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+//===== eAthena Script =======================================
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+//= Mechanic Jobchange Quest
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+//===== By: ==================================================
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+//= Masao
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+//===== Current Version: =====================================
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+//= 1.0
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+//===== Compatible With: =====================================
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+//= eAthena SVN
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+//===== Description: =========================================
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+//= [Aegis Conversion]
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+//= Jobchange Quest from Blacksmith / Whitesmith -> Mechanic.
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+//===== Additional Comments: =================================
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+//= v1.0 First Version.
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+//============================================================
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+
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+yuno,129,156,3 script Chainheart 923,{
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+
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+ if (Class >= 4023 && Class <= 4045)
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+ {
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+ mes "[Chainheart]";
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+ mes "Huh? This is not place for Children. Children,";
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+ mes "you should stay with your mom and dad.";
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+ mes "You shouldn't wander around.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "Truth or technology?";
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+ mes "Perhaps you children should next;";
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+ mes "till you are a little older.";
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+ close;
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+ }
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+
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+ if(BaseLevel > 99)
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+ {
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+ mes "[Chainheart]";
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+ mes "Living as a Mechanic is tough,";
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+ mes "but I am happy that I can";
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+ mes "always do what I want.";
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+ close;
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+ }
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+ if(job_mechanic == 12)
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+ {
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+ mes "[Chainheart]";
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+ mes "There's nothing to say specifically about Mechanics or magic machinery.";
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+ mes "You would know more about it than anyone now.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "Continue to grow your knowledge by experiencing what the world has to offer.";
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+ close;
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+ }
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+ if(job_mechanic == 11)
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+ {
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+ if(Class == 19 || Class == 4011 && ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98)))
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+ {
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+ mes "[Chainheart]";
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+ mes "What is it? Is that you?";
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+ mes "Oh wait, you look quite different than the last time I saw you.";
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+ mes "Did something happen?";
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+ next;
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+ mes "[Chainheart]";
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+ mes "Ahh! You went to Juperos";
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+ mes "like I said. As Franklson did.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "It seems there's no need";
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+ mes "for more questioning.";
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+ mes "I'm certain that you've gained the knowledge to be a true mechanic.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "There's nothing I can say more.";
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+ mes "You are already a great Mechanic.";
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+ mes "Don't lose your nerves with the";
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+ mes "title. The most important thing is that you have the knowledge.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "You don't seem to be the type to be locked up inside a lab or in a library.";
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+ mes "You are a type who learns";
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+ mes "by actively participating.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "I like who you are and I think we need that kind of new blood for our Mechanics.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "Science is seeking and studying things that can be proven logically.";
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+ mes "Ironically enough, science usually starts from uncertain theories just like magic.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "As I said before if the passion and the talent are real there would be no problem!";
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+ mes "Congratulations for walking through a new path as a Mechanic!";
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+ next;
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+ set job_mechanic,12;
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+ completequest 10101;
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+ if(Sex == 1)
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+ {
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+ getitem 5749,1;
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+ }else{
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+ getitem 5760,1;
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+ }
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+ getitem 2795,1;
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+ if(Class == 10)
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+ {
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+ jobchange 4058;
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+ }else if(Class == 4011){
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+ jobchange 4064;
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+ }
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+ mes "[Chainheart]";
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+ mes "Here is, a gift.";
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+ mes "If you keep this well, one day";
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+ mes "you'll be thankful to me.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "Well, go. This wide world is";
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+ mes "your laboratory, everything in";
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+ mes "this world is going to be your";
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+ mes "textbook, so let there be a silver lining in the future of Mechanics!";
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+ close;
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+ }
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+ mes "[Chainheart]";
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+ mes "If not what?";
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+ close;
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+ }
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+ if(job_mechanic == 3)
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+ {
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+ mes "[Chainheart]";
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+ mes "By the way, Franklson is missing.";
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+ mes "He said that he wanted to study";
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+ mes "and then disappeared.";
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+ mes "Where could he have gone?";
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+ next;
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+ mes "[Chainheart]";
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+ mes "If you keep walking the way to being a Mechanic you might bump into him.";
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+ mes "Fate works in weird ways friend.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "Anyway, farewell.";
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+ close;
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+ }
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+ if(job_mechanic == 2)
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+ {
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+ mes "[Chainheart]";
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+ mes "I think I've done all the explanations, is there anything else you want to know?";
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+ next;
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+ switch(select("I want to know more.:Nothing."))
