Selaa lähdekoodia

Implemented the Eye of Hellion Quest.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7430 54d463be-8e91-2dee-dedb-b68131a5f0ec
MasterOfMuppets 19 vuotta sitten
vanhempi
commit
aed519ef0f
4 muutettua tiedostoa jossa 2268 lisäystä ja 7 poistoa
  1. 1 0
      npc/Changelog.txt
  2. 2147 0
      npc/quests/eye_of_hellion.txt
  3. 119 7
      npc/quests/skills/wizard_skills.txt
  4. 1 0
      npc/scripts_athena.conf

+ 1 - 0
npc/Changelog.txt

@@ -39,6 +39,7 @@ Playtester
 Date		Added
 ======
 06/30
+	* Implemented the eye of hellion quest. [MasterOfMuppets]
 	* Added official Thanatos Tower quest thanks to Ishizu-chan [Playtester]
 	* Completely updated Lighthalzen Field spawns to X.4 [Playtester]
 	* Completely updated Einbroch Field spawns to X.4 [Playtester]

+ 2147 - 0
npc/quests/eye_of_hellion.txt

@@ -0,0 +1,2147 @@
+//===== eAthena Script =======================================
+//= The Eye of Hellion Quest.
+//===== By: ==================================================
+//= MasterOfMuppets
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN 3422+(Requires jA Script System)
+//===== Description: =========================================
+//= Quest for getting a Nile Rose
+//===== Comments: ============================================
+//=
+//===== Additional Comments: =================================
+//= 1.0 First version [MasterOfMuppets]
+//============================================================
+
+geffen.gat,110,200,3	script	Sage Welshyun	754,2,2,{
+
+	if(HELLIONQ > 25)goto s_Last;
+	if(HELLIONQ > 18)goto s_Switches;
+	mes "[Welshyun]";
+	mes "Hm? Oh, pardon me.";
+	mes "I didn't notice you. I was";
+	mes "far too occupied thinking";
+	mes "deep important thoughts";
+	mes "that your puny little mind";
+	mes "couldn't possible fathom.";
+	close;
+
+s_Last:
+	mes "[Welshyun]";
+	mes "So, were you able";
+	mes "to deliver the tablet";
+	mes "and the Hellion's gem to";
+	mes "Chilias safely? Ah, and";
+	mes "how has my friend been?";
+	close;
+
+s_Switches:
+	switch(HELLIONQ)
+	{
+
+	case 19:
+		if(HELLIONQ3)goto s_Thirsty;
+		specialeffect 313;
+		specialeffect2 313;
+		mes "[Welshyun]";
+		mes "That...";
+		mes "That eerie glow...";
+		next;
+		mes "[Welshyun]";
+		mes "You! Identify yourself";
+		mes "and explain how you came";
+		mes "about to get those tablet";
+		mes "pieces! Now answer me!";
+		next;
+		mes "[Welshyun]";
+		mes "Ah, forgive me. You're";
+		mes "helping Chilias, are you?";
+		mes "I see. So you must be here";
+		mes "to seek my help in finding";
+		mes "the final piece, am I correct?";
+		next;
+		menu "Shut up, I know you have it, so give it!",s_Shut,"Yes, please help me.",-;
+
+		mes "[Welshyun]";
+		mes "Ah, yes... I shall help";
+		mes "you get the final tablet";
+		mes "piece, but first you'll have";
+		mes "to do a favor for me.";
+		next;
+		mes "[Welshyun]";
+		mes "My student in the Geffen";
+		mes "Tower has not reported back to";
+		mes "about his research project,";
+		mes "so I would like for you to find";
+		mes "him and retrieve the report";
+		mes "for me. Not a big deal, right?";
+		next;
+		mes "[Welshyun]";
+		mes "The title of his report";
+		mes "should be, \"^7151FFMonster Life";
+		mes "in the Geffen Area^000000\", so";
+		mes "please remember that.";
+		mes "Ah, and my student's";
+		mes "name is Enoz.";
+		set HELLIONQ,20;
+		close;
+
+	s_Shut:
+		mes "[Welshyun]";
+		mes "Such insolence!";
+		mes "Huh. I suppose Chilias";
+		mes "may have misjudged you";
+		mes "when he entrusted you with";
+		mes "this important mission. Huh.";
+		mes "A reevaluation is in order...";
+		set HELLIONQ3,1;
+		close;
+
+	s_Thirsty:
+		if(countitem(504))goto s_Thirsty2;
+		mes "[Welshyun]";
+		mes "^111111*Ahem*^000000 Oh dear me...";
+		mes "I'm unfathombly thirsty...";
+		mes "There's no way I can do any";
+		mes "serious thinking with such";
+		mes "a dry, parched throat...";
+		close;
+
+	s_Thirsty2:
+		mes "[Welshyun]";
+		mes "Oh, a White Potion?";
+		mes "Yes, may I please have";
+		mes "one? Ahh, most refreshing~";
+		mes "You may not be such a bad";
+		mes "person after all! Now";
+		mes "Shall I help you find";
+		mes "that tablet piece?";
+		next;
+		mes "[Welshyun]";
+		mes "Of course, in the";
+		mes "interest of mankind,";
+		mes "I shall help you. But first,";
+		mes "I have a favor to ask of you.";
+		next;
+		mes "[Welshyun]";
+		mes "My student in the Geffen";
+		mes "Tower has not reported back to";
+		mes "about his research project,";
+		mes "so I would like for you to find";
+		mes "him and retrieve the report";
+		mes "for me. Not a big deal, right?";
+		next;
+		mes "[Welshyun]";
+		mes "The title of his report";
+		mes "should be, \"^7151FFMonster Life";
+		mes "in the Geffen Area^000000\", so";
+		mes "please remember that.";
+		mes "Ah, and my student's";
+		mes "name is Enoz.";
+		delitem 504,1; //White potion
+		set HELLIONQ3,0;
+		set HELLIONQ,20;
+		close;
+	break;
+
+	case 20:
+		mes "[Welshyun]";
+		mes "Please bring me the";
+		mes "report entitled, \"^7151FFMonster Life";
+		mes "in the Geffen Area^000000\",";
+		mes "from my student Enoz in";
+		mes "the Geffen Tower. Thank";
+		mes "you, I appreciate your help.";
+		close;
+	break;
+
+	case 21:
+		mes "[Welshyun]";
+		mes "Hm? What's that strange";
+		mes "expression on your face?";
+		mes "Prank? Oh please. Such";
+		mes "chicanery is beneath me...";
+		mes "But even if I did play a";
+		mes "joke, believe me. It";
+		mes "builds character.";
+		next;
+		mes "[Welshyun]";
+		mes "First and foremost,";
+		mes "I want yo test you to see";
+		mes "if you are worthy of this";
+		mes "tablet piece. I want to see";
+		mes "for myself if you are a person";
+		mes "of honor. Someone of character.";
+		next;
+		mes "[Welshyun]";
+		mes "Oh yes, I accidentally";
+		mes "took this Master Science";
+		mes "Reference Book from Enoz,";
+		mes "so would you please return it";
+		mes "to him for me? Oh, and please";
+		mes "bring back 1 Blue Gemstone.";
+		next;
+		mes "^3151FFYou received the";
+		mes "incredibly heavy tome,";
+		mes "the the Master Science";
+		mes "Reference Book.";
+		set HELLIONQ,22;
+		close;
+	break;
+
+	case 22:
+		mes "[Welshyun]";
+		mes "Please deliver the Master";
+		mes "Science Reference Book to";
+		mes "Enoz, and come back to me";
+		mes "with 1 Blue Gemstone.";
+		close;
+	break;
+
+	case 23:
+		if(!countitem(717))goto s_NoGem;
+		mes "[Welshyun]";
+		mes "Thank you. You've";
+		mes "brought the book to Enoz";
+		mes "and delivered a Gemstone";
+		mes "to me as I've asked. Now,";
+		mes "there is one final test...";
+		next;
+		mes "[Welshyun]";
+		mes "Answer this question.";
+		mes "Where is the abode of the";
+		mes "departed souls with a shining";
+		mes "silver roof that is mentioned";
+		mes "in the third part of the ballad";
+		mes "of Grimnir? Well, adventurer?";
+		next;
+		input @str$;
+		if(@str$ != "Valaskjalf")goto s_WrongStr;
+		mes "[Welshyun]";
+		mes "Ah, well met, well met.";
+		mes "You are as well learned as";
+		mes "you are brave. As promised,";
+		mes "you may have this piece of";
+		mes "the tablet, which I've";
+		mes "already found. The clues";
+		mes "were too simple...";
+		set HELLIONQ,24;
+		delitem 717,1; //Blue gemstone
+		getitem 7336,1, //Geffen Tablet
+		next;
+		mes "[Welshyun]";
+		mes "Please send my regards";
+		mes "to my dear friend, Chilias,";
+		mes "who has dedicated his life";
+		mes "to sealing the evil within";
+		mes "the Hellion's gem.";
+		close;
+
+	s_WrongStr:
+		mes "[Welshyun]";
+		mes "Bwahahaah! Only";
+		mes " a superior mind could";
+		mes "know the answer to such";
+		mes "a question! Go forth and";
+		mes "learn the answer, else";
+		mes "I cannot help you, adventurer~";
+		close;
+
+	s_NoGem:
+		mes "[Welshyun]";
+		mes "Ah, I've heard that";
+		mes "Enoz received the Master";
+		mes "Science Reference Book";
+		mes "from you. But did you remember";
+		mes "to bring me a Blue Gemstone?";
+		close;
+	break;
+
+	case 24:
+		mes "[Welshyun]";
+		mes "Hm. You should visit";
+		mes "Chilias and determine";
+		mes "your next course of action,";
+		mes "now that you have all four";
+		mes "of the pieces of the tablet.";
+		close;
+	break;
+
+	case 25:
+		mes "[Welshyun]";
+		mes "Hm? Did you need";
+		mes "me to combine all four";
+		mes "pieces of the tabled and";
+		mes "make it whole again? Oh.";
+		mes "All this time I thought you";
+		mes "knew how to do it. Alright.";
+		next;
+		mes "[Welshyun]";
+		mes "As a matter of fact,";
+		mes "I was planning on using";
+		mes "the Blue Gemstone you gave";
