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small npc header adjustments, eol setting

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10676 54d463be-8e91-2dee-dedb-b68131a5f0ec
ultramage 18 年之前
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b82ca5eea8

+ 1 - 1
npc/cities/rachel.txt

@@ -1,4 +1,4 @@
-//===== Freya Script =========================================
+//===== eAthena Script =======================================
 //= Rachel City NPCs
 //===== By: ==================================================
 //= First Version: Tsuyuki and Harp

+ 1 - 4
npc/eamobs/dungeons/jupedun.txt

@@ -1,10 +1,7 @@
 //===== eAthena Script =======================================
 //= Juperos Mystical Dungeon - Monster Spawn Locations
 //===== By: ==================================================
-// »» The Prometheus Project ««
-// Copyright (c) 2004,2005
-// Licensed under GPL
-// http://prometheus.fnae.net/
+// The Prometheus Project and eAthena dev team
 //===== Current Version: =====================================
 //= 1.1 (custom spawns)
 //===== Compatible With: =====================================

+ 38 - 38
npc/events/nguild/nguild_dunsw.txt

@@ -1,38 +1,38 @@
-//===== eAthena Script =======================================
-//= War of Emperium Dungeon Switch for NGuild Castles
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//= Switch that warps guild members to the guild dungeon
-//===== Additional Comments: =================================
-//= Based off existing guild scripts.  Do not know if it is accurate.[kobra_k88]
-//============================================================
-
-
-// Castle 1 ===============================================
-nguild_alde,212,181,0	script	Switch#DunN01	111,{
-	callfunc "F_GldDunSw","nguild_alde","02",32,122;
-	close;
-}
-
-// Castle 2 ===============================================
-nguild_gef,78,84,0	script	Switch#DunN02	111,{
-	callfunc "F_GldDunSw","nguild_gef","04",39,258;
-	close;
-}
-
-// Castle 3 ===============================================
-nguild_pay,101,25,0	script	Switch#DunN03	111,{
-	callfunc "F_GldDunSw","nguild_pay","01",186,165;
-	close;
-}
-
-// Castle 4 ===============================================
-nguild_prt,94,200,0	script	Switch#DunN04	111,{
-	callfunc "F_GldDunSw","nguild_prt","03",28,251;
-	close;
-}
+//===== eAthena Script =======================================
+//= War of Emperium Dungeon Switch for NGuild Castles
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= Switch that warps guild members to the guild dungeon
+//===== Additional Comments: =================================
+//= Based off existing guild scripts.  Do not know if it is accurate.[kobra_k88]
+//============================================================
+
+
+// Castle 1 ===============================================
+nguild_alde,212,181,0	script	Switch#DunN01	111,{
+	callfunc "F_GldDunSw","nguild_alde","02",32,122;
+	close;
+}
+
+// Castle 2 ===============================================
+nguild_gef,78,84,0	script	Switch#DunN02	111,{
+	callfunc "F_GldDunSw","nguild_gef","04",39,258;
+	close;
+}
+
+// Castle 3 ===============================================
+nguild_pay,101,25,0	script	Switch#DunN03	111,{
+	callfunc "F_GldDunSw","nguild_pay","01",186,165;
+	close;
+}
+
+// Castle 4 ===============================================
+nguild_prt,94,200,0	script	Switch#DunN04	111,{
+	callfunc "F_GldDunSw","nguild_prt","03",28,251;
+	close;
+}

+ 119 - 119
npc/events/nguild/nguild_ev_agit.txt

@@ -1,119 +1,119 @@
-//===== eAthena Script =======================================
-//= War of Emperium - NGuild Wars Events
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//= Event Triggers for NGuild Wars
-//===== Additional Comments: =================================
-// Based off existing guild scripts.  Do not know if it is accurate.[kobra_k88]
-//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
-//============================================================
-
-
-// Castle 1 ================================================================
-nguild_alde,0,0,0	script	Agit_N01	-1,{
-OnInterIfInitOnce:
-	GetCastleData "nguild_alde",0,"::OnRecvCastleN01";
-	end;
-OnRecvCastleN01:
-	RequestGuildInfo GetCastleData("nguild_alde",1);
-	end;
-OnAgitStart:
-	callfunc "F_AgitStart","nguild_alde","N01",216,24;
-	end;
-OnAgitBreak:
-	callfunc "F_AgitBreak","nguild_alde","N01";
-	end;
-OnGuildBreak:
-	callfunc "F_GuildBreak","nguild_alde","N01";
-	end;
-OnAgitEliminate:
-	MapRespawnGuildID "nguild_alde",GetCastleData("nguild_alde",1),6;
-	Monster "nguild_alde",216,24,"EMPERIUM",1288,1,"Agit_N01::OnAgitBreak";
-	end;
-OnAgitEnd:
-	callfunc "F_AgitEnd","nguild_alde","N01";
-	end;
-}
-
-// Castle 2 ================================================================
-nguild_gef,0,0,0	script	Agit_N02	-1,{
-OnInterIfInitOnce:
-	GetCastleData "nguild_gef",0,"::OnRecvCastleN02";
-	end;
-OnRecvCastleN02:
-	RequestGuildInfo GetCastleData("nguild_gef",1);
-	end;
-OnAgitStart:
-	callfunc "F_AgitStart","nguild_gef","N02",198,182;
-	end;
-OnAgitBreak:
-	callfunc "F_AgitBreak","nguild_gef","N02";
-	end;
-OnGuildBreak:
-	callfunc "F_GuildBreak","nguild_gef","N02";
-	end;
-OnAgitEliminate:
-	MapRespawnGuildID "nguild_gef",GetCastleData("nguild_gef",1),6;
-	Monster "nguild_gef",198,182,"EMPERIUM",1288,1,"Agit_N02::OnAgitBreak";
-	end;
-OnAgitEnd:
-	callfunc "F_AgitEnd","nguild_gef","N02";
-	end;
-}
-
-// Castle 3 ================================================================
-nguild_pay,0,0,0	script	Agit_N03	-1,{
-OnInterIfInitOnce:
-	GetCastleData "nguild_pay",0,"::OnRecvCastleN03";
-	end;
-OnRecvCastleN03:
-	RequestGuildInfo GetCastleData("nguild_pay",1);
-	end;
-OnAgitStart:
-	callfunc "F_AgitStart","nguild_pay","N03",139,139;
-	end;
-OnAgitBreak:
-	callfunc "F_AgitBreak","nguild_pay","N03";
-	end;
-OnGuildBreak:
-	callfunc "F_GuildBreak","nguild_pay","N03";
-	end;
-OnAgitEliminate:
-	MapRespawnGuildID "nguild_pay",GetCastleData("nguild_pay",1),6;
-	Monster "nguild_pay",139,139,"EMPERIUM",1288,1,"Agit_N03::OnAgitBreak";
-	end;
-OnAgitEnd:
-	callfunc "F_AgitEnd","nguild_pay","N03";
-	end;
-}
-
-// Castle 4 ================================================================
-nguild_prt,0,0,0	script	Agit_N04	-1,{
-OnInterIfInitOnce:
-	GetCastleData "nguild_prt",0,"::OnRecvCastleN04";
-	end;
-OnRecvCastleN04:
-	RequestGuildInfo GetCastleData("nguild_prt",1);
-	end;
-OnAgitStart:
-	callfunc "F_AgitStart","nguild_prt","N04",197,197;
-	end;
-OnAgitBreak:
-	callfunc "F_AgitBreak","nguild_prt","N04";
-	end;
-OnGuildBreak:
-	callfunc "F_GuildBreak","nguild_prt","N04";
-	end;
-OnAgitEliminate:
-	MapRespawnGuildID "nguild_prt",GetCastleData("nguild_prt",1),6;
-	Monster "nguild_prt",197,197,"EMPERIUM",1288,1,"Agit_N04::OnAgitBreak";
-	end;
-OnAgitEnd:
-	callfunc "F_AgitEnd","nguild_prt","N04";
-	end;
-}
+//===== eAthena Script =======================================
+//= War of Emperium - NGuild Wars Events
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= Event Triggers for NGuild Wars
+//===== Additional Comments: =================================
+// Based off existing guild scripts.  Do not know if it is accurate.[kobra_k88]
+//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
+//============================================================
+
+
+// Castle 1 ================================================================
+nguild_alde,0,0,0	script	Agit_N01	-1,{
+OnInterIfInitOnce:
+	GetCastleData "nguild_alde",0,"::OnRecvCastleN01";
+	end;
+OnRecvCastleN01:
+	RequestGuildInfo GetCastleData("nguild_alde",1);
+	end;
+OnAgitStart:
+	callfunc "F_AgitStart","nguild_alde","N01",216,24;
+	end;
+OnAgitBreak:
+	callfunc "F_AgitBreak","nguild_alde","N01";
+	end;
+OnGuildBreak:
+	callfunc "F_GuildBreak","nguild_alde","N01";
+	end;
+OnAgitEliminate:
+	MapRespawnGuildID "nguild_alde",GetCastleData("nguild_alde",1),6;
+	Monster "nguild_alde",216,24,"EMPERIUM",1288,1,"Agit_N01::OnAgitBreak";
+	end;
+OnAgitEnd:
+	callfunc "F_AgitEnd","nguild_alde","N01";
+	end;
+}
+
+// Castle 2 ================================================================
+nguild_gef,0,0,0	script	Agit_N02	-1,{
+OnInterIfInitOnce:
+	GetCastleData "nguild_gef",0,"::OnRecvCastleN02";
+	end;
+OnRecvCastleN02:
+	RequestGuildInfo GetCastleData("nguild_gef",1);
+	end;
+OnAgitStart:
+	callfunc "F_AgitStart","nguild_gef","N02",198,182;
+	end;
+OnAgitBreak:
+	callfunc "F_AgitBreak","nguild_gef","N02";
+	end;
+OnGuildBreak:
+	callfunc "F_GuildBreak","nguild_gef","N02";
+	end;
+OnAgitEliminate:
+	MapRespawnGuildID "nguild_gef",GetCastleData("nguild_gef",1),6;
+	Monster "nguild_gef",198,182,"EMPERIUM",1288,1,"Agit_N02::OnAgitBreak";
+	end;
+OnAgitEnd:
+	callfunc "F_AgitEnd","nguild_gef","N02";
+	end;
+}
+
+// Castle 3 ================================================================
+nguild_pay,0,0,0	script	Agit_N03	-1,{
+OnInterIfInitOnce:
+	GetCastleData "nguild_pay",0,"::OnRecvCastleN03";
+	end;
+OnRecvCastleN03:
+	RequestGuildInfo GetCastleData("nguild_pay",1);
+	end;
+OnAgitStart:
+	callfunc "F_AgitStart","nguild_pay","N03",139,139;
+	end;
+OnAgitBreak:
+	callfunc "F_AgitBreak","nguild_pay","N03";
+	end;
+OnGuildBreak:
+	callfunc "F_GuildBreak","nguild_pay","N03";
+	end;
+OnAgitEliminate:
+	MapRespawnGuildID "nguild_pay",GetCastleData("nguild_pay",1),6;
+	Monster "nguild_pay",139,139,"EMPERIUM",1288,1,"Agit_N03::OnAgitBreak";
+	end;
+OnAgitEnd:
+	callfunc "F_AgitEnd","nguild_pay","N03";
+	end;
+}
+
+// Castle 4 ================================================================
+nguild_prt,0,0,0	script	Agit_N04	-1,{
+OnInterIfInitOnce:
+	GetCastleData "nguild_prt",0,"::OnRecvCastleN04";
+	end;
+OnRecvCastleN04:
+	RequestGuildInfo GetCastleData("nguild_prt",1);
+	end;
+OnAgitStart:
+	callfunc "F_AgitStart","nguild_prt","N04",197,197;
+	end;
+OnAgitBreak:
+	callfunc "F_AgitBreak","nguild_prt","N04";
+	end;
+OnGuildBreak:
+	callfunc "F_GuildBreak","nguild_prt","N04";
+	end;
+OnAgitEliminate:
+	MapRespawnGuildID "nguild_prt",GetCastleData("nguild_prt",1),6;
+	Monster "nguild_prt",197,197,"EMPERIUM",1288,1,"Agit_N04::OnAgitBreak";
+	end;
+OnAgitEnd:
+	callfunc "F_AgitEnd","nguild_prt","N04";
+	end;
+}

