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@@ -1,22 +1,23 @@
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/**
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- * Config for storages
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+ * Config for Storages
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*
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- * To access premium storage, use 'openstorage2' script command (except for the default storage).
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- * If premium storages are added, just copy the structure of storage table then match the table name in this config.
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+ * To access the premium storage, use script command 'openstorage2'.
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+ * If premium storages are added, copy the structure of the storage table and match the table name in this config.
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* The 'max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
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*
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* Structure:
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{
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- id: <storage_id> // (int) Storage ID will be used for 'openstorage2' script command.
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- name: "<storage name>" // (string) Storage name will be sent to the client when player open the storage.
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- table: "<storage_table>" // (string) Name of table where storage is saved, the table stucture is same like default storage name
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- max: <max_amount> // (int) *optional* Maximum number of storage, MAX_STORAGE will be used if no value defined
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+ id: <storage_id> // (int) Storage ID will be used for script command 'openstorage2'.
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+ name: "<storage name>" // (string) Storage name will be sent to the client to display on the title bar.
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+ table: "<storage_table>" // (string) Name of table where storage is saved. The table stucture is the same as the default storage table.
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+ max: <max_amount> // (int) *optional* Maximum number of items in storage. MAX_STORAGE will be used if no value is defined.
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}, // Use comma to add more storages
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**/
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+
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storages: (
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{
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- // Default storage
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- // DO NOT CHANGE THIS EXCEPT YOU KNOW WHAT YOU ARE DOING
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+ // Default Storage
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+ // DO NOT CHANGE THIS UNLESS YOU KNOW WHAT YOU ARE DOING
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id: 0
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name: "Storage"
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table: "storage"
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