ソースを参照

- Commiting a bunch of cleanups piled up from the past few weeks/months/years.
- Updated unitwarp so that an id of "0" causes the script's rid to be warped.
- Updated the Brasilis ontouchNPC warp command to use unitwarp instead.
- Signum Crucis's duration is now specified in the skill_cast_db file
- Updated @warp/@jump commands so that when an invalid tile is specified, a nearby cell is chosen (rather than using a map-wide random value)
- The if(req.weapon) code was broken, since req.weapon is never "0" for a skill. Updated the code so that the requirement of '99' (any weapon) is stored as 0, in order to make the checks effective.
- Cleaned up the code for script command warpparty
- Fixed the define itemdb_canrefine()
- Cleaned up some the status_damage() function
- Fixed map_random_dir(), which at times would pick cells that didn't preserve the required distance.
- Some aesthetic code cleanups.
- Fixed some possible crashes for skills where the code assumes the caster is a player.
- Fixed a bunch of idiotic code-snippets that should have embarrassed whoever was responsible for them.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14929 54d463be-8e91-2dee-dedb-b68131a5f0ec

Skotlex 13 年 前
コミット
b7ad7aa055

+ 3 - 0
Changelog-Trunk.txt

@@ -1,5 +1,8 @@
 Date	Added
 
+2011/08/10
+	* Updated unitwarp so that an id of "0" causes the script's rid to be warped. This allows OnTouchNPC scripts to warp the monster. [Skotlex]
+	* Updated @warp/@jump commands so that when an invalid tile is specified, a nearby cell is chosen.
 2011/08/06
 	* Added missing fields to guild belong info packet 0x16c (ZC_UPDATE_GDID). [Ai4rei]
 2011/07/31

+ 1 - 1
db/skill_cast_db.txt

@@ -88,7 +88,7 @@
 //-- AL_HOLYWATER
 31,1000,500,0,0,0
 //-- AL_CRUCIS
-32,500,2000,0,0,0
+32,500,2000,0,60000,0
 //-- AL ANGELUS
 33,500,3500,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0
 //-- AL_BLESSING

+ 8 - 1
doc/script_commands.txt

@@ -181,6 +181,8 @@
 //=       Documented special map names recognized by 'warpguild'. [Ai4rei]
 //= 3.45.20110709
 //=       Added 'getmercinfo' command. [Ai4rei]
+//= 3.46.20110810
+//=       Added information on OnTouchNPC and 'unitwarp' special case [Skotlex]
 //=========================================================
 
 This document is a reference manual for all the scripting commands and functions 
@@ -423,7 +425,8 @@ spanning triggerX cells in every direction across X and triggerY in every
 direction across Y. Walking into that area will trigger the NPC. If no 
 'OnTouch:' special label is present in the NPC code, the execution will start 
 from the beginning of the script, otherwise, it will start from the 'OnTouch:' 
-label.
+label. Monsters can also trigger the NPC, though the label 'OnTouchNPC:' is 
+used in this case.
 
 The code part is the script code that will execute whenever the NPC is 
 triggered. It may contain commands and function calls, descriptions of which 
@@ -5241,6 +5244,10 @@ Example(s):
 
 Okay, these commands should be fairly self explaining.
 For the emotions, you can look in db/const.txt for prefixes with e_
+PS: unitwarp supports a <GID> of zero, which causes the executor of the script to be affected. This can be used with OnTouchNPC to warp monsters:
+
+OnTouchNPC:
+	unitwarp 0,"this",-1,-1;
 
 ---------------------------------------
 

+ 2 - 0
npc/Changelog.txt

@@ -1,5 +1,7 @@
 Date		Added
 ======
+2011/08/10
+	* Updated the quests_brasilis ontouchNPC warp command to use unitwarp instead. [Skotlex]
 2011/08/09
 	* Rev. 14928 Implemented the rest of Brasilis, and updated existing Brasilis NPCs. [L0ne_W0lf]
 2011/07/16

