Browse Source

SQL synchronization

rAthenaAPI 7 years ago
parent
commit
b04f79ed86
1 changed files with 25 additions and 3 deletions
  1. 25 3
      sql-files/item_db_re.sql

+ 25 - 3
sql-files/item_db_re.sql

@@ -3150,6 +3150,12 @@ REPLACE INTO `item_db_re` VALUES (4947,'Thrift3','Economy Lv3',6,10,NULL,0,NULL,
 REPLACE INTO `item_db_re` VALUES (4948,'Skill_Delay1','After Skill Delay Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDelayrate,-2;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (4948,'Skill_Delay1','After Skill Delay Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDelayrate,-2;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (4949,'Skill_Delay2','After Skill Delay Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDelayrate,-4;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (4949,'Skill_Delay2','After Skill Delay Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDelayrate,-4;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (4950,'Skill_Delay3','After Skill Delay Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDelayrate,-6;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (4950,'Skill_Delay3','After Skill Delay Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDelayrate,-6;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4994,'Rune_of_Strength_Lv_1','Rune of Strength Lv 1',6,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); if (.@r>=7) { bonus bStr,5; } if (.@r>=10) { bonus bAtkRate,5; }',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4995,'Rune_of_Strength_Lv_2','Rune of Strength Lv 2',6,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); if (.@r>=7) { bonus bStr,6; } if (.@r>=11) { bonus bStr,1; bonus bAtkRate,7; }',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4996,'Rune_of_Strength_Lv_3','Rune of Strength_Lv 3',6,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); if (.@r>=7) { bonus bStr,7; } if (.@r>=12) { bonus bStr,1; bonus bAtkRate,8; } if (.@r>=13) { bonus bStr,1; bonus bAtkRate,2; }',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4997,'Rune_of_Agility_Lv_1','Rune of Agility Lv 1',6,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); if (.@r>=7) { bonus bAgi,5; } if (.@r>=10) { bonus bFlee2,5; }',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4998,'Rune_of_Agility_Lv_2','Rune of Agility Lv 2',6,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); if (.@r>=7) { bonus bAgi,6; } if (.@r>=11) { bonus bAgi,1; bonus bFlee2,7; }',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4999,'Rune_of_Agility_Lv_3','Rune of Agility Lv 3',6,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); if (.@r>=7) { bonus bAgi,7; } if (.@r>=12) { bonus bAgi,1; bonus bFlee2,5; } if (.@r>=13) { bonus bAgi,1; bonus bFlee2,5; }',NULL,NULL);
 #===================================================================
 #===================================================================
 # More Headgears
 # More Headgears
 #===================================================================
 #===================================================================
@@ -4871,7 +4877,8 @@ REPLACE INTO `item_db_re` VALUES (6914,'Black_Horn','Black Horn',3,10,NULL,0,NUL
 REPLACE INTO `item_db_re` VALUES (6915,'Captured_Soul','Captured Soul',3,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (6915,'Captured_Soul','Captured Soul',3,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (6916,'Piece_Of_Soul_Monkey','Piece Of Soul Monkey',3,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (6916,'Piece_Of_Soul_Monkey','Piece Of Soul Monkey',3,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (6917,'Piece_Of_Soul_Chicken','Piece Of Soul Chicken',3,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (6917,'Piece_Of_Soul_Chicken','Piece Of Soul Chicken',3,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (6919,'Honor_Proof','Honor Proof',3,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (6919,'Honor_Proof','Honor Token',3,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (6920,'Rune_Magic_Powder','Rune Magic Powder',3,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (6921,'Dehumidifiers','Dehumidifiers',3,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (6921,'Dehumidifiers','Dehumidifiers',3,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (6922,'Sandpaper','Sandpaper',3,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (6922,'Sandpaper','Sandpaper',3,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (6923,'Bright_Fire_Lights','Bright Fire Lights',3,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (6923,'Bright_Fire_Lights','Bright Fire Lights',3,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
@@ -11089,9 +11096,9 @@ REPLACE INTO `item_db_re` VALUES (22843,'Superstar_Snack','Superstar Snack',2,10
