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* Fixed bugreport:6619 with correct ammo view id in /doc/item_db.txt
* Slight cleanup in /doc/atcommands.txt
* Added quest sample NPC in /doc/npc_test_quest.txt
* Added an additional example in /doc/whisper_sys.txt to show extended usage

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16742 54d463be-8e91-2dee-dedb-b68131a5f0ec

thatakkarin há 12 anos atrás
pai
commit
b3135cd23a
4 ficheiros alterados com 88 adições e 9 exclusões
  1. 9 6
      doc/atcommands.txt
  2. 3 3
      doc/item_db.txt
  3. 44 0
      doc/sample/npc_test_quest.txt
  4. 32 0
      doc/whisper_sys.txt

+ 9 - 6
doc/atcommands.txt

@@ -1122,7 +1122,9 @@ Opens the trade window with the specified player.
  
 
 ---------------------------------------
-@changelook: Changes the player's appearance (headgear).
+@changelook <ID>
+
+Changes the player's appearance (headgear).
  
 
 ---------------------------------------
@@ -1201,20 +1203,21 @@ Revives all players on the server.
 Toggles the visibility of an NPC's sprite.
  
 
----------------------------------------
-@shownpc: Unhides a NPC.
- 
-
 ---------------------------------------
 @loadnpc <path>
 
 Loads an NPC script by path.
- 
+
+Example:
+@loadnpc npc/custom/jobmaster.txt
 
 ---------------------------------------
 @unloadnpc <NPC Name>
 
 Unloads an NPC.
+
+Example:
+@unloadnpc Job Master
  
 
 ---------------------------------------

+ 3 - 3
doc/item_db.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= rAthena Dev Team
 //===== Current Version: =====================================
-//= 20120420
+//= 20120904
 //===== Description: =========================================
 //= Explanation of the item_db.txt file and structure.
 //============================================================
@@ -143,8 +143,8 @@ View: For normal items, defines a replacement view-sprite for the item (eg:
 		5: Grenades
 		6: Shuriken
 		7: Kunai
-		7: Cannonballs
-		7: Throwable Items (Sling Item)
+		8: Cannonballs
+		9: Throwable Items (Sling Item)
 
 Script: Script to execute when the item is used/equipped.
 

+ 44 - 0
doc/sample/npc_test_quest.txt

@@ -0,0 +1,44 @@
+// Before installing an NPC like the one below, you would
+// need to add the quest to /db/quest_db.txt - e.g:
+// 9000,0,1002,3,0,0,0,0,"3 Splats Please!"
+
+
+prontera,90,95,1	script	Jelly	123,{
+set .@n$, "["+strnpcinfo(1)+"]";
+if(checkquest(9000) == -1) goto  L_Start;
+if(checkquest(9000,HUNTING) == 2) goto  L_Reward;
+if(checkquest(9000) == 2) goto  L_Done;
+
+L_Start:
+	mes .@n$;
+	mes "Hey there! Would you help me?";
+	next;
+		switch(select("I'd rather not:What's up?")){
+		case 1:
+		mes .@n$;
+			mes "I didn't want your help anyway!";
+			close;
+			
+		case 2:
+		mes .@n$;
+			mes "Those Porings are weirding me out.";
+			mes "Would you kill 3 for me?";
+			setquest 9000;  // Adds the quest to your Quest Window.
+			close;
+			}
+		}
+	close;
+	
+L_Reward:
+	mes .@n$;
+	mes "Awesome! Than you =)";
+	getexp 10000,0;
+	dispbottom "You have been rewarded with 10,000 Base Exp.";
+	completequest 9000;
+	close;
+		
+L_Done:
+	mes .@n$;
+	mes "Thanks again for doing that for me =)";
+	close;
+}

+ 32 - 0
doc/whisper_sys.txt

@@ -36,3 +36,35 @@ OnWhisperGlobal:
 		message @whispervar2$,"You have been reported for "+@whispervar1$+".";
 	end;
 }
+
+The Whisper System is also useful for hidden event handler NPCs (NPCs that don't
+have a sprite on a map for you to click). E.g:
+
+OnWhisperGlobal:
+if (getgmlevel()<80) goto L_NotGM;
+if (@whispervar0$ == "event1") goto L_Event1;
+if (@whispervar0$ == "event2") goto L_Event2;
+if (@whispervar0$ == "event3") goto L_Event3;
+
+// If the string sent to this NPC doesn't contain any of the above:
+else goto L_NoVar;
+end;
+
+L_NotGM:
+	dispbottom	"NPC : You do not have sufficient access to whisper in my ear.";
+	end;
+
+L_NoVar:
+	dispbottom "NPC : Sorry, i do not recognise that command.";
+	end;
+
+L_Event1:
+	if (@whispervar1$ == "start"){
+		// Execute scripts to start Event1
+	}
+	if (@whispervar1$ == "stop"){
+		//Execute scripts to forcefully stop Event1
+	}
+
+
+