+		mes "me to do this. But since you";
+		mes "never really asked... In any";
+		mes "case, let me concentrate.";
+		next;
+		specialeffect 54;
+		mes "[Welshyun]";
+		mes "Shadows remembered by time.";
+		mes "Help me retrieve the forgotten";
+		mes "stories that have been";
+		mes "scattered in the wind.";
+		mes "Right here. Right now.";
+		next;
+		specialeffect 72;
+		mes "[Welshyun]";
+		mes "...";
+		mes "Okay...";
+		mes "That was tough.";
+		next;
+		mes "[Welshyun]";
+		mes "Here's the";
+		mes "complete tablet.";
+		mes "Please bring this";
+		mes "safely back to Chilias.";
+		getitem 7332,1; //Complete Tablet
+		delitem 7333,1; //Prontera Tablet
+		delitem 7334,1; //Payon Tablet
+		delitem 7335,1; //Morroc Tablet
+		delitem 7336,1; //Geffen Tablet
+		set HELLIONQ,26;
+		next;
+		mes "[Welshyun]";
+		mes "Wait, take a look!";
+		mes "There's a map on the back";
+		mes "of the tablet. Although the gem";
+		mes "is already embedded within the";
+		mes "tablet, who knows where this";
+		mes "map may lead? Perhaps";
+		mes "Hellion Revenant?";
+		next;
+		mes "[Welshyun]";
+		mes "I don't know if Chilias";
+		mes "told you, but the name of";
+		mes "the monster that guards and";
+		mes "follows this gem is Hellion";
+		mes "Revenant. But why mark its";
+		mes "location on this tablet?";
+		next;
+		mes "[Welshyun]";
+		mes "Well, it will be dangerous, but";
+		mes "I'm sure that you're strong enough";
+		mes "to confront this monster. I";
+		mes "believe it was the wish of this";
+		mes "tablet's creator for someone";
+		mes "to defeat the Hellion Revenant.";
+		next;
+		menu "Alright I'll do it!",s_DoIt,"I better get this tablet to Chilias...",-;
+
+		mes "[Welshyun]";
+		mes "Yes, that's true.";
+		mes "Chilias has been waiting";
+		mes "his whole life to seal this";
+		mes "gem. Plus, who knows what";
+		mes "may happen while it is in";
+		mes "your possession?";
+		set HELLIONQ,26;
+		close;
+
+	s_DoIt:
+		mes "[Welshyun]";
+		mes "Well, I'm almost certain";
+		mes "this map will lead you to";
+		mes "Hellion Revenant. Let me";
+		mes "warp you to the location";
+		mes "marked on the tablet's map...";
+		close2;
+		warp "gef_fild09.gat",368,88;
+		set HELLIONQ,26;
+		end;
+	break;
+
+	}
+
+OnTouch:
+	if(HELLIONQ != 19)end;
+	specialeffect 313;
+	specialeffect2 313;
+	mes "^3151FFThe piece of tablet";
+	mes "that you have is shining";
+	mes "with light as if in response";
+	mes "to something in the area.";
+	close;
+
+}
+
+prontera.gat,269,326,3	script	Clanux Heffron	50,{
+
+	if(HELLIONQ > 7)goto s_Last;
+	if(HELLIONQ)goto s_Switches;
+	mes "[Clanux Heffron]";
+	mes "What's wrong with";
+	mes "this map?! I can't";
+	mes "find a blasted thing";
+	mes "on it! How can finding";
+	mes "something be so hard?";
+	close;
+
+s_Last:
+	mes "[Clanux Heffron]";
+	mes "Oh hey, it's you.";
+	mes "Listen I got this number";
+	mes "pad to pop out of that old";
+	mes "machine in the Tool Shop,";
+	mes "I still don't know what the";
+	mes "password for it might be.";
+	next;
+	mes "[Clanux Heffron]";
+	mes "If I couldn't figure";
+	mes "it out, and I understand";
+	mes "if you couldn't figure this";
+	mes "out, then this puzzle must";
+	mes "be freakin' impossible!";
+	close;
+
+s_Switches:
+	switch(HELLIONQ)
+	{
+
+	case 1:
+		if(HELLIONQ2)goto s_Bother;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Excuse me, but are";
+		mes "you Clanux Heffron?";
+		next;
+		mes "[Clanux Heffron]";
+		mes "Why, who are you";
+		mes "and what the heck";
+		mes "do you want? Oh...";
+		mes "Sent by Chilias, eh?";
+		mes "What does he want?";
+		next;
+		menu "He wants me to help you",s_You,"He wants you to help me.",-;
+
+		mes "[Clanux Heffron]";
+		mes "Help you...? What, with";
+		mes "clues to the location of";
+		mes "the Hellion's gem? Screw";
+		mes "that, pal! Why should I help";
+		mes "you if we're gonna compete";
+		mes "for the same prize?!";
+		set HELLIONQ2,1;
+		close;
+
+	s_Bother:
+		mes "[Clanux Heffron]";
+		mes "Hey, why do you keep";
+		mes "botherin' me?! Go and";
+		mes "find your own clues for the";
+		mes "Hellion's gem on your own,";
+		mes "jerkface! Now getouttahere!";
+		next;
+		menu "W-what! Let's work together!",s_Work,"Fine. I don't need your help!",-;
+
+		mes "[" + strcharinfo(0) + "]";
+		mes "Fine.";
+		mes "I don't need";
+		mes "your help!";
+		next;
+		mes "[Clanux Heffron]";
+		mes "Yeah right!";
+		mes "You'll be back!";
+		mes "...They always";
+		mes "come back.";
+		close;
+
+	s_Work:
+		mes "[Clanux Heffron]";
+		mes "Work together, eh? You";
+		mes "know, normally I'd tell you";
+		mes "to make like a moonwalker";
+		mes "and just beat it, but I gotta";
+		mes "admit that I ain't doin' so";
+		mes "good on my own on this...";
+		next;
+		mes "[Clanux Heffron]";
+		mes "Alright, fine.";
+		mes "First, look through the";
+		mes "old Swordman Training";
+		mes "Grounds here in Prontera.";
+		mes "There might be some clues";
+		mes "left over there for you to";
+		mes "find.";
+		set HELLIONQ2,0;
+		set HELLIONQ,2;
+		close;
+
+	s_You:
+		mes "[Clanux Heffron]";
+		mes "So he sent me an";
+		mes "assistant, huh? Well...";
+		mes "Seeing as he gave me this";
+		mes "clue and I've taken so long";
+		mes "and still don't have anything";
+		mes "to show for it, I don't blame him.";
+		next;
+		mes "[Clanux Heffron]";
+		mes "Well, if he sent you to";
+		mes "help me out, I guess I can";
+		mes "tell you everything. For the";
+		mes "clues he had me look for,";
+		mes "I've only found two so far.";
+		mes "But I can't figure them out...";
+		next;
+		mes "[Clanux Heffron]";
+		mes "Let's see, there's this";
+		mes "broken sword and this";
+		mes "strange lookin' cogwheel.";
+		mes "What do these clues mean?!";
+		mes "Did the old man give you";
+		mes "any hints to help me out?";
+		next;
+		menu "Where did you find these?",-,"No I'm sorry.",s_Sorry;
+		//Custom dialog
+		mes "[Clanux Heffron]";
+		mes "I found them next to a";
+		mes "broken training dummy";
+		mes "in the old Swordman";
+		mes "Training Grounds here";
+		mes "in Prontera.";
+		next;
+		mes "[Clanux Heffron]";
+		mes "Why don't you go search";
+		mes "the old Swordman Training";
+		mes "Grounds for clues? I might";
+		mes "have missed something...";
+		mes "Not that I think so, but";
+		mes "just in case!";
+		set HELLIONQ,2;
+		close;
+
+s_Sorry:
+		mes "[Clanux Heffron]";
+		mes "Wha--? Then why are";
+		mes "you even here to help";
+		mes "me then? Huh. That old";
+		mes "coot must not trust me";
+		mes "enough, but I can't exactly";
+		mes "blame him. Alright then...";
+		next;
+		mes "[Clanux Heffron]";
+		mes "If you're gonna help me,";
+		mes "go search the old Swordman";
+		mes "Training Grounds over here in";
+		mes "Prontera. I doubt it, but there's";
+		mes "a chance I mighta missed";
+		mes "something there. Get to it!";
+		set HELLIONQ,2;
+		close;
+	break;
+
+	case 2:
+		mes "[Clanux Heffron]";
+		mes "Look pal, I found this broken";
+		mes "sword, a bonafide clue if I";
+		mes "ever saw one, in the old";
+		mes "Swordman Training Grounds in";
+		mes "Prontera. You should be able to";
+		mes "find something else there, maybe.";
+		close;
+	break;
+
+	case 3:
+		mes "[Clanux Heffron]";
+		mes "Hey, you're done";
+		mes "searching? Were you";
+		mes "able to find anything?";
+		next;
+		menu "Nothing...",s_Nothing,"In fact, I found this.",-;
+
+		mes "[Clanux Heffron]";
+		mes "Wha--? I had no idea";
+		mes "that sort of thing could";
+		mes "be hidden in that training";
+		mes "ground. I missed it. Oh,";
+		mes "so the Veggie Lady gave you a";
+		mes "password and all?";
+		next;
+		mes "[Clanux Heffron]";
+		mes "Huh, I can't make heads";
+		mes "or tails of that password.";
+		mes "I guess I have no choice but";
+		mes "to give you this, the";
+		mes "cogwheel clue I found";
+		mes "from the Tool Shop.";
+		next;
+		mes "[Clanux Heffron]";
+		mes "I mean, you've been lucky";
+		mes "enough till now, so you'll";
+		mes "probably be able to stumble";
+		mes "upon the answer behind this";
+		mes "weird, weird riddle. But you";
+		mes "gotta tell me the answer too!";
+		next;
+		mes "[Clanux Heffron]";
+		mes "Alright, now take your";
+		mes "cogwheel and get outta";
+		mes "here. The sooner you get";
+		mes "that clue, the sooner I'll";
+		mes "get that Hellion's gem.";
+		set HELLIONQ,4;
+		getitem 7093,1; //Cogwheel
+		close;
+
+	s_Nothing:
+		mes "[" + strcharinfo(0) + "]";
+		mes "^111111(This guy's a real punk!";
+		mes "I better not share any new";
+		mes "information I've found, just";
+		mes "in case he doesn't already";