 REPLACE INTO `item_db_re` VALUES (22844,'Sealed_Dracula_Card_Album','Sealed Dracula Card Album',2,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'/*No Info*/',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (22844,'Sealed_Dracula_Card_Album','Sealed Dracula Card Album',2,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'/*No Info*/',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (22845,'Sealed_Fortune_Egg','Sealed Fortune Egg',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getitem callfunc("F_Rand",4488,4497,4486,4480,4485,4539,4487,4494,4538,4489,4490,4482,4503,22846),1;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (22845,'Sealed_Fortune_Egg','Sealed Fortune Egg',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getitem callfunc("F_Rand",4488,4497,4486,4480,4485,4539,4487,4494,4538,4489,4490,4482,4503,22846),1;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (22846,'Sealed_Dracula_Card_','Sealed Dracula Card',2,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'bonus_script "{ bonus2 bSPDrainRate,50,5; }",300;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (22846,'Sealed_Dracula_Card_','Sealed Dracula Card',2,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'bonus_script "{ bonus2 bSPDrainRate,50,5; }",300;',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (22847,'Prontera_Medal','Prontera Medal',2,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'warp "prontera",0,0; /*No coord info*/',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (22847,'Prontera_Medal','Prontera Medal',2,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'warp "prontera",159,192; /*No coord info*/',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (22848,'Prison_Key','Prison Key',2,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'warp "prt_prison",0,0; /*No coord info*/',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (22848,'Prison_Key','Prison Key',2,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'warp "prt_prison",0,0; /*No coord info*/',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (22849,'Prontera_Time_Crystal','Prontera Time Crystal',2,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'warp "prt_lib_q",0,0; /*No map+coord info*/',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (22849,'Prontera_Time_Crystal','Prontera Time Crystal',2,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'warp "prt_q",155,27;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (22850,'January_Gift_Box_','January Gift Box',2,10,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'rentitem 19052,604800;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (22850,'January_Gift_Box_','January Gift Box',2,10,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'rentitem 19052,604800;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (22851,'February_Gift_Box_','February Gift Box',2,10,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 12105,2;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (22851,'February_Gift_Box_','February Gift Box',2,10,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 12105,2;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (22852,'March_Gift_Box_','March Gift Box',2,10,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*2 Lucky Eggs*/',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (22852,'March_Gift_Box_','March Gift Box',2,10,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*2 Lucky Eggs*/',NULL,NULL);
@@ -11496,6 +11503,9 @@ REPLACE INTO `item_db_re` VALUES (28327,'Broken_Chips_02','Broken Chips 02',4,10
 REPLACE INTO `item_db_re` VALUES (28332,'Jewerly_Ring','Jewerly Ring',4,10,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,136,NULL,'1',0,NULL,'bonus bLuk,20; autobonus "{ bonus bAspd,2; }",50,2000,BF_WEAPON|BF_MAGIC;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (28332,'Jewerly_Ring','Jewerly Ring',4,10,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,136,NULL,'1',0,NULL,'bonus bLuk,20; autobonus "{ bonus bAspd,2; }",50,2000,BF_WEAPON|BF_MAGIC;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (28333,'Gold_PC_Room_Ring','Gold PC Room Ring',4,10,NULL,0,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,136,NULL,'1',0,NULL,'bonus bMaxHPrate,3; bonus bMaxSPrate,3;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (28333,'Gold_PC_Room_Ring','Gold PC Room Ring',4,10,NULL,0,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,136,NULL,'1',0,NULL,'bonus bMaxHPrate,3; bonus bMaxSPrate,3;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (28342,'Critical_Anklet','Critical Anklet',4,0,NULL,200,NULL,3,NULL,1,0xFFFFFFFF,63,2,136,NULL,NULL,0,NULL,'bonus bCritical,5;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (28342,'Critical_Anklet','Critical Anklet',4,0,NULL,200,NULL,3,NULL,1,0xFFFFFFFF,63,2,136,NULL,NULL,0,NULL,'bonus bCritical,5;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (28354,'City_Map','City Map',4,0,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,136,NULL,'1',0,0,'/* todo */',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (28355,'Shining_Holy_Water','Shining Holy Water',4,0,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,136,NULL,'1',0,0,'/* todo */',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (28356,'Prontera_Badge','Prontera Badge',4,0,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'1',0,0,'/*warp "prontera",159,192;  15 mins cooldown */',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (28358,'Cursed_Lucky_Clover','Cursed Lucky Clover',4,0,NULL,100,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,136,0,'100',0,NULL,'bonus bLuk,2; bonus bFlee,3; bonus2 bAddEff2,Eff_Curse,5;',NULL,'sc_end SC_CLOAKING; /*FIXME: Because the combo has Cloaking skill*/');
 REPLACE INTO `item_db_re` VALUES (28358,'Cursed_Lucky_Clover','Cursed Lucky Clover',4,0,NULL,100,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,136,0,'100',0,NULL,'bonus bLuk,2; bonus bFlee,3; bonus2 bAddEff2,Eff_Curse,5;',NULL,'sc_end SC_CLOAKING; /*FIXME: Because the combo has Cloaking skill*/');
