Bläddra i källkod

* skill_check_condition clean up (bugreport:2770, bugreport:2957, bugreport:3010)
- Weapon, SP, HP and state are checked at the beginning of cast.
- Required items and ammos are checked at the end of cast.
- SP and status change required are removed at the end of cast without checking again.
- Required items are removed only if the skill is successfully used.
- Autocasts won't check for requirements but will remove them if you have them(except for SP/HP).

Hope won't cause any problems...

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13815 54d463be-8e91-2dee-dedb-b68131a5f0ec

Inkfish 16 år sedan
förälder
incheckning
b14a11ff5e
4 ändrade filer med 437 tillägg och 335 borttagningar
  1. 7 0
      Changelog-Trunk.txt
  2. 414 331
      src/map/skill.c
  3. 14 2
      src/map/skill.h
  4. 2 2
      src/map/unit.c

+ 7 - 0
Changelog-Trunk.txt

@@ -3,6 +3,13 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
+09/05/26
+	* skill_check_condition clean up (bugreport:2770, bugreport:2957, bugreport:3010) [Inkfish]
+	- Weapon, SP, HP and state are checked at the beginning of cast.
+	- Required items and ammos are checked at the end of cast.
+	- SP and status change required are removed at the end of cast without checking again.
+	- Required items are removed only if the skill is successfully used.
+	- Autocasts won't check for requirements but will remove them if you have them(except for SP/HP).
 09/05/25
 	* Fixed losing skill list after base change. (bugreport:3106) [Inkfish]
 	* Now we can use 'boss_monster' to summon whatever monsters that need to be radared by Convex Mirror. (bugreport:2653) [Inkfish]

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 414 - 331
src/map/skill.c


+ 14 - 2
src/map/skill.h

@@ -68,6 +68,12 @@ struct status_change_entry;
 #define SD_SPLASH    0x4000 // skill_area_sub will count targets in skill_area_temp[2]
 #define SD_PREAMBLE  0x8000 // skill_area_sub will transmit a 'magic' damage packet (-30000 dmg) for the first target selected
 
+#define MAX_SKILL_ITEM_REQUIRE	10
+struct skill_condition {
+	int weapon,ammo,ammo_qty,hp,sp,zeny,spiritball,mhp,state;
+	int itemid[MAX_SKILL_ITEM_REQUIRE],amount[MAX_SKILL_ITEM_REQUIRE];
+};
+
 // ƒXƒLƒ‹ƒf?ƒ^ƒx?ƒX
 struct s_skill_db {
 	char name[NAME_LENGTH];
@@ -81,7 +87,7 @@ struct s_skill_db {
 	int blewcount[MAX_SKILL_LEVEL];
 	int hp[MAX_SKILL_LEVEL],sp[MAX_SKILL_LEVEL],mhp[MAX_SKILL_LEVEL],hp_rate[MAX_SKILL_LEVEL],sp_rate[MAX_SKILL_LEVEL],zeny[MAX_SKILL_LEVEL];
 	int weapon,ammo,ammo_qty[MAX_SKILL_LEVEL],state,spiritball[MAX_SKILL_LEVEL];
-	int itemid[10],amount[10];
+	int itemid[MAX_SKILL_ITEM_REQUIRE],amount[MAX_SKILL_ITEM_REQUIRE];
 	int castnodex[MAX_SKILL_LEVEL], delaynodex[MAX_SKILL_LEVEL];
 	int nocast;
 	int unit_id[2];
@@ -281,7 +287,13 @@ int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,int damage
 int skill_castfix( struct block_list *bl, int skill_id, int skill_lv);
 int skill_castfix_sc( struct block_list *bl, int time);
 int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv);
-int skill_check_condition( struct map_session_data *sd, short skill, short lv, int type);
+
+// Skill conditions check and remove [Inkfish]
+int skill_check_condition_castbegin(struct map_session_data *sd, short skill, short lv);
+int skill_check_condition_castend(struct map_session_data *sd, short skill, short lv);
+int skill_consume_requirement(struct map_session_data *sd, short skill, short lv, short type);
+struct skill_condition skill_get_requirement(struct map_session_data *sd, short skill, short lv);
+
 int skill_check_pc_partner(struct map_session_data *sd, short skill_id, short* skill_lv, int range, int cast_flag);
 // -- moonsoul	(added skill_check_unit_cell)
 int skill_check_unit_cell(int skillid,int m,int x,int y,int unit_id);

+ 2 - 2
src/map/unit.c

@@ -948,7 +948,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
 			}
 			break;
 		}
-		if (!skill_check_condition(sd, skill_num, skill_lv, 0))
+		if (!skill_check_condition_castbegin(sd, skill_num, skill_lv))
 			return 0;
 	}
 	//TODO: Add type-independant skill_check_condition function.
@@ -1145,7 +1145,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
 	
 	if( sd )
 	{
-		if( skillnotok(skill_num, sd) || !skill_check_condition(sd, skill_num, skill_lv,0) )
+		if( skillnotok(skill_num, sd) || !skill_check_condition_castbegin(sd, skill_num, skill_lv) )
 			return 0;
 	}
 

Vissa filer visades inte eftersom för många filer har ändrats