|
@@ -5766,10 +5766,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
|
|
case AB_CHEAL:
|
|
|
if( sd == NULL || sd->status.party_id == 0 || flag&1 )
|
|
|
{
|
|
|
- int lv = pc_checkskill(sd, AL_HEAL);
|
|
|
+ int lv = (sd?pc_checkskill(sd, AL_HEAL):1);
|
|
|
if( sd && tstatus && !battle_check_undead(tstatus->race, tstatus->def_ele) )
|
|
|
{
|
|
|
- int heal = skill_calc_heal(src, bl, AL_HEAL, lv>=1?lv:1, true);
|
|
|
+ int heal = skill_calc_heal(src, bl, AL_HEAL, lv, true);
|
|
|
if( status_isimmune(bl) )
|
|
|
heal = 0;
|
|
|
clif_skill_nodamage(bl, bl, skillid, heal, 1);
|
|
@@ -8410,7 +8410,7 @@ int skill_check_pc_partner (struct map_session_data *sd, short skill_id, short*
|
|
|
case AB_ADORAMUS:
|
|
|
if( c > 0 && (tsd = map_id2sd(p_sd[0])) != NULL )
|
|
|
status_charge(&tsd->bl, 0, 2*(*skill_lv));
|
|
|
- break;
|
|
|
+ return c;
|
|
|
default: //Warning: Assuming Ensemble skills here (for speed)
|
|
|
if (c > 0 && sd->sc.data[SC_DANCING] && (tsd = map_id2sd(p_sd[0])) != NULL)
|
|
|
{
|
|
@@ -8851,15 +8851,6 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
|
|
|
return 0;
|
|
|
}
|
|
|
break;
|
|
|
- case AB_ADORAMUS: // Should this be here or in skill_check_condition_castend?
|
|
|
- i = pc_search_inventory(sd,require.itemid[0]);
|
|
|
- if( skill_check_pc_partner(sd,skill,&lv,1,0) <= 0 &&
|
|
|
- (i < 0 || sd->status.inventory[i].amount < require.amount[0]) )
|
|
|
- {
|
|
|
- clif_skill_fail(sd,skill,0,0);
|
|
|
- return 0;
|
|
|
- }
|
|
|
- break;
|
|
|
case AB_EPICLESIS: // Skill should fail if items are not present. Why the curveball, RO?
|
|
|
if ( require.itemid[0] )
|
|
|
{
|
|
@@ -9038,10 +9029,13 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
|
|
|
return 0;
|
|
|
}
|
|
|
|
|
|
+ require = skill_get_requirement(sd,skill,lv);// Adoramus need this.
|
|
|
+
|
|
|
// perform skill-specific checks (and actions)
|
|
|
switch( skill )
|
|
|
{
|
|
|
case PR_BENEDICTIO:
|
|
|
+ case AB_ADORAMUS:
|
|
|
skill_check_pc_partner(sd, skill, &lv, 1, 1);
|
|
|
break;
|
|
|
case AM_CANNIBALIZE:
|
|
@@ -9075,8 +9069,6 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
|
|
|
|
|
|
status = &sd->battle_status;
|
|
|
|
|
|
- require = skill_get_requirement(sd,skill,lv);
|
|
|
-
|
|
|
if( require.hp > 0 && status->hp <= (unsigned int)require.hp) {
|
|
|
clif_skill_fail(sd,skill,2,0);
|
|
|
return 0;
|
|
@@ -9275,7 +9267,12 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
|
|
|
if( itemid_isgemstone(req.itemid[i]) && skill != HW_GANBANTEIN )
|
|
|
{
|
|
|
if( sd->special_state.no_gemstone ||
|
|
|
- (skill == AB_ADORAMUS && skill_check_pc_partner(sd,skill,&lv, 1, 2) )) // Do not consume Gemstone if next to another priest.
|
|
|
+// FIXME: [Inkfish]
|
|
|
+// check partners every time trying to get requirement info? not wise
|
|
|
+// but neither check it in castbegin
|
|
|
+// PR_BENEDICTIO is instant cast, so you probably can store info in castbegin and use it in castend without it being modified.
|
|
|
+// but AB_ADORAMUS has cast time. partner info may change during casting.
|
|
|
+ (skill == AB_ADORAMUS && skill_check_pc_partner(sd,skill,&lv, 1, 0) )) // Do not require Gemstone if next to another priest.
|
|
|
{ //Make it substract 1 gem rather than skipping the cost.
|
|
|
if( --req.amount[i] < 1 )
|
|
|
req.itemid[i] = 0;
|