+		mes "know about it.)";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "I... I wasn't able to";
+		mes "find anything that looked";
+		mes "like a clue. I'm sorry, but";
+		mes "I let you down big time...";
+		next;
+		mes "[Clanux Heffron]";
+		mes "Aw nuts! Alright, if you";
+		mes "go back to the old man, let";
+		mes "him know that I found a broken";
+		mes "sword from the old Swordman";
+		mes "Training Grounds and this";
+		mes "cogwheel from the Tool Shop.";
+		next;
+		mes "[Clanux Heffron]";
+		mes "The clues I've found so";
+		mes "far don't make any sense!";
+		mes "So if you can, convince him to";
+		mes "drop me a couple more hints.";
+		mes "And give this to the old guy";
+		mes "to prove I found it, will you?";
+		next;
+		mes "[Clanux Heffron]";
+		mes "That's all I know.";
+		mes "At this point you're";
+		mes "probably better off";
+		mes "searching for these";
+		mes "clues on your own...";
+		getitem 7093,1; //Cogwheel
+		set HELLIONQ,4;
+		close;
+	break;
+
+	case 4:
+	case 5:
+	case 6:
+		mes "[Clanux Heffron]";
+		mes "Hey... Didn't I tell";
+		mes "you to check out the";
+		mes "Tool Shop in case there";
+		mes "was anything I missed?";
+		mes "Now go! That's an order!";
+		close;
+	break;
+
+	case 7:
+		mes "[Clanux Heffron]";
+		mes "Hey, so you have";
+		mes "anything new to report?";
+		mes "Oh, and did you learn";
+		mes "anything from that weird";
+		mes "maching in the Tool Shop?";
+		next;
+		menu "Tell him just a little bit.",s_Bit,"Don't tell him",-;
+
+	s_Bit:
+		mes "[" + strcharinfo(0) + "]";
+		mes "Well, I put that cogwheel";
+		mes "into that weird machine in";
+		mes "the Tool Shop and some kind";
+		mes "of number pad came out. Then...";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "^111111(Wait, I can't trust this";
+		mes "guy!)^000000 I put in every single";
+		mes "password that I could think";
+		mes "of, but nothing happened!";
+		mes "I think I'm stuck...";
+		next;
+		mes "[Clanux Heffron]";
+		mes "Oh yeah? Hah! Well, now";
+		mes "that the easy part is";
+		mes "done, I'll just figure out";
+		mes "that secret password";
+		mes "myself! Hahahah! That Hellion's";
+		mes "gem is as good as mine!";
+		set HELLIONQ,8;
+		close;
+	break;
+
+	}
+
+}
+
+prontera.gat,224,84,1	script	Training Dummy#HellionDummy	111,{
+
+	if(HELLIONQ == 2)goto s_Hellion;
+	mes "^3151FFIt's a training dummy";
+	mes "that was used to hone the";
+	mes "skills of new Swordmen...";
+	mes "But the Swordman Training";
+	mes "Grounds have moved to Izlude.";
+	close;
+
+s_Hellion:
+	mes "^3151FFIt's a training dummy";
+	mes "with a gash in its body";
+	mes "that looks like it was made";
+	mes "by the thrust of a sharp sword.";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "Didn't Clanux mention that he";
+	mes "found a broken sword around";
+	mes "here? Maybe this was exactly";
+	mes "where he found it. Let's see...";
+	next;
+	menu "Inspect the dummy's gash",-;
+
+	mes "^3151FFInside of the dummy's body is";
+	mes "a steel bearing with a roughly";
+	mes "etched message that reads:";
+	mes "^7151FF\"Veggie Lady N9 W3 BINGO.\"";
+	next;
+
+	mes "[" + strcharinfo(0) + "]";
+	mes "What the heck does this";
+	mes "even mean? A Veggie Lady?";
+	mes "Does Clanux know anything";
+	mes "at all about this clue...?";
+	set HELLIONQ,3;
+	close;
+
+}
+
+prt_in.gat,128,79,0	script	Unknown Machine#HellionMchn	111,{
+	if(HELLIONQ == 6)goto s_Input2;
+	if(HELLIONQ == 5)goto s_Input;
+	mes "^3151FFIt's some sort of";
+	mes "strange looking machine";
+	mes "with a mysterious purpose.";
+	close;
+
+s_Input:
+	mes "^3151FFIt's a weird looking";
+	mes "machine that looks like";
+	mes "it hasn't been used in a";
+	mes "while. It looks like the";
+	mes "cogwheel that you have";
+	mes "would fit perfectly in it...";
+	next;
+	menu "Insert Cogwheel",s_Insert,"Ignore it.",-;
+
+	mes "[" + strcharinfo(0) + "]";
+	mes "Eh...";
+	mes "Forget it.";
+	close;
+
+s_Insert:
+	if(!countitem(7093))goto s_NoCog;
+	mes "[" + strcharinfo(0) + "]";
+	mes "I just know this";
+	mes "cogwheel will fit";
+	mes "into this machine!";
+	mes "What I don't know is";
+	mes "what will happen once";
+	mes "this machine works...";
+	next;
+	mes "^3151FF*Click...!*";
+	mes "Once the cogwheel is";
+	mes "fit into the machine and";
+	mes "turned, the device hums";
+	mes "to life and a panel opens,";
+	mes "revealing a numeric keypad.";
+	delitem 7093,1; //Cogwheel
+	set HELLIONQ,6;
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "I guess that I've got";
+	mes "to input some kind of";
+	mes "numeric password...";
+	mes "Ah, right, the numbers";
+	mes "that Veggie Lady gave me!";
+	next;
+	input @temp;
+	if(@temp != 16754213)goto s_FailInp;
+s_CorrectInput:
+	mes "^3151FFThe machine responds to";
+	mes "the password with a pleasant";
+	mes "chime, confirming that you've";
+	mes "input the correct numbers.";
+	mes "The keypad slides open to";
+	mes "reveal a piece of a tablet.";
+	getitem 7333,1; //Prontera Tablet
+	set HELLIONQ,7;
+	next;
+	mes "^3151FFThe message engraved on";
+	mes "this table reads: \"This is for";
+	mes "Christopher, my dear friend who";
+	mes "I met in Prontera. To the one";
+	mes "who finds this, please seek";
+	mes "out the next piece of this tablet";
+	mes "in the city of thickest forest.\"";
+	next;
+	mes "^3151FFThe message is signed";
+	mes "by someone named Tyus.";
+	mes "It would be best to bring";
+	mes "this back to Sir Chilia'Tyus";
+	mes "and confirm that this was";
+	mes "made by his grandfater...";
+	close;
+
+s_Input2:
+	mes "[" + strcharinfo(0) + "]";
+	mes "Okay, let me see";
+	mes "if I can enter the";
+	mes "right number this time...";
+	next;
+	input @temp;
+	if(@temp == 16754213)goto s_CorrectInput;
+
+s_FailInp:
+	mes "^3151FFThe machine responds to";
+	mes "the passwords with an abrupt,";
+	mes "screeching beep and the entire";
+	mes "machine shuts down. You'll";
+	mes "have to try entering the";
+	mes "password again.";
+	close;
+
+s_NoCog:
+	mes "[" + strcharinfo(0) + "]";
+	mes "Hmm, I can't find the";
+	mes "cogwheel, now where did";
+	mes "I put it?";
+	close;
+
+}
+
+prontera.gat,45,67,1	script	#HellionActivator	139,0,0,{
+OnTouch:
+	if(HELLIONQ != 4)end;
+	mes "[" + strcharinfo(0) + "]";
+	mes "Well, according to the";
+	mes "message in that old training";
+	mes "dummy, this is where I'm";
+	mes "supposed to go. Nine steps";
+	mes "north, 3 steps west. And now...";
+	mes "Veggie Lady. Okay, okay...";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "Huh. That's creepy.";
+	mes "There's one right there";
+	mes "staring at me. But after";
+	mes "the words \"Veggie Lady\"";
+	mes "all the message says is, um,";
+	mes "what was that last word again?";
+	next;
+	input @tempstr$;
+	if(@tempstr$ != "BINGO")goto s_Failstr;
+	mes "[" + strcharinfo(0) + "]";
+	mes "Of course!";
+	mes "\"BINGO!\" But";
+	mes "I don't see a hall";
+	mes "full of old people";
+	mes "around here, I--";
+	next;
+	mes "[Veggie Lady]";
+	mes "Finall, you say it.";
+	mes "Yessh, I thought I was";
+	mes "going to wait forever for";
+	mes "somebody to say that";
+	mes "password. Okay, here's";
+	mes "the code number you want...";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "C-code number?";
+	mes "Wait, wh-what...?";
+	next;
+	mes "[Veggie Lady]";
+	mes "Awww...I don't know!";
+	mes "I'm only gonna say it";
+	mes "now: ^7151FF16754213^000000. One";
+	mes "more time, in case you";
+	mes "didn't get it: ^7151FF16754213^000000.";
+	mes "Don't forget it, adventurer.";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "Wait... What does";
+	mes "this all mean? Won't";
+	mes "you tell me more?";
+	next;
+	mes "[Veggie Lady]";
+	mes "No. I've been given";
+	mes "explicit instructions";
+	mes "to not tell you more.";
+	mes "In face, I hate talking.";
+	mes "That's why I sell vegetables.";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "Holy cow...";
+	mes "This is all";
+	mes "really cloak and";
+	mes "dagger type stuff!"; 
+	set HELLIONQ,5;
+	close;
+
+s_Failstr:
+	mes "[" + strcharinfo(0) + "]";
+	mes @tempstr$;
+	mes "Hmmm. No, no that couldn't";
+	mes "be it. What in the world was";
+	mes "that word and why can't I";
+	mes "remember it when I seemingly";
+	mes "need it most?";
+	close;
+
+}
+
+payon.gat,182,132,3	script	Grout'he Tuccok	48,{
+
+	if(HELLIONQ > 17)goto s_Final;
+	if(HELLIONQ > 8)goto s_Switches;
+	mes "[Grout'he]";
+	mes "Hey...";
+	mes "Hey you!";
+	mes "What are you";
+	mes "looking at?!";
+	mes "Get outta my";
+	mes "face, ya jerkward.";
+	close;
+
+s_Final:
+	mes "[Grout'he]";
+	mes "Hey, this is great!";
