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@@ -38,10 +38,6 @@ Problem: When servers restart sometime the gm lvls in sql get reset back to 0
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Assigned: Wizputer
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Assigned: Wizputer
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Progess: 0%
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Progess: 0%
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-Problem: When athena is run in linux it creates core files which takes 300 megs.
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-Assigned: N/A (it's not a bug, those core files are createt on every server crash)
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-Progess: 0%
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-
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Problem: Wierd login-server bug on sql, it displays that the server is full when map-server crashes, has something to do with anti double login feature?
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Problem: Wierd login-server bug on sql, it displays that the server is full when map-server crashes, has something to do with anti double login feature?
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Assigned: N/A
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Assigned: N/A
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Progress: 0%
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Progress: 0%
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@@ -51,8 +47,11 @@ Assigned: N/A
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Progress: 0%
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Progress: 0%
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Problem: ~40+ players connected.. and soon can't re-connect, they can enter password, but never see "select character" screen.
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Problem: ~40+ players connected.. and soon can't re-connect, they can enter password, but never see "select character" screen.
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-Assigned: N/A
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-Progress: 0%
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+Assigned: MouseJstr
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+Progress: 75%
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+
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+ In many cases, this is due to horrible performance
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+ under MySQL
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Problem: Chars with ' in their name.. is legal.. and messes up sql
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Problem: Chars with ' in their name.. is legal.. and messes up sql
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Assigned: N/A
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Assigned: N/A
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@@ -98,8 +97,8 @@ Notes: It works differently now, you have to use it once to *allow* it
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activate, and once again to stop it from activating. ^^; [Celest]
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activate, and once again to stop it from activating. ^^; [Celest]
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Problem: Due to the Guilds CACHE we see some went-offline members as online ones. It is very confusing. You don't know who's really on.
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Problem: Due to the Guilds CACHE we see some went-offline members as online ones. It is very confusing. You don't know who's really on.
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-Assigned: N/A
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-Progress: 0%
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+Assigned: MouseJstr
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+Progress: 100%
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Problem: Guilds BUG (it isn't related to the scripts, because noone change them recently)
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Problem: Guilds BUG (it isn't related to the scripts, because noone change them recently)
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When some guild SEIZE any castle, then Castle N 1 becomes their own, too (not M 0, but M 1)
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When some guild SEIZE any castle, then Castle N 1 becomes their own, too (not M 0, but M 1)
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@@ -110,6 +109,8 @@ Problem: Storage BUGS! Items doubles/clones again any kinds of items! (due to "l
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Assigned: N/A
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Assigned: N/A
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Progress: 0%
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Progress: 0%
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+ Only happens during crashes..
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+
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Problem: status.weapon can be 16... which causes the accesses outside
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Problem: status.weapon can be 16... which causes the accesses outside
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the bounds of the array
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the bounds of the array
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Assigned: N/A
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Assigned: N/A
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