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+ {
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+ case 1:
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+ mes "[Chainheart]";
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+ mes "Um..? You want to know more about magic machinery. Is that it?";
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+ mes "Hmm... I told you that you are talented it's difficult.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "Well, you seem talented, so it wouldn't be bad for us if you could become a Mechanic.";
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+ mes "But unfortunately it doesn't";
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+ mes "work just like that.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "The mechanic scholars won't just acknowledge you that easily and hand you the knowledge without you showing true effort first.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "Of course, I'm one of those scholars so I guess I can try to consider you.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "Anyhow, I just think it's unfair to exclude someone who's talented without any test.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "Hmm...";
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+ next;
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+ mes "[Chainheart]";
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+ mes "Actually, if somebody can't teach you, you can learn by yourself.";
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+ mes "If someone else can do it then anyone can figure it out for themself too right?";
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+ next;
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+ mes "[Chainheart]";
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+ mes "It won't be easy but if your passion is strong and your talent is real then there shouldn't be any problems.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "Come to think of it...";
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+ mes "Franklson developed";
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+ mes "magic machinery on his own.";
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+ mes "So why don't you go to";
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+ mes "the Ruins of Juperos?";
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+ next;
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+ mes "[Chainheart]";
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+ mes "As I told you before, if your passion and talent are real, you will definitely find something.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "Find out the knowledge";
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+ mes "for yourself like we did.";
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+ mes "Don't just next; around for someone to teach it to you. Show the passion that you claim to have.";
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+ next;
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+ set job_mechanic,3;
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+ changequest 10091,10092;
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+ mes "[Chainheart]";
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+ mes "Anyway, whatever your choice might be I expect you to do your best.";
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+ close;
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+ case 2:
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+ mes "[Chainheart]";
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+ mes "What a strange person.";
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+ mes "I thought that you had what it took to be a true Mechanic.";
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+ close;
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+ }
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+ }
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+ if(job_mechanic == 1)
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+ {
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+ mes "[Chainheart]";
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+ mes "Ok let me catch my breath.";
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+ mes "You must be interested in";
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+ mes "magic machinery and the";
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+ mes "world of Mechanics.";
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+ mes "Ok, so let me explain.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "Magic machinery was born by a fusion between machines and magic.";
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+ mes "The two haven't really been connected successfully together until now.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "If you use magic machinery, you really have to be familiar with the inner workings of machines.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "It can be used effectively,";