+ 147 - 147
npc/events/nguild/nguild_flags.txt

@@ -1,147 +1,147 @@
-//===== eAthena Script =======================================
-//= War of Emperium N Guild Flags
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//= WoE flag scripts.  Display guild emblems on flags.
-//===== Additional Comments: =================================
-// Based off existing guild scripts.  Do not know if it is accurate.[kobra_k88]
-// 1.1 Inner Flags don't teleport you to your HQ anymore [Lupus]
-// 1.2 updated flags to use the new arguments. [L0ne__W0lf]
-//============================================================
-
-
-//============================================================================//
-// 			Castle 1
-//============================================================================//
-n_castle,110,96,1	script	NGuild Aldebaran#a1-1	722,{
-	callfunc "F_Flags","Al De Baran","nguild_alde",218,170,1,1;
-	close;
-
-OnRecvCastleN01:
-	FlagEmblem GetCastleData("nguild_alde",1);
-	end;
-}
-
-nguild_alde,30,248,4	script	NGuild Aldebaran#a1-6::NGuildAlde	722,{
-	callfunc "F_Flags","Al De Baran","nguild_alde",218,170,0,1;
-	close;
-
-OnRecvCastleN01:
-	FlagEmblem GetCastleData("nguild_alde",1);
-	end;
-}
-// In Castle ============================================
-nguild_alde,30,246,4	duplicate(NGuildAlde)	NGuild Aldebaran#a1-7	722
-nguild_alde,37,248,4	duplicate(NGuildAlde)	NGuild Aldebaran#a1-8	722
-nguild_alde,37,246,4	duplicate(NGuildAlde)	NGuild Aldebaran#a1-9	722
-nguild_alde,95,80,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-10	722
-nguild_alde,95,59,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-11	722
-nguild_alde,62,75,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-12	722
-nguild_alde,70,75,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-13	722
-nguild_alde,74,75,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-14	722
-nguild_alde,62,64,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-15	722
-nguild_alde,66,64,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-16	722
-nguild_alde,70,64,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-17	722
-nguild_alde,74,64,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-18	722
-nguild_alde,203,150,4	duplicate(NGuildAlde)	NGuild Aldebaran#a1-19	722
-nguild_alde,210,150,4	duplicate(NGuildAlde)	NGuild Aldebaran#a1-20	722
-
-
-
-
-//============================================================================//
-// 			Castle 2
-//============================================================================//
-n_castle,110,109,3	script	NGuild Geffen#g1-1	722,{
-	callfunc "F_Flags","Geffen","nguild_gef",83,47,1,1;
-	close;
-
-OnRecvCastleN02:
-	FlagEmblem GetCastleData("nguild_gef",1);
-	end;
-}
-
-nguild_gef,28,157,4	script	NGuild Geffen#g1-6::NGuildGef	722,{
-	callfunc "F_Flags","Geffen","nguild_gef",83,47,0,1;
-	close;
-
-OnRecvCastleN02:
-	FlagEmblem GetCastleData("nguild_gef",1);
-	end;
-}
-// In Castle =============================================
-nguild_gef,32,157,4	duplicate(NGuildGef)	NGuild Geffen#g1-7	722
-nguild_gef,22,156,5	duplicate(NGuildGef)	NGuild Geffen#g1-8	722
-nguild_gef,68,185,3	duplicate(NGuildGef)	NGuild Geffen#g1-9	722
-nguild_gef,17,171,5	duplicate(NGuildGef)	NGuild Geffen#g1-10	722
-nguild_gef,59,16,4	duplicate(NGuildGef)	NGuild Geffen#g1-11	722
-nguild_gef,64,16,4	duplicate(NGuildGef)	NGuild Geffen#g1-12	722
-
-
-
-//============================================================================//
-// 			Castle 3
-//============================================================================//
-n_castle,94,109,5	script	NGuild Payon#f1-1	722,{
-	callfunc "F_Flags","Payon","nguild_pay",87,29,1,1;
-	close;
-
-OnRecvCastleN03:
-	FlagEmblem GetCastleData("nguild_pay",1);
-	end;
-}
-
-nguild_pay,238,67,4	script	NGuild Payon#f1-6::NGuildPay	722,{
-	callfunc "F_Flags","Payon","nguild_pay",87,29,0,1;
-	close;
-
-OnRecvCastleN03:
-	FlagEmblem GetCastleData("nguild_pay",1);
-	end;
-}
-// In Castle ===============================================
-nguild_pay,238,67,4	duplicate(NGuildPay)	NGuild Payon#f1-6	722
-nguild_pay,233,67,4	duplicate(NGuildPay)	NGuild Payon#f1-7	722
-nguild_pay,221,123,4	duplicate(NGuildPay)	NGuild Payon#f1-8	722
-nguild_pay,221,116,4	duplicate(NGuildPay)	NGuild Payon#f1-9	722
-nguild_pay,206,108,4	duplicate(NGuildPay)	NGuild Payon#f1-10	722
-nguild_pay,212,108,4	duplicate(NGuildPay)	NGuild Payon#f1-11	722
-
-
-
-
-//=============================================================================//
-// 			Castle 4
-//=============================================================================//
-n_castle,94,96,7	script	NGuild Prontera#p1-1	722,{
-	callfunc "F_Flags","Prontera","nguild_prt",97,174,1,1;
-	close;
-
-OnRecvCastleN04:
-	FlagEmblem GetCastleData("nguild_prt",1);
-	end;
-}
-
-nguild_prt,58,56,4	script	NGuild Prontera#p1-7::NGuildPrt	722,{
-	callfunc "F_Flags","Prontera","nguild_prt",97,174,0,1;
-	close;
-
-OnRecvCastleN04:
-	FlagEmblem GetCastleData("nguild_prt",1);
-	end;
-}
-// In Castle =============================================
-nguild_prt,64,56,4	duplicate(NGuildPrt)	NGuild Prontera#p1-8	722
-nguild_prt,76,32,4	duplicate(NGuildPrt)	NGuild Prontera#p1-9	722
-nguild_prt,84,32,4	duplicate(NGuildPrt)	NGuild Prontera#p1-10	722
-nguild_prt,94,39,4	duplicate(NGuildPrt)	NGuild Prontera#p1-11	722
-nguild_prt,94,24,4	duplicate(NGuildPrt)	NGuild Prontera#p1-12	722
-nguild_prt,73,14,4	duplicate(NGuildPrt)	NGuild Prontera#p1-13	722
-nguild_prt,73,6,4	duplicate(NGuildPrt)	NGuild Prontera#p1-14	722
-nguild_prt,55,46,4	duplicate(NGuildPrt)	NGuild Prontera#p1-15	722
