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Fixes Reading Spellbook behavior (#6711)

* Fixes #6705.
* Comet should now give the target Magic Poison instead of Burning.
* Confirmed on kRO that Reading Spellbook persists through relog but not death.
* Converts the Reading Spellbook function to use by reference.
* Removed some left over content from the YAML database conversion.
Thanks to @Relliksuriv!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Aleos 3 rokov pred
rodič
commit
aebf99c32b
3 zmenil súbory, kde vykonal 17 pridanie a 28 odobranie
  1. 0 4
      db/re/status.yml
  2. 16 17
      src/map/skill.cpp
  3. 1 7
      src/map/skill.hpp

+ 0 - 4
db/re/status.yml

@@ -3162,11 +3162,7 @@ Body:
   - Status: Freeze_Sp
     Icon: EFST_FREEZE_SP
     Flags:
-      NoDispell: true
-      NoBanishingBuster: true
       NoClearance: true
-      NoSave: true
-      NoRemoveOnDead: true
   - Status: Fearbreeze
     Icon: EFST_FEARBREEZE
     DurationLookup: RA_FEARBREEZE

+ 16 - 17
src/map/skill.cpp

@@ -1785,7 +1785,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
 		sc_start(src,bl, SC_ADORAMUS, skill_lv * 4 + (sd ? sd->status.job_level : 50) / 2, skill_lv, skill_get_time2(skill_id, skill_lv));
 		break;
 	case WL_COMET:
-		sc_start(src, bl, SC_BURNING, 100, skill_lv, 20000);
+		sc_start(src, bl, SC_MAGIC_POISON, 100, skill_lv, 20000);
 		break;
 	case NPC_COMET:
 		sc_start4(src,bl,SC_BURNING,100,skill_lv,1000,src->id,0,skill_get_time(skill_id,skill_lv));
@@ -10854,7 +10854,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
 			}
 
 			clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
-			skill_spellbook(sd, ITEMID_WL_MB_SG + skill_lv - 1);
+			skill_spellbook(*sd, ITEMID_WL_MB_SG + skill_lv - 1);
 		}
 		break;
 
@@ -21965,19 +21965,18 @@ int skill_magicdecoy(struct map_session_data *sd, t_itemid nameid) {
  * @param sd: Player data
  * @param nameid: Spellbook item used
  */
-void skill_spellbook(struct map_session_data *sd, t_itemid nameid) {
-	nullpo_retv(sd);
+void skill_spellbook(map_session_data &sd, t_itemid nameid) {
 
 	if (reading_spellbook_db.empty())
 		return;
 
-	struct status_change *sc = status_get_sc(&sd->bl);
+	status_change *sc = status_get_sc(&sd.bl);
 
 	for (int i = SC_SPELLBOOK1; i <= SC_MAXSPELLBOOK; i++) {
 		if (sc == nullptr || sc->data[i] == nullptr)
 			break;
 		if (i == SC_MAXSPELLBOOK) {
-			clif_skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_READING, 0);
+			clif_skill_fail(&sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_READING, 0);
 			return;
 		}
 	}
@@ -21987,35 +21986,35 @@ void skill_spellbook(struct map_session_data *sd, t_itemid nameid) {
 	if (spell == nullptr)
 		return;
 
-	uint16 skill_id = spell->skill_id, skill_lv = pc_checkskill(sd, skill_id);
+	uint16 skill_id = spell->skill_id, skill_lv = pc_checkskill(&sd, skill_id);
 
 	if (skill_lv == 0) { // Caster hasn't learned the skill
-		sc_start(&sd->bl,&sd->bl, SC_SLEEP, 100, 1, skill_get_time(WL_READING_SB, pc_checkskill(sd, WL_READING_SB)));
-		clif_skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_DIFFICULT_SLEEP, 0);
+		sc_start(&sd.bl, &sd.bl, SC_SLEEP, 100, 1, skill_get_time(WL_READING_SB, pc_checkskill(&sd, WL_READING_SB)));
+		clif_skill_fail(&sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_DIFFICULT_SLEEP, 0);
 		return;
 	}
 