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+ mes "and you don't need to rely on something that's uncertain and unstable as magic, so what can be better than this.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "The person who invented magic machinery is Franklson, a scholar from the Schwaltzvalt Republic.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "Franklson discovered an ancient machine in the ^FF0000Ruins of Juperos^000000 and fused it with the power of magic, and that was the beginning.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "So naturally, Franklson named the newborn machine Magic Machinery.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "Anyway, since it hasn't been too well known to other places outside of Juno, the study of Magic Machinery has been progressing since.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "Because we've researched";
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+ mes "Magic Machinery endlessly";
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+ mes "people started calling us ^FF0000Mechanics^000000.";
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+ mes "The name is self-explanatory";
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+ mes "so it just stuck.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "Hmm. Well I guess I'm done explaining Magic Machinery.";
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+ mes "I want to explain more but it's too technical.";
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+ mes "I don't want to bore you more.";
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+ next;
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+ set job_mechanic,2;
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+ changequest 10090,10091;
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+ mes "[Chainheart]";
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+ mes "Anyway if you become one of us you can form your own definition and explanation of Mechanics yourself.";
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+ close;
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+ }
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+ if (Class == 10 || Class == 4011)
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+ {
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+ if ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98))
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+ {
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+ mes "[Chainheart]";
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+ mes "At a glance, you, seem to be a very versatile person on dealing with various things.";
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+ mes "You look quite skilled.";
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+ mes "You can be the one.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "Ah, I didn't introduce myself.";
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+ mes "I am the famous Chainheart.";
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+ mes "I'm a Mechanic.";
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+ mes "Well, actually I'm not that famous.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "I don't think the word Mechanic";
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+ mes "is familiar to you.";
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+ mes "In fact, when it comes";
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+ mes "to the description,";
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+ mes "it's a new job that can";
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+ mes "be explained simply.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "One who studies and uses Magic Machinery, that is a Mechanic.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "So, what is the Magic Machinery that a Mechanic studies and uses?";
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+ mes "That isn't as simple to explain but I'll give it a try.";
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+ next;
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+ setquest 10090;
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+ set job_mechanic,1;
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+ mes "[Chainheart]";
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+ mes "Sorry, I'm starting";
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+ mes "to talk too much.";
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+ mes "Let me catch my";
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+ mes "breath for a while.";
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+ mes "If you are interested,";