+	mes "you actually found the";
+	mes "next piece of the tablet!";
+	mes "You better take this back";
+	mes "to Chilias'Tyus right now~";
+	next;
+	mes "[Grout'he]";
+	mes "Oh. And um, thanks";
+	mes "for being willing to pay";
+	mes "me in cash for all those";
+	mes "little bitty clues. I won't";
+	mes "forget your help, pal~";
+	close;
+
+s_Switches:
+	switch(HELLIONQ)
+	{
+
+	case 9:
+		mes "[Grout'he]";
+		mes "What...?";
+		mes "You got something";
+		mes "to tell me or are you";
+		mes "just bein' a rude prick";
+		mes "and starting at me like";
+		mes "this is your turf?!";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "I'm sorry, but well...";
+		mes "Chilias'Tyus told me that";
+		mes "you might know something";
+		mes "about a piece of a table--";
+		next;
+		mes "[Grout'he]";
+		mes "What? Oh, so Chilias'Tyus";
+		mes "is lookin for the gem too eh?";
+		mes "Ooh, that's right. He wants to";
+		mes "seal its evil or something.";
+		mes "Yeah, yeah. That's a good";
+		mes "cause. Real noble and all...";
+		next;
+		mes "[Grout'he]";
+		mes "I'll tell you what. The only reason";
+		mes "I want that gem is to sell it";
+		mes "so I can pay off ally my debts.";
+		mes "But if I sell you the clues I found,";
+		mes "I'll get the zeny I need and the";
+		mes "gem will be in good hands too.";
+		next;
+		mes "[Grout'he]";
+		mes "So what do you say?";
+		mes "It's not a bad deal if";
+		mes "you think about it and";
+		mes "we might as well kill";
+		mes "two birds with one stone...";
+		next;
+		menu "Alright, I'll buy your clues.",s_Buy,"Why the hell should I pay you?!",-;
+
+		mes "[Grout'he]";
+		mes "Why the hell should you";
+		mes "pay me?! Hey, aren't you";
+		mes "looking for the gem to help";
+		mes "the world? Well, I happen to";
+		mes "be a little part of this world,";
+		mes "so why don't you help me first?";
+		next;
+		mes "[Grout'he]";
+		mes "Man, you might not";
+		mes "know it, but the money";
+		mes "you give me will save";
+		mes "a life. My own! Dude, how";
+		mes "can you be so insensitive?";
+		close;
+
+	s_Buy:
+		mes "[Grout'he]";
+		mes "Oh man, thanks a lot.";
+		mes "Alright, all I'm asking";
+		mes "for is 10,000 zeny. You get";
+		mes "my clues and I'll let you know";
+		mes "where I found 'em, in case";
+		mes "you can find something new.";
+		next;
+		if(Zeny < 10000)goto s_NoZeny;
+		set Zeny,Zeny-10000;
+		mes "[Grout'he]";
+		mes "There you go!";
+		mes "Thanks for the cash~";
+		mes "(Know I won't have to";
+		mes "get my knees all broken!)";
+		mes "Oh, and let me makr your";
+		mes "Mini-Map for you real quick...";
+		next;
+		mes "[Grout'he]";
+		mes "You see this here?";
+		mes "It's where I found the";
+		mes "Skirt of Virgin I'm about";
+		mes "to give you. So check that";
+		mes "spot out and see if you find";
+		mes "anything new and interesting.";
+		viewpoint 1,101,191,10,0xFF00FF;
+		next;
+		mes "[Grout'he]";
+		mes "Here you go, pal...";
+		mes "A Stone Heart, Green Herb,";
+		mes "some Grape Juice and one";
+		mes "clean and pure Skirt of Virgin.";
+		mes "If you got any more questions,";
+		mes "I guess you can ask me later~";
+		getitem 953,1;
+		getitem 511,1;
+		getitem 533,1;
+		getitem 1049,1;
+		set HELLIONQ,10;
+		close;
+
+	s_NoZeny:
+		mes "[Grout'he]";
+		mes "Oh hey...";
+		mes "You don't got the zeny.";
+		mes "Sorry pal, but I've really got";
+		mes "to pay my debts somehow.";
+		mes "I don't know if I'm allowed";
+		mes "to reall talk about it...";
+		mes "^111111*Sob*";
+		close;
+	break;
+
+	case 10:
+		mes "[Grout'he]";
+		mes "You see this here?";
+		mes "It's where I found the";
+		mes "Skirt of Virgin I'm about";
+		mes "to give you. So check that";
+		mes "spot out and see if you find";
+		mes "anything new and interesting.";
+		viewpoint 1,101,191,10,0xFF00FF;
+		close;
+	break;
+
+	case 11:
+		mes "[Grout'he]";
+		mes "You've been to the";
+		mes "first location? Good.";
+		mes "Okay, now look over here.";
+		mes "Check your Mini-Map to";
+		mes "see where I found that";
+		mes "Stone Heart, got it?";
+		viewpoint 1,82,109,11,0xFF00FF;
+		close;
+	break;
+
+	case 12:
+		mes "[Grout'he]";
+		mes "Alright, here's where";
+		mes "I found that Green Herb.";
+		mes "You know you can use that";
+		mes "to counter poison, right?";
+		mes "Check that place to see if";
+		mes "there's anything I missed.";
+		viewpoint 1,239,56,12,0xFF00FF;
+		close;
+	break;
+
+	case 13:
+		mes "[Grout'he]";
+		mes "Okay, here's the last";
+		mes "place you should double";
+		mes "check, the place where";
+		mes "I nabbed that Grape";
+		mes "Juice. Good luck~";
+		viewpoint 1,240,161,13,0xFF00FF;
+		close;
+	break;
+
+	case 14:
+		mes "[Grout'he]";
+		mes "Oh, you need some help";
+		mes "with figuring out the clues?";
+		mes "Heh. Alright, let's see.";
+		mes "You want me to help";
+		mes "you in making sense of";
+		mes "this weird riddle?";
+		next;
+		menu "Yes, please!",s_YesP,"No thanks~",-;
+
+		mes "[Grout'he]";
+		mes "Oh yeah?";
+		mes "Well listen, I dunno,";
+		mes "but this looks to be one";
+		mes "of those situations where";
+		mes "two heads are better than one.";
+		mes "I think we oughta team up~";
+		close;
+
+	s_YesP:
+		mes "[Grout'he]";
+		mes "Alright now. All those";
+		mes "messages said stuff about";
+		mes "one sized clothing, dried";
+		mes "fish and green herbs, wine...";
+		mes "Huh. It doesn't make sense.";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "What...?";
+		mes "I could have";
+		mes "told you that!";
+		next;
+		mes "[Grout'he]";
+		mes "Wait, wait.";
+		mes "Let's mark all the";
+		mes "clue locations again";
+		mes "on your Mini-Map.";
+		mes "Okay, we've got four";
+		mes "dots around Payon.";
+		viewpoint 1,101,191,10,0xFF00FF;
+		viewpoint 1,82,109,11,0xFF00FF;
+		viewpoint 1,239,56,12,0xFF00FF;
+		viewpoint 1,240,161,13,0xFF00FF;
+		next;
+		mes "[Grout'he]";
+		mes "Alright, now if";
+		mes "I connect and interesect";
+		mes "all the lines, there's";
+		mes "a point in the middle.";
+		mes "Why don't you check";
+		mes "this middle point, eh?";
+		viewpoint 1,159,130,14,0xFF00FF;		
+		next;
+		mes "[Grout'he]";
+		mes "Now, this location";
+		mes "is a house, and I know";
+		mes "it's pretty random, but";
+		mes "it's all we got. Heck,";
+		mes "all these clues make";
+		mes "less sense than this!";
+		set HELLIONQ,15;
+		close;
+	break;
+
+	case 15:
+		mes "[Grout'he]";
+		mes "Hey, how's it goin'";
+		mes "looking for that one";
+		mes "piece of the tablet?";
+		mes "It's a lot of trouble,";
+		mes "but I guess that's the";
+		mes "case with all treasures.";
+		viewpoint 1,159,130,14,0xFF00FF;
+		close;
+	break;
+
+	case 16:
+		mes "[Grout'he]";
+		mes "Oh, so all of those";
+		mes "items came in handy?";
+		mes "I don't believe it! So";
+		mes "this puzzle actually";
+		mes "makes sense?! So";
+		mes "what'd the slab say?";
+		next;
+		mes "[Grout'he]";
+		mes "\"Compassionate one?\"";
+		mes "Oh hey, there's a giant";
+		mes "stone statue over in the";
+		mes "Archer Village that fits";
+		mes "the description perfectly!";
+		mes "You should check it out.";
+		set HELLIONQ,17;
+		close;
+	break;
+
+	case 17:
+		mes "[Grout'he]";
+		mes "Hey, you really ought";
+		mes "to check out the huge";
+		mes "stone statue over in the";
+		mes "Archer Village. Now that";
+		mes "I think about it, it's the";
+		mes "perfect hiding place!";
+		close;
+	break;
+
+	}
+
+}
+
+payon.gat,101,191,1	script	#HellionStepAct	139,1,1,{
+	if(HELLIONQ != 10)end;
+	mes "[" + strcharinfo(0) + "]";
+	mes "Well, this is where";
+	mes "Grout'he told me to look.";
+	mes "Ooh, there's something";
+	mes "written on the ceiling. Um,";
+	mes "let's see... \"This garment";
+	mes "is one size fits all.\"";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "That's it...?";
+	mes "Hopefully this will";
+	mes "make more sense once";
+	mes "I find more clues. I hope.";
+	set HELLIONQ,11;
+	close;
+
+}
+
+payon.gat,82,109,1	script	Pile of Stones#HellionStones	111,{
+	if(HELLIONQ != 11)end;
+	mes "[" + strcharinfo(0) + "]";
+	mes "Well, this is the place";
+	mes "that Grout'he told me about.";
+	mes "Let's see, there's an engraving";
+	mes "here that says, \"I used to";
+	mes "pray for peaceful days";
+	mes "here.\" Okay.";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "Man...";
+	mes "This better not be";
+	mes "one of those puzzles";
+	mes "that looks easy once";
+	mes "I get the answer. Well,";
+	mes "if I ever get it, that is.";
+	set HELLIONQ,12;
+	close;
+
+}
+
+payon.gat,239,56,1	script	Dried Fish#HellionFish	111,{
+	if(HELLIONQ != 12)end;