-	int points = spell->points;
+	uint16 points = spell->points;
 
 	if (sc && sc->data[SC_FREEZE_SP]) {
-		if ((sc->data[SC_FREEZE_SP]->val2 + points) > 8 * pc_checkskill(sd, WL_FREEZE_SP) + status_get_int(&sd->bl) / 10 + sd->status.base_level / 10) {
-			clif_skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_PRESERVATION_POINT, 0);
+		if ((sc->data[SC_FREEZE_SP]->val2 + points) > 8 * pc_checkskill(&sd, WL_FREEZE_SP) + status_get_int(&sd.bl) / 10 + sd.status.base_level / 10) {
+			clif_skill_fail(&sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_PRESERVATION_POINT, 0);
 			return;
 		}
 		for (int i = SC_MAXSPELLBOOK; i >= SC_SPELLBOOK1; i--) { // This is how official saves spellbook. [malufett]
 			if (!sc->data[i]) {
 				sc->data[SC_FREEZE_SP]->val2 += points; // increase points
-				sc_start4(&sd->bl,&sd->bl, (sc_type)i, 100, skill_id, skill_lv, points, 0, INFINITE_TICK);
+				sc_start4(&sd.bl, &sd.bl, (sc_type)i, 100, skill_id, skill_lv, points, 0, INFINITE_TICK);
 				break;
 			}
 		}
 	} else {
-		sc_start2(&sd->bl, &sd->bl, SC_FREEZE_SP, 100, 0, points, INFINITE_TICK);
-		sc_start4(&sd->bl, &sd->bl, SC_MAXSPELLBOOK, 100, skill_id, skill_lv, points, 0, INFINITE_TICK);
+		sc_start2(&sd.bl, &sd.bl, SC_FREEZE_SP, 100, 0, points, INFINITE_TICK);
+		sc_start4(&sd.bl, &sd.bl, SC_MAXSPELLBOOK, 100, skill_id, skill_lv, points, 0, INFINITE_TICK);
 	}
 
 	// Reading Spell Book SP cost same as the sealed spell.
-	status_zap(&sd->bl, 0, skill_get_sp(skill_id, skill_lv));
+	status_zap(&sd.bl, 0, skill_get_sp(skill_id, skill_lv));
 }
 
 int skill_select_menu(struct map_session_data *sd,uint16 skill_id) {
@@ -24067,7 +24066,7 @@ uint64 ReadingSpellbookDatabase::parseBodyNode(const YAML::Node &node) {
 		return 0;
 	}
 
-	if (!skill_get_inf(skill_id)) {
+	if (skill_get_inf(skill_id) ==	INF_PASSIVE_SKILL) {
 		this->invalidWarning(node["Skill"], "Passive skill %s cannot be memorized in a Spell Book.\n", skill_name.c_str());
 		return 0;
 	}

+ 1 - 7
src/map/skill.hpp

@@ -246,11 +246,6 @@ struct s_skill_copyable { // [Cydh]
 	uint16 req_opt;
 };
 
-/// Skill Reading Spellbook structure.
-struct s_skill_spellbook {
-	uint16 nameid, point;
-};
-
 /// Database skills
 struct s_skill_db {
 	uint16 nameid;								///< Skill ID
@@ -306,7 +301,6 @@ struct s_skill_db {
 	struct s_skill_copyable copyable;
 
 	int32 abra_probability[MAX_SKILL_LEVEL];
-	s_skill_spellbook reading_spellbook;
 	uint16 improvisedsong_rate;
 	sc_type sc;									///< Default SC for skill
 };
@@ -2583,7 +2577,7 @@ public:
 
 extern ReadingSpellbookDatabase reading_spellbook_db;
 
-void skill_spellbook(struct map_session_data *sd, t_itemid nameid);
+void skill_spellbook(map_session_data &sd, t_itemid nameid);
 
 int skill_block_check(struct block_list *bl, enum sc_type type, uint16 skill_id);