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- Changed the behaviour of immobile mobs when they can't chase their target. Rather than using a longrange skill and then unlocking, they will use an attack/angry state skill and then unlock.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6599 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex 19 年之前
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共有 2 个文件被更改,包括 5 次插入1 次删除
  1. 3 0
      Changelog-Trunk.txt
  2. 2 1
      src/map/mob.c

+ 3 - 0
Changelog-Trunk.txt

@@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/05/15
+	* Changed the behaviour of immobile mobs when they can't chase their
+	  target. Rather than using a longrange skill and then unlocking, they will
+	  use an attack/angry state skill and then unlock. [Skotlex]
 	* Some adjustments of how disguising + gm-hiding work together. [Skotlex]
 	* Fixed clif_GlobalMessage being the exact same function as clif_message
 	  (the first should send to ALL_CLIENT and the later should send to

+ 2 - 1
src/map/mob.c

@@ -1187,7 +1187,8 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
 			{	//Out of range...
 				if (!(mode&MD_CANMOVE))
 				{	//Can't chase. Attempt to use a ranged skill at least?
-					mobskill_use(md, tick, MSC_LONGRANGEATTACKED);
+					md->state.skillstate = md->state.aggressive?MSS_ANGRY:MSS_BERSERK;
+					mobskill_use(md, tick, -1);
 					mob_unlocktarget(md,tick);
 					return 0;
 				}