+ 1 - 1
npc/quests/quests_brasilis.txt

@@ -2669,7 +2669,7 @@ bra_dun02,67,205,5	script	Recluse#bra	475,3,3,{
 	end;
 
 OnTouchNPC:
-	warp "bra_dun02",67,215;
+	unitwarp 0,"this",67,215;
 	end;
 }
 

+ 9 - 7
src/map/atcommand.c

@@ -416,7 +416,7 @@ ACMD_FUNC(mapmove)
 {
 	char map_name[MAP_NAME_LENGTH_EXT];
 	unsigned short mapindex;
-	int x = 0, y = 0;
+	short x = 0, y = 0;
 	int m = -1;
 
 	nullpo_retr(-1, sd);
@@ -424,8 +424,8 @@ ACMD_FUNC(mapmove)
 	memset(map_name, '\0', sizeof(map_name));
 
 	if (!message || !*message ||
-		(sscanf(message, "%15s %d %d", map_name, &x, &y) < 3 &&
-		 sscanf(message, "%15[^,],%d,%d", map_name, &x, &y) < 1)) {
+		(sscanf(message, "%15s %hd %hd", map_name, &x, &y) < 3 &&
+		 sscanf(message, "%15[^,],%hd,%hd", map_name, &x, &y) < 1)) {
 		 
 			clif_displaymessage(fd, "Please, enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>).");
 			return -1;
@@ -443,7 +443,8 @@ ACMD_FUNC(mapmove)
 	if ((x || y) && map_getcell(m, x, y, CELL_CHKNOPASS))
   	{	//This is to prevent the pc_setpos call from printing an error.
 		clif_displaymessage(fd, msg_txt(2));
-		x = y = 0; //Invalid cell, use random spot.
+		if (!map_search_freecell(NULL, m, &x, &y, 10, 10, 1))
+			x = y = 0; //Invalid cell, use random spot.
 	}
 	if (map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
 		clif_displaymessage(fd, msg_txt(247));
@@ -548,13 +549,13 @@ ACMD_FUNC(jumpto)
  *------------------------------------------*/
 ACMD_FUNC(jump)
 {
-	int x = 0, y = 0;
+	short x = 0, y = 0;
 
 	nullpo_retr(-1, sd);
 
 	memset(atcmd_output, '\0', sizeof(atcmd_output));
 
-	sscanf(message, "%d %d", &x, &y);
+	sscanf(message, "%hd %hd", &x, &y);
 
 	if (map[sd->bl.m].flag.noteleport && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
 		clif_displaymessage(fd, msg_txt(248));	// You are not authorized to warp from your current map.
@@ -570,7 +571,8 @@ ACMD_FUNC(jump)
 	if ((x || y) && map_getcell(sd->bl.m, x, y, CELL_CHKNOPASS))
   	{	//This is to prevent the pc_setpos call from printing an error.
 		clif_displaymessage(fd, msg_txt(2));
-		x = y = 0; //Invalid cell, use random spot.
+		if (!map_search_freecell(NULL, sd->bl.m, &x, &y, 10, 10, 1))
+			x = y = 0; //Invalid cell, use random spot.
 	}
 
 	pc_setpos(sd, sd->mapindex, x, y, CLR_TELEPORT);

+ 1 - 1
src/map/itemdb.h

@@ -114,7 +114,7 @@ int itemdb_searchrandomid(int flags);
 
 #define itemdb_value_buy(n) itemdb_search(n)->value_buy
 #define itemdb_value_sell(n) itemdb_search(n)->value_sell
-#define itemdb_canrefine(n) itemdb_search(n)->flag.no_refine
+#define itemdb_canrefine(n) (!itemdb_search(n)->flag.no_refine)
 //Item trade restrictions [Skotlex]
 int itemdb_isdropable_sub(struct item_data *, int, int);
 int itemdb_cantrade_sub(struct item_data*, int, int);