+	mes "[" + strcharinfo(0) + "]";
+	mes "So... Dried fish all";
+	mes "around me. This is getting";
+	mes "to be nonsense. Let's see,";
+	mes "this message says, \"Green";
+	mes "Herbs are very useful for";
+	mes "getting rid of fish smells.\"";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "I got it...!";
+	mes "Whoever made up";
+	mes "these clues must be";
+	mes "some sort of crazy man!";
+	mes "It's the only explanation!";
+	set HELLIONQ,13;
+	close;
+
+}
+
+payon.gat,240,161,1	script	Vat#HellionVat	111,{
+	if(HELLIONQ != 13)end;
+	mes "[" + strcharinfo(0) + "]";
+	mes "Alright, the last";
+	mes "place I have to check.";
+	mes "It's a big old vat with a";
+	mes "message here too. No";
+	mes "Let me see, there should";
+	mes "be a message here too. Ah--!";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "This says, \"What will it be?";
+	mes "Wine or Grape Juice? Oh,";
+	mes "but I much prefer wine.\" Okay,";
+	mes "what does this have to do with";
+	mes "that Hellion's gem? Weird...";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "Am I missing something?";
+	mes "I think I really need help in";
+	mes "figuring this out. Hmm...";
+	set HELLIONQ,14;
+	close;
+
+}
+
+payon.gat,159,130,1	script	Wooden Floor#HellionFloor	111,{
+	if(HELLIONQ > 15)goto s_Slab;
+	if(HELLIONQ != 15)end;
+	mes "[" + strcharinfo(0) + "]";
+	mes "Hey, the floor around";
+	mes "here doesn't seem very";
+	mes "solid. Maybe there's";
+	mes "something underneath?";
+	next;
+	menu "Just check the floor.",-,"Dig through the dust.",s_Dig;
+
+	mes "^3151FFYou examine the floor,";
+	mes "but are unable to find";
+	mes "anything that resembles";
+	mes "a clue to the location";
+	mes "of the Hellion's gem";
+	mes "or a tablet piece.";
+	close;
+
+s_Dig:
+	mes "[" + strcharinfo(0) + "]";
+	mes "Oh man, there's";
+	mes "so much dust! What";
+	mes "can I do about all of";
+	mes "this nasty dirt in the air?";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "Well, there are all these";
+	mes "clues Gout'he found. I sucks";
+	mes "but I'll use this Grape Juice";
+	mes "to sort of keep this dust from";
+	mes "kicking up. And if I put my";
+	mes "morals on hold, I'll cover";
+	mes "my face...";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "...With this Skirt of Virgin.";
+	mes "Oh, and I can use this Stone";
+	mes "Heart to prop any floor boards";
+	mes "I tilt while I look undernearth";
+	mes "this floor. Oh hey! I found it!";
+	mes "It's... It's another clue!";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "Wait, wait...";
+	mes "I can't read the";
+	mes "engraving on this";
+	mes "stone slab, it's way";
+	mes "too old. Let's see...";
+	next;
+	mes "^3151FFYou cover the surface";
+	mes "of the slab and begin";
+	mes "to rub a Green Herb over";
+	mes "it. Fortunately, the juice from";
+	mes "the Green Herb makes the";
+	mes "engraving appear more clearly.";
+	next;
+	mes "[Stone Engraving]";
+	mes "^7151FF\"This has been entrusted to";
+	mes "the care of the compassionate";
+	mes "one so that my friends may";
+	mes "find peace. To he who finds";
+	mes "this, remember that avarice";
+	mes "knows no bounds. --Tyus.\"";
+	set HELLIONQ,16;
+	close;
+
+s_Slab:
+	mes "[Stone Engraving]";
+	mes "^7151FF\"This has been entrusted to";
+	mes "the care of the compassionate";
+	mes "one so that my friends may";
+	mes "find peace. To he who finds";
+	mes "this, remember that avarice";
+	mes "knows no bounds. --Tyus.\"";
+	close;
+
+}
+
+pay_arche.gat,141,29,1	script	Buddha Statue#HellionStat	111,3,3,{
+	if(HELLIONQ != 17)end;
+	mes "[" + strcharinfo(0) + "]";
+	mes "Hey, there's a huge";
+	mes "stone statue. This";
+	mes "must be what Gout'he";
+	mes "was telling me about.";
+	next;
+	mes "[Echoing Voice]";
+	mes "^7151FFYou must...";
+	mes "You must be...";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "What the--?";
+	mes "There's a voice";
+	mes "inside my head!";
+	mes "and it's not even mine!";
+	next;
+	mes "[Echoing Voice]";
+	mes "You who have come";
+	mes "for the Tablet Piece,";
+	mes "I shall judge whether";
+	mes "or not you are worthy.";
+	mes "Answer this one question.";
+	next;
+	mes "[Echoing Voice]";
+	mes "You are in a situation";
+	mes "in which you will die,";
+	mes "but if you cause the death";
+	mes "of another person, you will";
+	mes "surely save yourself. So...";
+	mes "What do you do?";
+	next;
+	menu "I will kill to survive",s_Kill,"I have no choice, but to die.",s_Die,"I won't kill, but I'll find a way to live!",-,"I'll ask that person if it's okay to kill him.",s_Ask;
+
+	mes "[Echoing Voice]";
+	mes "Yes. Love for all life,";
+	mes "including your own, is";
+	mes "a trait all true heroes";
+	mes "must have. You have chosen...";
+	mes "Wisely. Please, take this into";
+	mes "your capable hands, adventurer.";
+	next;
+	mes "^3151FFA stone slab at the foot";
+	mes "of the statue slides open,";
+	mes "revealing a piece of the";
+	mes "tablet that will lead you";
+	mes "to the Hellion's gem.";
+	getitem 7334,1; //Payon Tablet
+	set HELLIONQ,18;
+	close;
+
+s_Kill:
+	mes "[Echoing Voice]";
+	mes "there is a primal truth";
+	mes "to your answer. However...";
+	mes "You have chosen poorly.";
+	close2;
+	percentheal -100,0;
+	end;
+
+s_Die:
+	mes "[Echoing Voice]";
+	mes "There is a kindness and";
+	mes "compassion in your answer";
+	mes "that is indeed rare. However,";
+	mes "where is the respect for your";
+	mes "own life? If you are that";
+	mes "willing to throw it away, you";
+	mes "are no hero.";
+	close2;
+	percentheal -100,0;
+	end;
+
+s_Ask:
+	mes "[Echoing Voice]";
+	mes "The veneer of honesty in";
+	mes "your answer is surpassed by";
+	mes "your own cowardice. You have";
+	mes "chosen extremely poorly...";
+	close2;
+	percentheal -100,0;
+	end;
+
+OnTouch:
+	if(HELLIONQ != 17)end;
+	specialeffect 313;
+	specialeffect2 313;
+	mes "^3151FFThe piece of tablet";
+	mes "that you have is shining";
+	mes "with light as if in repsonse";
+	mes "to something in the area.";
+	close;
+
+}
+
+morocc_in.gat,116,101,2	script	Old Scholar Tyus	735,2,2,{
+
+	if(HELLIONQ == 27)goto s_Last;
+	if(countitem(7332))goto s_Tablet;
+	if(HELLIONQ == 25)goto s_Completion;
+	if(HELLIONQ == 24)goto s_Four;
+	if(HELLIONQ > 18)goto s_Welshyun;
+	if(HELLIONQ == 18)goto s_Morroc;
+	if(HELLIONQ > 8)goto s_Grout;
+	if(HELLIONQ == 8)goto s_Payon;
+	if(HELLIONQ == 4)goto s_Veggie;
+	if(HELLIONQ > 0)goto s_Seek;
+	if(hellion_consideration)goto s_Consider;
+	mes "[Sir Chilias'Tyus]";
+	mes "Greetings...";
+	mes "My name is Sir Chilias'Tyus.";
+	mes "I've lived a long time here in";
+	mes "Rune-Midgard and I've come";
+	mes "to see and know a lot of things.";
+	mes "Power, jealousy, hardship...";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "Sp what exactly";
+	mes "brings you here to";
+	mes "the middle of Morroc?";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "This land has grown corrupt";
+	mes "with the disease of greed";
+	mes "and selfishness. Everywhere";
+	mes "you go, people are heartless,";
+	mes "but I still believe that I'll find";
+	mes "the one worth enough to help";
+	mes "me...";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "There is no shortage of";
+	mes "brave and strong warriors";
+	mes "in these dangerous times.";
+	mes "But for the thing I seek,";
+	mes "I must have the help of one";
+	mes "who is truly pure of heart...";
+	next;
+	menu "What are you looking for?",s_Looking,"Pure of heart? Hah! Good luck!",-;
+
+	mes "[Sir Chilias'Tyus]";
+	mes "Times are bad when";
+	mes "even the youth have";
+	mes "been jaded. But I refuse";
+	mes "to believe that hope is";
+	mes "truly lost in this age...";
+	close;
+
+s_Glimmer:
+	mes "[Sir Chilias'Tyus]";
+	mes "Heh heh~ I see you eyes";
+	mes "glimmer with enthusiasm,";
+	mes "but it seems this task might";
+	mes "be a little too much for you.";
+	mes "I'm sorry, but that's the";
+	mes "reality I can't ignore...";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "Go out in to the world,";
+	mes "and grow in strength.";
+	mes "Perhaps after you become";
+	mes "more capable, I'll find that";
+	mes "I can rely on your help.";
+	close;
+
+s_Looking:
+	if(BaseLevel < 75)goto s_Glimmer;
+	mes "[Sir Chilias'Tyus]";
+	mes "I suppose I should tell you";
+	mes "first about my grandfather,";
+	mes "who was once a young and";
+	mes "fearless adventurer, much";
+	mes "like yourself. Yes, he";
+	mes "traveled the world with his";
+	mes "three friends...";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "The four of them went on";
+	mes "many expeditions together";
+	mes "and earned themselves a";
