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@@ -1556,30 +1556,27 @@ int charcommand_lostskill(const int fd, struct map_session_data* sd, const char*
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return -1;
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}
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- if (skill_id >= 0 && skill_id < MAX_SKILL) {
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- if (skill_get_inf2(skill_id) & INF2_QUEST_SKILL) {
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- if ((pl_sd = map_nick2sd(player)) != NULL) {
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- if (pc_checkskill(pl_sd, skill_id) > 0) {
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- pl_sd->status.skill[skill_id].lv = 0;
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- pl_sd->status.skill[skill_id].flag = 0;
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- clif_skillinfoblock(pl_sd);
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- clif_displaymessage(fd, msg_txt(202)); // This player has forgotten the skill.
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- } else {
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- clif_displaymessage(fd, msg_txt(203)); // This player doesn't have this quest skill.
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- return -1;
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- }
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- } else {
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- clif_displaymessage(fd, msg_txt(3)); // Character not found.
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- return -1;
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- }
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- } else {
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- clif_displaymessage(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill.
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- return -1;
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- }
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- } else {
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- clif_displaymessage(fd, msg_txt(198)); // This skill number doesn't exist.
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+ if (skill_id < 0 && skill_id >= MAX_SKILL) {
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+ clif_displaymessage(fd, msg_txt(198)); // This skill number doesn't exist.
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+ return -1;
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+ }
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+ if (!(skill_get_inf2(skill_id) & INF2_QUEST_SKILL)) {
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+ clif_displaymessage(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill.
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return -1;
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}
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+ if ((pl_sd = map_nick2sd(player)) == NULL) {
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+ clif_displaymessage(fd, msg_txt(3)); // Character not found.
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+ return -1;
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+ }
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+ if (pc_checkskill(pl_sd, skill_id) == 0) {
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+ clif_displaymessage(fd, msg_txt(203)); // This player doesn't have this quest skill.
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+ return -1;
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+ }
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+
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+ pl_sd->status.skill[skill_id].lv = 0;
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+ pl_sd->status.skill[skill_id].flag = 0;
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+ clif_skillinfoblock(pl_sd);
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+ clif_displaymessage(fd, msg_txt(202)); // This player has forgotten the skill.
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return 0;
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}
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