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+ mes "please talk to me again.";
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+ close;
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+ }
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+ mes "[Chainheart]";
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+ mes "You, look like someone who has a great sense on dealing with stuff.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "That power has been used on";
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+ mes "just dealing with simple things.";
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+ mes "That isn't going to give";
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+ mes "you true enjoyment.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "Right... If you want to enjoy";
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+ mes "true feelings of dealing and";
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+ mes "a deep profoundness,";
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+ mes "you need to handle";
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+ mes "^FF0000Magic Machinery^000000!";
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+ next;
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+ mes "[Chainheart]";
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+ mes "Magic Machinery hasn't been";
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+ mes "in the world long, so recognizing it is not common yet.";
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+ mes "It's very precise and completely different from anything you've experienced in the world.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "Yeah, and the ones who deal with magic machinery are called ^FF0000Mechanics^000000.";
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+ mes "I am also the one of those honorable mechanics.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "It seems like you have what it takes to be a good mechanic.";
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+ mes "Here are the basic requirements.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "If you come to me after reaching ^FF0000Base level 99^000000 and ^FF0000Job level 50^000000,";
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+ mes "I will guide you to the world of Mechanics.";
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+ close;
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+ }
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+ mes "[Chainheart]";
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+ mes "Living as a Mechanic is tough,";
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+ mes "but I am happy that I can";
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+ mes "always do what I want.";
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+ next;
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+ mes "[Chainheart]";
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+ mes "Don't you also want to become a Mechanic and enjoy true happiness?";
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+ close;
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+}
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+
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+jupe_cave,37,55,5 script Scholar#Mechanic 883,{
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+
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+ if(checkweight(1201,1) == 4 || MaxWeight - Weight < 300)
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+ {
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+ mes "- Wait here!! -";
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+ mes "- Your pack is too heavy. -";
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+ mes "- Lighten your body first-";
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+ mes "- and please try again.-";
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+ close;
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+ }
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+
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+ if(job_mechanic > 10)
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+ {
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+ mes "[Scholar]";
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+ mes "How was Juperos?";
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+ mes "I am so scared that I still";
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+ mes "cannot go there.";
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+ close;
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+ }
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+
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+ if(job_mechanic > 3)
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+ {
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+ mes "[Scholar]";
