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@@ -14,8 +14,18 @@
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//============================================================
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geffen,178,72,3 script Akkie#qsk_bs 726,{
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- if (BaseJob == Job_Blacksmith) {
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- if (BLACK_SK == 7 && getskilllv("BS_UNFAIRLYTRICK") == 0) {
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+ if (BaseJob != Job_Blacksmith) {
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+ mes "[Akkie]";
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+ mes "Ah, today seems like";
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+ mes "a perfect day for forging.";
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+ mes "I just feel like going behind";
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+ mes "a beautiful waterfall, getting";
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+ mes "some high quality materials,";
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+ mes "and just hammering things.";
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+ close;
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+ }
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+ if (Upper == 1) {
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+ if (BLACK_SK == 7) {
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mes "[Akkie]";
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mes "I see that you've";
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mes "transcended since the";
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@@ -30,11 +40,12 @@ geffen,178,72,3 script Akkie#qsk_bs 726,{
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mes "zeny that we made the last time. Do you remember how to perform";
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mes "Dubious Salesmanship? You";
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mes "should be able to use it now...";
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- set BLACK_SK,8;
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- skill "BS_UNFAIRLYTRICK",1,SKILL_PERM;
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+ BLACK_SK = 8;
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+ if (getskilllv("BS_UNFAIRLYTRICK") == 0)
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+ skill "BS_UNFAIRLYTRICK",1,SKILL_PERM;
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close;
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}
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- else if (BLACK_SK == 8) {
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+ if (BLACK_SK == 8) {
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mes "[Akkie]";
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mes "Hi again~";
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mes "How has the smithing";
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@@ -47,435 +58,429 @@ geffen,178,72,3 script Akkie#qsk_bs 726,{
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mes "teaching Dubious Salesmanship";
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mes "to Blacksmiths and Master Smiths, but somebody from our guild has";
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mes "to do this job. Anyway, farewell and be safe in your travels, okay?";
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+ if (getskilllv("BS_UNFAIRLYTRICK") == 0) // debug
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+ skill "BS_UNFAIRLYTRICK",1,SKILL_PERM;
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close;
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}
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- if (JobLevel > 29) {
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- if (BLACK_SK == 0) {
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- mes "[Akkie]";
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- mes "Hello there~";
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- mes "Isn't it such a";
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- mes "wonderful day today?";
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- mes "It's perfect for hunting!";
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- next;
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- mes "[Akkie]";
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- mes "Um, let me introduce myself.";
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- mes "I'm Akkie, a representative of";
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- mes "the Blacksmith Guild that has";
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- mes "been dispatched to teach the";
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- mes "Dubious Salesmanship skill to";
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- mes "Blacksmiths and Master Smiths.";
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- next;
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- mes "[Akkie]";
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- mes "This additional class";
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- mes "skill enables you to reduce";
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- mes "the amount of zeny spent to";
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- mes "cast Mammonite by 10%. This";
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- mes "Passive skill might come in";
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- mes "handy for you, "+ strcharinfo(0) +".";
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- next;
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- mes "[Akkie]";
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- mes "Although I'm new at";
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- mes "this, would you like";
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- mes "for me to teach you";
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- mes "Dubious Salesmanship?";
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- next;
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- if (select("Sure.:No, thanks.") == 1) {
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- mes "["+ strcharinfo(0) +"]";
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- mes "Sure. I'll try learning this";
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- mes "new skill. Who knows?";
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- mes "It might be really useful.";
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- next;
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- mes "[Akkie]";
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- mes "Oh, that's great!";
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- mes "You won't regret this!";
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- mes "Now, let me explain how";
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- mes "this skill works. Um, now";
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- mes "where did I put that-- Ah.";
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- mes "Let me read these guidelines.";
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- next;
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- mes "[Akkie]";
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- mes "Using Dubious Salesmanship,";
