|
@@ -143,98 +143,94 @@ bonus3 bAutoSpell,n,x,y; Auto Spell casting of spell n at level x with y/10% ch
|
|
//---- 2/15 new card effects ----
|
|
//---- 2/15 new card effects ----
|
|
|
|
|
|
bonus bCritAtkRate,n; Increase critical damage by +n%
|
|
bonus bCritAtkRate,n; Increase critical damage by +n%
|
|
-bonus bNoRegen,n; Stops regeneration for n
|
|
|
|
- n: 1=HP, 2=SP
|
|
|
|
-bonus bUnstripableWeapon,n; Weapon cannot be taken off via Strip skills
|
|
|
|
-bonus bUnstripableArmor,n; Armor cannot be taken off via Strip skills
|
|
|
|
-bonus bUnstripableHelm,n; Helm cannot be taken off via Strip skills
|
|
|
|
-bonus bUnstripableShield,n; Shield cannot be taken off via Strip skills
|
|
|
|
|
|
+bonus bNoRegen,n; Stops regeneration for n
|
|
|
|
+ n: 1=HP, 2=SP
|
|
|
|
+bonus bUnstripableWeapon,n; Weapon cannot be taken off via Strip skills
|
|
|
|
+bonus bUnstripableArmor,n; Armor cannot be taken off via Strip skills
|
|
|
|
+bonus bUnstripableHelm,n; Helm cannot be taken off via Strip skills
|
|
|
|
+bonus bUnstripableShield,n; Shield cannot be taken off via Strip skills
|
|
bonus bSPGainValue,n; When killing a monster by physical attack, you gain n SP
|
|
bonus bSPGainValue,n; When killing a monster by physical attack, you gain n SP
|
|
bonus bHPGainValue,n; When killing a monster by physical attack, you gain n HP
|
|
bonus bHPGainValue,n; When killing a monster by physical attack, you gain n HP
|
|
bonus bIgnoreDefMob,n; Ignore monster's DEF when attacking.
|
|
bonus bIgnoreDefMob,n; Ignore monster's DEF when attacking.
|
|
- n: 0=All normal monster except Bosses, 1=All monsters
|
|
|
|
|
|
+ n: 0=All normal monster except Bosses, 1=All monsters
|
|
bonus bDamageWhenUnequip,n; You lose n HP when the item is unequipped
|
|
bonus bDamageWhenUnequip,n; You lose n HP when the item is unequipped
|
|
bonus2 bCriticalAddRace,n,r; Critical + n vs. enemies of race r
|
|
bonus2 bCriticalAddRace,n,r; Critical + n vs. enemies of race r
|
|
- r: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
|
|
|
|
|
|
+ r: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
|
|
bonus2 bHPLossRate,n,x; Lose n HP every x milliseconds
|
|
bonus2 bHPLossRate,n,x; Lose n HP every x milliseconds
|
|
bonus2 bAddEffWhenHit,n,x; n% chance to cause x state to the enemy when
|
|
bonus2 bAddEffWhenHit,n,x; n% chance to cause x state to the enemy when
|
|
- being hit by physical damage
|
|
|
|
|
|
+ being hit by physical damage
|
|
bonus2 bAddEffWhenHitShort,n,x; n% chance to cause x state to the enemy when
|
|
bonus2 bAddEffWhenHitShort,n,x; n% chance to cause x state to the enemy when
|
|
- being hit by physical close range damage
|
|
|
|
|
|
+ being hit by physical close range damage
|
|
bonus2 bSkillAtk,n,x; Increase damage of skill n by x%
|
|
bonus2 bSkillAtk,n,x; Increase damage of skill n by x%
|
|
bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase
|
|
bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase
|
|
- damage taken by x%
|
|
|
|
|
|
+ damage taken by x%
|
|
bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n
|
|
bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n
|
|
- (Check db/mob_race2_db.txt)
|
|
|
|
-
|
|
|
|
|
|
+ (Check db/mob_race2_db.txt)
|
|
bonus3 bHPLossRate,n,x,y; Lose n amount of hp every x amount of time
|
|
bonus3 bHPLossRate,n,x,y; Lose n amount of hp every x amount of time
|
|
- y: 0=Don't show damage 1=Show damage
|
|
|
|
|
|
+ y: 0=Don't show damage 1=Show damage
|
|
bonus3 bAutoSpellWhenHit,x,y,n; n/10% chance to cast skill x of level y on
|
|
bonus3 bAutoSpellWhenHit,x,y,n; n/10% chance to cast skill x of level y on
|
|
- attacker when being hit by a direct
|
|
|
|
- attack. Target must be within spell's
|
|
|
|
- range to go off.
|
|
|
|
|
|
+ attacker when being hit by a direct
|
|
|
|
+ attack. Target must be within spell's
|
|
|
|
+ range to go off.