-nguild_prt,45,46,4	duplicate(NGuildPrt)	NGuild Prontera#p1-16	722
+//===== eAthena Script =======================================
+//= War of Emperium N Guild Flags
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= WoE flag scripts.  Display guild emblems on flags.
+//===== Additional Comments: =================================
+// Based off existing guild scripts.  Do not know if it is accurate.[kobra_k88]
+// 1.1 Inner Flags don't teleport you to your HQ anymore [Lupus]
+// 1.2 updated flags to use the new arguments. [L0ne__W0lf]
+//============================================================
+
+
+//============================================================================//
+// 			Castle 1
+//============================================================================//
+n_castle,110,96,1	script	NGuild Aldebaran#a1-1	722,{
+	callfunc "F_Flags","Al De Baran","nguild_alde",218,170,1,1;
+	close;
+
+OnRecvCastleN01:
+	FlagEmblem GetCastleData("nguild_alde",1);
+	end;
+}
+
+nguild_alde,30,248,4	script	NGuild Aldebaran#a1-6::NGuildAlde	722,{
+	callfunc "F_Flags","Al De Baran","nguild_alde",218,170,0,1;
+	close;
+
+OnRecvCastleN01:
+	FlagEmblem GetCastleData("nguild_alde",1);
+	end;
+}
+// In Castle ============================================
+nguild_alde,30,246,4	duplicate(NGuildAlde)	NGuild Aldebaran#a1-7	722
+nguild_alde,37,248,4	duplicate(NGuildAlde)	NGuild Aldebaran#a1-8	722
+nguild_alde,37,246,4	duplicate(NGuildAlde)	NGuild Aldebaran#a1-9	722
+nguild_alde,95,80,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-10	722
+nguild_alde,95,59,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-11	722
+nguild_alde,62,75,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-12	722
+nguild_alde,70,75,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-13	722
+nguild_alde,74,75,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-14	722
+nguild_alde,62,64,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-15	722
+nguild_alde,66,64,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-16	722
+nguild_alde,70,64,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-17	722
+nguild_alde,74,64,2	duplicate(NGuildAlde)	NGuild Aldebaran#a1-18	722
+nguild_alde,203,150,4	duplicate(NGuildAlde)	NGuild Aldebaran#a1-19	722
+nguild_alde,210,150,4	duplicate(NGuildAlde)	NGuild Aldebaran#a1-20	722
+
+
+
+
+//============================================================================//
+// 			Castle 2
+//============================================================================//
+n_castle,110,109,3	script	NGuild Geffen#g1-1	722,{
+	callfunc "F_Flags","Geffen","nguild_gef",83,47,1,1;
+	close;
+
+OnRecvCastleN02:
+	FlagEmblem GetCastleData("nguild_gef",1);
+	end;
+}
+
+nguild_gef,28,157,4	script	NGuild Geffen#g1-6::NGuildGef	722,{
+	callfunc "F_Flags","Geffen","nguild_gef",83,47,0,1;
+	close;
+
+OnRecvCastleN02:
+	FlagEmblem GetCastleData("nguild_gef",1);
+	end;
+}
+// In Castle =============================================
+nguild_gef,32,157,4	duplicate(NGuildGef)	NGuild Geffen#g1-7	722
+nguild_gef,22,156,5	duplicate(NGuildGef)	NGuild Geffen#g1-8	722
+nguild_gef,68,185,3	duplicate(NGuildGef)	NGuild Geffen#g1-9	722
+nguild_gef,17,171,5	duplicate(NGuildGef)	NGuild Geffen#g1-10	722
+nguild_gef,59,16,4	duplicate(NGuildGef)	NGuild Geffen#g1-11	722
+nguild_gef,64,16,4	duplicate(NGuildGef)	NGuild Geffen#g1-12	722
+
+
+
+//============================================================================//
+// 			Castle 3
+//============================================================================//
+n_castle,94,109,5	script	NGuild Payon#f1-1	722,{
+	callfunc "F_Flags","Payon","nguild_pay",87,29,1,1;
+	close;
+
+OnRecvCastleN03:
+	FlagEmblem GetCastleData("nguild_pay",1);
+	end;
+}
+
+nguild_pay,238,67,4	script	NGuild Payon#f1-6::NGuildPay	722,{
+	callfunc "F_Flags","Payon","nguild_pay",87,29,0,1;
+	close;
+
+OnRecvCastleN03:
+	FlagEmblem GetCastleData("nguild_pay",1);
+	end;
+}
+// In Castle ===============================================
+nguild_pay,238,67,4	duplicate(NGuildPay)	NGuild Payon#f1-6	722
+nguild_pay,233,67,4	duplicate(NGuildPay)	NGuild Payon#f1-7	722
+nguild_pay,221,123,4	duplicate(NGuildPay)	NGuild Payon#f1-8	722
+nguild_pay,221,116,4	duplicate(NGuildPay)	NGuild Payon#f1-9	722
+nguild_pay,206,108,4	duplicate(NGuildPay)	NGuild Payon#f1-10	722
+nguild_pay,212,108,4	duplicate(NGuildPay)	NGuild Payon#f1-11	722
+
+
+
+
+//=============================================================================//
+// 			Castle 4
+//=============================================================================//
+n_castle,94,96,7	script	NGuild Prontera#p1-1	722,{
+	callfunc "F_Flags","Prontera","nguild_prt",97,174,1,1;
+	close;
+
+OnRecvCastleN04:
+	FlagEmblem GetCastleData("nguild_prt",1);
+	end;
+}
+
+nguild_prt,58,56,4	script	NGuild Prontera#p1-7::NGuildPrt	722,{
+	callfunc "F_Flags","Prontera","nguild_prt",97,174,0,1;
+	close;
+
+OnRecvCastleN04:
+	FlagEmblem GetCastleData("nguild_prt",1);
+	end;
+}
+// In Castle =============================================
+nguild_prt,64,56,4	duplicate(NGuildPrt)	NGuild Prontera#p1-8	722
+nguild_prt,76,32,4	duplicate(NGuildPrt)	NGuild Prontera#p1-9	722
+nguild_prt,84,32,4	duplicate(NGuildPrt)	NGuild Prontera#p1-10	722
+nguild_prt,94,39,4	duplicate(NGuildPrt)	NGuild Prontera#p1-11	722
+nguild_prt,94,24,4	duplicate(NGuildPrt)	NGuild Prontera#p1-12	722
+nguild_prt,73,14,4	duplicate(NGuildPrt)	NGuild Prontera#p1-13	722
+nguild_prt,73,6,4	duplicate(NGuildPrt)	NGuild Prontera#p1-14	722
+nguild_prt,55,46,4	duplicate(NGuildPrt)	NGuild Prontera#p1-15	722
+nguild_prt,45,46,4	duplicate(NGuildPrt)	NGuild Prontera#p1-16	722