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- mes "we can reduce Mammonite's";
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- mes "zeny cost by 10% by forging";
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- mes "fake zeny to use in the skill.";
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- mes "Since it's against enemies,";
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- mes "we can let the forgery slide.";
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- next;
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- mes "[Akkie]";
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- mes "Now, I need you to bring";
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- mes "some materials so that I can";
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- mes "demonstrate the forging of";
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- mes "counterfeit zeny. Please";
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- mes "bring me 1 Steel, 5 Coal,";
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- mes "1 Iron Hammer and... and...";
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- next;
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- mes "[Akkie]";
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- mes "Um, would you give";
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- mes "me a minute to look";
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- mes "up the information?";
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- mes "I'm sorry about th-this...";
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- mes "^333333(I thought I highlighted this";
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- mes "in the manual. Where is it?)^000000";
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- next;
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- mes "[Akkie]";
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- mes "Oh! Oh, I found it!";
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- mes "L-let me start all";
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- mes "over again. Uh...";
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- next;
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- mes "["+ strcharinfo(0) +"]";
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- mes "............";
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- next;
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- mes "[Akkie]";
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- mes "^0000FF1 Steel^000000,";
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- mes "^0000FF5 Coal^000000,";
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- mes "^0000FF1 Iron Hammer^000000,";
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- mes "^0000FF500 zeny^000000 and";
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- mes "^0000FF1 Detrimindexta^000000. Would";
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- mes "you bring those, please?";
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- next;
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- mes "["+ strcharinfo(0) +"]";
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- mes "Sure, sure.";
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- mes "But are you actually";
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- mes "able to teach me this";
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- mes "skill? I mean...";
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- next;
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- mes "[Akkie]";
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- mes "Oh no, I knew this was going to";
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- mes "happen! I mean, um, it should";
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- mes "be fine! I've been working here";
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- mes "for 3 months a-and-- Just bring";
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- mes "me the materials and I'll prove";
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- mes "you can learn it e-easily!";
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- next;
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- mes "[Akkie]";
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- mes "You've gotta trust me!";
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- mes "You won't be disappointed,";
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- mes "I promise! This skill is sooo";
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- mes "useful! So just bring me those";
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- mes "materials soon, alright?";
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- set BLACK_SK,1;
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- close;
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- }
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- mes "[Akkie]";
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- mes "Wh-what?! But why not?";
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- mes "A-am I not good enough";
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- mes "for you? Please, I promise";
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- mes "to do my best to teach you.";
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- mes "Besides, I've got to reach";
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- mes "my quota for the guild...";
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- close;
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- }
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- else if (BLACK_SK == 1) {
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- if (countitem(999) > 0 && countitem(1003) > 4 && countitem(971) > 0 && countitem(613) > 0) {
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- if (Zeny >= 500) {
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- mes "[Akkie]";
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- mes "Oh, you came back~";
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- mes "Now let me see if you";
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- mes "brought everything we";
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- mes "need to make counterfeit";
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- mes "zeny so that I can teach";
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- mes "you Dubious Salesmanship.";
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- next;
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- mes "[Akkie]";
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- mes "Good job, it looks like";
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- mes "you've got what we need.";
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- mes "Alright, now please wait";
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- mes "while I get these materials";
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- mes "ready for forging, okay?";
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- delitem 1003,5; //Coal
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- delitem 999,1; //Steel
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- delitem 971,1; //Detrimindexta
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- delitem 613,1; //Iron_Hammer
