Просмотр исходного кода

Added bMagicHPGainValue and bMagicSPGainValue.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14018 54d463be-8e91-2dee-dedb-b68131a5f0ec
Inkfish 15 лет назад
Родитель
Сommit
b0d8294419
8 измененных файлов с 36 добавлено и 14 удалено
  1. 2 0
      Changelog-Trunk.txt
  2. 2 0
      db/const.txt
  3. 7 7
      db/item_db.txt
  4. 1 1
      src/map/map.h
  5. 8 0
      src/map/pc.c
  6. 1 1
      src/map/pc.h
  7. 13 5
      src/map/skill.c
  8. 2 0
      src/map/status.c

+ 2 - 0
Changelog-Trunk.txt

@@ -3,6 +3,8 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
+09/08/20
+	* Added bMagicHPGainValue and bMagicSPGainValue. [Inkfish]
 09/08/18
 	* Some fixes for Heat [Inkfish]
 	- Heat and other ground skills' activation won't cancel combo wait. (bugreport:3228)

+ 2 - 0
db/const.txt

@@ -430,6 +430,8 @@ bAddMonsterDropItemGroup	2039
 bSPLossRate	2040
 bAddSkillBlow	2041
 bSPVanishRate	2042
+bMagicSPGainValue	2043
+bMagicHPGainValue	2044
 
 EQI_HEAD_TOP	1
 EQI_ARMOR	2

+ 7 - 7
db/item_db.txt

@@ -1285,7 +1285,7 @@
 2382,Elite_Shooter_Suit,Elite Shooter Suit,5,0,,0,,3,,1,0x01000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2540) && isequipped(2437)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }; },{},{}
 2383,Brynhild,Brynhild,5,0,,400,,,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{}
 2384,Spritual_Tunic,Spiritual Tunic,5,20,,0,,10,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMaxHP,800; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; },{},{}
-2385,Recuperative_Armor,Recuperative Armor,5,20,,0,,12,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bNoRegen,1; bonus bNoRegen,2; bonus bHPGainValue,60; bonus bSPGainValue,6; },{},{ heal 0,-100; }
+2385,Recuperative_Armor,Recuperative Armor,5,20,,0,,12,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bNoRegen,1; bonus bNoRegen,2; bonus bHPGainValue,60; bonus bSPGainValue,6; bonus bMagicHPGainValue,60; bonus bMagicSPGainValue,6; },{},{ heal 0,-100; }
 2386,Chameleon_Armor,Chameleon Armor,5,20,,1700,,5,,0,0x000FDF80,2,2,16,,70,1,0,{ bonus bMaxHP,(BaseLevel*7); bonus bMaxSP,(BaseLevel/2); autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }"; if( BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte ) bonus bMdef,5; else if( BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief ) bonus bDef,3; },{},{}
 2387,Sprint_Mail,Sprint Mail,5,20,,1000,,3,,1,0x000FDF80,2,2,16,,70,1,0,{ bonus bVit,1; bonus bHPrecovRate,5; bonus2 bAddItemHealRate,IG_Recovery,3; bonus2 bSkillHeal,"AL_HEAL",3; if( isequipped(2440) && isequipped(2744) ) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bCastrate,-3; bonus bDelayrate,-15; } },{},{}
 2388,Kandura,Gandora,5,20,,300,,4,,1,0x00001000,2,2,16,,70,1,0,{ bonus bAgi,1; bonus bFlee,5; bonus bAspdRate,2; },{},{}
@@ -2477,12 +2477,12 @@
 5337,Party_Recruiter_Hat,Party Hat,5,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,351,{},{},{}
 5338,Bf_Recruiter_Hat,Boyfriend Hat,5,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,352,{},{},{}
 5339,Friend_Recruiter_Hat,Friend Hat,5,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,353,{},{},{}
-5340,Deprotai_Doll_Hat,Deporte Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,354,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bStr,2; },{},{}
-5341,Claris_Doll_Hat,Clarice Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,355,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bInt,2; },{},{}
-5342,Sorin_Doll_Hat,Sorin Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,356,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bDex,2; },{},{}
-5343,Tayelin_Doll_Hat,Tailring Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,357,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bAgi,2; },{},{}
-5344,Binit_Doll_Hat,Vinit Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,358,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bVit,2; },{},{}
-5345,Debril_Doll_Hat,W Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,359,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bLuk,2; },{},{}
+5340,Deprotai_Doll_Hat,Deporte Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,354,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bStr,2; bonus3 bAutoSpellWhenHit,"AL_ANGELUS",10,20; },{},{}
+5341,Claris_Doll_Hat,Clarice Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,355,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bInt,2; bonus bMagicHPGainValue,50; },{},{}
+5342,Sorin_Doll_Hat,Sorin Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,356,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bDex,2; autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
+5343,Tayelin_Doll_Hat,Tailring Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,357,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bAgi,2; bonus2 bAddItemHealRate,504,10; bonus2 bAddItemHealRate,547,10; },{},{}
+5344,Binit_Doll_Hat,Vinit Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,358,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bVit,2; autobonus "{ bonus bAspdRate,5; }",20,30000,0,"{ specialeffect2 EF_HASTEUP; }"; },{},{}
+5345,Debril_Doll_Hat,W Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,359,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bLuk,2; bonus2 bAddRace,RC_Undead,5; bonus2 bMagicAddRace,RC_Undead,5; bonus2 bSubRace,RC_Undead,5; },{},{}
 5346,Gf_Recruiter_Hat,Girlfriend Hat,5,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,360,{},{},{}
 5347,Ph.D_Hat_,Ph.D Hat,5,20,,200,,3,,1,0xFFFFFFFE,7,2,256,,0,1,98,{},{},{}
 5348,Big_Sis'_Ribbon_,Big Ribbon,5,15000,,200,,2,,1,0xFFFFFFFE,7,2,256,,0,1,28,{ bonus bMdef,3; },{},{}