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+ mes "^FF0000You won't be able to reach the destination by walking.";
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+ mes "^FF0000Strong enemies are not the problem here, you just won't be able to get to the destination.";
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+ mes "Please make yourself at home.^000000";
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+ next;
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+ mes "[Scholar]";
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+ mes "However comfortable it may be,";
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+ mes "I have no intention to go.";
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+ next;
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+ mes "[Scholar]";
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+ mes "Okay then, Are you ready";
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+ mes "to go to the midway point";
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+ mes "at Juperos?";
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+ next;
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+ switch(select("I am ready!:Not yet"))
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+ {
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+ case 1:
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+ mes "[Scholar]";
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+ mes "Uh... you are acting so firmly that I regret a little that I haven't gone there.";
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+ mes "Should I have gone there? Uh... It's no use crying over spilled milk!";
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+ next;
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+ mes "[Scholar]";
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+ mes "Well, I'll send you.";
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+ mes "I hope you get";
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+ mes "the knowledge";
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+ mes "you wanted.";
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+ close2;
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+ warp "jupe_core2",149,288;
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+ end;
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+ case 2:
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+ mes "[Scholar]";
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+ mes "Umm... right. Of course, it's no surprise that you are hesitant.";
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+ next;
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+ mes "[Scholar]";
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+ mes "But, if you don't take the warp that I open for you, you won't be able to get to the destination.";
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+ mes "Please don't waste your energy.";
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+ next;
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+ mes "[Scholar]";
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+ mes "Of course, no matter how comfortable you may be I wouldn't go there.";
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+ close;
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+ }
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+ }
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+ if(job_mechanic == 3)
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+ {
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+ mes "[Scholar]";
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+ mes "I am a scholar who came here to research the ruins here in Juperos.";
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+ next;
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+ mes "[Scholar]";
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+ mes "But... actually when";
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+ mes "I try to go further";
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+ mes "I get scared.";
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+ mes "I can hardly go inside.";
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+ mes "What can I do?";
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+ next;
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+ mes "[Scholar]";
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|
|
+ mes "I heard a rumor that humans";
|
|
|
+ mes "aren't welcome inside there.";
|
|
|
+ mes "But it should be very useful to study the marvelous machines in there.";
|
|
|
+ next;
|
|
|
+ mes "[Scholar]";
|
|
|
+ mes "Umm? Are you also going to";
|
|
|
+ mes "Juperos to get something?";
|
|
|
+ mes "I have no courage to go in there.";
|
|
|
+ mes "Goodluck to you.";
|
|
|
+ next;
|
|
|
+ mes "[Scholar]";
|
|
|
+ mes "I know the way to get to";
|
|
|