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- set Zeny, Zeny-500;
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- set BLACK_SK,2;
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- close;
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- }
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- else {
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- mes "[Akkie]";
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- mes "Hmm, you have all the";
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- mes "forging materials, but";
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- mes "I still need 500 zeny.";
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- mes "We need that zeny to copy,";
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- mes "or we won't be able to make";
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- mes "convincing counterfeit money.";
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- close;
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- }
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- }
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- else {
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- mes "[Akkie]";
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- mes "Oh, you came back~";
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- mes "Now let me see if you";
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- mes "brought everything we";
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- mes "need to make counterfeit";
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- mes "zeny so that I can teach";
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- mes "you Dubious Salesmanship.";
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- next;
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- mes "[Akkie]";
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- mes "Hmm, you're still";
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- mes "missing a few things.";
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- mes "Let me tell you what you";
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- mes "need to bring me once again";
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- mes "so that we can start training";
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- mes "you in the skill right away.";
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- next;
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- mes "[Akkie]";
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- mes "^0000FF1 Steel^000000,";
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- mes "^0000FF5 Coal^000000,";
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- mes "^0000FF1 Iron Hammer^000000,";
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- mes "^0000FF500 zeny^000000 and";
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- mes "^0000FF1 Detrimindexta^000000.";
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- mes "Don't forget, okay?";
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- close;
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- }
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- }
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- else if (BLACK_SK == 2) {
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- mes "[Akkie]";
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- mes "A-ah! You came";
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- mes "back sooner than";
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- mes "I thought. Um, gee.";
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- mes "Hmm. How should";
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- mes "I tell you this?";
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- next;
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- mes "["+ strcharinfo(0) +"]";
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- mes "...";
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- mes "......";
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- mes ".........";
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- next;
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- mes "[Akkie]";
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- mes "I'm so sorry! I messed";
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- mes "something up while I was";
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- mes "making a counterfeit sample!";
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- mes "I'm so sorry, please d-don't";
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- mes "report me to the Blacksmith";
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- mes "Guild! Give me one more chance!";
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- next;
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- mes "[Akkie]";
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- mes "I promise that next time";
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- mes "I won't mess up! All I need";
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- mes "is 1 Steel and 3 more Coals!";
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- mes "Please d-don't be angry with";
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- mes "me, it was just an accident!";
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- next;
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- mes "["+ strcharinfo(0) +"]";
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- mes "Okay, okay...";
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- mes "Are you sure that's";
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- mes "all you need me to get?";
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- next;
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- mes "[Akkie]";
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- mes "Yes, yes! Oh, thank";
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- mes "you for being so generous!";
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- mes "Just bring me ^FF00001 Steel^000000 and";
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- mes "^FF00003 Coals^000000 and we'll try again!";
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- set BLACK_SK,3;
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- close;
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- }
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- else if (BLACK_SK == 3) {
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- if (countitem(999) > 0 && countitem(1003) > 2) {
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- mes "[Akkie]";
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- mes "Oh, thank you so";
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- mes "much for bringing these";
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- mes "materials. Alright, I'll try";
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- mes "really hard to succeed";
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- mes "this time. Just give me";
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- mes "a minute to prepare...";
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- delitem 999,1; //Steel
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- delitem 1003,3; //Coal
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- set BLACK_SK,4;
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- close;