 REPLACE INTO `item_db_re` VALUES (28372,'Imperial_Ring','Imperial Ring',4,0,NULL,500,NULL,3,NULL,1,0xFFFFFFFF,63,2,136,0,'50',0,NULL,'bonus bStr,1; bonus bInt,1; bonus bMaxHPRate,3; bonus bMaxSPRate,3;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (28372,'Imperial_Ring','Imperial Ring',4,0,NULL,500,NULL,3,NULL,1,0xFFFFFFFF,63,2,136,0,'50',0,NULL,'bonus bStr,1; bonus bInt,1; bonus bMaxHPRate,3; bonus bMaxSPRate,3;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (28374,'Foxtail_Ring','Foxtail Ring',4,20,NULL,100,NULL,0,NULL,0,0x80000000,7,2,136,NULL,'1',0,NULL,'bonus2 bExpAddRace,RC_All,5; .@lvl = min(BaseLevel/5,10); bonus bAtk,2*.@lvl; bonus bMatk,2*.@lvl; bonus bMaxHP,10*.@lvl; bonus bMaxSP,5*.@lvl;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (28374,'Foxtail_Ring','Foxtail Ring',4,20,NULL,100,NULL,0,NULL,0,0x80000000,7,2,136,NULL,'1',0,NULL,'bonus2 bExpAddRace,RC_All,5; .@lvl = min(BaseLevel/5,10); bonus bAtk,2*.@lvl; bonus bMatk,2*.@lvl; bonus bMaxHP,10*.@lvl; bonus bMaxSP,5*.@lvl;',NULL,NULL);
@@ -11591,6 +11601,18 @@ REPLACE INTO `item_db_re` VALUES (28920,'Diamond_Shield','Diamond Shield',4,20,N
 #===================================================================
 #===================================================================
 # Enchantment stones
 # Enchantment stones
 #===================================================================
 #===================================================================
+REPLACE INTO `item_db_re` VALUES (29000,'Rune_of_Intellect_Lv_1','Rune of Intellect Lv 1',6,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); if (.@r>=7) { bonus bInt,5; } if (.@r>=10) { bonus bMatkRate,5; }',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (29001,'Rune_of_Intellect_Lv_2','Rune of Intellect Lv 2',6,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); if (.@r>=7) { bonus bInt,6; } if (.@r>=11) { bonus bInt,1; bonus bMatkRate,7; }',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (29002,'Rune_of_Intellect_Lv_3','Rune of Intellect Lv 3',6,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); if (.@r>=7) { bonus bInt,7; } if (.@r>=12) { bonus bInt,1; bonus bMatkRate,8; } if (.@r>=13) { bonus bInt,1; bonus bMatkRate,2; }',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (29003,'Rune_of_Dexterity_Lv_1','Rune of Dexterity Lv 1',6,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); if (.@r>=7) { bonus bDex,5; } if (.@r>=10) { bonus bLongAtkRate,5; }',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (29004,'Rune_of_Dexterity_Lv_2','Rune of Dexterity Lv 2',6,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); if (.@r>=7) { bonus bDex,6; } if (.@r>=11) { bonus bDex,1; bonus bLongAtkRate,7; }',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (29005,'Rune_of_Dexterity_Lv_3','Rune of Dexterity Lv 3',6,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); if (.@r>=7) { bonus bDex,7; } if (.@r>=12) { bonus bDex,1; bonus bLongAtkRate,8; } if (.@r>=13) { bonus bDex,1; bonus bLongAtkRate,2; }',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (29006,'Rune_of_Luck_Lv_1','Rune of Luck Lv 1',6,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); if (.@r>=7) { bonus bLuk,5; } if (.@r>=10) { bonus bCritAtkRate,5; }',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (29007,'Rune_of_Luck_Lv_2','Rune of Luck Lv 2',6,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); if (.@r>=7) { bonus bLuk,6; } if (.@r>=11) { bonus bLuk,1; bonus bCritAtkRate,7; }',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (29008,'Rune_of_Luck_Lv_3','Rune of Luck Lv 3',6,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); if (.@r>=7) { bonus bLuk,7; } if (.@r>=12) { bonus bLuk,1; bonus bCritAtkRate,8; } if (.@r>=13) { bonus bLuk,1; bonus bCritAtkRate,6; }',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (29009,'Rune_of_Vitality_Lv_1','Rune of Vitality Lv 1',6,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); if (.@r>=7) { bonus bVit,5; } if (.@r>=10) { bonus bMaxHPrate,5; }',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (29010,'Rune_of_Vitality_Lv_2','Rune of Vitality Lv 2',6,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); if (.@r>=7) { bonus bVit,6; } if (.@r>=11) { bonus bVit,1; bonus bMaxHPrate,7; }',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (29011,'Rune_of_Vitality_Lv_3','Rune of Vitality Lv 3',6,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); if (.@r>=7) { bonus bVit,7; } if (.@r>=12) { bonus bVit,1; bonus bMaxHPrate,8; } if (.@r>=13) { bonus bVit,1; bonus bMaxHPrate,2; }',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (29061,'Ambition1Lv','Ambition1Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddClass,Class_All,3; bonus bHit,3;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (29061,'Ambition1Lv','Ambition1Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddClass,Class_All,3; bonus bHit,3;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (29062,'Ambition2Lv','Ambition2Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddClass,Class_All,6; bonus bHit,6;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (29062,'Ambition2Lv','Ambition2Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddClass,Class_All,6; bonus bHit,6;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (29063,'Ambition3Lv','Ambition3Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddClass,Class_All,9; bonus bHit,9;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (29063,'Ambition3Lv','Ambition3Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddClass,Class_All,9; bonus bHit,9;',NULL,NULL);