+ 89 - 89
npc/events/nguild/nguild_guardians.txt

@@ -1,89 +1,89 @@
-//===== eAthena Script =======================================
-//= War of Emperium - nguild guardians script
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//= Re-spawns guardians on server start if they have been
-//= purchased.  Also announces when a guardian dies.
-//===== Additional Comments: =================================
-//= Based off existing guild scripts.  Do not know if it is accurate.[kobra_k88]
-//============================================================
-
-
-//------------------------------------------------------------------------------
-nguild_alde,216,24,0	script	Guardian_N01	-1,{
-OnAgitInit:
-	if (GetCastleData("nguild_alde",10) == 1) guardian "nguild_alde",18,219,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",0;
-	if (GetCastleData("nguild_alde",11) == 1) guardian "nguild_alde",117,42,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",1;
-	if (GetCastleData("nguild_alde",12) == 1) guardian "nguild_alde",207,153,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",2;
-	if (GetCastleData("nguild_alde",13) == 1) guardian "nguild_alde",68,70,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",3;
-	if (GetCastleData("nguild_alde",14) == 1) guardian "nguild_alde",187,140,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",4;
-	if (GetCastleData("nguild_alde",15) == 1) guardian "nguild_alde",62,204,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",5;
-	if (GetCastleData("nguild_alde",16) == 1) guardian "nguild_alde",113,100,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",6;
-	if (GetCastleData("nguild_alde",17) == 1) guardian "nguild_alde",211,174,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",7;
-	end;
-
-OnGuardianDied:
-	// Event when Guardian dies
-	MapAnnounce "nguild_alde","A Guardian Has Fallen",17;
-	end;
-}
-
-//------------------------------------------------------------------------------
-nguild_gef,198,182,0	script	Guardian_N02	-1,{
-OnAgitInit:
-	if (GetCastleData("nguild_gef",10) == 1) guardian "nguild_gef",30,178,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",0;
-	if (GetCastleData("nguild_gef",11) == 1) guardian "nguild_gef",64,180,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",1;
-	if (GetCastleData("nguild_gef",12) == 1) guardian "nguild_gef",61,25,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",2;
-	if (GetCastleData("nguild_gef",13) == 1) guardian "nguild_gef",61,44,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",3;
-	if (GetCastleData("nguild_gef",14) == 1) guardian "nguild_gef",189,43,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",4;
-	if (GetCastleData("nguild_gef",15) == 1) guardian "nguild_gef",51,192,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",5;
-	if (GetCastleData("nguild_gef",16) == 1) guardian "nguild_gef",49,67,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",6;
-	if (GetCastleData("nguild_gef",17) == 1) guardian "nguild_gef",181,14,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",7;
-	end;
-
-OnGuardianDied:
-	// Event when Guardian dies
-	MapAnnounce "nguild_gef","A Guardian Has Fallen",17;
-	end;
-}
-//------------------------------------------------------------------------------
-nguild_pay,139,139,0	script	Guardian_N03	-1,{
-OnAgitInit:
-	if (GetCastleData("nguild_pay",10) == 1) guardian "nguild_pay",210,120,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",0;
-	if (GetCastleData("nguild_pay",11) == 1) guardian "nguild_pay",69,26,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",1; 
-	if (GetCastleData("nguild_pay",12) == 1) guardian "nguild_pay",23,141,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",2;
-	if (GetCastleData("nguild_pay",13) == 1) guardian "nguild_pay",224,87,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",3;
-	if (GetCastleData("nguild_pay",14) == 1) guardian "nguild_pay",81,45,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",4;
-	if (GetCastleData("nguild_pay",15) == 1) guardian "nguild_pay",214,53,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",5;
-	if (GetCastleData("nguild_pay",16) == 1) guardian "nguild_pay",69,26,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",6;
-	if (GetCastleData("nguild_pay",17) == 1) guardian "nguild_pay",23,141,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",7;
-	end;
-
-OnGuardianDied:
-	// Event when Guardian dies
-	MapAnnounce "nguild_pay","A Guardian Has Fallen",17;
-	end;
-}
-//------------------------------------------------------------------------------
-nguild_prt,197,197,0	script	Guardian_N04	-1,{
-OnAgitInit:
-	if (GetCastleData("nguild_prt",10) == 1) guardian "nguild_prt",196,92,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",0;
-	if (GetCastleData("nguild_prt",11) == 1) guardian "nguild_prt",113,200,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",1;
-	if (GetCastleData("nguild_prt",12) == 1) guardian "nguild_prt",111,186,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",2;
-	if (GetCastleData("nguild_prt",13) == 1) guardian "nguild_prt",76,202,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",3;
-	if (GetCastleData("nguild_prt",14) == 1) guardian "nguild_prt",90,26,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",4;
-	if (GetCastleData("nguild_prt",15) == 1) guardian "nguild_prt",58,59,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",5;
-	if (GetCastleData("nguild_prt",16) == 1) guardian "nguild_prt",112,200,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",6;
-	if (GetCastleData("nguild_prt",17) == 1) guardian "nguild_prt",101,194,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",7;
-	end;
-
-OnGuardianDied:
-	// Event when Guardian dies
-	MapAnnounce "nguild_prt","A Guardian Has Fallen",17;
-	end;
-}
+//===== eAthena Script =======================================
+//= War of Emperium - nguild guardians script
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= Re-spawns guardians on server start if they have been
+//= purchased.  Also announces when a guardian dies.
+//===== Additional Comments: =================================
+//= Based off existing guild scripts.  Do not know if it is accurate.[kobra_k88]
+//============================================================
+
+
+//------------------------------------------------------------------------------
+nguild_alde,216,24,0	script	Guardian_N01	-1,{
+OnAgitInit:
+	if (GetCastleData("nguild_alde",10) == 1) guardian "nguild_alde",18,219,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",0;
+	if (GetCastleData("nguild_alde",11) == 1) guardian "nguild_alde",117,42,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",1;
+	if (GetCastleData("nguild_alde",12) == 1) guardian "nguild_alde",207,153,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",2;
+	if (GetCastleData("nguild_alde",13) == 1) guardian "nguild_alde",68,70,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",3;
+	if (GetCastleData("nguild_alde",14) == 1) guardian "nguild_alde",187,140,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",4;
+	if (GetCastleData("nguild_alde",15) == 1) guardian "nguild_alde",62,204,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",5;
+	if (GetCastleData("nguild_alde",16) == 1) guardian "nguild_alde",113,100,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",6;
+	if (GetCastleData("nguild_alde",17) == 1) guardian "nguild_alde",211,174,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",7;
+	end;
+
+OnGuardianDied:
+	// Event when Guardian dies
+	MapAnnounce "nguild_alde","A Guardian Has Fallen",17;
+	end;
+}
+
+//------------------------------------------------------------------------------
+nguild_gef,198,182,0	script	Guardian_N02	-1,{
+OnAgitInit:
+	if (GetCastleData("nguild_gef",10) == 1) guardian "nguild_gef",30,178,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",0;
+	if (GetCastleData("nguild_gef",11) == 1) guardian "nguild_gef",64,180,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",1;
+	if (GetCastleData("nguild_gef",12) == 1) guardian "nguild_gef",61,25,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",2;
+	if (GetCastleData("nguild_gef",13) == 1) guardian "nguild_gef",61,44,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",3;
+	if (GetCastleData("nguild_gef",14) == 1) guardian "nguild_gef",189,43,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",4;
+	if (GetCastleData("nguild_gef",15) == 1) guardian "nguild_gef",51,192,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",5;
+	if (GetCastleData("nguild_gef",16) == 1) guardian "nguild_gef",49,67,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",6;
+	if (GetCastleData("nguild_gef",17) == 1) guardian "nguild_gef",181,14,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",7;
+	end;
+
+OnGuardianDied:
+	// Event when Guardian dies
+	MapAnnounce "nguild_gef","A Guardian Has Fallen",17;
+	end;
+}
+//------------------------------------------------------------------------------
+nguild_pay,139,139,0	script	Guardian_N03	-1,{
+OnAgitInit:
+	if (GetCastleData("nguild_pay",10) == 1) guardian "nguild_pay",210,120,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",0;
+	if (GetCastleData("nguild_pay",11) == 1) guardian "nguild_pay",69,26,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",1; 
+	if (GetCastleData("nguild_pay",12) == 1) guardian "nguild_pay",23,141,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",2;
+	if (GetCastleData("nguild_pay",13) == 1) guardian "nguild_pay",224,87,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",3;
+	if (GetCastleData("nguild_pay",14) == 1) guardian "nguild_pay",81,45,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",4;
+	if (GetCastleData("nguild_pay",15) == 1) guardian "nguild_pay",214,53,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",5;
+	if (GetCastleData("nguild_pay",16) == 1) guardian "nguild_pay",69,26,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",6;
+	if (GetCastleData("nguild_pay",17) == 1) guardian "nguild_pay",23,141,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",7;
+	end;
+
+OnGuardianDied:
+	// Event when Guardian dies
+	MapAnnounce "nguild_pay","A Guardian Has Fallen",17;
+	end;
+}
+//------------------------------------------------------------------------------
+nguild_prt,197,197,0	script	Guardian_N04	-1,{
+OnAgitInit:
+	if (GetCastleData("nguild_prt",10) == 1) guardian "nguild_prt",196,92,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",0;
+	if (GetCastleData("nguild_prt",11) == 1) guardian "nguild_prt",113,200,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",1;
+	if (GetCastleData("nguild_prt",12) == 1) guardian "nguild_prt",111,186,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",2;
+	if (GetCastleData("nguild_prt",13) == 1) guardian "nguild_prt",76,202,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",3;
+	if (GetCastleData("nguild_prt",14) == 1) guardian "nguild_prt",90,26,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",4;
+	if (GetCastleData("nguild_prt",15) == 1) guardian "nguild_prt",58,59,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",5;
+	if (GetCastleData("nguild_prt",16) == 1) guardian "nguild_prt",112,200,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",6;
+	if (GetCastleData("nguild_prt",17) == 1) guardian "nguild_prt",101,194,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",7;
+	end;
+
+OnGuardianDied:
+	// Event when Guardian dies
+	MapAnnounce "nguild_prt","A Guardian Has Fallen",17;
+	end;
+}