+ mes "the midway point and I also have";
|
|
|
+ mes "all the stuff I need.";
|
|
|
+ mes "But I'm just too scared.";
|
|
|
+ next;
|
|
|
+ mes "[Scholar]";
|
|
|
+ mes "So if you want, I'll send you";
|
|
|
+ mes "to Juperos. Mr. Elder Scholar";
|
|
|
+ mes "has told me how to warp to";
|
|
|
+ mes "the midway point to Juperos.";
|
|
|
+ next;
|
|
|
+ set job_mechanic,4;
|
|
|
+ mes "[Scholar]";
|
|
|
+ mes "It is true that it becomes easy";
|
|
|
+ mes "but you can't help the fear";
|
|
|
+ mes "it's too bad. Anyway if you are";
|
|
|
+ mes "ready to go please tell me.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Scholar]";
|
|
|
+ mes "I am a scholar who came here to research the ruins here in Juperos.";
|
|
|
+ next;
|
|
|
+ mes "[Scholar]";
|
|
|
+ mes "But... actually when I try to go further";
|
|
|
+ mes "I'm scared. I can hardly go inside.";
|
|
|
+ mes "What can I do?";
|
|
|
+ next;
|
|
|
+ mes "[Scholar]";
|
|
|
+ mes "I heard a rumor that humans aren't welcome inside there.";
|
|
|
+ mes "But it should be very useful to study the marvelous machines in there.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+jupe_core2,149,273,3 script Ghostfire#1 802,{
|
|
|
+
|
|
|
+ if(job_mechanic == 11)
|
|
|
+ {
|
|
|
+ mes "[?]";
|
|
|
+ mes "I've lost my body and all that's left is my spirit in this place.";
|
|
|
+ mes "I will live and die here in Juperos forever...";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+
|
|
|
+ if(job_mechanic == 10)
|
|
|
+ {
|
|
|
+ mes "[?]";
|
|
|
+ mes "That appearance... Is it so? You also gained the knowledge.";
|
|
|
+ mes "When the future is full of possibilities...";
|
|
|
+ mes "An attitude of a pure child";
|
|
|
+ mes "like you can do anything...";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "Come to think of it now the most precious thing right now might be getting confidence rather than knowledge itself...";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "Please don't make any";
|
|
|
+ mes "faults from now on as I did.";
|
|
|
+ mes "I hope you get knowledge";
|
|
|
+ mes "by yourself someday.";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "Well then go back, find a human who knows of magic machinery and show evidence that you've gained the knowledge...";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "I'm the one who lost my body";
|
|
|
+ mes "and my spirits are disrupted";
|
|
|
+ mes "I'm restricted to this place, Juperos... I will live and die with Juperos";
|
|
|
+ mes "Forever...";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "My name... name is... Fr...";
|
|
|
+ set job_mechanic,11;
|
|
|
+ changequest 10100,10101;
|
|
|
+ close2;
|
|
|
+ warp "yuno",157,83;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ if(job_mechanic > 4)
|
|
|
+ {
|
|
|
+ mes "[?]";
|
|
|
+ mes "I've lost my body and all that's left is my spirit in this place.";
|
|
|
+ mes "I will live and die here in Juperos forever...";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (job_mechanic == 3 || job_mechanic == 4)
|
|
|
+ {
|
|
|
+ mes "[?]";
|
|
|
+ mes "Talented one.";
|
|
|
+ mes "Make sure there are";
|
|
|
+ mes "no enemies around.";
|
|
|
+ mes "If you focus on me,";
|
|
|
+ mes "you might get attacked.";
|
|
|
+ next;
|
|
|
+ switch(select("Well then, later.:Focus."))
|
|
|
+ {
|
|
|
+ case 1:
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ mes "[?]";
|
|
|
+ mes "I was once a human scholar.";
|
|
|
+ mes "I wanted to know the limitation of science that humankind didn't know of, so I learned a lot of things, studied and searched...";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "That's when I discovered, the uncertain magical power.";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "The thing with uncertain magic is that it is highly unstable and unpredictable.";
|
|
|
+ mes "During my studies I encountered a pocket of highly volatile magic.";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "The only memories I have";
|
|
|
+ mes "are from that day forward.";
|
|
|
+ mes "I've been trapped here since.";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "Juperos is all that I know now.";
|
|
|
+ mes "I'm going to die here.";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "I don't know who you are...";
|
|
|
+ mes "I won't bother to know if you";
|
|
|
+ mes "want to gain some knowledge.";
|
|
|
+ mes "Find someone who cares.";
|
|
|
+ next;
|
|
|
+ changequest 10092,10094;
|
|
|
+ set job_mechanic,5;
|
|
|
+ mes "[?]";
|
|
|
+ mes "Knowledge isn't obtained from others. It is found through one's own efforts.";
|
|
|
+ mes "Find your own knowledge path.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+jupe_core2,53,75,3 script Ghostfire#2 802,{
|
|
|
+
|
|
|
+ if(job_mechanic > 5)
|
|
|
+ {
|
|
|
+ mes "[?]";
|
|
|
+ mes "Juperos... I...";
|
|
|
+ mes "Juperos... What I want";
|
|
|
+ mes "exists all in here...";
|
|
|