+ 1 - 1
src/map/map.c

@@ -2305,7 +2305,7 @@ int map_random_dir(struct block_list *bl, short *x, short *y)
 	if (dist < 1) dist =1;
 	
 	do {
-		j = rand()%8; //Pick a random direction
+		j = 1 + 2*(rand()%4); //Pick a random diagonal direction
 		segment = 1+(rand()%dist); //Pick a random interval from the whole vector in that direction
 		xi = bl->x + segment*dirx[j];
 		segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment

+ 1 - 1
src/map/pc.c

@@ -7168,7 +7168,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
 	pos = pc_equippoint(sd,n); //With a few exceptions, item should go in all specified slots.
 
 	if(battle_config.battle_log)
-		ShowInfo("equip %d(%d) %x:%x\n",sd->status.inventory[n].nameid,n,id->equip,req_pos);
+		ShowInfo("equip %d(%d) %x:%x\n",sd->status.inventory[n].nameid,n,id?id->equip:0,req_pos);
 	if(!pc_isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || sd->status.inventory[n].attribute==1 ) { // [Valaris]
 		clif_equipitemack(sd,n,0,0);	// fail
 		return 0;

+ 0 - 1
src/map/pc.h

@@ -10,7 +10,6 @@
 #include "buyingstore.h"  // struct s_buyingstore
 #include "itemdb.h" // MAX_ITEMGROUP
 #include "map.h" // RC_MAX
-#include "pc.h" // struct map_session_data
 #include "script.h" // struct script_reg, struct script_regstr
 #include "searchstore.h"  // struct s_search_store_info
 #include "status.h" // OPTION_*, struct weapon_atk

+ 31 - 23
src/map/script.c

@@ -4559,7 +4559,7 @@ BUILDIN_FUNC(warpparty)
 	struct party_data* p;
 	int type;
 	int mapindex;
-	int i, j;
+	int i;
 
 	const char* str = script_getstr(st,2);
 	int x = script_getnum(st,3);
@@ -4579,9 +4579,27 @@ BUILDIN_FUNC(warpparty)
 		 : ( strcmp(str,"Leader")==0 ) ? 3
 		 : 4;
 
-	if( type == 2 && ( sd = script_rid2sd(st) ) == NULL )
-	{// "SavePoint" uses save point of the currently attached player
-		return 0;
+	switch (type)
+	{
+	case 3:
+		for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
+		if (i == MAX_PARTY || !p->data[i].sd) //Leader not found / not online
+			return 0;
+		pl_sd = p->data[i].sd;
+		mapindex = pl_sd->mapindex;
+		x = pl_sd->bl.x;
+		y = pl_sd->bl.y;
+		break;
+	case 4:
+		mapindex = mapindex_name2id(str);
+		break;
+	case 2:
+		//"SavePoint" uses save point of the currently attached player
+		if (( sd = script_rid2sd(st) ) == NULL )
+			return 0;
+	default:
+		mapindex = 0;
+		break;
 	}
 
 	for (i = 0; i < MAX_PARTY; i++)
@@ -4610,25 +4628,9 @@ BUILDIN_FUNC(warpparty)
 				pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
 		break;
 		case 3: // Leader
-			for(j = 0; j < MAX_PARTY && !p->party.member[j].leader; j++);
-			if (j == MAX_PARTY || !p->data[j].sd) //Leader not found / not online
-				return 0;
-			mapindex = p->data[j].sd->mapindex;
-			x = p->data[j].sd->bl.x;
-			y = p->data[j].sd->bl.y;
-			for (j = 0; j < MAX_PARTY; j++)
-			{
-				pl_sd = p->data[j].sd;
-				if (!pl_sd)
-					continue;
-				if(map[pl_sd->bl.m].flag.noreturn || map[pl_sd->bl.m].flag.nowarp)
-					continue;
-				pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT);
-			}
-		break;
 		case 4: // m,x,y
 			if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp) 
-				pc_setpos(pl_sd,mapindex_name2id(str),x,y,CLR_TELEPORT);
+				pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT);
 		break;
 		}
 	}
@@ -6574,6 +6576,9 @@ BUILDIN_FUNC(strnpcinfo)
 		case 3: // unique name
 			name = aStrdup(nd->exname);
 			break;
+		case 4: // map name
+			name = aStrdup(map[nd->bl.m].name);
+			break;
 	}
 