+ 53 - 53
npc/events/nguild/nguild_kafras.txt

@@ -1,53 +1,53 @@
-//===== eAthena Script =======================================
-//= War of Emperium Kafras for N Guild Castles
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 5+
-//===== Description: =========================================
-//= Provides Kafra services for guild members of NGuild Castles.
-//= Used in conjuction with function F_Kafra.
-//===== Additional Comments: =================================
-//= Based off existing guild scripts.  Do not know if it is accurate.[kobra_k88]
-//= 1.1 All N Guild Kafras teleport to Prontera only! [Lupus]
-//============================================================
-
-
-// Castle 1 ===============================================
-nguild_alde,218,170,0	script	Kafra Service#N01	117,{
-	callfunc "F_GKafra", "nguild_alde", "Prontera";
-	end;
-OnRecvCastleN01:
-	if (GetCastleData("nguild_alde",9) < 1) disablenpc "Kafra Service#N01";
-	end;
-}
-
-// Castle 2 ===============================================
-//nguild_gef,96,173,0	script	Kafra Service#N02	117,{
-nguild_gef,35,37,0	script	Kafra Service#N02	117,{
-	callfunc "F_GKafra", "nguild_gef", "Prontera";
-	end;
-OnRecvCastleN02:
-	if (GetCastleData("nguild_gef",9) < 1) disablenpc "Kafra Service#N02";
-	end;
-}
-
-// Castle 3 ===============================================
-nguild_pay,128,58,3	script	Kafra Service#N03	117,{
-	callfunc "F_GKafra", "nguild_pay", "Prontera";
-	end;
-OnRecvCastleN03:
-	if (GetCastleData("nguild_pay",9) < 1) disablenpc "Kafra Service#N03";
-	end;
-}
-
-// Castle 4 ===============================================
-nguild_prt,96,173,0	script	Kafra Service#N04	117,{
-	callfunc "F_GKafra", "nguild_prt", "Prontera";
-	end;
-OnRecvCastleN04:
-	if (GetCastleData("nguild_prt",9) < 1) disablenpc "Kafra Service#N04";
-	end;
-}
+//===== eAthena Script =======================================
+//= War of Emperium Kafras for N Guild Castles
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 5+
+//===== Description: =========================================
+//= Provides Kafra services for guild members of NGuild Castles.
+//= Used in conjuction with function F_Kafra.
+//===== Additional Comments: =================================
+//= Based off existing guild scripts.  Do not know if it is accurate.[kobra_k88]
+//= 1.1 All N Guild Kafras teleport to Prontera only! [Lupus]
+//============================================================
+
+
+// Castle 1 ===============================================
+nguild_alde,218,170,0	script	Kafra Service#N01	117,{
+	callfunc "F_GKafra", "nguild_alde", "Prontera";
+	end;
+OnRecvCastleN01:
+	if (GetCastleData("nguild_alde",9) < 1) disablenpc "Kafra Service#N01";
+	end;
+}
+
+// Castle 2 ===============================================
+//nguild_gef,96,173,0	script	Kafra Service#N02	117,{
+nguild_gef,35,37,0	script	Kafra Service#N02	117,{
+	callfunc "F_GKafra", "nguild_gef", "Prontera";
+	end;
+OnRecvCastleN02:
+	if (GetCastleData("nguild_gef",9) < 1) disablenpc "Kafra Service#N02";
+	end;
+}
+
+// Castle 3 ===============================================
+nguild_pay,128,58,3	script	Kafra Service#N03	117,{
+	callfunc "F_GKafra", "nguild_pay", "Prontera";
+	end;
+OnRecvCastleN03:
+	if (GetCastleData("nguild_pay",9) < 1) disablenpc "Kafra Service#N03";
+	end;
+}
+
+// Castle 4 ===============================================
+nguild_prt,96,173,0	script	Kafra Service#N04	117,{
+	callfunc "F_GKafra", "nguild_prt", "Prontera";
+	end;
+OnRecvCastleN04:
+	if (GetCastleData("nguild_prt",9) < 1) disablenpc "Kafra Service#N04";
+	end;
+}