+ mes "The power of science...the paradise of machines...";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+
|
|
|
+ if(job_mechanic == 5)
|
|
|
+ {
|
|
|
+ mes "[?]";
|
|
|
+ mes "Talented one.";
|
|
|
+ mes "Make sure there are";
|
|
|
+ mes "no enemies around.";
|
|
|
+ mes "If you focus on me,";
|
|
|
+ mes "you might get attacked.";
|
|
|
+ next;
|
|
|
+ switch(select("Well then, later:Focus"))
|
|
|
+ {
|
|
|
+ case 1:
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ mes "[?]";
|
|
|
+ mes "When I had a body";
|
|
|
+ mes "I wanted to prove the";
|
|
|
+ mes "excellence of science";
|
|
|
+ mes "to the ones who only believe";
|
|
|
+ mes "such occult things...";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "I wanted to use the power of";
|
|
|
+ mes "magic as a reasonable form";
|
|
|
+ mes "which is visible. With stronger";
|
|
|
+ mes "results, I wanted to control";
|
|
|
+ mes "the power of magic by";
|
|
|
+ mes "using science....";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "I wanted to show that science";
|
|
|
+ mes "is excellent to control magic";
|
|
|
+ mes "like the occult. I studied a lot";
|
|
|
+ mes "of things and agonized over";
|
|
|
+ mes "making science and magic";
|
|
|
+ mes "co-exist.";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "My research led me here,";
|
|
|
+ mes "Juperos. In this place there";
|
|
|
+ mes "are many products of science";
|
|
|
+ mes "that could stimulate a scholar's";
|
|
|
+ mes "brain...";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "I found that it was possible to join the power of magic with science.";
|
|
|
+ mes "Even if it wasn't perfect, it appealed enough to the other scholars...";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "The recent events of the world have created a confusion so my research hasn't been shared with the rest of the world.";
|
|
|
+ next;
|
|
|
+ set job_mechanic,6;
|
|
|
+ changequest 10094,10095;
|
|
|
+ mes "[?]";
|
|
|
+ mes "So... I came back to Juperos to continue my investigation of science and magic.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+jupe_core2,242,62,3 script Ghostfire#3 802,{
|
|
|
+
|
|
|
+ if(job_mechanic > 6)
|
|
|
+ {
|
|
|
+ mes "[?]";
|
|
|
+ mes "I want to know more about the knowledge...";
|
|
|
+ mes "the features of humans...";
|
|
|
+ mes "The things to be done first and later...";
|
|
|
+ mes "The door of truth will later...";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+
|
|
|
+ if(job_mechanic == 6)
|
|
|
+ {
|
|
|
+ mes "[?]";
|
|
|
+ mes "Talented one.";
|
|
|
+ mes "Make sure there are";
|
|
|
+ mes "no enemies around.";
|
|
|
+ mes "If you focus on me,";
|
|
|
+ mes "you might get attacked.";
|
|
|
+ next;
|
|
|
+ switch(select("Well then, later:Focus"))
|
|
|
+ {
|
|
|
+ case 1:
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ mes "[?]";
|
|
|
+ mes "I wasn't satisfied with my success so I came back here time and time again.";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "When I stepped on a marker between 2 mechanical statues, the energy I had gathered and learned was absorbed.";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "But, with that energy being absorbed, I began to gain knowledge that I never knew previously.";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "But it came at a price. With the knowledge I started losing my humanity.";
|
|
|
+ mes "I lost my body and the only";
|
|
|
+ mes "thing I had was my spirit.";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "I don't regret gaining the knowledge. All I wish is that I could have my body back.";
|
|
|
+ next;
|
|
|
+ set job_mechanic,7;
|
|
|
+ changequest 10095,10096;
|
|
|
+ mes "[?]";
|
|
|
+ mes "After I had poured my energy into the statue, I discovered that I could move my energy to different statues.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+jupe_core2,29,150,1 script Foothold 139,1,1,{
|
|
|
+
|
|
|
+OnTouch:
|
|
|
+ if(job_mechanic == 8)
|
|
|
+ {
|
|
|
+ percentheal 0,-30;
|
|
|
+ mes "-Suddenly I feel power is-";
|
|
|
+ mes "-escaping my whole body-";
|
|
|
+ mes "-What is happening?-";
|
|
|
+ next;
|
|
|
+ mes "-Find the door of truth-";
|
|
|
+ mes "-it is the source of the-";
|
|
|
+ mes "-power drain.-";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if(job_mechanic == 7)
|
|
|
+ {
|
|
|
+ percentheal -20,0;
|
|
|
+ mes "-Suddenly, an unidentified-";
|
|
|
+ mes "-voice is ringing in my head-";
|
|
|
+ mes "-What is it?-";
|
|
|
+ next;
|
|
|
+ mes "-Handling machines-";
|
|
|
+ mes "-absorbing magic power-";
|
|
|
+ mes "-a sacrificial offering-";
|
|
|
+ mes "-the statue of a human-";
|
|
|
+ next;
|
|
|
+ set job_mechanic,8;
|
|
|
+ changequest 10096,10097;
|
|
|
+ mes "-Most certain of all is that-";
|
|
|
+ mes "-I started to feel the urge-";
|
|
|
+ mes "-to go to the door of truth-";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if(job_mechanic > 2)
|
|
|
+ {
|
|
|
+ percentheal 0,-30;
|
|
|
