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@@ -32,7 +32,7 @@ struct item_data {
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int wlv;
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//Lupus: I rearranged order of these fields due to compatibility with ITEMINFO script command
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// some script commands should be revised as well...
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- unsigned short class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
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+ unsigned int class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
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unsigned class_upper : 3; //Specifies if the upper-type can equip it (1: normal, 2: upper, 3: baby)
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unsigned char *script; // 攻撃,防御の属性設定もこの中で可能かな?
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struct {
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