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- }
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- else {
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- mes "[Akkie]";
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- mes "All I need you to do";
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- mes "is bring me 1 Steel and";
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- mes "3 Coals. Then I should";
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- mes "be able to teach you the";
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- mes "Dubious Salesmanship skill~";
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- close;
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- }
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- }
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- else if (BLACK_SK == 4) {
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- mes "[Akkie]";
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- mes "......";
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- mes ".........";
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- mes "............";
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- next;
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- mes "["+ strcharinfo(0) +"]";
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- mes "...?";
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- next;
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- mes "["+ strcharinfo(0) +"]";
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- mes "Oh no...";
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- mes "Did... Did you...";
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- mes "Did something happen?";
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- next;
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- mes "[Akkie]";
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- mes "*Sniff* I b-broke the";
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- mes "Iron Hammer you gave";
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- mes "me! I c-can't finish forging";
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- mes "this without one! Waaah~";
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- next;
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- mes "["+ strcharinfo(0) +"]";
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- mes "^333333(I guess I should";
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- mes "really bring her a new";
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- mes "^FF0000Iron Hammer^333333, or else";
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- mes "I'll never learn this skill!)^000000";
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- set BLACK_SK,5;
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- close;
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- }
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- else if (BLACK_SK == 5) {
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- if (countitem(613) > 0) {
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- mes "[Akkie]";
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- mes "^333333*Sniff*^000000 Did you";
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- mes "r-really bring this";
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- mes "Iron Hammer for me?";
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- mes "Th-thank you for being so";
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- mes "patient with my screwups...";
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- next;
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- mes "[Akkie]";
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- mes "Okay, would you";
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- mes "give me a moment?";
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- mes "I'm going to try";
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- mes "one more time.";
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- delitem 613,1; //Iron_Hammer
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- set BLACK_SK,6;
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- close;
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- }
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- else {
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- mes "[Akkie]";
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- mes "Waah~! I can't believe";
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- mes "I broke the Iron Hammer!";
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- mes "Would you please bring me";
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- mes "another one so that I can";
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- mes "finish this counterfeit zeny and teach you Dubious Salesmanship?";
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- close;
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- }
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- }
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- else if (BLACK_SK == 6) {
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- mes "[Akkie]";
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- mes "Oh, you're back!";
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- mes "Yaaaay, I finally did it!";
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- mes "I finished making a sample";
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- mes "of counterfeit zeny and even";
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- mes "tested it with Mammonite!";
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- next;
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- mes "[Akkie]";
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- mes "Oh, before you learn my";
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- mes "skill, I'm supposed to tell you";
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- mes "that my colleague, Goodman,";
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- mes "can teach you another additional skill known as Greed. So you";
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- mes "may want to look for him later.";
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- next;
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- mes "[Akkie]";
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- mes "Okay, now the first part to";
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- mes "learning Dubious Salesmanship";
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- mes "is making this fake zeny. Watch";
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- mes "this... Isn't it easy? Of course, you can only use this in battle to";
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- mes "reduce Mammonite's zeny cost...";
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- set BLACK_SK,7;
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- skill "BS_UNFAIRLYTRICK",1,SKILL_PERM;
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- next;
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- mes "[Akkie]";
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- mes "Also, 90% of the cost of";
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- mes "Mammonite has to be real";
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- mes "zeny or the skill will begin";
