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@@ -1058,7 +1058,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
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}
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}
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}
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}
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- if( sc && sc->data[SC_KAIZEL] )
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+ if( sc && sc->data[SC_KAIZEL] && !map_flag_gvg(target->m) )
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{ //flag&8 = disable Kaizel
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{ //flag&8 = disable Kaizel
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int time = skill_get_time2(SL_KAIZEL,sc->data[SC_KAIZEL]->val1);
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int time = skill_get_time2(SL_KAIZEL,sc->data[SC_KAIZEL]->val1);
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//Look for Osiris Card's bonus effect on the character and revive 100% or revive normally
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//Look for Osiris Card's bonus effect on the character and revive 100% or revive normally
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