 	if(name)
@@ -13452,8 +13457,11 @@ BUILDIN_FUNC(unitwarp)
 	map = map_mapname2mapid(script_getstr(st, 3));
 	x = (short)script_getnum(st,4);
 	y = (short)script_getnum(st,5);
-
-	bl = map_id2bl(unit_id);
+	
+	if (!unit_id) //Warp the script's runner
+		bl = map_id2bl(st->rid);
+	else
+		bl = map_id2bl(unit_id);
 	if( map >= 0 && bl != NULL )
 		script_pushint(st, unit_warp(bl,map,x,y,CLR_OUTSIGHT));
 	else

+ 25 - 24
src/map/skill.c

@@ -268,8 +268,8 @@ int skill_get_range2 (struct block_list *bl, int id, int lv)
 int skill_calc_heal(struct block_list *src, struct block_list *target, int skill_id, int skill_lv, bool heal)
 {
 	int skill, hp;
-	struct map_session_data *sd = map_id2sd(src->id);
-	struct map_session_data *tsd = map_id2sd(target->id);
+	struct map_session_data *sd = BL_CAST(BL_PC, src);
+	struct map_session_data *tsd = BL_CAST(BL_PC, target);
 	struct status_change* sc;
 
 	switch( skill_id )
@@ -1008,8 +1008,9 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
 
 			tbl = (sd->autospell[i].id < 0) ? src : bl;
 
-			if( !battle_check_range(src, tbl, skill_get_range2(src, skill,skilllv) + (skill == RG_CLOSECONFINE?0:1)) && battle_config.autospell_check_range )
-				continue; // If autospell_check_range is yes, fail the autocast.
+			if( battle_config.autospell_check_range &&
+				!battle_check_range(src, tbl, skill_get_range2(src, skill,skilllv) + (skill == RG_CLOSECONFINE?0:1)) )
+				continue;
 
 			if (skill == AS_SONICBLOW)
 				pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.
@@ -1113,7 +1114,8 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, int s
 			continue;
 		tbl = (sd->autospell3[i].id < 0) ? &sd->bl : bl;
 
-		if( !battle_check_range(&sd->bl, tbl, skill_get_range2(&sd->bl, skill,skilllv) + (skill == RG_CLOSECONFINE?0:1)) && battle_config.autospell_check_range )
+		if( battle_config.autospell_check_range &&
+			!battle_check_range(&sd->bl, tbl, skill_get_range2(&sd->bl, skill,skilllv) + (skill == RG_CLOSECONFINE?0:1)) )
 			continue;
 
 		sd->state.autocast = 1;
@@ -1640,13 +1642,10 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
 
 			//Spirit of Wizard blocks Kaite's reflection
 			if( type == 2 && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_WIZARD )
-			{	//Consume one Fragment per hit of the casted skill. Val3 is the skill id and val4 is the ID of the damage src.
-				//This should account for ground spells (and single target spells will be completed on castend_id) [Skotlex]
-			  	type = pc_search_inventory (tsd, 7321);
-				if (type >= 0)
-					pc_delitem(tsd, type, 1, 0, 1);
-
+			{	//Consume one Fragment per hit of the casted skill? [Skotlex]
+			  	type = tsd?pc_search_inventory (tsd, 7321):0;
 				if (type >= 0) {
+					if ( tsd ) pc_delitem(tsd, type, 1, 0, 1);
 					dmg.damage = dmg.damage2 = 0;
 					dmg.dmg_lv = ATK_MISS;
 					sc->data[SC_SPIRIT]->val3 = skillid;
@@ -3266,7 +3265,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 			break;
 		{
 			int per = 0, sper = 0;
-			if (status_get_sc(bl)->data[SC_HELLPOWER])
+			if (tsc && tsc->data[SC_HELLPOWER])
 				break;
 