|
|
bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either
|
|
bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either
|
|
- gain SP equivalent to x% of damage dealt, OR
|
|
|
|
- drain the amount of sp from the enemy.
|
|
|
|
- y: 0=gain sp 1:drain enemy sp
|
|
|
|
|
|
+ gain SP equivalent to x% of damage dealt, OR
|
|
|
|
+ drain the amount of sp from the enemy.
|
|
|
|
+ y: 0=gain sp 1:drain enemy sp
|
|
bonus3 bSPDrainValue,n,x,y; When attacking there is a n% chance to either
|
|
bonus3 bSPDrainValue,n,x,y; When attacking there is a n% chance to either
|
|
- gain x SP, OR drain the amount of sp from the
|
|
|
|
- enemy. y:0=gain sp 1:drain enemy sp
|
|
|
|
- (Note: setting x to -1 or below will reduce
|
|
|
|
- YOUR sp)
|
|
|
|
-
|
|
|
|
|
|
+ gain x SP, OR drain the amount of sp from the
|
|
|
|
+ enemy. y:0=gain sp 1:drain enemy sp
|
|
|
|
+ (Note: setting x to -1 or below will reduce
|
|
|
|
+ YOUR sp)
|
|
bonus4 bAutoSpell,x,y,n,i; n/10% chance to cast skill x of level y when
|
|
bonus4 bAutoSpell,x,y,n,i; n/10% chance to cast skill x of level y when
|
|
- being attacking
|
|
|
|
- i: 1=cast on enemy, not on self
|
|
|
|
- 2=use random skill lv in [1..y]
|
|
|
|
- 3=1+2 (random lv on enemy)
|
|
|
|
|
|
+ being attacking
|
|
|
|
+ i: 1=cast on enemy, not on self
|
|
|
|
+ 2=use random skill lv in [1..y]
|
|
|
|
+ 3=1+2 (random lv on enemy)
|
|
bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when
|
|
bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when
|
|
- being hit by a direct attack. Target
|
|
|
|
- must be within spell's range to go
|
|
|
|
- off.
|
|
|
|
- i: 1=cast on enemy, not on self
|
|
|
|
- 2=use random skill lv in [1..y]
|
|
|
|
- 3=1+2 (random lv on enemy)
|
|
|
|
-
|
|
|
|
|
|
+ being hit by a direct attack. Target
|
|
|
|
+ must be within spell's range to go
|
|
|
|
+ off.
|
|
|
|
+ i: 1=cast on enemy, not on self
|
|
|
|
+ 2=use random skill lv in [1..y]
|
|
|
|
+ 3=1+2 (random lv on enemy)
|
|
bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when
|
|
bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when
|
|
- attacking
|
|
|
|
- i: 1=cast on enemy, not on self
|
|
|
|
- 2=use random skill lv in [1..y]
|
|
|
|
- 3=1+2 (random lv on enemy)
|
|
|
|
- t: Trigger criteria:
|
|
|
|
- BF_SHORT: Trigger on melee attack
|
|
|
|
- BF_LONG: Trigger on ranged attack
|
|
|
|
- (When neither is specified,
|
|
|
|
- then BF_SHORT+BF_LONG is used.
|
|
|
|
- BF_WEAPON: Trigger on weapon skills
|
|
|
|
- BF_MAGIC: Trigger on magic skills
|
|
|
|
- BF_MISC: Trigger on misc skills
|
|
|
|
- (If none is specified, BF_WEAPON is
|
|
|
|
- used)
|
|
|
|
- BF_NORMAL: Trigger on normal
|
|
|
|
- attacks.
|
|
|
|
- BF_SKILL: Trigger on skills
|
|
|
|
- (When neither is specified,
|
|
|
|
- BF_SKILL is used if the type is
|
|
|
|
- BF_MISC or BF_MAGIC. BF_NORMAL is
|
|
|
|
- used if the type is BF_WEAPON)
|
|
|
|
-
|
|
|
|
|
|
+ attacking
|
|
|
|
+ i: 1=cast on enemy, not on self
|
|
|
|
+ 2=use random skill lv in [1..y]
|
|
|
|
+ 3=1+2 (random lv on enemy)
|
|
|
|
+ t: Trigger criteria:
|
|
|
|
+ BF_SHORT: Trigger on melee attack
|
|
|
|
+ BF_LONG: Trigger on ranged attack
|
|
|
|
+ (When neither is specified,
|
|
|
|
+ then BF_SHORT+BF_LONG is used.
|
|
|
|
+ BF_WEAPON: Trigger on weapon skills
|
|
|
|
+ BF_MAGIC: Trigger on magic skills
|
|
|
|
+ BF_MISC: Trigger on misc skills
|
|
|
|
+ (If none is specified, BF_WEAPON is
|
|
|
|
+ used)
|
|
|
|
+ BF_NORMAL: Trigger on normal
|
|
|
|
+ attacks.