+ 85 - 85
npc/events/nguild/nguild_managers.txt

@@ -1,85 +1,85 @@
-//===== eAthena Script =======================================
-//= War of Emperium Managers for N Guild Castles
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Based off existing guild scripts.  Do not know if it is accurate.[kobra_k88]
-//============================================================
-
-
-// Castle 1 ==================================================================================
-nguild_alde,218,175,0	script	Frolo	55,{
-	if(callfunc("F_GldManager","Frolo","nguild_alde",119,223,"N01") == 0) close;
-	
-	if(@GDnum==10) guardian "nguild_alde",18,219,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",0;
-	if(@GDnum==11) guardian "nguild_alde",117,42,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",1; 
-	if(@GDnum==12) guardian "nguild_alde",207,153,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",2;
-	if(@GDnum==13) guardian "nguild_alde",68,70,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",3;
-	if(@GDnum==14) guardian "nguild_alde",187,140,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",4;
-	if(@GDnum==15) guardian "nguild_alde",62,204,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",5;
-	if(@GDnum==16) guardian "nguild_alde",113,100,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",6;
-	if(@GDnum==17) guardian "nguild_alde",211,174,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",7;
-	mes "[Frolo]";
-	mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
-	close;
-}
-
-
-// Castle 2 ==================================================================================
-nguild_gef,40,48,5	script	Leiber	55,{
-	if(callfunc("F_GldManager","Leiber","nguild_gef",155,112,"N02") == 0) close;
-
-	if(@GDnum==10) guardian "nguild_gef",30,178,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",0; 
-	if(@GDnum==11) guardian "nguild_gef",64,180,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",1;
-	if(@GDnum==12) guardian "nguild_gef",61,25,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",2;
-	if(@GDnum==13) guardian "nguild_gef",61,44,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",3; 
-	if(@GDnum==14) guardian "nguild_gef",189,43,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",4; 
-	if(@GDnum==15) guardian "nguild_gef",51,192,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",5; 
-	if(@GDnum==16) guardian "nguild_gef",49,67,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",6; 
-	if(@GDnum==17) guardian "nguild_gef",181,14,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",7;
-	mes "[Leiber]";
-	mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
-	close;
-}
-
-
-// Castle 3 ==================================================================================
-nguild_pay,120,58,4	script	Dundar	55,{
-	if(callfunc("F_GldManager","Dundar","nguild_pay",290,7,"N03") == 0) close;
-
-	if(@GDnum==10) guardian "nguild_pay",210,120,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",0; 
-	if(@GDnum==11) guardian "nguild_pay",69,26,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",1; 
-	if(@GDnum==12) guardian "nguild_pay",23,141,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",2;
-	if(@GDnum==13) guardian "nguild_pay",224,87,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",3; 
-	if(@GDnum==14) guardian "nguild_pay",81,45,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",4; 
-	if(@GDnum==15) guardian "nguild_pay",214,53,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",5; 
-	if(@GDnum==16) guardian "nguild_pay",69,26,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",6; 
-	if(@GDnum==17) guardian "nguild_pay",23,141,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",7;
-	mes "[Dundar]";
-	mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
-	close;
-}
-
-
-// Castle 4 ==================================================================================
-nguild_prt,112,181,0	script	Thefton	55,{
-	if(callfunc("F_GldManager","Thefton","nguild_prt",15,209,"N04") == 0) close;
-
-	if(@GDnum==10) guardian "nguild_prt",196,92,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",0; 
-	if(@GDnum==11) guardian "nguild_prt",113,200,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",1; 
-	if(@GDnum==12) guardian "nguild_prt",111,186,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",2;
-	if(@GDnum==13) guardian "nguild_prt",76,202,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",3; 
-	if(@GDnum==14) guardian "nguild_prt",90,26,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",4; 
-	if(@GDnum==15) guardian "nguild_prt",58,59,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",5; 
-	if(@GDnum==16) guardian "nguild_prt",112,200,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",6; 
-	if(@GDnum==17) guardian "nguild_prt",101,194,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",7;
-	mes "[Thefton]";
-	mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
-	close;
-}
+//===== eAthena Script =======================================
+//= War of Emperium Managers for N Guild Castles
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Based off existing guild scripts.  Do not know if it is accurate.[kobra_k88]
+//============================================================
+
+
+// Castle 1 ==================================================================================
+nguild_alde,218,175,0	script	Frolo	55,{
+	if(callfunc("F_GldManager","Frolo","nguild_alde",119,223,"N01") == 0) close;
+	
+	if(@GDnum==10) guardian "nguild_alde",18,219,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",0;
+	if(@GDnum==11) guardian "nguild_alde",117,42,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",1; 
+	if(@GDnum==12) guardian "nguild_alde",207,153,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",2;
+	if(@GDnum==13) guardian "nguild_alde",68,70,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",3;
+	if(@GDnum==14) guardian "nguild_alde",187,140,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",4;
+	if(@GDnum==15) guardian "nguild_alde",62,204,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",5;
+	if(@GDnum==16) guardian "nguild_alde",113,100,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",6;
+	if(@GDnum==17) guardian "nguild_alde",211,174,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",7;
+	mes "[Frolo]";
+	mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
+	close;
+}
+
+
+// Castle 2 ==================================================================================
+nguild_gef,40,48,5	script	Leiber	55,{
+	if(callfunc("F_GldManager","Leiber","nguild_gef",155,112,"N02") == 0) close;
+
+	if(@GDnum==10) guardian "nguild_gef",30,178,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",0; 
+	if(@GDnum==11) guardian "nguild_gef",64,180,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",1;
+	if(@GDnum==12) guardian "nguild_gef",61,25,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",2;
+	if(@GDnum==13) guardian "nguild_gef",61,44,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",3; 
+	if(@GDnum==14) guardian "nguild_gef",189,43,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",4; 
+	if(@GDnum==15) guardian "nguild_gef",51,192,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",5; 
+	if(@GDnum==16) guardian "nguild_gef",49,67,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",6; 
+	if(@GDnum==17) guardian "nguild_gef",181,14,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",7;
+	mes "[Leiber]";
+	mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
+	close;
+}
+
+
+// Castle 3 ==================================================================================
+nguild_pay,120,58,4	script	Dundar	55,{
+	if(callfunc("F_GldManager","Dundar","nguild_pay",290,7,"N03") == 0) close;
+
+	if(@GDnum==10) guardian "nguild_pay",210,120,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",0; 
+	if(@GDnum==11) guardian "nguild_pay",69,26,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",1; 
+	if(@GDnum==12) guardian "nguild_pay",23,141,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",2;
+	if(@GDnum==13) guardian "nguild_pay",224,87,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",3; 
+	if(@GDnum==14) guardian "nguild_pay",81,45,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",4; 
+	if(@GDnum==15) guardian "nguild_pay",214,53,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",5; 
+	if(@GDnum==16) guardian "nguild_pay",69,26,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",6; 
+	if(@GDnum==17) guardian "nguild_pay",23,141,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",7;
+	mes "[Dundar]";
+	mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
+	close;
+}
+
+
+// Castle 4 ==================================================================================
+nguild_prt,112,181,0	script	Thefton	55,{
+	if(callfunc("F_GldManager","Thefton","nguild_prt",15,209,"N04") == 0) close;
+
+	if(@GDnum==10) guardian "nguild_prt",196,92,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",0; 
+	if(@GDnum==11) guardian "nguild_prt",113,200,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",1; 
+	if(@GDnum==12) guardian "nguild_prt",111,186,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",2;
+	if(@GDnum==13) guardian "nguild_prt",76,202,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",3; 
+	if(@GDnum==14) guardian "nguild_prt",90,26,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",4; 
+	if(@GDnum==15) guardian "nguild_prt",58,59,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",5; 
+	if(@GDnum==16) guardian "nguild_prt",112,200,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",6; 
+	if(@GDnum==17) guardian "nguild_prt",101,194,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",7;
+	mes "[Thefton]";
+	mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
+	close;
+}