 			if (map[bl->m].flag.pvp && dstsd && dstsd->pvp_point < 0)
@@ -3310,7 +3309,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 
 	case AL_CRUCIS:
 		if (flag&1)
-			sc_start(bl,type, 23+skilllv*4 +status_get_lv(src) -status_get_lv(bl), skilllv,60000);
+			sc_start(bl,type, 23+skilllv*4 +status_get_lv(src) -status_get_lv(bl), skilllv,skill_get_time(skillid,skilllv));
 		else {
 			map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid, skilllv), BL_CHAR,
 				src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id);
@@ -3395,7 +3394,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 				break;
 			heal = status_percent_heal(bl, 100, 0);
 			clif_skill_nodamage(NULL, bl, AL_HEAL, heal, 1);
-			if( skillid == NPC_ALLHEAL && dstmd )
+			if( dstmd )
 			{ // Reset Damage Logs
 				memset(dstmd->dmglog, 0, sizeof(dstmd->dmglog));
 				dstmd->tdmg = 0;
@@ -3857,7 +3856,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 				mer->devotion_flag = 1; // Mercenary Devoting Owner
 
 			clif_skill_nodamage(src, bl, skillid, skilllv,
-				sc_start4(bl, type, 100, src->id, i, skill_get_range2(src,skillid,skilllv), skill_get_time2(skillid, skilllv), 1000));
+				sc_start4(bl, type, 100, src->id, i, skill_get_range2(src,skillid,skilllv),0, skill_get_time2(skillid, skilllv)));
 			clif_devotion(src, NULL);
 		}
 		break;
@@ -6194,7 +6193,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
 	case SA_VIOLENTGALE:
 	{	//Does not consumes if the skill is already active. [Skotlex]
 		struct skill_unit_group *sg;
-		if ((sg= skill_locate_element_field(&sd->bl)) != NULL && ( sg->skill_id == SA_VOLCANO || sg->skill_id == SA_DELUGE || sg->skill_id == SA_VIOLENTGALE ))
+		if ((sg= skill_locate_element_field(src)) != NULL && ( sg->skill_id == SA_VOLCANO || sg->skill_id == SA_DELUGE || sg->skill_id == SA_VIOLENTGALE ))
 		{
 			if (sg->limit - DIFF_TICK(gettick(), sg->tick) > 0)
 			{
@@ -8200,7 +8199,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
 	require = skill_get_requirement(sd,skill,lv);
 
 	//Can only update state when weapon/arrow info is checked.
-	if (require.weapon) sd->state.arrow_atk = require.ammo?1:0;
+	sd->state.arrow_atk = require.ammo?1:0;
 
 	// perform skill-specific checks (and actions)
 	switch( skill )
@@ -8834,9 +8833,11 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
 
 	req.weapon = skill_db[j].weapon;
 
-	req.ammo = skill_db[j].ammo;
 	req.ammo_qty = skill_db[j].ammo_qty[lv-1];
-	if (req.weapon && !req.ammo && skill && skill_isammotype(sd, skill))
+	if (req.ammo_qty)
+		req.ammo = skill_db[j].ammo;
+
+	if (!req.ammo && skill && skill_isammotype(sd, skill))
 	{	//Assume this skill is using the weapon, therefore it requires arrows.
 		req.ammo = 0xFFFFFFFF; //Enable use on all ammo types.
 		req.ammo_qty = 1;
@@ -11650,9 +11651,9 @@ static bool skill_parse_row_requiredb(char* split[], int columns, int current)
 	for( j = 0; j < 32; j++ )
 	{
 		int l = atoi(p);
-		if( l == 99 ) // magic value?
+		if( l == 99 ) // Any weapon
 		{
-			skill_db[i].weapon = 0xffffffff;
+			skill_db[i].weapon = 0;
 			break;
 		}
 		else
@@ -11668,12 +11669,12 @@ static bool skill_parse_row_requiredb(char* split[], int columns, int current)
 	for( j = 0; j < 32; j++ )
 	{
 		int l = atoi(p);
-		if( l == 99 ) // magic value?
+		if( l == 99 ) // Any ammo type
 		{
-			skill_db[i].ammo = 0xffffffff;
+			skill_db[i].ammo = 0xFFFFFFFF;
 			break;
 		}
-		else if( l ) // 0 not allowed?
+		else if( l ) // 0 stands for no requirement
 			skill_db[i].ammo |= 1<<l;
 		p = strchr(p,':');
 		if( !p )

