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@@ -1908,7 +1908,8 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
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if (ud && ud->skilltarget == bl->id)
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clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, (lv!=0)?lv:skilllv, type);
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else
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- clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, type);
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+ clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, 5);
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+ break;
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}
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case PA_GOSPEL: //Should look like Holy Cross [Skotlex]
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clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, CR_HOLYCROSS, -1, 5);
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