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- mes "to lose effectiveness. Well,";
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- mes "that's all for the lesson. Now you can use Dubious Salesmanship!";
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- next;
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- mes "[Akkie]";
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- mes "Thanks once again for";
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- mes "putting up with my mistakes,";
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- mes "I know it must have been really";
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- mes "annoying. Anyway, I hope this";
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- mes "skill is really useful for you.";
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- mes "Drop again sometime, okay?";
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- close;
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- }
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- else {
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- if (rand(1,2) == 1) {
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- mes "[Akkie]";
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- mes "Oh, have you spoken with";
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- //mes "Goodman in Einbroch yet?";
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- mes "Goodman in Geffen yet?";
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- mes "He's the representative of";
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- mes "the Blacksmith Guild that";
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- mes "teaches the Greed skill.";
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- next;
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- mes "[Akkie]";
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- mes "If you're serious about";
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- mes "smithing goods, the Greed";
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- mes "skill might be very convenient.";
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- mes "Though, I have to say that the";
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- mes "skill's name is a little... Um.";
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- mes "Hmm... It sounds pretty bad~";
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- close;
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- }
|
|
|
- else {
|
|
|
- mes "[Akkie]";
|
|
|
- mes "Hi again~";
|
|
|
- mes "How has the smithing";
|
|
|
- mes "been coming along? Anyway,";
|
|
|
- mes "it was really nice of you to";
|
|
|
- mes "drop by and talk to me~";
|
|
|
- next;
|
|
|
- mes "[Akkie]";
|
|
|
- mes "It can get a little boring";
|
|
|
- mes "teaching Dubious Salesmanship";
|
|
|
- mes "to Blacksmiths and Master Smiths, but somebody from our guild has";
|
|
|
- mes "to do this job. Anyway, farewell and be safe in your travels, okay?";
|
|
|
- close;
|
|
|
- }
|
|
|
- }
|
|
|
+ }
|
|
|
+ if (JobLevel < 30) {
|
|
|
+ mes "[Akkie]";
|
|
|
+ if (Upper == 1) {
|
|
|
+ mes "Hello, "+ strcharinfo(0) +",";
|
|
|
+ mes "I'm here on behalf of the";
|
|
|
+ mes "Blacksmith Guild to teach you";
|
|
|
+ mes "a new skill. However, your Job";
|
|
|
+ mes "Level is a little low right now";
|
|
|
+ mes "for me to teach you anything...";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "But practice smithing";
|
|
|
+ mes "a little bit more, and";
|
|
|
+ mes "once you qualify, I'll be";
|
|
|
+ mes "sure to teach you my skill!";
|
|
|
+ mes "Goodbye and good luck~";
|
|
|
}
|
|
|
else {
|
|
|
+ mes "Hello, I'm Akkie from";
|
|
|
+ mes "the Blacksmith Guild. I'm";
|
|
|
+ mes "here to teach this new skill";
|
|
|
+ mes "to all interested Blacksmiths";
|
|
|
+ mes "and Master Smiths, but it looks";
|
|
|
+ mes "like your Job Level is too low...";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "I'm sorry, "+ strcharinfo(0) +",";
|
|
|
+ mes "But you'll qualify for the";
|
|
|
+ mes "skill I teach after you";
|
|
|
+ mes "raise your Job Level.";
|
|
|
+ mes "In the meantime, keep";
|
|
|
+ mes "training, alright?";
|
|
|
+ }
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (BLACK_SK == 0) {
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Hello there~";
|
|
|
+ mes "Isn't it such a";
|
|
|
+ mes "wonderful day today?";
|
|
|
+ mes "It's perfect for hunting!";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Um, let me introduce myself.";
|
|
|
+ mes "I'm Akkie, a representative of";
|
|
|
+ mes "the Blacksmith Guild that has";
|
|
|
+ mes "been dispatched to teach the";
|
|
|
+ mes "Dubious Salesmanship skill to";
|
|
|
+ mes "Blacksmiths and Master Smiths.";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "This additional class";
|
|
|
+ mes "skill enables you to reduce";
|
|
|
+ mes "the amount of zeny spent to";
|
|
|
+ mes "cast Mammonite by 10%. This";
|
|
|
+ mes "Passive skill might come in";
|
|
|
+ mes "handy for you, "+ strcharinfo(0) +".";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Although I'm new at";
|
|
|
+ mes "this, would you like";
|
|
|
+ mes "for me to teach you";
|
|
|
+ mes "Dubious Salesmanship?";
|
|
|
+ next;
|
|
|
+ if (select("Sure.:No, thanks.") == 1) {
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
+ mes "Sure. I'll try learning this";
|
|
|
+ mes "new skill. Who knows?";
|
|
|
+ mes "It might be really useful.";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Oh, that's great!";
|
|
|
+ mes "You won't regret this!";
|
|
|
+ mes "Now, let me explain how";
|
|
|
+ mes "this skill works. Um, now";
|
|
|
+ mes "where did I put that-- Ah.";
|
|
|
+ mes "Let me read these guidelines.";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Using Dubious Salesmanship,";
|
|
|
+ mes "we can reduce Mammonite's";
|
|
|
+ mes "zeny cost by 10% by forging";
|
|
|
+ mes "fake zeny to use in the skill.";
|
|
|
+ mes "Since it's against enemies,";
|
|
|
+ mes "we can let the forgery slide.";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Now, I need you to bring";
|
|
|
+ mes "some materials so that I can";
|
|
|
+ mes "demonstrate the forging of";
|
|
|
+ mes "counterfeit zeny. Please";
|
|
|
+ mes "bring me 1 Steel, 5 Coal,";
|
|
|
+ mes "1 Iron Hammer and... and...";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Um, would you give";
|
|
|
+ mes "me a minute to look";
|
|
|
+ mes "up the information?";
|
|
|
+ mes "I'm sorry about th-this...";
|
|
|
+ mes "^333333(I thought I highlighted this";
|
|
|
+ mes "in the manual. Where is it?)^000000";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Oh! Oh, I found it!";
|
|
|
+ mes "L-let me start all";
|
|
|
+ mes "over again. Uh...";
|
|
|
+ next;
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
+ mes "............";
|
|
|
+ next;
|
|
|
mes "[Akkie]";
|
|
|
- if (Upper == 1) {
|
|
|
- mes "Hello, "+ strcharinfo(0) +",";
|
|
|
- mes "I'm here on behalf of the";
|
|
|
- mes "Blacksmith Guild to teach you";
|
|
|
- mes "a new skill. However, your Job";
|
|
|
- mes "Level is a little low right now";
|
|
|
- mes "for me to teach you anything...";
|
|
|
- next;
|
|
|
- mes "[Akkie]";
|
|
|
- mes "But practice smithing";
|
|
|
- mes "a little bit more, and";
|
|
|
- mes "once you qualify, I'll be";
|
|
|
- mes "sure to teach you my skill!";
|
|
|
- mes "Goodbye and good luck~";