+ 32 - 51
src/map/status.c

@@ -656,7 +656,7 @@ int status_charge(struct block_list* bl, int hp, int sp)
 //If flag&1, damage is passive and does not triggers cancelling status changes.
 //If flag&2, fail if target does not has enough to substract.
 //If flag&4, if killed, mob must not give exp/loot.
-//If flag&8, sp loss on dead target.
+//flag will be set to &8 when damaging sp of a dead character
 int status_damage(struct block_list *src,struct block_list *target,int hp, int sp, int walkdelay, int flag)
 {
 	struct status_data *status;
@@ -666,18 +666,15 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
 		sp = 0; //Not a valid SP target.
 
 	if (hp < 0) { //Assume absorbed damage.
-		status_heal(target, cap_value(-hp, INT_MIN, INT_MAX), 0, 1);
+		status_heal(target, -hp, 0, 1);
 		hp = 0;
 	}
 
 	if (sp < 0) {
-		status_heal(target, 0, cap_value(-sp, INT_MIN, INT_MAX), 1);
+		status_heal(target, 0, -sp, 1);
 		sp = 0;
 	}
 
-	if (!hp && !sp)
-		return 0;
-
 	if (target->type == BL_SKILL)
 		return skill_unit_ondamaged((struct skill_unit *)target, src, hp, gettick());
 
@@ -685,6 +682,19 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
 	if( status == &dummy_status )
 		return 0;
 
+	if ((unsigned int)hp >= status->hp) {
+		if (flag&2) return 0;
+		hp = status->hp;
+	}
+
+	if ((unsigned int)sp > status->sp) {
+		if (flag&2) return 0;
+		sp = status->sp;
+	}
+
+	if (!hp && !sp)
+		return 0;
+
 	if( !status->hp )
 		flag |= 8;
 
@@ -694,10 +704,10 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
 //		return 0; //Cannot damage a bl not on a map, except when "charging" hp/sp
 
 	sc = status_get_sc(target);
-	if( battle_config.invincible_nodamage && src && sc && sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] )
+	if( hp && battle_config.invincible_nodamage && src && sc && sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] )
 		hp = 1;
 
-	if( hp && !(flag&(1|8)) ) {
+	if( hp && !(flag&1) ) {
 		if( sc ) {
 			struct status_change_entry *sce;
 			if (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE)
@@ -731,16 +741,6 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
 		unit_skillcastcancel(target, 2);
 	}
 
-	if ((unsigned int)hp >= status->hp) {
-		if (flag&2) return 0;
-		hp = status->hp;
-	}
-
-	if ((unsigned int)sp > status->sp) {
-		if (flag&2) return 0;
-		sp = status->sp;
-	}
-
 	status->hp-= hp;
 	status->sp-= sp;
 
@@ -761,7 +761,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
 		case BL_MER: mercenary_damage((TBL_MER*)target,src,hp,sp); break;
 	}
 
-	if( status->hp || flag&8 )
+	if( status->hp || (flag&8) )
   	{	//Still lives or has been dead before this damage.
 		if (walkdelay)
 			unit_set_walkdelay(target, gettick(), walkdelay, 0);
@@ -805,11 +805,11 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
 		}
 	}
    
