|
@@ -7384,6 +7384,19 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
|
|
|
pc_setglobalreg(sd, "REPRODUCE_SKILL_LV",0);
|
|
|
}
|
|
|
|
|
|
+ // Give or reduce transcendent status points
|
|
|
+ if( (b_class&JOBL_UPPER) && !(sd->class_&JOBL_UPPER) ){ // Change from a non t class to a t class -> give points
|
|
|
+ sd->status.status_point += 52;
|
|
|
+ clif_updatestatus(sd,SP_STATUSPOINT);
|
|
|
+ }else if( !(b_class&JOBL_UPPER) && (sd->class_&JOBL_UPPER) ){ // Change from a t class to a non t class -> remove points
|
|
|
+ if( sd->status.status_point < 52 ){
|
|
|
+ // The player already used his bonus points, so we have to reset his status points
|
|
|
+ pc_resetstate(sd);
|
|
|
+ }
|
|
|
+ sd->status.status_point -= 52;
|
|
|
+ clif_updatestatus(sd,SP_STATUSPOINT);
|
|
|
+ }
|
|
|
+
|
|
|
if ( (b_class&MAPID_UPPERMASK) != (sd->class_&MAPID_UPPERMASK) ) { //Things to remove when changing class tree.
|
|
|
const int class_ = pc_class2idx(sd->status.class_);
|
|
|
short id;
|