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@@ -4367,6 +4367,7 @@ int pc_checkallowskill(struct map_session_data *sd)
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SC_SPEARQUICKEN,
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SC_SPEARQUICKEN,
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SC_ADRENALINE,
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SC_ADRENALINE,
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SC_ADRENALINE2,
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SC_ADRENALINE2,
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+ SC_DANCING,
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SC_GATLINGFEVER
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SC_GATLINGFEVER
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};
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};
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const enum sc_type scs_list[] = {
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const enum sc_type scs_list[] = {
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@@ -7253,7 +7254,6 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag)
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sd->status.weapon = sd->weapontype2;
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sd->status.weapon = sd->weapontype2;
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pc_calcweapontype(sd);
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pc_calcweapontype(sd);
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clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
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clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
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- status_change_end(&sd->bl, SC_DANCING, INVALID_TIMER); //When unequipping, stop dancing. [Skotlex]
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}
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}
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if(sd->status.inventory[n].equip & EQP_HAND_L) {
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if(sd->status.inventory[n].equip & EQP_HAND_L) {
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sd->status.shield = sd->weapontype2 = 0;
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sd->status.shield = sd->weapontype2 = 0;
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