+ 1 - 1
src/map/map.h

@@ -322,7 +322,7 @@ enum _sp {
 	SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES,	// 2031-2033
 	SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD,  // 2034-2037
 	SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
-	SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041
+	SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE //2041-2044
 };
 
 enum _look {

+ 8 - 0
src/map/pc.c

@@ -2225,6 +2225,14 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
 		if(!sd->state.lr_flag)
 			sd->hp_gain_value += val;
 		break;
+	case SP_MAGIC_SP_GAIN_VALUE:
+		if(!sd->state.lr_flag)
+			sd->magic_sp_gain_value += val;
+		break;
+	case SP_MAGIC_HP_GAIN_VALUE:
+		if(!sd->state.lr_flag)
+			sd->magic_hp_gain_value += val;
+		break;
 	case SP_ADD_HEAL_RATE:
 		if(sd->state.lr_flag != 2)
 			sd->add_heal_rate += val;

+ 1 - 1
src/map/pc.h

@@ -275,7 +275,7 @@ struct map_session_data {
 	short splash_range, splash_add_range;
 	short add_steal_rate;
 	short add_heal_rate, add_heal2_rate;
-	short sp_gain_value, hp_gain_value;
+	short sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value;
 	short sp_vanish_rate;
 	short sp_vanish_per;	
 	unsigned short unbreakable;	// chance to prevent ANY equipment breaking [celest]

+ 13 - 5
src/map/skill.c

@@ -1234,13 +1234,21 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
 		status_heal(src, 0, status_get_lv(bl)*(95+15*rate)/100, 2);
 	}
 
-	if( sd && status_isdead(bl) && attack_type&BF_WEAPON )
+	if( sd && status_isdead(bl) )
 	{
 		int sp = 0, hp = 0;
-		sp += sd->sp_gain_value;
-		sp += sd->sp_gain_race[status_get_race(bl)];
-		sp += sd->sp_gain_race[is_boss(bl)?RC_BOSS:RC_NONBOSS];
-		hp += sd->hp_gain_value;
+		if( attack_type&BF_WEAPON )
+		{
+			sp += sd->sp_gain_value;
+			sp += sd->sp_gain_race[status_get_race(bl)];
+			sp += sd->sp_gain_race[is_boss(bl)?RC_BOSS:RC_NONBOSS];
+			hp += sd->hp_gain_value;
+		}
+		if( attack_type&BF_MAGIC )
+		{
+			sp += sd->magic_sp_gain_value;
+			hp += sd->magic_hp_gain_value;
+		}
 		if( hp || sp )
 			status_heal(src, hp, sp, battle_config.show_hp_sp_gain?2:0);
 	}

+ 2 - 0
src/map/status.c

@@ -1823,6 +1823,8 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
 		+ sizeof(sd->add_heal2_rate)
 		+ sizeof(sd->hp_gain_value)
 		+ sizeof(sd->sp_gain_value)
+		+ sizeof(sd->magic_hp_gain_value)
+		+ sizeof(sd->magic_sp_gain_value)
 		+ sizeof(sd->sp_vanish_rate)
 		+ sizeof(sd->sp_vanish_per)
 		+ sizeof(sd->unbreakable)