+	mes "reputation as a courageous";
+	mes "team that worked especially";
+	mes "well together after many years.";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "Then, on what was supposed";
+	mes "to be a typical journey, they found";
+	mes "an uncharted cave. Curious, and";
+	mes "in need of rest, the four ventured";
+	mes "inside. There, they encountered";
+	mes "that most horrible creature...";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "It was a ferocious beast";
+	mes "with horns as large and as";
+	mes "sharp as their weapons, with";
+	mes "eyes that blazed with hellfire.";
+	mes "My grandfather could tell that";
+	mes "it was thirsty for blood.";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "They ran from the beast";
+	mes "as quickly as they could,";
+	mes "but the four were separated";
+	mes "in the cave's darkness. It was";
+	mes "all they could do to hide in";
+	mes "the darkness of the cave...";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "From his hiding place, my";
+	mes "grandfather heard the screams";
+	mes "of his friends as the monster";
+	mes "slaughtered them, one by one.";
+	mes "The screams and the monster's";
+	mes "growls were getting closer...";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "Unable to endure the";
+	mes "suffering of his trusted";
+	mes "comrades, my grandfather";
+	mes "jumped out hiding and tried";
+	mes "to save his friends. The beast";
+	mes "found him and they battled.";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "It was no use. The beast";
+	mes "was too powerful and my";
+	mes "grandfather was knocked out.";
+	mes "When he came to, his friends";
+	mes "were all dead and a shining";
+	mes "gem lay in a pool of blood.";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "My grandfather buried";
+	mes "his friends that day. He";
+	mes "took that gem as a memento";
+	mes "of their final expedition, but";
+	mes "wondered why the beast";
+	mes "had decided to spare him.";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "It wasn't long before he";
+	mes "experienced the gem's curse";
+	mes "firsthand. The gem inexplicably";
+	mes "drew people to it, taking the";
+	mes "greed in their hearts and";
+	mes "twisting their minds...";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "Grandfather believed the";
+	mes "beast let him live so that";
+	mes "the gem would be set loose";
+	mes "upon the outside world, free";
+	mes "to pollute it with its evil.";
+	mes "He had to do something...";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "However, the gem proved";
+	mes "to be formed out of pure evil";
+	mes "and could not be destroyed";
+	mes "by human means. In the end,";
+	mes "my grandfather hid the gem";
+	mes "someplace safe...";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "However, the threat of the";
+	mes "gem still exists. Grandfather";
+	mes "and my father worked for";
+	mes "years to find a way to seal";
+	mes "its darkness. Only now have I";
+	mes "been able to create a bracelet to";
+	mes "seal its evil power.";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "For my grandfather and his";
+	mes "friends to truly rest in peace,";
+	mes "I must find an adventurer of";
+	mes "pure heart who can find the";
+	mes "gem and bring it to me so that";
+	mes "I can finally seal its power.";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "I think... I think you";
+	mes "might be the hero that";
+	mes "I've been waiting for. Will";
+	mes "you help an old man for the";
+	mes "sake of all that is good?";
+	next;
+	menu "Of course, I will.",s_Will,"I'm sorry, but I can't.",-;
+s_AskMuch:
+	mes "[Sir Chilias'Tyus]";
+	mes "I understand...";
+	mes "I know I am asking much";
+	mes "of you, and this task is not";
+	mes "one to take lightly. However,";
+	mes "I believe that you are wholly";
+	mes "capable of accomplishing this.";
+	set hellion_consideration,1;
+	close;
+
+s_Consider:
+	mes "[Sir Chilias'Tyus]";
+	mes "So have you considered";
+	mes "my proposal? I believe that";
+	mes "you may be the one who will";
+	mes "help me in sealing away the";
+	mes "Hellion gem's evil forever.";
+	next;
+	menu "I will help you.",-,"...Sorry about that.",s_AskMuch;
+
+	set hellion_consideration,0;
+s_Will: 
+	mes "[Sir Chilias'Tyus]";
+	mes "Good good, but first";
+	mes "I must test to see if you";
+	mes "are worthy of holding the";
+	mes "Hellion's gem. I can't tell";
+	mes "you exacrlt where it is, but";
+	mes "I will give you some clues.";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "First, speak to Clanux";
+	mes "Heffron in Prontera. He";
+	mes "has offered to help me find";
+	mes "the gem, but I do not know if";
+	mes "I can trust him. Please help";
+	mes "me protect this world from the gem...";
+	set HELLIONQ,1;
+	close;
+
+s_Seek:
+	mes "[Sir Chilias'Tyus]";
+	mes "Please seek out";
+	mes "Clanux Heffron in";
+	mes "Prontera. He may have";
+	mes "information regarding a";
+	mes "clue leading to the Hellion";
+	mes "gem. Good luck to you.";
+	close;
+
+s_Veggie:
+	mes "^3151FFAs you told Chilias about";
+	mes "the strange message you";
+	mes "found inside the training";
+	mes "dummy he starts to mumble";
+	mes "something nobody could";
+	mes "possibly understand.";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "Ok, I think I know what";
+	mes "this clue means. Go find";
+	mes "this Veggie Lady, wherever";
+	mes "she might be. Then take";
+	mes "9 steps North and then";
+	mes "3 steps to the west.";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "I'm still clueless";
+	mes "about the \"BINGO\" part.";
+	mes "I'm sorry but I can't help";
+	mes "you with that, you'll have";
+	mes "to figure it out on your own.";
+	close;
+
+s_Payon:
+	mes "[Sir Chilias'Tyus]";
+	mes "Ah, yes! This is one piece";
+	mes "of the table that will lead";
+	mes "you to the Hellion's gem!";
+	mes "This engraving was definitely";
+	mes "made by my grandfather, and";
+	mes "Christopher was one of his friends.";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "I suppose he hid these pieces";
+	mes "in the places that reminded him";
+	mes "of his friends. Now according";
+	mes "to the tablet's message, you";
+	mes "should find the next piece";
+	mes "in \"the city of thickest forest\"";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "I'm sure that the";
+	mes "next tablet piece is";
+	mes "in Payon, so go there";
+	mes "and see if you can find";
+	mes "it. Good luck to you,";
+	mes "kind adventurer.";
+	set HELLIONQ,9;
+	close;
+
+s_Grout:
+	mes "[Sir Chilias'Tyus]";
+	mes "Now that I think about";
+	mes "it, there's a guy in Payon";
+	mes "that I know named Grout'the";
+	mes "Tuccok who knew my grandfather.";
+	mes "He might know something, but";
+	mes "he's a little, well... Hmm...";
+	close;
+
+s_Morroc:
+	mes "[Sir Chilias'Tyus]";
+	mes "While you were gone,";
+	mes "I felt a little bad that you";
+	mes "were searching for the";
+	mes "tablet pieces on your own,";
+	mes "so I managed to find this";
+	mes "piece here in Morroc. But...";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	specialeffect 313;
+	specialeffect2 313;
+	mes "Why are they glowing like";
+	mes "this? In any case, we have";
+	mes "this piece I found here in";
+	mes "Morroc, and the pieces you";
+	mes "found in Prontera and Payon.";
+	mes "There's one more left in Geffen.";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "Anyway, on the last tablet";
+	mes "piece that I found, it";
+	mes "says \"Hakim loved magic,";
+	mes "and always enjoyed its";
+	mes "wondrous city\", so I'm sure";
+	mes "the last piece is in Geffen.";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "Please take this third";
+	mes "tablet piece and find the";
+	mes "final piece so that we can";
+	mes "fulfill my dear grandfather's";
+	mes "greatest wish and forever";
+	mes "seal away the Hellion's gem.";
+	getitem 7335,1; //Morroc Tablet
+	set HELLIONQ,19;
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "When you get back to Geffen,";
+	mes "please speak to Welshyun,";
+	mes "who's been helping me in";
+	mes "creating a device to seal the";
+	mes "gem's darkness. He is";
+	mes "worthy of trust and";
+	mes "will surely help us.";
+	close;
+
+s_Welshyun:
+	mes "[Sir Chilias'Tyus]";
+	mes "Please visit the";
+	mes "sage named Welshyun";
+	mes "in Geffen. We are good";
+	mes "friends, so I am sure";
+	mes "that you can trust him.";
+	close;
+
+s_Four:
+	mes "[Sir Chilias'Tyus]";
+	mes "You have all four";
+	mes "pieces of the tablet?";
+	mes "That's great news! Ah,";
