@@ -18327,6 +18327,36 @@ Body:
Target: Enemy
Flag:
PathCheck: true
+ - Id: 770
+ Name: NPC_GROUNDDRIVE
+ Description: Ground Drive
+ MaxLevel: 5
+ Type: Magic
+ TargetType: Ground
+ Flags:
+ TargetHidden: true
+ Range: 9
+ Hit: Multi_Hit
+ HitCount:
+ - Level: 1
+ Count: 1
+ - Level: 2
+ Count: 2
+ - Level: 3
+ Count: 3
+ - Level: 4
+ Count: 4
+ - Level: 5
+ Count: 5
+ Element: Earth
+ Duration1: 100
+ Unit:
+ Id: Dummyskill
+ Layout: 2
+ Interval: 1000
+ Target: Enemy
+ Flag:
+ PathCheck: true
- Id: 771
Name: NPC_RELIEVE_ON
Description: NPC_RELIEVE_ON
@@ -7355,6 +7355,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
break;
#ifdef RENEWAL
case WZ_HEAVENDRIVE:
+ case NPC_GROUNDDRIVE:
skillratio += 25;
case WZ_METEOR:
@@ -13538,6 +13538,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case WZ_VERMILION:
case WZ_STORMGUST:
case PR_SANCTUARY:
case PR_MAGNUS:
case CR_GRANDCROSS: