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@@ -331,14 +331,23 @@ int clif_send_sub(struct block_list *bl, va_list ap)
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case 0x119:
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WFIFOW(sd->fd,10) &= ~(OPTION_HIDE|OPTION_CLOAK);
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break;
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-#if PACKETVER < 4
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- case 0x78:
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-#else
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+#if PACKETVER > 6
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+ case 0x22c:
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+ case 0x22b:
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+ case 0x22a:
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+ WFIFOL(sd->fd,12) &=~(OPTION_HIDE|OPTION_CLOAK);
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+ break;
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+#endif
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+#if PACKETVER > 3
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+ case 0x1d8:
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+ case 0x1d9:
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case 0x1da:
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#endif
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+ case 0x78:
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+ case 0x79:
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+ case 0x7a:
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case 0x7b:
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case 0x7c:
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- case 0x1d8:
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WFIFOW(sd->fd,12) &=~(OPTION_HIDE|OPTION_CLOAK);
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break;
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}
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@@ -847,7 +856,43 @@ static int clif_set0078(struct block_list *bl, struct view_data *vd, unsigned ch
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dir = unit_getdir(bl);
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lv = status_get_lv(bl);
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if(pcdb_checkid(vd->class_)) {
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-#if PACKETVER > 3
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+#if PACKETVER > 6
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+ memset(buf,0,packet_len_table[0x22a]);
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+
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+ WBUFW(buf,0)=0x22a;
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+ WBUFL(buf,2)=bl->id;
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+ WBUFW(buf,6)=status_get_speed(bl);
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+ if (sc) {
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+ WBUFW(buf,8)=sc->opt1;
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+ WBUFW(buf,10)=sc->opt2;
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+ WBUFL(buf,12)=sc->option;
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+ WBUFL(buf,42)=sc->opt3;
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+ }
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+ WBUFW(buf,16)=vd->class_;
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+ WBUFW(buf,18)=vd->hair_style;
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+ WBUFW(buf,20)=vd->weapon;
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+ WBUFW(buf,22)=vd->shield;
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+ WBUFW(buf,24)=vd->head_bottom;
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+ WBUFW(buf,26)=vd->head_top;
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+ WBUFW(buf,28)=vd->head_mid;
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+ WBUFW(buf,30)=vd->hair_color;
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+ WBUFW(buf,32)=vd->cloth_color;
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+ WBUFW(buf,34)=sd?sd->head_dir:dir;
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+ WBUFL(buf,36)=guild_id;
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+ WBUFW(buf,40)=emblem_id;
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+ if (sd) {
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+ WBUFW(buf,46)=sd->status.manner;
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+ WBUFB(buf,48)=sd->status.karma;
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+ }
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+ WBUFB(buf,49)=vd->sex;
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+ WBUFPOS(buf,50,bl->x,bl->y);
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+ WBUFB(buf,52)|=dir & 0x0f;
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+ WBUFB(buf,53)=5;
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+ WBUFB(buf,54)=5;
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+ WBUFB(buf,55)=vd->dead_sit;
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+ WBUFW(buf,56)=clif_setlevel(lv);
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+ return packet_len_table[0x22a];
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+#elif PACKETVER > 3
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memset(buf,0,packet_len_table[0x1d8]);
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WBUFW(buf,0)=0x1d8;
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@@ -1137,20 +1182,25 @@ static int clif_set007b(struct block_list *bl, struct view_data *vd, struct unit
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//Flag = 0: change id to negative, buf will have disguise data.
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//Flag = 1: change id to positive, class and option to make your own char invisible.
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//Luckily, the offsets that need to be changed are the same in packets 0x78, 0x7b, 0x1d8 and 0x1da
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-//But no longer holds true for packet 0x22c
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+//But no longer holds true for those packet of PACKETVER 7.
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static void clif_setdisguise(struct map_session_data *sd, unsigned char *buf,int len, int flag) {
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if (flag) {
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#if PACKETVER > 6
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- if (WBUFW(buf,0)==0x22c) {
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+ switch (WBUFW(buf,0)) {
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+ case 0x22c:
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+ case 0x22b:
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+ case 0x22a:
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WBUFL(buf,12)=OPTION_INVISIBLE;
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WBUFW(buf,16)=sd->status.class_;
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- } else {
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+ break;
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+ default:
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#endif
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WBUFL(buf,2)=sd->bl.id;
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WBUFW(buf,12)=OPTION_INVISIBLE;
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WBUFW(buf,14)=sd->status.class_;
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#if PACKETVER > 6
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+ break;
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}
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#endif
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} else {
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@@ -1281,19 +1331,31 @@ int clif_spawn(struct block_list *bl)
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if (pcdb_checkid(vd->class_))
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{ //Player spawn packet.
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clif_set0078(bl, vd, buf);
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- if (WBUFW(buf,0)==0x78) {
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- WBUFW(buf, 0) = 0x79;
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- WBUFW(buf,51) = WBUFW(buf,52); //Lv is placed on offset 52
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- clif_send(buf, packet_len_table[0x79], bl, AREA_WOS);
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- if (disguised(bl))
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- clif_setdisguise((TBL_PC*)bl, buf, packet_len_table[0x79], 0);
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+ switch(WBUFW(buf,0)) {
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+ case 0x78: //Convert to 0x79
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+ WBUFW(buf, 0) = 0x79;
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+ WBUFW(buf,51) = WBUFW(buf,52); //Lv is placed on offset 52
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+ clif_send(buf, packet_len_table[0x79], bl, AREA_WOS);
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+ if (disguised(bl))
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+ clif_setdisguise((TBL_PC*)bl, buf, packet_len_table[0x79], 0);
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+ break;
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#if PACKETVER > 3
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- } else {
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- WBUFW(buf, 0) = 0x1d9;
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- WBUFW(buf,51) = WBUFW(buf,52); //Lv is placed on offset 52
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- clif_send(buf, packet_len_table[0x1d9], bl, AREA_WOS);
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- if (disguised(bl))
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- clif_setdisguise((TBL_PC*)bl, buf, packet_len_table[0x1d9], 0);
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+ case 0x1d8: //Convert to 0x1d9
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+ WBUFW(buf, 0) = 0x1d9;
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+ WBUFW(buf,51) = WBUFW(buf,52); //Lv is placed on offset 52
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+ clif_send(buf, packet_len_table[0x1d9], bl, AREA_WOS);
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+ if (disguised(bl))
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+ clif_setdisguise((TBL_PC*)bl, buf, packet_len_table[0x1d9], 0);
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+ break;
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+#endif
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+#if PACKETVER > 6
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+ case 0x22a: //Convert to 0x22b
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+ WBUFW(buf, 0) = 0x22b;
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+ WBUFW(buf,55) = WBUFW(buf,56); //Lv is placed on offset 56
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+ clif_send(buf, packet_len_table[0x22b], bl, AREA_WOS);
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+ if (disguised(bl))
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+ clif_setdisguise((TBL_PC*)bl, buf, packet_len_table[0x22b], 0);
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+ break;
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#endif
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}
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} else { //Mob spawn packet.
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