+	mes "and the gem is embedded";
+	mes "in each of the tablet pieces.";
+	mes "We're so close to finishing!";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "Ah, would you go back";
+	mes "to Welshyun? I know it's";
+	mes "a hassle, but he is probably";
+	mes "the only one who can combine";
+	mes "the tablet pieces into their";
+	mes "complete form. Thank you...";
+	set HELLIONQ,25;
+	close;
+
+s_Completion:
+	mes "[Sir Chilias'Tyus]";
+	mes "Ah, would you go back";
+	mes "to Welshyun? I know it's";
+	mes "a hassle, but he is probably";
+	mes "the only one who can combine";
+	mes "the tablet pieces into their";
+	mes "complete form. Thank you...";
+	close;
+
+s_Tablet:
+	mes "[Sir Chilias'Tyus]";
+	mes "At long last. We have";
+	mes "everything. The Tablet";
+	mes "and the Hellion's gem.";
+	mes "Now I can finally use";
+	mes "this bracelet to seal";
+	mes "its power forever...";
+	next;
+	if(countitem(7337))goto s_HellionEye;
+	specialeffect 12;
+	mes "[Sir Chilias'Tyus]";
+	mes "Darkness that writhes,";
+	mes "souls lost in the inferno,";
+	mes "I offer you comfort, I offer";
+	mes "you peace. To the despairing";
+	mes "ones, to the shameless ones,";
+	mes "I give guidance to heaven...";
+	next;
+	specialeffect 58;
+	mes "[Sir Chilias'Tyus]";
+	mes "Instead of sadness,";
+	mes "let there be joy. Instead";
+	mes "of anger, let there be";
+	mes "love. Souls that are";
+	mes "lost will now find";
+	mes "their way...";
+	next;
+	specialeffect 83;
+	mes "[Sir Chilias'Tyus]";
+	mes "Light and hope...";
+	mes "Heaven and earth...";
+	mes "Cast away the darkness.";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "I did it.";
+	mes "After all these";
+	mes "long years I finally did";
+	mes "it. Thanks to you help.";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "Please take this";
+	mes "Nile Rose, which will";
+	mes "keep the power of the gem";
+	mes "in check. I trust that you will";
+	mes "keep its secret and protect it";
+	mes "from those motivated by greed.";
+	delitem 7332,1; //Complete Tablet
+	getitem 2658,1; //Nile Rose
+	set BaseExp,BaseExp+1000000;
+	set HELLIONQ,27;
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "Thank you, kind";
+	mes "adventurer, for bringing";
+	mes "peace to my grandfather's";
+	mes "soul and for working to";
+	mes "protect peace in our world.";
+	mes "You are the truest of heroes.";
+	close;
+
+s_HellionEye:
+	mes "[Sir Chilias'Tyus]";
+	mes "But your eyes...";
+	mes "They seem so tired";
+	mes "and I can sense some";
+	mes "sort of pain from them.";
+	mes "Did something happen?";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "I learned the secret of";
+	mes "the Hellion's gem. It...";
+	mes "It turns people into";
+	mes "Hellion Revenants.";
+	mes "it's what happened";
+	mes "to your grandfather...";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "What...";
+	mes "What did you just say?";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "The tablet had a map that";
+	mes "let me to the chamber where";
+	mes "your grandfather locked himself";
+	mes "up before he completed turning";
+	mes "into the Hellion Revenant.";
+	mes "It was horrible...";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "At the entrance, he";
+	mes "left a message that said";
+	mes "that he wanted to be killed.";
+	mes "So that he could finally join";
+	mes "his friends instead of living";
+	mes "as a monster. So I... So I...";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "It's okay. I know you";
+	mes "did the right thing. It's";
+	mes "what my grandfather";
+	mes "would have wanted most.";
+	mes "Thank you for finally freeing";
+	mes "his soul and giving him peace.";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "Here, I think you";
+	mes "should have this Eye";
+	mes "of Hellion, in case you";
+	mes "wanted a memento of";
+	mes "your dear grandfather.";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "I'd appreciate that.";
+	mes "Grandfather's eye...";
+	mes "It's full of the painful";
+	mes "experiences of the people";
+	mes "who were turned into Hellion";
+	mes "Revenants against their will.";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "But... Now is not the";
+	mes "time for sentiment. For";
+	mes "sake of my grandfather,";
+	mes "I must seal the power of";
+	mes "the Hellion's gem now!";
+	next;
+	specialeffect 12;
+	mes "[Sir Chilias'Tyus]";
+	mes "Darkness that writhes,";
+	mes "souls lost in the inferno,";
+	mes "I offer you comfort, I offer";
+	mes "you peace. To the despairing";
+	mes "ones, to the shameless ones,";
+	mes "I give guidance to heaven...";
+	next;
+	specialeffect 58;
+	mes "[Sir Chilias'Tyus]";
+	mes "Instead of sadness,";
+	mes "let there be joy. Instead";
+	mes "of anger, let there be";
+	mes "love. Souls that are";
+	mes "lost will now find";
+	mes "their way...";
+	next;
+	specialeffect 83;
+	mes "[Sir Chilias'Tyus]";
+	mes "Light and hope...";
+	mes "Heaven and earth...";
+	mes "Cast away the darkness.";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "I did it.";
+	mes "After all these";
+	mes "long years I finally did";
+	mes "it. Thanks to you help.";
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "Please take this";
+	mes "Nile Rose, which will";
+	mes "keep the power of the gem";
+	mes "in check. I trust that you will";
+	mes "keep its secret and protect it";
+	mes "from those motivated by greed.";
+	delitem 7332,1; //Complete Tablet
+	delitem 7337,1; //Eye of Hellion
+	getitem 2658,1; //Nile Rose
+	getitem 603,1; //Old Blue Box
+	set BaseExp,BaseExp+1200000;
+	set HELLIONQ,27;
+	next;
+	mes "[Sir Chilias'Tyus]";
+	mes "Thank you, kind";
+	mes "adventurer, for bringing";
+	mes "peace to my grandfather's";
+	mes "soul and for working to";
+	mes "protect peace in our world.";
+	mes "You are the truest of heroes.";
+	next;
+	mes "^3151FFYou have received the";
+	mes "Nile Rose in which the";
+	mes "Hellion's gem is sealed.";
+	mes "The Eye of the Hellion has";
+	mes "granted you some experience";
+	mes "through its strange powers.";
+	close;
+
+s_Last:
+	mes "[Sir Chilias'Tyus]";
+	mes "Long time no see. So, are you doing";
+	mes "well to keep the promise with me?";
+	mes "Please handle it with care";
+	mes "to prevent the evil power within";
+	mes "from being released.";
+	close;
+
+OnTouch:
+	if(HELLIONQ != 18)end;
+	specialeffect 313;
+	specialeffect2 313;
+	mes "^3151FFOne of the Table Pieces";
+	mes "that you have is beginning to";
+	mes "shine with light, as if it were";
+	mes "responding to something...";
+	close;
+
+}
+
+gef_fild09.gat,296,59,1	script	Hidden Cave#HellionCave	111,{
+
+	if(!countitem(7332))goto s_NoTablet;
+	mes "^3151FFAmongst the wild bushes";
+	mes "and overgrown grass, you";
+	mes "see a large rock slab that";
+	mes "resembles a door. As you";
+	mes "come closer, you can see a";
+	mes "groove on the rock's surface.";
+	next;
+	menu "Insert the Tablet.",s_Insert,"Ignore",-;
+
+	mes "^3151FFYou do nothing.";
+	mes "And nothing happens.";
+	close;
+
+s_Insert:
+	mes "^3151FFYou insert the tablet into";
+	mes "the rock's groove and the";
+	mes "Hellion's gem begins to hum";
+	mes "and glow. The rock slides open,";
+	mes "revealing an engraved message";
+	mes "on the ground for you to read.";
+	next;
+	mes "^7151FF\"To you who have found this";
+	mes "place, I reveal the truth about";
+	mes "the Hellion Revenant. It was";
+	mes "never a devil, like we";
+	mes "believed, but a human being";
+	mes "slowly corrupted by the";
+	mes "darkness of the Hellion's";
+	mes "gem.\"";
+	next;
+	mes "^7151FF\"I learned this horrible";
+	mes "truth too late. Already,";
+	mes "I can feel the darkness";
+	mes "welling up within me.";
+	mes "It is all I can do to trap";
+	mes "myself in this chamber";
+	mes "before I lose all reason.\"";
+	next;
+	mes "^7151FF\"I failed an it's too";
+	mes "late for me, but I hope";
+	mes "someone in the future";
+	mes "can seal the Hellion gem's";
+	mes "dark power. And I hope that";
+	mes "someone will grant me the";
+	mes "sweet release I crave...\"";
+	next;
+	mes "^7151FF\"Brave hero, I beg of";
+	mes "you. Please kill me and";
+	mes "bring salvation to my soul.";
+	mes "Please release me so that";
+	mes "I can finally join my friends.\"";
+	mes " ";
+	mes "                       -Tyus";
+	close2;
+	warp "gef_dun03.gat",140,119;
+	end;
+
+s_NoTablet:
+	mes "^3151FFAmongst the wild bushes";
+	mes "and overgrown grass, you";
+	mes "see a large rock slab that";
+	mes "resembles a door. But it";
+	mes "seems it is sealed by a";
+	mes "strong force so you're";
+	mes "unable to open it.";
+	close;
+
+}