+ 117 - 117
npc/events/nguild/nguild_treas.txt

@@ -1,117 +1,117 @@
-//===== eAthena Script =======================================
-//= War of Emperium Treasure Rooms for NGuild Guild Castles
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Based off existing guild scripts.  Do not know if it is accurate.[kobra_k88]
-//= 1.2 Official treasure spawn [Lupus]
-//============================================================
-
-
-//<=============================== Castle 1 =================================>\\
-
-// Treasure Spawn -----------------------
-nguild_alde,1,1,1	script	Treasure_N01	-1,{
-
-OnRecvCastleN01:
-	end;
-OnInit:
-	if($boxNumN01 == 0) end;
-	set $@bxN01, $boxNumN01;
-	callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324+rand(10),114,218,123,227,1;
-	end;
-
-OnDied:
-	mapannounce "nguild_alde","Treasure Chest Broken Open",17;
-	set $boxNumN01, $boxNumN01 -1;
-	if($boxNumN01 == 0) mapannounce "nguild_alde", "All of the treasure boxes have been opened.  You must wait untill the next day for them to appear again.",0;
-	end;
-}
-
-// Treasure Room Switch --------------------
-nguild_alde,123,223,0	script	Switch#TresN01	111,{
-	callfunc "F_GldTreasSw", "nguild_alde",218,176;
-	end;
-}
-
-//<================================ Castle 2 ================================>\\
-
-// Treasure Spawn ----------------------------
-nguild_gef,1,1,1	script	Treasure_N02	-1,{
-
-OnRecvCastleN02:
-	end;
-OnInit:
-	if($boxNumN02 == 0) end;
-	set $@bxN02, $boxNumN02;
-	callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334+rand(10),150,108,158,114,1;
-	end;
-
-OnDied:
-	mapannounce "nguild_gef","Treasure Chest Broken Open",17;
-	set $boxNumN02, $boxNumN02 -1;
-	if($boxNumN02 == 0) mapannounce "nguild_gef", "All of the treasure boxes have been opened.  You must wait untill the next day for them to appear again.",0;
-	end;
-}
-
-// Room Switch ---------------------------------------------------------
-nguild_gef,152,117,0	script	Switch#TresN02	111,{
-	callfunc "F_GldTreasSw","nguild_gef",40,49;
-	end;
-}
-
-//<================================ Castle 3 ================================>\\
-
-// Treasure Spawn ---------------------------
-nguild_pay,1,1,0	script	Treasure_N03	-1,{
-OnRecvCastleN03:
-	end;
-OnInit:
-	if($boxNumN03 == 0) end;
-	set $@bxN03, $boxNumN03;
-	callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344+rand(10),286,4,295,13,1;
-	end;
-
-OnDied:
-	mapannounce "nguild_pay","Treasure Chest Broken Open",17;
-	set $boxNumN03, $boxNumN03 -1;
-	if($boxNumN03 == 0) mapannounce "nguild_pay", "All of the treasure boxes have been opened.  You must wait untill the next day for them to appear again.",0;
-	end;
-}
-
-// Treasure Room Switch ---------------------------------------------------
-nguild_pay,295,8,0	script	Switch#TresN03	111,{
-	callfunc "F_GldTreasSw", "nguild_pay",120,59;
-	end;
-}
-
-//<================================ Castle 4 ================================>\\
-
-// Treasure Spawn -------------------------------
-nguild_prt,1,1,0	script	Treasure_N04	-1,{
-OnRecvCastleN04:
-	end;
-OnInit:
-	if($boxNumN04 == 0) end;
-	set $@bxN04, $boxNumN04;
-	callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354+rand(10),6,204,15,213,1;
-	end;
-
-OnDied:
-	mapannounce "nguild_prt","Treasure Chest Broken Open",17;
-	set $boxNumN04, $boxNumN04 -1;
-	if($boxNumN04 == 0) mapannounce "nguild_prt", "All of the treasure boxes have been opened.  You must wait untill the next day for them to appear again.",0;
-	end;
-}
-
-// Treasure Room Switch ----------------------------------------------------
-nguild_prt,15,209,0	script	Switch#TresN04	111,{
-	callfunc "F_GldTreasSw", "nguild_prt",109,179;
-	end;
-}
+//===== eAthena Script =======================================
+//= War of Emperium Treasure Rooms for NGuild Guild Castles
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Based off existing guild scripts.  Do not know if it is accurate.[kobra_k88]
+//= 1.2 Official treasure spawn [Lupus]
+//============================================================
+
+
+//<=============================== Castle 1 =================================>\\
+
+// Treasure Spawn -----------------------
+nguild_alde,1,1,1	script	Treasure_N01	-1,{
+
+OnRecvCastleN01:
+	end;
+OnInit:
+	if($boxNumN01 == 0) end;
+	set $@bxN01, $boxNumN01;
+	callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324+rand(10),114,218,123,227,1;
+	end;
+
+OnDied:
+	mapannounce "nguild_alde","Treasure Chest Broken Open",17;
+	set $boxNumN01, $boxNumN01 -1;
+	if($boxNumN01 == 0) mapannounce "nguild_alde", "All of the treasure boxes have been opened.  You must wait untill the next day for them to appear again.",0;
+	end;
+}
+
+// Treasure Room Switch --------------------
+nguild_alde,123,223,0	script	Switch#TresN01	111,{
+	callfunc "F_GldTreasSw", "nguild_alde",218,176;
+	end;
+}
+
+//<================================ Castle 2 ================================>\\
+
+// Treasure Spawn ----------------------------
+nguild_gef,1,1,1	script	Treasure_N02	-1,{
+
+OnRecvCastleN02:
+	end;
+OnInit:
+	if($boxNumN02 == 0) end;
+	set $@bxN02, $boxNumN02;
+	callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334+rand(10),150,108,158,114,1;
+	end;
+
+OnDied:
+	mapannounce "nguild_gef","Treasure Chest Broken Open",17;
+	set $boxNumN02, $boxNumN02 -1;
+	if($boxNumN02 == 0) mapannounce "nguild_gef", "All of the treasure boxes have been opened.  You must wait untill the next day for them to appear again.",0;
+	end;
+}
+
+// Room Switch ---------------------------------------------------------
+nguild_gef,152,117,0	script	Switch#TresN02	111,{
+	callfunc "F_GldTreasSw","nguild_gef",40,49;
+	end;
+}
+
+//<================================ Castle 3 ================================>\\
+
+// Treasure Spawn ---------------------------
+nguild_pay,1,1,0	script	Treasure_N03	-1,{
+OnRecvCastleN03:
+	end;
+OnInit:
+	if($boxNumN03 == 0) end;
+	set $@bxN03, $boxNumN03;
+	callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344+rand(10),286,4,295,13,1;
+	end;
+
+OnDied:
+	mapannounce "nguild_pay","Treasure Chest Broken Open",17;
+	set $boxNumN03, $boxNumN03 -1;
+	if($boxNumN03 == 0) mapannounce "nguild_pay", "All of the treasure boxes have been opened.  You must wait untill the next day for them to appear again.",0;
+	end;
+}
+
+// Treasure Room Switch ---------------------------------------------------
+nguild_pay,295,8,0	script	Switch#TresN03	111,{
+	callfunc "F_GldTreasSw", "nguild_pay",120,59;
+	end;
+}
+
+//<================================ Castle 4 ================================>\\
+
+// Treasure Spawn -------------------------------
+nguild_prt,1,1,0	script	Treasure_N04	-1,{
+OnRecvCastleN04:
+	end;
+OnInit:
+	if($boxNumN04 == 0) end;
+	set $@bxN04, $boxNumN04;
+	callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354+rand(10),6,204,15,213,1;
+	end;
+
+OnDied:
+	mapannounce "nguild_prt","Treasure Chest Broken Open",17;
+	set $boxNumN04, $boxNumN04 -1;
+	if($boxNumN04 == 0) mapannounce "nguild_prt", "All of the treasure boxes have been opened.  You must wait untill the next day for them to appear again.",0;
+	end;
+}
+
+// Treasure Room Switch ----------------------------------------------------
+nguild_prt,15,209,0	script	Switch#TresN04	111,{
+	callfunc "F_GldTreasSw", "nguild_prt",109,179;
+	end;
+}

