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@@ -6395,7 +6395,7 @@ static int32 battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list
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RE_LVL_DMOD(100);
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break;
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case SKE_MIDNIGHT_KICK:
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- skillratio += -100 + 600 + 1200 * skill_lv;
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+ skillratio += -100 + 800 + 1500 * skill_lv;
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skillratio += pc_checkskill( sd, SKE_SKY_MASTERY ) * 5 * skill_lv;
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skillratio += 5 * sstatus->pow;
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@@ -6435,7 +6435,7 @@ static int32 battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list
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break;
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case SKE_DAWN_BREAK:
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- skillratio += -100 + 400 + 400 * skill_lv;
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+ skillratio += -100 + 600 + 700 * skill_lv;
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skillratio += pc_checkskill( sd, SKE_SKY_MASTERY ) * 5 * skill_lv;
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skillratio += 5 * sstatus->pow;
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