|
|
|
- }
|
|
|
- else {
|
|
|
- mes "Hello, I'm Akkie from";
|
|
|
- mes "the Blacksmith Guild. I'm";
|
|
|
- mes "here to teach this new skill";
|
|
|
- mes "to all interested Blacksmiths";
|
|
|
- mes "and Master Smiths, but it looks";
|
|
|
- mes "like your Job Level is too low...";
|
|
|
- next;
|
|
|
- mes "[Akkie]";
|
|
|
- mes "I'm sorry, "+ strcharinfo(0) +",";
|
|
|
- mes "But you'll qualify for the";
|
|
|
- mes "skill I teach after you";
|
|
|
- mes "raise your Job Level.";
|
|
|
- mes "In the meantime, keep";
|
|
|
- mes "training, alright?";
|
|
|
- }
|
|
|
+ mes "^0000FF1 Steel^000000,";
|
|
|
+ mes "^0000FF5 Coal^000000,";
|
|
|
+ mes "^0000FF1 Iron Hammer^000000,";
|
|
|
+ mes "^0000FF500 zeny^000000 and";
|
|
|
+ mes "^0000FF1 Detrimindexta^000000. Would";
|
|
|
+ mes "you bring those, please?";
|
|
|
+ next;
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
+ mes "Sure, sure.";
|
|
|
+ mes "But are you actually";
|
|
|
+ mes "able to teach me this";
|
|
|
+ mes "skill? I mean...";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Oh no, I knew this was going to";
|
|
|
+ mes "happen! I mean, um, it should";
|
|
|
+ mes "be fine! I've been working here";
|
|
|
+ mes "for 3 months a-and-- Just bring";
|
|
|
+ mes "me the materials and I'll prove";
|
|
|
+ mes "you can learn it e-easily!";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "You've gotta trust me!";
|
|
|
+ mes "You won't be disappointed,";
|
|
|
+ mes "I promise! This skill is sooo";
|
|
|
+ mes "useful! So just bring me those";
|
|
|
+ mes "materials soon, alright?";
|
|
|
+ BLACK_SK = 1;
|
|
|
close;
|
|
|
}
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Wh-what?! But why not?";
|
|
|
+ mes "A-am I not good enough";
|
|
|
+ mes "for you? Please, I promise";
|
|
|
+ mes "to do my best to teach you.";
|
|
|
+ mes "Besides, I've got to reach";
|
|
|
+ mes "my quota for the guild...";
|
|
|
+ close;
|
|
|
}
|
|
|
- else {
|
|
|
+ if (BLACK_SK == 1) {
|
|
|
+ if (countitem(999) < 1 || countitem(1003) < 5 || countitem(971) < 1 || countitem(613) < 1) {
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Oh, you came back~";
|
|
|
+ mes "Now let me see if you";
|
|
|
+ mes "brought everything we";
|
|
|
+ mes "need to make counterfeit";
|
|
|
+ mes "zeny so that I can teach";
|
|
|
+ mes "you Dubious Salesmanship.";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Hmm, you're still";
|
|
|
+ mes "missing a few things.";
|
|
|
+ mes "Let me tell you what you";
|
|
|
+ mes "need to bring me once again";
|
|
|
+ mes "so that we can start training";
|
|
|
+ mes "you in the skill right away.";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "^0000FF1 Steel^000000,";
|
|
|
+ mes "^0000FF5 Coal^000000,";
|
|
|
+ mes "^0000FF1 Iron Hammer^000000,";
|
|
|
+ mes "^0000FF500 zeny^000000 and";
|
|
|
+ mes "^0000FF1 Detrimindexta^000000.";
|
|
|
+ mes "Don't forget, okay?";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (Zeny < 500) {
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Hmm, you have all the";
|
|
|
+ mes "forging materials, but";
|
|
|
+ mes "I still need 500 zeny.";
|
|
|
+ mes "We need that zeny to copy,";
|
|
|
+ mes "or we won't be able to make";
|
|
|
+ mes "convincing counterfeit money.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
mes "[Akkie]";
|
|
|
- mes "Ah, today seems like";
|
|
|
- mes "a perfect day for forging.";
|
|
|
- mes "I just feel like going behind";
|
|
|
- mes "a beautiful waterfall, getting";
|
|
|
- mes "some high quality materials,";
|
|
|
- mes "and just hammering things.";
|
|
|
+ mes "Oh, you came back~";
|
|
|
+ mes "Now let me see if you";
|
|
|
+ mes "brought everything we";
|
|
|
+ mes "need to make counterfeit";
|
|
|
+ mes "zeny so that I can teach";
|
|
|
+ mes "you Dubious Salesmanship.";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Good job, it looks like";
|
|
|
+ mes "you've got what we need.";
|
|
|
+ mes "Alright, now please wait";
|
|
|
+ mes "while I get these materials";
|
|
|
+ mes "ready for forging, okay?";
|
|
|
+ delitem 1003,5; //Coal
|
|
|
+ delitem 999,1; //Steel
|
|
|
+ delitem 971,1; //Detrimindexta
|
|
|
+ delitem 613,1; //Iron_Hammer
|
|
|
+ Zeny -= 500;
|
|
|
+ BLACK_SK = 2;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (BLACK_SK == 2) {
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "A-ah! You came";
|
|
|
+ mes "back sooner than";
|
|
|
+ mes "I thought. Um, gee.";
|
|
|
+ mes "Hmm. How should";
|
|
|
+ mes "I tell you this?";
|
|
|
+ next;
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
+ mes "...";
|
|
|
+ mes "......";
|
|
|
+ mes ".........";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "I'm so sorry! I messed";
|
|
|
+ mes "something up while I was";
|
|
|
+ mes "making a counterfeit sample!";
|
|
|
+ mes "I'm so sorry, please d-don't";
|
|
|
+ mes "report me to the Blacksmith";
|
|
|
+ mes "Guild! Give me one more chance!";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "I promise that next time";
|
|
|
+ mes "I won't mess up! All I need";
|
|
|
+ mes "is 1 Steel and 3 more Coals!";
|
|
|
+ mes "Please d-don't be angry with";
|
|
|
+ mes "me, it was just an accident!";
|
|
|
+ next;
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
+ mes "Okay, okay...";
|
|
|
+ mes "Are you sure that's";
|
|
|
+ mes "all you need me to get?";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Yes, yes! Oh, thank";
|
|
|
+ mes "you for being so generous!";
|
|
|
+ mes "Just bring me ^FF00001 Steel^000000 and";
|
|
|
+ mes "^FF00003 Coals^000000 and we'll try again!";
|
|
|
+ BLACK_SK = 3;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (BLACK_SK == 3) {
|
|
|
+ if (countitem(999) < 1 || countitem(1003) < 3) {
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "All I need you to do";
|
|
|
+ mes "is bring me 1 Steel and";
|
|
|
+ mes "3 Coals. Then I should";
|
|
|
+ mes "be able to teach you the";
|
|
|
+ mes "Dubious Salesmanship skill~";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Oh, thank you so";
|
|
|
+ mes "much for bringing these";
|
|
|
+ mes "materials. Alright, I'll try";
|
|
|
+ mes "really hard to succeed";
|
|
|
+ mes "this time. Just give me";
|
|
|
+ mes "a minute to prepare...";
|
|
|
+ delitem 999,1; //Steel
|
|
|
+ delitem 1003,3; //Coal
|
|
|
+ BLACK_SK = 4;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (BLACK_SK == 4) {
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "......";
|
|
|
+ mes ".........";
|
|
|
+ mes "............";
|
|
|
+ next;
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
+ mes "...?";
|
|
|
+ next;
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
+ mes "Oh no...";
|
|
|
+ mes "Did... Did you...";
|
|
|
+ mes "Did something happen?";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "*Sniff* I b-broke the";
|
|
|
+ mes "Iron Hammer you gave";
|
|
|
+ mes "me! I c-can't finish forging";
|
|
|
+ mes "this without one! Waaah~";
|
|
|
+ next;
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
+ mes "^333333(I guess I should";
|
|
|
+ mes "really bring her a new";
|
|
|
+ mes "^FF0000Iron Hammer^333333, or else";
|
|
|
+ mes "I'll never learn this skill!)^000000";
|
|
|
+ BLACK_SK = 5;
|
|
|
close;
|
|
|
}
|
|
|
+ if (BLACK_SK == 5) {
|
|
|
+ if (countitem(613) < 1) {
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Waah~! I can't believe";
|
|
|
+ mes "I broke the Iron Hammer!";
|
|
|
+ mes "Would you please bring me";
|
|
|
+ mes "another one so that I can";