|
|
|
|
+ BF_SKILL: Trigger on skills
|
|
|
|
+ (When neither is specified,
|
|
|
|
+ BF_SKILL is used if the type is
|
|
|
|
+ BF_MISC or BF_MAGIC. BF_NORMAL is
|
|
|
|
+ used if the type is BF_WEAPON)
|
|
bonus5 bAutoSpellWhenHit,x,y,n,t,i; n/10% chance to cast skill x of level y when
|
|
bonus5 bAutoSpellWhenHit,x,y,n,t,i; n/10% chance to cast skill x of level y when
|
|
- being hit by a direct attack. Target
|
|
|
|
- must be within spell's range to go
|
|
|
|
- off.
|
|
|
|
- i: 1=cast on enemy, not on self
|
|
|
|
- 2=use random skill lv in [1..y]
|
|
|
|
- 3=1+2 (random lv on enemy)
|
|
|
|
- t: Trigger criteria (see bonus5
|
|
|
|
- bAutoSpell)
|
|
|
|
|
|
+ being hit by a direct attack. Target
|
|
|
|
+ must be within spell's range to go
|
|
|
|
+ off.
|
|
|
|
+ i: 1=cast on enemy, not on self
|
|
|
|
+ 2=use random skill lv in [1..y]
|
|
|
|
+ 3=1+2 (random lv on enemy)
|
|
|
|
+ t: Trigger criteria (see bonus5
|
|
|
|
+ bAutoSpell)
|
|
|
|
|
|
//---- 2/22 new card effects ----
|
|
//---- 2/22 new card effects ----
|
|
|
|
|
|
bonus2 bAddItemHealRate,n,x; Increases HP recovered by n type items by x%,
|
|
bonus2 bAddItemHealRate,n,x; Increases HP recovered by n type items by x%,
|
|
- you can also use direct item IDs instead
|
|
|
|
- of group values.
|
|
|
|
- (Check db/item_group_db.txt)
|
|
|
|
|
|
+ you can also use direct item IDs instead
|
|
|
|
+ of group values.
|
|
|
|
+ (Check db/item_group_db.txt)
|
|
|
|
|
|
//---- 3/15 new card effects ----
|
|
//---- 3/15 new card effects ----
|
|
|
|
|
|
@@ -243,12 +239,12 @@ bonus bLoseSPWhenUnequip,n; Lose n SP when the item is unequipped
|
|
bonus2 bSPLossRate,n,x; Lose n SP every x milliseconds
|
|
bonus2 bSPLossRate,n,x; Lose n SP every x milliseconds
|
|
bonus2 bExpAddRace,n,x; Increase exp gained by x% vs. enemies of race n
|
|
bonus2 bExpAddRace,n,x; Increase exp gained by x% vs. enemies of race n
|
|
bonus2 bSPGainRace,n,x; When killing a monster of race n by physical
|
|
bonus2 bSPGainRace,n,x; When killing a monster of race n by physical
|
|
- attack gain x amount of sp
|
|
|
|
|
|
+ attack gain x amount of sp
|
|
bonus2 bSPSubRace2,n,x; Damage x% reduction from enemies of race n
|
|
bonus2 bSPSubRace2,n,x; Damage x% reduction from enemies of race n
|
|
- (Check db/mob_race2_db.txt)
|
|
|
|
|
|
+ (Check db/mob_race2_db.txt)
|
|
|
|
|
|
bonus2 bAddMonsterDropItemGroup,n,x; x% chance to get an item of group type n when you kill a
|
|
bonus2 bAddMonsterDropItemGroup,n,x; x% chance to get an item of group type n when you kill a
|
|
- monster (Check db/item_group_db.txt)
|
|
|
|
|
|
+ monster (Check db/item_group_db.txt)
|
|
if 'x' is negative value, then it's a part of formula
|
|
if 'x' is negative value, then it's a part of formula
|
|
chance = -x*(killed_mob_level/10)+1
|
|
chance = -x*(killed_mob_level/10)+1
|
|
|
|
|
|
@@ -258,3 +254,8 @@ bonus3 bAddMonsterDropItemGroup,n,x,y; y% chance to get an item of group type n
|
|
0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
|
|
0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
|
|
if 'y' is negative value, then it's a part of formula
|
|
if 'y' is negative value, then it's a part of formula
|
|
chance = -y*(killed_mob_level/10)+1
|
|
chance = -y*(killed_mob_level/10)+1
|
|
|
|
+
|
|
|
|
+//Bonuses that were missing
|
|
|
|
+
|
|
|
|
+bonus2 bWeaponComaRace,x,y; y/100% chance to cause Coma when attacking a
|
|
|
|
+ monster of race x with a normal attack
|