+ 119 - 7
npc/quests/skills/wizard_skills.txt

@@ -24,11 +24,14 @@
 //============================================================
 // WIZARD - SIGHTBLASTER
 //============================================================
-gef_tower.gat,116,37,1	script	Nyao	748,{
-	mes "[Nyao]";
+gef_tower.gat,116,37,1	script	Enoz	748,{
+	if(HELLIONQ == 22)goto L_remember;
+	if(HELLIONQ == 21)goto L_joke;
+	if(HELLIONQ == 20)goto L_take;
 	if(BaseJob!=Job_Wizard) goto L_nowiz;
 	if(getskilllv(1006)) goto L_alreadyhave;
 
+	mes "[Enoz]";
 	mes "I'll teach you all I know for:";
 	mes "10 Crystal Blue";
 	mes "10 Green Live";
@@ -36,7 +39,7 @@ gef_tower.gat,116,37,1	script	Nyao	748,{
 	mes "10 Wind of Verdure";
 	next;
 	
-	mes "[Nyao]";
+	mes "[Enoz]";
 	mes "Let me check your items.";
 	next;
 	
@@ -46,25 +49,134 @@ gef_tower.gat,116,37,1	script	Nyao	748,{
 	delitem 992, 10;//Items: Wind_of_Verdure,
 	delitem 993, 10;//Items: Green_Live,
 	
-	mes "[Nyao]";
+	mes "[Enoz]";
 	mes "I see you have what you need,";
 	mes "so I'll teach you my talent.";
 	skill 1006,1,0;
 	close;
+
+L_take:
+	mes "[Enoz]";
+	mes "It's gone, it's gone!";
+	mes "Where the hell did it go?!";
+	mes "Oh man, who could have";
+	mes "taken it? Wait, was it... You?!";
+	next;
+	menu "Actually, Welshyun sent me.",L_sent,"No way man, don't go nuts.",-;
+
+	mes "[Enoz]";
+	mes "Nuts?! Oh, you wanna";
+	mes "see crazy, is that it?! You";
+	mes "wanna see insaaaane?!";
+	mes "Cuz I'll go freakin' medieval";
+	mes "if you keep bothering me!!";
+	close;
+
+L_sent:
+	mes "[Enoz]";
+	mes "My mentor, Welshyun?";
+	mes "Huh. Is there a report";
+	mes "I haven't submitted to him";
+	mes "yet? So what was it called?";
+	next;
+	input @tempstr$;
+	if(@tempstr$ != "Monster Life in the Geffen Area")goto L_wrongstr;
+
+	mes "[Enoz]";
+	mes "\"Monster Life in";
+	mes "the Geffen Area\"?";
+	mes "Oh no. My mentor took";
+	mes "that three days ago!";
+	mes "Is he still up to his";
+	mes "old tricks again?";
+	next;
+	mes "[Enoz]";
+	mes "Awww nuts!";
+	mes "Where the heck is";
+	mes "my Master Science";
+	mes "Reference Book?";
+	mes "It was right here";
+	mes "three days ago...";
+	set HELLIONQ,21;
+	close;
+
+L_joke:
+	mes "[Enoz]";
+	mes "My mentor Welshyun's";
+	mes "been playing jokes again,";
+	mes "so you better go talk to him.";
+	mes "Damn. Where is that Master";
+	mes "Science Reference Book?";
+	close;
+
+L_wrongstr:
+	mes "[Enoz]";
+	mes @tempstr$ + "?";
+	mes "I haven't completed";
+	mes "any research related";
+	mes "to that subject. Or did I?";
+	mes "Anyway, I need the exact";
+	mes "name of the report you want!";
+	close;
+
+L_remember:
+	mes "[Enoz]";
+	mes "Oh hey, I remember you~";
+	mes "So did my mentor send you";
+	mes "to me again for some reason?";
+	next;
+	mes "^3151FFYou cautiously hand Enoz the";
+	mes "Master Science Reference Book.";
+	next;
+	mes "[Enoz]";
+	mes "Yes! Oh yes!";
+	mes "This is the book";
+	mes "I lost three days";
+	mes "ago! Thanks so much!";
+	mes "Now I can finally finish";
+	mes "this research project that--";
+	next;
+	mes "[Enoz]";
+	mes "Wait, the page I really";
+	mes "need is missing! And there's";
+	mes "some sort of note... Umm...";
+	mes "^111111\"Enoz I think this page";
+	mes "is worth at least one Apple";
+	mes "Juice. Right? --Welshyun\"^000000.";
+	next;
+	mes "[Enoz]";
+	mes "NOooOOoOo!";
+	mes "Not agaaaaain!";
+	mes "WHy is he always";
+	mes "playing these pranks?!";
+	mes "Apple Juice! I need";
+	mes "some Apple Juice!";
+	next;
+	mes "^3151FFIt looks like it's time";
+	mes "to get 1 Blue Gemstone,";
+	mes "and then bring it back";
+	mes "to Welshyun the Sage.";
+	set HELLIONQ,23;
+	close;
 	
 L_noitems:
-	mes "[Nyao]";
+	mes "[Enoz]";
 	mes "You don't have enough items.";
 	mes "Come back when you have all";
 	mes "the required items for me.";
 	close;
 	
 L_nowiz:
-	mes "You must have the magical power.";
-	emotion e_gasp;
+	mes "[Enoz]";
+	mes "Gone! It's gone!";
+	mes "Where did the book";
+	mes "I really need go to?";
+	mes "Oh no oh no oh no oh no!";
+	mes "Waaaaah, I'm gonna cry!";
 	close;
 
 L_alreadyhave:
+	mes "[Enoz]";
 	mes "I've already taught you";
 	mes "everything I know...";
 	close;

+ 1 - 0
npc/scripts_athena.conf

@@ -89,6 +89,7 @@ npc: npc/quests/monstertamers.txt
 npc: npc/quests/Lvl4_weapon_quest.txt
 npc: npc/quests/juperos.txt
 npc: npc/quests/thana_quest.txt
+npc: npc/quests/eye_of_hellion.txt
 npc: npc/quests/newgears/arjen.txt
 npc: npc/quests/newgears/back_ribbon.txt
 npc: npc/quests/newgears/bear_hat.txt