|
|
|
+ mes "finish this counterfeit zeny and teach you Dubious Salesmanship?";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "^333333*Sniff*^000000 Did you";
|
|
|
+ mes "r-really bring this";
|
|
|
+ mes "Iron Hammer for me?";
|
|
|
+ mes "Th-thank you for being so";
|
|
|
+ mes "patient with my screwups...";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Okay, would you";
|
|
|
+ mes "give me a moment?";
|
|
|
+ mes "I'm going to try";
|
|
|
+ mes "one more time.";
|
|
|
+ delitem 613,1; //Iron_Hammer
|
|
|
+ BLACK_SK = 6;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (BLACK_SK == 6) {
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Oh, you're back!";
|
|
|
+ mes "Yaaaay, I finally did it!";
|
|
|
+ mes "I finished making a sample";
|
|
|
+ mes "of counterfeit zeny and even";
|
|
|
+ mes "tested it with Mammonite!";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Oh, before you learn my";
|
|
|
+ mes "skill, I'm supposed to tell you";
|
|
|
+ mes "that my colleague, Goodman,";
|
|
|
+ mes "can teach you another additional skill known as Greed. So you";
|
|
|
+ mes "may want to look for him later.";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Okay, now the first part to";
|
|
|
+ mes "learning Dubious Salesmanship";
|
|
|
+ mes "is making this fake zeny. Watch";
|
|
|
+ mes "this... Isn't it easy? Of course, you can only use this in battle to";
|
|
|
+ mes "reduce Mammonite's zeny cost...";
|
|
|
+ if (Upper == 1)
|
|
|
+ BLACK_SK = 9; // note: official script is using another variable when a transcendent character is doing the quest for the first time
|
|
|
+ else
|
|
|
+ BLACK_SK = 7;
|
|
|
+ skill "BS_UNFAIRLYTRICK",1,SKILL_PERM;
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Also, 90% of the cost of";
|
|
|
+ mes "Mammonite has to be real";
|
|
|
+ mes "zeny or the skill will begin";
|
|
|
+ mes "to lose effectiveness. Well,";
|
|
|
+ mes "that's all for the lesson. Now you can use Dubious Salesmanship!";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Thanks once again for";
|
|
|
+ mes "putting up with my mistakes,";
|
|
|
+ mes "I know it must have been really";
|
|
|
+ mes "annoying. Anyway, I hope this";
|
|
|
+ mes "skill is really useful for you.";
|
|
|
+ mes "Drop again sometime, okay?";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (rand(1,2) == 1) {
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Oh, have you spoken with";
|
|
|
+ mes "Goodman in Einbroch yet?";
|
|
|
+ mes "He's the representative of";
|
|
|
+ mes "the Blacksmith Guild that";
|
|
|
+ mes "teaches the Greed skill.";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "If you're serious about";
|
|
|
+ mes "smithing goods, the Greed";
|
|
|
+ mes "skill might be very convenient.";
|
|
|
+ mes "Though, I have to say that the";
|
|
|
+ mes "skill's name is a little... Um.";
|
|
|
+ mes "Hmm... It sounds pretty bad~";
|
|
|
+ if (getskilllv("BS_UNFAIRLYTRICK") == 0) // debug
|
|
|
+ skill "BS_UNFAIRLYTRICK",1,SKILL_PERM;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "Hi again~";
|
|
|
+ mes "How has the smithing";
|
|
|
+ mes "been coming along? Anyway,";
|
|
|
+ mes "it was really nice of you to";
|
|
|
+ mes "drop by and talk to me~";
|
|
|
+ next;
|
|
|
+ mes "[Akkie]";
|
|
|
+ mes "It can get a little boring";
|
|
|
+ mes "teaching Dubious Salesmanship";
|
|
|
+ mes "to Blacksmiths, Master Smiths and Mechanics, but somebody from our guild has";
|
|
|
+ mes "to do this job. Anyway, farewell and be safe in your travels, okay?";
|
|
|
+ if (getskilllv("BS_UNFAIRLYTRICK") == 0) // debug
|
|
|
+ skill "BS_UNFAIRLYTRICK",1,SKILL_PERM;
|
|
|
+ close;
|
|
|
}
|
|
|
|
|
|
geffen,172,52,1 script Goodman#qsk_bs 826,{
|
|
|
- if (BaseJob == Job_Blacksmith) {
|
|
|
- if (BLACK_SK2 == 2 && Upper == 1 && getskilllv("BS_GREED") == 0) {
|
|
|
+ if (BaseJob != Job_Blacksmith) {
|
|
|
+ mes "[Goodman]";
|
|
|
+ mes "I feel like exploring";
|
|
|
+ mes "the mountains to look for";
|
|
|
+ mes "rare and interesting items";
|
|
|
+ mes "that I can use in forging.";
|
|
|
+ mes "For me, that's the greatest";
|
|
|
+ mes "pleasure of being a Blacksmith.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (Upper == 1) {
|
|
|
+ if (BLACK_SK2 == 2) {
|
|
|
mes "[Goodman]";
|
|
|
mes "Ah, I see that you have";
|
|
|
mes "transcended. It gladdens me";
|
|
@@ -490,11 +495,12 @@ geffen,172,52,1 script Goodman#qsk_bs 826,{
|
|
|
mes "just looking at me should";
|
|
|
mes "jog the memories you require";
|
|
|
mes "to use this skill once again~";
|
|
|
- skill "BS_GREED",1,SKILL_PERM;
|
|
|
- set BLACK_SK2,3;
|
|
|
+ if (getskilllv("BS_GREED") == 0)
|
|
|
+ skill "BS_GREED",1,SKILL_PERM;
|
|
|
+ BLACK_SK2 = 3;
|
|
|
close;
|
|
|
}
|
|
|
- else if (BLACK_SK2 == 3) {
|
|
|
+ if (BLACK_SK2 == 3) {
|
|
|
mes "[Goodman]";
|
|
|
mes "How is your forging";
|
|
|
mes "technique coming along?";
|
|
@@ -502,152 +508,145 @@ geffen,172,52,1 script Goodman#qsk_bs 826,{
|
|
|
mes "traveling will offer a good";
|
|
|
mes "opportunity to relax, think,";
|
|
|
mes "and collect materials.";
|
|
|
+ if (getskilllv("BS_GREED") == 0) // debug
|
|
|
+ skill "BS_GREED",1,SKILL_PERM;
|
|
|
close;
|
|
|
}
|
|
|
- else {
|
|
|
- if (BLACK_SK2 == 0) {
|
|
|
- mes "[Goodman]";
|
|
|
- mes "Hey. I'm a Blacksmith";
|
|
|
- mes "skill master sent from the";
|
|
|
- mes "Blacksmith Guild. Everyone";
|
|
|
- mes "calls me Goodman. You're";
|
|
|
- if (Upper == 1)
|
|
|
- mes "a Master Smith, aren't you?";
|
|
|
- else
|
|
|
- mes "a Blackmith, aren't you?";
|
|
|
- mes "Pffft, rhetorical question.";
|
|
|
- next;
|
|
|
- mes "[Goodman]";
|
|
|
- mes "Good news. I'm in charge of";
|
|
|
- mes "teaching the skill, developed";
|
|
|
- mes "by the Blacksmith and Merchant";
|
|
|
- mes "Guilds, called ^FF0000Greed^000000. It's your";
|
|
|
- mes "choice whether you learn it,";
|
|
|
- mes "but I recommend that you do.";
|
|
|
- next;
|
|
|
- mes "[Goodman]";
|
|
|
- mes "If you want, I can start";
|
|
|
- mes "teaching you the Greed";
|
|
|
- mes "skill right now. So what";
|
|
|
- mes "do you say, kid?";
|
|
|
- next;
|
|
|
- if (select("Sounds good!:Maybe later~") == 1) {
|
|
|
- mes "[Goodman]";
|
|
|
- mes "Heh! Good choice. Now,";
|
|
|
- mes "the Greed skill automatically";
|
|
|
- mes "picks up all items in a 5*5";
|
|
|
- mes "cell area around the caster.";
|
|
|
- mes "It's handy for picking up clumps of goods from looting monsters.";
|
|
|
- next;
|
|
|
- mes "[Goodman]";
|
|
|
- mes "First thing's first. I need to";
|
|
|
- mes "test you and see if you qualify";
|
|
|
- mes "to learn this skill. Go fill your Inventory with any items until";
|
|
|
- mes "it's so full, you can't put an";
|
|
|
- mes "item of 500 Weight in it.";
|
|
|
- next;
|
|
|
- mes "[Goodman]";
|
|
|
- mes "When you finish that";
|
|
|
- mes "task, come back and";
|
|
|
- mes "talk to me. Alright";
|
|
|
- mes "then, good luck~";
|
|
|
- set BLACK_SK2,1;
|
|
|
- close;
|
|
|
- }
|
|
|
- mes "[Goodman]";
|
|
|
- mes "I see. It's good to be";
|
|
|
- mes "busy with other things,";
|
|
|
- mes "but remember that time is ";
|
|
|
- mes "a commodity, and you should";
|
|
|
- mes "always spend it doing the most";
|
|
|
- mes "worthwhile stuff. Understand?";
|
|
|
- close;
|
|
|
- }
|
|
|
- else if (BLACK_SK2 == 1) {
|
|
|
- if (MaxWeight - Weight < 5000) {
|
|
|
- mes "[Goodman]";
|
|
|
- mes "Back already, eh?";
|
|
|
- mes "Alright, let me check";
|
|
|
- mes "the things you're carrying.";
|
|
|