+ mes "-Suddenly I feel power is-";
|
|
|
+ mes "-escaping from my body-";
|
|
|
+ mes "-What is happening?-";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+jupe_core2,272,149,1 script Foothold2 139,1,1,{
|
|
|
+
|
|
|
+OnTouch:
|
|
|
+ if(job_mechanic == 9)
|
|
|
+ {
|
|
|
+ mes "-I had a feeling that power-";
|
|
|
+ mes "-has been draining out,-";
|
|
|
+ mes "-but now, I do not-";
|
|
|
+ mes "-feel anything.-";
|
|
|
+ next;
|
|
|
+ mes "-Go to the south of-";
|
|
|
+ mes "-the foothold quickly-";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if(job_mechanic == 8)
|
|
|
+ {
|
|
|
+ percentheal -20,-30;
|
|
|
+ mes "-Suddenly I feel power is-";
|
|
|
+ mes "-escaping from my body-";
|
|
|
+ mes "-What is happening?-";
|
|
|
+ next;
|
|
|
+ mes "-I feel my senses-";
|
|
|
+ mes "-are returning to me-";
|
|
|
+ next;
|
|
|
+ donpcevent "Door::OnDoorOpen";
|
|
|
+ changequest 10097,10098;
|
|
|
+ mes "-Walk to the Door of Truth-";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if(job_mechanic > 2)
|
|
|
+ {
|
|
|
+ percentheal 0,-30;
|
|
|
+ mes "-Suddenly I feel power is-";
|
|
|
+ mes "-escaping from my body-";
|
|
|
+ mes "-What is happening?-";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+jupe_core2,288,142,3 script Door 844,{
|
|
|
+
|
|
|
+OnInit:
|
|
|
+ disablenpc "Door";
|
|
|
+ end;
|
|
|
+
|
|
|
+OnDoorClose:
|
|
|
+ disablenpc "Door";
|
|
|
+ end;
|
|
|
+
|
|
|
+OnDoorOpen:
|
|
|
+ enablenpc "Door";
|
|
|
+ specialeffect EF_MAPPILLAR,AREA,"Door";
|
|
|
+ initnpctimer;
|
|
|
+ end;
|
|
|
+
|
|
|
+OnTimer180000:
|
|
|
+ donpcevent "Door::OnDoorClose";
|
|
|
+ end;
|
|
|
+
|
|
|
+ mes "-Once again a voice rings out-";
|
|
|
+ mes "-in my head. This time it is-";
|
|
|
+ mes "-different than before, it is a-";
|
|
|
+ mes "-voice of an impressive person-";
|
|
|
+ next;
|
|
|
+ mes "I know you came this far because you want the knowledge.";
|
|
|
+ mes "Humans are weak animals";
|
|
|
+ mes "and any sacrifice is a hard";
|
|
|
+ mes "decision for them to make.";
|
|
|
+ next;
|
|
|
+ mes "But you are lacking something to pass through this door of truth.";
|
|
|
+ mes "Through this door is knowledge above all human thinking.";
|
|
|
+ next;
|
|
|
+ mes "It won't harm a human's mind if it doesn't surpass your brain capacity.";
|
|
|
+ next;
|
|
|
+ mes "Try to put your body onto the foothold of knowledge at the south.";
|
|
|
+ next;
|
|
|
+ mes "If the knowledge suits you, you'll be able to obtain it without becoming a sacrificial offering.";
|
|
|
+ mes "If you are unqualified, you will lose your body as a sacrifice.";
|
|
|
+ next;
|
|
|
+ mes "When you are qualified, you will be able to pass through the door of truth.";
|
|
|
+ mes "Till that day, don't lose yourself.";
|
|
|
+ next;
|
|
|
+ mes "............";
|
|
|
+ next;
|
|
|
+ mes "-I can't hear any voices-";
|
|
|
+ mes "-anymore and I can't feel-";
|
|
|
+ mes "-anything in this place.-";
|
|
|
+ next;
|
|
|
+ mes "-As the ringing voice in my-";
|
|
|
+ mes "-head instructed, let's go to-";
|
|
|
+ mes "-the southern marker.-";
|
|
|
+ set job_mechanic,9;
|
|
|
+ changequest 10098,10099;
|
|
|
+ close2;
|
|
|
+ donpcevent "Door::OnDoorClose";
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+jupe_core2,149,34,1 script Acquiring Knowledge 139,1,0,{
|
|
|
+
|
|
|
+OnTouch:
|
|
|
+ if(job_mechanic == 9)
|
|
|
+ {
|
|
|
+ mes "-The moment I stepped on-";
|
|
|
+ mes "-the marker the voice-";
|
|
|
+ mes "-didn't come into my brain-";
|
|
|
+ mes "-rather new knowledge-";
|
|
|
+ mes "-came in naturally.-";
|
|
|
+ next;
|
|
|
+ mes "-Almost instantaneously-";
|
|
|
+ mes "-you gained all of the-";
|
|
|
+ mes "knowledge that you need-";
|
|
|
+ mes "-to know about mechanics-";
|
|
|
+ mes "-and magic machinery.-";
|
|
|
+ next;
|
|
|
+ set job_mechanic,10;
|
|
|
+ changequest 10099,10100;
|
|
|
+ specialeffect EF_POTION_CON,AREA,"Acquiring Knowledge";
|
|
|
+ mes "-This amount of-";
|
|
|
+ mes "-knowledge is enough-";
|
|
|
+ mes "-and find a way out.-";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+jupe_core2,150,33,1 script Acquiring Knowledge#2 139,1,0,{
|
|
|
+
|
|
|
+OnTouch:
|
|
|
+ if(job_mechanic == 9)
|
|
|
+ {
|
|
|
+ mes "-The moment I stepped on-";
|
|
|
+ mes "-the marker the voice-";
|
|
|
+ mes "-didn't come into my brain-";
|
|
|
+ mes "-rather new knowledge-";
|
|
|
+ mes "-came in naturally.-";
|
|
|
+ next;
|
|
|
+ mes "-Almost instantaneously-";
|
|
|
+ mes "-you gained all of the-";
|
|
|
+ mes "knowledge that you need-";
|
|
|
+ mes "-to know about mechanics-";
|
|
|
+ mes "-and magic machinery.-";
|
|
|
+ next;
|
|
|
+ set job_mechanic,10;
|
|
|
+ changequest 10099,10100;
|
|
|
+ specialeffect EF_POTION_CON,AREA,"Acquiring Knowledge#2";
|
|
|
+ mes "-This amount of-";
|
|
|
+ mes "-knowledge is enough-";
|
|
|
+ mes "-and find a way out.-";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+jupe_core2,0,0,0,0 monster Dimik 1669,100,0,0,0
|