-	if( !(flag&8) && sc && sc->data[SC_KAIZEL] )
+	if( sc && sc->data[SC_KAIZEL] )
 	{ //flag&8 = disable Kaizel
 		int time = skill_get_time2(SL_KAIZEL,sc->data[SC_KAIZEL]->val1);
 		//Look for Osiris Card's bonus effect on the character and revive 100% or revive normally
-		if ( target->type == BL_PC && BL_CAST(BL_PC,target)->special_state.restart_full_recover == 1 )
+		if ( target->type == BL_PC && BL_CAST(BL_PC,target)->special_state.restart_full_recover )
 			status_revive(target, 100, 100);
 		else
 			status_revive(target, sc->data[SC_KAIZEL]->val2, 0);
@@ -869,7 +869,7 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag)
 		sc = NULL;
 
 	if (hp < 0) {
-		status_damage(NULL, bl, cap_value(-hp, INT_MIN, INT_MAX), 0, 0, 1);
+		status_damage(NULL, bl, -hp, 0, 0, 1);
 		hp = 0;
 	}
 
@@ -882,7 +882,7 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag)
 	}
 
 	if(sp < 0) {
-		status_damage(NULL, bl, 0, cap_value(-sp, INT_MIN, INT_MAX), 0, 1);
+		status_damage(NULL, bl, 0, -sp, 0, 1);
 		sp = 0;
 	}
 
@@ -1510,24 +1510,14 @@ int status_calc_mob_(struct mob_data* md, bool first)
 		gc=guild_mapname2gc(map[md->bl.m].name);
 		if (!gc)
 			ShowError("status_calc_mob: No castle set at map %s\n", map[md->bl.m].name);
-		else {
-			if(gc->castle_id > 23) {
-				if(md->class_ == MOBID_EMPERIUM) {
-					status->max_hp += 1000 * gc->defense;
-					status->max_sp += 200 * gc->defense;
-					status->hp = status->max_hp;
-					status->sp = status->max_sp;
-					status->def += (gc->defense+2)/3;
-					status->mdef += (gc->defense+2)/3;
-				}
-			}else{
-				status->max_hp += 1000 * gc->defense;
-				status->max_sp += 200 * gc->defense;
-				status->hp = status->max_hp;
-				status->sp = status->max_sp;
-				status->def += (gc->defense+2)/3;
-				status->mdef += (gc->defense+2)/3;
-			}
+		else
+		if(gc->castle_id < 24 || md->class_ == MOBID_EMPERIUM) {
+			status->max_hp += 1000 * gc->defense;
+			status->max_sp += 200 * gc->defense;
+			status->hp = status->max_hp;
+			status->sp = status->max_sp;
+			status->def += (gc->defense+2)/3;
+			status->mdef += (gc->defense+2)/3;
 		}
 		if(md->class_ != MOBID_EMPERIUM) {
 			status->batk += status->batk * 10*md->guardian_data->guardup_lv/100;
@@ -2693,7 +2683,7 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str
 	if (
 		sc->data[SC_DANCING]
 		|| (
-			(((TBL_PC*)bl)->class_&MAPID_UPPERMASK) == MAPID_MONK &&
+			(bl->type == BL_PC && ((TBL_PC*)bl)->class_&MAPID_UPPERMASK) == MAPID_MONK &&
 			(sc->data[SC_EXTREMITYFIST] || (sc->data[SC_EXPLOSIONSPIRITS] && (!sc->data[SC_SPIRIT] || sc->data[SC_SPIRIT]->val2 != SL_MONK)))
 			)
 		|| sc->data[SC_MAXIMIZEPOWER]
@@ -7250,15 +7240,6 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
 		}
 		break;
 
-	case SC_DEVOTION:
-		//FIXME: use normal status duration instead of a looping timer
-		if( (sce->val4 -= 1000) > 0 )
-		{
-			sc_timer_next(1000+tick, status_change_timer, bl->id, data);
-			return 0;
-		}
-		break;
-		
 	case SC_BERSERK:
 		// 5% every 10 seconds [DracoRPG]
 		if( --( sce->val3 ) > 0 && status_charge(bl, sce->val2, 0) && status->hp > 100 )

+ 1 - 0
src/map/status.h

@@ -8,6 +8,7 @@ struct block_list;
 struct mob_data;
 struct pet_data;
 struct homun_data;
+struct mercenary_data;
 struct status_change;
 
 //Use this to refer the max refinery level [Skotlex]