- mes "Let's see, Inventory, Inventory...";
|
|
|
- next;
|
|
|
- mes "[Goodman]";
|
|
|
- mes "Good work: you pass.";
|
|
|
- mes "Do you realize now that the";
|
|
|
- mes "time and experience spent in";
|
|
|
- mes "gathering these items is worth";
|
|
|
- mes "more than their prices in zeny?";
|
|
|
- next;
|
|
|
- mes "[Goodman]";
|
|
|
- if (Upper == 1)
|
|
|
- mes "I believe that Master Smiths";
|
|
|
- else
|
|
|
- mes "I believe that Blacksmiths";
|
|
|
- mes "should first and foremost be";
|
|
|
- mes "artisans. Being rich and famous";
|
|
|
- mes "is merely a side effect of that.";
|
|
|
- if (Upper == 1)
|
|
|
- mes "Honorable Master Smiths know value is in the craftsmanship...";
|
|
|
- else
|
|
|
- mes "Honorable Blacksmiths know value is in the craftsmanship...";
|
|
|
- next;
|
|
|
- if (Upper == 1) {
|
|
|
- mes "[Goodman]";
|
|
|
- mes "Now, if you don't place too";
|
|
|
- mes "much importance on an item's";
|
|
|
- mes "worth in terms of zeny, you'll";
|
|
|
- mes "be able to let go of them much";
|
|
|
- mes "more easily. Watch me do this.";
|
|
|
- mes "See? Now you can do it too.";
|
|
|
- next;
|
|
|
- }
|
|
|
- mes "[Goodman]";
|
|
|
- mes "The skill you learned is";
|
|
|
- mes "called Greed, but I hope";
|
|
|
- mes "you use it in a manner that";
|
|
|
- mes "is different than its name.";
|
|
|
- mes "Don't forget that, and I hope";
|
|
|
- mes "you craft true masterpieces.";
|
|
|
- skill "BS_GREED",1,SKILL_PERM;
|
|
|
- set BLACK_SK2,2;
|
|
|
- close;
|
|
|
- }
|
|
|
- else {
|
|
|
- mes "[Goodman]";
|
|
|
- mes "Hm. You've come back";
|
|
|
- mes "too early. And you didn't";
|
|
|
- mes "complete the objective that";
|
|
|
- mes "I set for you. Listen carefully.";
|
|
|
- next;
|
|
|
- mes "[Goodman]";
|
|
|
- mes "Go fill your Inventory";
|
|
|
- mes "with any items until it";
|
|
|
- mes "becomes too full to place";
|
|
|
- mes "an item of 500 weight into it.";
|
|
|
- mes "When you finish this task,";
|
|
|
- mes "come back and report to me.";
|
|
|
- close;
|
|
|
- }
|
|
|
- }
|
|
|
- else {
|
|
|
- mes "[Goodman]";
|
|
|
- mes "How have you been using";
|
|
|
- mes "the Greed skill? Hopefully,";
|
|
|
- mes "it has been convenient in";
|
|
|
- mes "your efforts to forge goods";
|
|
|
- mes "of greater quality for all";
|
|
|
- mes "of your comrades.";
|
|
|
- close;
|
|
|
- }
|
|
|
+ }
|
|
|
+ if (BLACK_SK2 == 0) {
|
|
|
+ mes "[Goodman]";
|
|
|
+ mes "Hey. I'm a Blacksmith";
|
|
|
+ mes "skill master sent from the";
|
|
|
+ mes "Blacksmith Guild. Everyone";
|
|
|
+ mes "calls me Goodman. You're";
|
|
|
+ if (Upper == 1)
|
|
|
+ mes "a Master Smith, aren't you?";
|
|
|
+ else
|
|
|
+ mes "a Blackmith, aren't you?";
|
|
|
+ mes "Pffft, rhetorical question.";
|
|
|
+ next;
|
|
|
+ mes "[Goodman]";
|
|
|
+ mes "Good news. I'm in charge of";
|
|
|
+ mes "teaching the skill, developed";
|
|
|
+ mes "by the Blacksmith and Merchant";
|
|
|
+ mes "Guilds, called ^FF0000Greed^000000. It's your";
|
|
|
+ mes "choice whether you learn it,";
|
|
|
+ mes "but I recommend that you do.";
|
|
|
+ next;
|
|
|
+ mes "[Goodman]";
|
|
|
+ mes "If you want, I can start";
|
|
|
+ mes "teaching you the Greed";
|
|
|
+ mes "skill right now. So what";
|
|
|
+ mes "do you say, kid?";
|
|
|
+ next;
|
|
|
+ if (select("Sounds good!:Maybe later~") == 1) {
|
|
|
+ mes "[Goodman]";
|
|
|
+ mes "Heh! Good choice. Now,";
|
|
|
+ mes "the Greed skill automatically";
|
|
|
+ mes "picks up all items in a 5*5";
|
|
|
+ mes "cell area around the caster.";
|
|
|
+ mes "It's handy for picking up clumps of goods from looting monsters.";
|
|
|
+ next;
|
|
|
+ mes "[Goodman]";
|
|
|
+ mes "First thing's first. I need to";
|
|
|
+ mes "test you and see if you qualify";
|
|
|
+ mes "to learn this skill. Go fill your Inventory with any items until";
|
|
|
+ mes "it's so full, you can't put an";
|
|
|
+ mes "item of 500 Weight in it.";
|
|
|
+ next;
|
|
|
+ mes "[Goodman]";
|
|
|
+ mes "When you finish that";
|
|
|
+ mes "task, come back and";
|
|
|
+ mes "talk to me. Alright";
|
|
|
+ mes "then, good luck~";
|
|
|
+ BLACK_SK2 = 1;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Goodman]";
|
|
|
+ mes "I see. It's good to be";
|
|
|
+ mes "busy with other things,";
|
|
|
+ mes "but remember that time is ";
|
|
|
+ mes "a commodity, and you should";
|
|
|
+ mes "always spend it doing the most";
|
|
|
+ mes "worthwhile stuff. Understand?";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (BLACK_SK2 == 1) {
|
|
|
+ if (MaxWeight - Weight >= 5000) {
|
|
|
+ mes "[Goodman]";
|
|
|
+ mes "Hm. You've come back";
|
|
|
+ mes "too early. And you didn't";
|
|
|
+ mes "complete the objective that";
|
|
|
+ mes "I set for you. Listen carefully.";
|
|
|
+ next;
|
|
|
+ mes "[Goodman]";
|
|
|
+ mes "Go fill your Inventory";
|
|
|
+ mes "with any items until it";
|
|
|
+ mes "becomes too full to place";
|
|
|
+ mes "an item of 500 weight into it.";
|
|
|
+ mes "When you finish this task,";
|
|
|
+ mes "come back and report to me.";
|
|
|
+ close;
|
|
|
}
|
|
|
+ mes "[Goodman]";
|
|
|
+ mes "Back already, eh?";
|
|
|
+ mes "Alright, let me check";
|
|
|
+ mes "the things you're carrying.";
|
|
|
+ mes "Let's see, Inventory, Inventory...";
|
|
|
+ next;
|
|
|
+ mes "[Goodman]";
|
|
|
+ mes "Good work: you pass.";
|
|
|
+ mes "Do you realize now that the";
|
|
|
+ mes "time and experience spent in";
|
|
|
+ mes "gathering these items is worth";
|
|
|
+ mes "more than their prices in zeny?";
|
|
|
+ next;
|
|
|
+ mes "[Goodman]";
|
|
|
+ if (Upper == 1)
|
|
|
+ mes "I believe that Master Smiths";
|
|
|
+ else
|
|
|
+ mes "I believe that Blacksmiths";
|
|
|
+ mes "should first and foremost be";
|
|
|
+ mes "artisans. Being rich and famous";
|
|
|
+ mes "is merely a side effect of that.";
|
|
|
+ if (Upper == 1)
|
|
|
+ mes "Honorable Master Smiths know value is in the craftsmanship...";
|
|
|
+ else
|
|
|
+ mes "Honorable Blacksmiths know value is in the craftsmanship...";
|
|
|
+ next;
|
|
|
+ if (Upper == 1) {
|
|
|
+ mes "[Goodman]";
|
|
|
+ mes "Now, if you don't place too";
|
|
|
+ mes "much importance on an item's";
|
|
|
+ mes "worth in terms of zeny, you'll";
|
|
|
+ mes "be able to let go of them much";
|
|
|
+ mes "more easily. Watch me do this.";
|
|
|
+ mes "See? Now you can do it too.";
|
|
|
+ next;
|
|
|
+ }
|
|
|
+ mes "[Goodman]";
|
|
|
+ mes "The skill you learned is";
|
|
|
+ mes "called Greed, but I hope";
|
|
|
+ mes "you use it in a manner that";
|
|
|
+ mes "is different than its name.";
|
|
|
+ mes "Don't forget that, and I hope";
|
|
|
+ mes "you craft true masterpieces.";
|
|
|
+ skill "BS_GREED",1,SKILL_PERM;
|
|
|
+ if (Upper == 1)
|
|
|
+ BLACK_SK2 = 4; // note: official script is using another variable when a transcendent character is doing the quest for the first time
|
|
|
+ else
|
|
|
+ BLACK_SK2 = 2;
|
|
|
+ close;
|
|
|
}
|
|
|
mes "[Goodman]";
|
|
|
- mes "I feel like exploring";
|
|
|
- mes "the mountains to look for";
|
|
|
- mes "rare and interesting items";
|
|
|
- mes "that I can use in forging.";
|
|
|
- mes "For me, that's the greatest";
|
|
|
- mes "pleasure of being a Blacksmith.";
|
|
|
+ mes "How have you been using";
|
|
|
+ mes "the Greed skill? Hopefully,";
|
|
|
+ mes "it has been convenient in";
|
|
|
+ mes "your efforts to forge goods";
|
|
|
+ mes "of greater quality for all";
|
|
|
+ mes "of your comrades.";
|
|
|
+ if (getskilllv("BS_GREED") == 0) // debug
|
|
|
+ skill "BS_GREED",1,SKILL_PERM;
|
|
|
close;
|
|
|
}
|
|
|
|