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@@ -9967,7 +9967,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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if (flag&1)
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sc_start2(src,bl,type,skill_area_temp[5],skill_lv,src->id,skill_area_temp[6]);
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else {
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- // Success chance: (Skill Level x 6) + (Voice Lesson Skill Level x 2) + (Casters Job Level / 2) %
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+ // Success chance: (Skill Level x 6) + (Voice Lesson Skill Level x 2) + (Caster's Job Level / 2) %
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skill_area_temp[5] = skill_lv * 6 + ((sd) ? pc_checkskill(sd, WM_LESSON) : 1) * 2 + (sd ? sd->status.job_level : 50) / 2;
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skill_area_temp[6] = skill_get_time(skill_id,skill_lv);
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map_foreachinrange(skill_area_sub, src, skill_get_splash(skill_id,skill_lv), BL_CHAR|BL_SKILL, src, skill_id, skill_lv, tick, flag|BCT_ALL|BCT_WOS|1, skill_castend_nodamage_id);
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