+ 111 - 111
npc/events/nguild/nguild_warper.txt

@@ -1,111 +1,111 @@
-//===== eAthena Script =======================================
-//= Novice's Guild Castles War of Emperium Usher NPC
-//===== By: ==================================================
-//= Lupus
-//===== Current Version: =====================================
-//= 1.7
-//===== Compatible With: =====================================
-//= eAthena 1+ with eaclass(); RO Episode 4+
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Now you have access to 4 N Guild castles. They don't have
-//= dungeons. And 2nd Classes can't seize these Castles.
-//= These new castles need a new strategy. It would bring some
-//= fun and live to your game.
-//= NOTE: If your Guild Master is 2nd class, then he could 
-//=	rule the Castles and gather Treasure Boxes after WoE
-//= 1.1 Now 2nd classes can't enter NC place at all
-//= 1.2 Restricted access of SG/SL. On warp clear some 
-//=	unallowed buffs [Lupus]
-//= 1.3 Restricted TK,High classes >=90 BaseLevel,
-//= 	updated list of unallowed buffs [Lupus]
-//= 1.4 Restricted it to 80 Base Level [Lupus]
-//= 1.5 According to official info: 1 Treasure Chest per Castle
-//= 1.6 Only 1st Class < 60 BaseLevel Players can participate
-//= 1.7 Guilds with Emergency Call or with 9+ skill points
-//=		can't take part in NWoE. [Lupus]
-//=	TODO: The official entrance is in Izlude.
-//============================================================
-
-
-prontera,146,163,6	script	Novice Castles	729,{
-	mes "[Cita]";
-	if(getcharid(2)!=0){
-		if(getgdskilllv(getcharid(2),10013)){
-			mes "I see... your guild has Emergency Call mastered.";
-			mes "You cannot enter the Novice Castle area.";
-			emotion e_hmm;
-			emotion e_wah,1;
-			close;
-		}
-		if(
-			getgdskilllv(getcharid(2),10000) +
-			getgdskilllv(getcharid(2),10001) +
-			getgdskilllv(getcharid(2),10002) +
-			getgdskilllv(getcharid(2),10003) +
-			getgdskilllv(getcharid(2),10004) +
-			getgdskilllv(getcharid(2),10005) +
-			getgdskilllv(getcharid(2),10006) +
-			getgdskilllv(getcharid(2),10007) +
-			getgdskilllv(getcharid(2),10008) +
-			getgdskilllv(getcharid(2),10009) +
-			getgdskilllv(getcharid(2),10010) +
-			getgdskilllv(getcharid(2),10011) +
-			getgdskilllv(getcharid(2),10012) +
-			getgdskilllv(getcharid(2),10013) +
-			getgdskilllv(getcharid(2),10014) > 9
-		){
-			mes "I see... your guild has Emergency Call mastered.";
-			mes "You cannot enter the Novice Castle area.";
-			emotion e_hmm;
-			emotion e_wah,1;
-			close;
-		}
-	} else {
-		mes "^FF0000You have to enter a guild to be able to hit Emperium!^000000";
-	}
-	mes "I'm a new usher of Novice Castles.";
-	next;
-	if( !(eaclass()&(EAJL_2|EAJL_UPPER)) && BaseLevel<60 )
-		menu "Warp me to Novice Castles",M_WARP,"Cancel",-;
-
-	mes "[Cita]";
-	mes "I'm sorry, you can't enter the sacred Novice Castles place.";
-	emotion e_sry;
-	close;
-
-M_WARP:
-	//remove several unallowed buffs
-	sc_end SC_ASSUMPTIO;
-	sc_end SC_IMPOSITIO;
-	sc_end SC_SUFFRAGIUM;
-	sc_end SC_MAGNIFICAT;
-	sc_end SC_WEAPONPERFECTION;
-	sc_end SC_GOSPEL;
-	sc_end SC_BASILICA;
-	sc_end SC_MAGICPOWER;
-	sc_end SC_MARIONETTE;
-	sc_end SC_MARIONETTE2;
-	sc_end SC_DEVOTION;
-	sc_end SC_SACRIFICE;
-	sc_end SC_MAXOVERTHRUST;
-	sc_end SC_SPIRIT;
-	warp "n_castle",102,93+rand(14);
-	close;
-}
-
-
-n_castle,102,107,5	script	Cita	729,{
-	mes "[Cita]";
-	mes "Hello, "+ strcharinfo(0) +". Can I help you?";
-	next;
-	menu "Warp me to Prontera!",-,"Cancel",LEnd;
-	
-		warp "prontera",155,177+rand(5);
-		close;
-	LEnd:
-		mes "[Cita]";
-		mes "Ok.";
-		close;
-}
+//===== eAthena Script =======================================
+//= Novice's Guild Castles War of Emperium Usher NPC
+//===== By: ==================================================
+//= Lupus
+//===== Current Version: =====================================
+//= 1.7
+//===== Compatible With: =====================================
+//= eAthena 1+ with eaclass(); RO Episode 4+
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Now you have access to 4 N Guild castles. They don't have
+//= dungeons. And 2nd Classes can't seize these Castles.
+//= These new castles need a new strategy. It would bring some
+//= fun and live to your game.
+//= NOTE: If your Guild Master is 2nd class, then he could 
+//=	rule the Castles and gather Treasure Boxes after WoE
+//= 1.1 Now 2nd classes can't enter NC place at all
+//= 1.2 Restricted access of SG/SL. On warp clear some 
+//=	unallowed buffs [Lupus]
+//= 1.3 Restricted TK,High classes >=90 BaseLevel,
+//= 	updated list of unallowed buffs [Lupus]
+//= 1.4 Restricted it to 80 Base Level [Lupus]
+//= 1.5 According to official info: 1 Treasure Chest per Castle
+//= 1.6 Only 1st Class < 60 BaseLevel Players can participate
+//= 1.7 Guilds with Emergency Call or with 9+ skill points
+//=		can't take part in NWoE. [Lupus]
+//=	TODO: The official entrance is in Izlude.
+//============================================================
+
+
+prontera,146,163,6	script	Novice Castles	729,{
+	mes "[Cita]";
+	if(getcharid(2)!=0){
+		if(getgdskilllv(getcharid(2),10013)){
+			mes "I see... your guild has Emergency Call mastered.";
+			mes "You cannot enter the Novice Castle area.";
+			emotion e_hmm;
+			emotion e_wah,1;
+			close;
+		}
+		if(
+			getgdskilllv(getcharid(2),10000) +
+			getgdskilllv(getcharid(2),10001) +
+			getgdskilllv(getcharid(2),10002) +
+			getgdskilllv(getcharid(2),10003) +
+			getgdskilllv(getcharid(2),10004) +
+			getgdskilllv(getcharid(2),10005) +
+			getgdskilllv(getcharid(2),10006) +
+			getgdskilllv(getcharid(2),10007) +
+			getgdskilllv(getcharid(2),10008) +
+			getgdskilllv(getcharid(2),10009) +
+			getgdskilllv(getcharid(2),10010) +
+			getgdskilllv(getcharid(2),10011) +
+			getgdskilllv(getcharid(2),10012) +
+			getgdskilllv(getcharid(2),10013) +
+			getgdskilllv(getcharid(2),10014) > 9
+		){
+			mes "I see... your guild has Emergency Call mastered.";
+			mes "You cannot enter the Novice Castle area.";
+			emotion e_hmm;
+			emotion e_wah,1;
+			close;
+		}
+	} else {
+		mes "^FF0000You have to enter a guild to be able to hit Emperium!^000000";
+	}
+	mes "I'm a new usher of Novice Castles.";
+	next;
+	if( !(eaclass()&(EAJL_2|EAJL_UPPER)) && BaseLevel<60 )
+		menu "Warp me to Novice Castles",M_WARP,"Cancel",-;
+
+	mes "[Cita]";
+	mes "I'm sorry, you can't enter the sacred Novice Castles place.";
+	emotion e_sry;
+	close;
+
+M_WARP:
+	//remove several unallowed buffs
+	sc_end SC_ASSUMPTIO;
+	sc_end SC_IMPOSITIO;
+	sc_end SC_SUFFRAGIUM;
+	sc_end SC_MAGNIFICAT;
+	sc_end SC_WEAPONPERFECTION;
+	sc_end SC_GOSPEL;
+	sc_end SC_BASILICA;
+	sc_end SC_MAGICPOWER;
+	sc_end SC_MARIONETTE;
+	sc_end SC_MARIONETTE2;
+	sc_end SC_DEVOTION;
+	sc_end SC_SACRIFICE;
+	sc_end SC_MAXOVERTHRUST;
+	sc_end SC_SPIRIT;
+	warp "n_castle",102,93+rand(14);
+	close;
+}
+
+
+n_castle,102,107,5	script	Cita	729,{
+	mes "[Cita]";
+	mes "Hello, "+ strcharinfo(0) +". Can I help you?";
+	next;
+	menu "Warp me to Prontera!",-,"Cancel",LEnd;
+	
+		warp "prontera",155,177+rand(5);
+		close;
+	LEnd:
+		mes "[Cita]";
+		mes "Ok.";
+		close;
+}

+ 2 - 2
npc/guides/guides_louyang.txt

@@ -1,11 +1,11 @@
-//===== Freya Script =========================================
+//===== eAthena Script =======================================
 //= Louyang Guide NPCs
 //===== By: ==================================================
 //= jAthena/Tsuyuki
 //===== Current Version: =====================================
 //= 1.0a
 //===== Compatible With: =====================================
-//= Freya
+//= eAthena/Freya
 //===== Description: =========================================
 //= Louyang Guide NPCs
 //===== Additional Comments: =================================

+ 2 - 2
npc/jobs/1-1e/taekwon.txt

@@ -1,11 +1,11 @@
-//===== Freya Script ======================================= 
+//===== eAthena Script ======================================= 
 //= Taekwon Job Quest
 //===== By: ================================================== 
 //= Tsuyuki
 //===== Current Version: ===================================== 
 //= 1.0a
 //===== Compatible With: ===================================== 
-//= Freya
+//= eAthena/Freya
 //===== Description: ========================================= 
 //= Official iRO TaeKwon Job Change Quest
 //===== Additional Comments: ================================= 

+ 1 - 1
npc/jobs/2-2/bard.txt

@@ -84,7 +84,7 @@ comodo,226,123,5	script	Wandering Bard	741,{
 		else {
 			cutin "job_bard_aiolo01",2;
 			mes "[Lalo]";
-			mes "Lalala, lalala. Beautif ul Comodo.";
+			mes "Lalala, lalala. Beautiful Comodo.";
 			mes "Always full of happy moments~";
 			next;
 			mes "[Lalo]";

+ 0 - 1
npc/jobs/2-2/crusader.txt

@@ -3,7 +3,6 @@
 //===== By: ================================================== 
 //= Made by: Black Dragon
 //= Converted by: Shin
-//=
 //===== Current Version: ===================================== 
 //= 2.5
 //===== Compatible With: ===================================== 

+ 2 - 2
npc/merchants/refine.txt

@@ -1,11 +1,11 @@
-//===== Freya Script =========================================
+//===== eAthena Script ======================================= 
 //= Refining NPCs
 //===== By: ==================================================
 //= Syrus22 (1.1) dafide18 (1.4) Skotlex (1.5)
 //===== Current Version: =====================================
 //= 2.1
 //===== Compatible With: =====================================
-//= Any Freya Version
+//= Any Athena Version
 //===== Description: =========================================
 //= Refining NPCs and Metal Salesmen.
 //===== Additional Comments: =================================