Selaa lähdekoodia

* Removed the conf sql code for now. Maybe will continue later with that project.
Lowered the irc keepalive timer, and added some checks for use_irc that should have been there.
Added a return line \n to the beginning of the title screen. [Valaris]


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5241 54d463be-8e91-2dee-dedb-b68131a5f0ec

Valaris 19 vuotta sitten
vanhempi
commit
ad49453e0e
6 muutettua tiedostoa jossa 10 lisäystä ja 473 poistoa
  1. 3 0
      Changelog-Trunk.txt
  2. 1 0
      src/common/core.c
  3. 2 2
      src/map/irc.c
  4. 4 34
      src/map/map.c
  5. 0 29
      src/map/map.h
  6. 0 408
      src/map/skill.c

+ 3 - 0
Changelog-Trunk.txt

@@ -5,6 +5,9 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.  EV
 GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
 
 2006/02/09
+	* Removed the conf sql code for now.  Maybe will continue later with that project.
+	  Lowered the irc keepalive timer, and added some checks for use_irc that should have been there.
+	  Added a return line \n to the beginning of the title screen. [Valaris]
 	* Added function mob_respawn which makes a mob respawn on spot 3 seconds
 	  after defeat if SC_KAIZEL is active. [Skotlex]
 	* Modified NPC_REBIRTH to use Kaizel level 1. [Skotlex]

+ 1 - 0
src/common/core.c

@@ -159,6 +159,7 @@ static void display_title(void)
 {
 	//The clearscreeen is usually more of an annoyance than anything else... [Skotlex]
 //	ClearScreen(); // clear screen and go up/left (0, 0 position in text)
+	ShowMessage("\n");
 	ShowMessage(""CL_WTBL"          (=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)"CL_CLL""CL_NORMAL"\n"); // white writing (37) on blue background (44), \033[K clean until end of file
 	ShowMessage(""CL_XXBL"          ("CL_BT_YELLOW"        (c)2005 eAthena Development Team presents        "CL_XXBL")"CL_CLL""CL_NORMAL"\n"); // yellow writing (33)
 	ShowMessage(""CL_XXBL"          ("CL_BOLD"       ______  __    __                                  "CL_XXBL")"CL_CLL""CL_NORMAL"\n"); // 1: bold char, 0: normal char

+ 2 - 2
src/map/irc.c

@@ -149,7 +149,7 @@ int irc_keepalive_timer(int tid, unsigned int tick, int id, int data)
 
 	sprintf(send_string,"PRIVMSG %s : ", irc_nick);
 	irc_send(send_string);
-	add_timer(gettick() + 45000, irc_keepalive_timer, 0, 0);
+	add_timer(gettick() + 30000, irc_keepalive_timer, 0, 0);
 	return 0;
 }
 
@@ -270,6 +270,6 @@ void do_init_irc(void)
 
 	add_timer_func_list(irc_connect_timer, "irc_connect_timer");
 	add_timer_func_list(irc_keepalive_timer, "irc_keepalive_timer");
-	add_timer(gettick() + 45000, irc_keepalive_timer, 0, 0);
+	add_timer(gettick() + 30000, irc_keepalive_timer, 0, 0);
 }
 

+ 4 - 34
src/map/map.c

@@ -92,35 +92,6 @@ char item_db2_db[32] = "item_db2";
 char mob_db_db[32] = "mob_db";
 char mob_db2_db[32] = "mob_db2";
 
-// SQL for databases not supported yet. [Valaris]
-int db_use_newsqldbs = 0;
-
-char abra_sqldb[32]="abra_db";
-char attr_fix_sqldb[32]="attr_fix";
-char cast_sqldb[32]="cast_db";
-char castle_sqldb[32]="castle_db";
-char create_arrow_sqldb[32]="create_arrow_db";
-char exp_sqldb[32]="exp";
-char exp_guild_sqldb[32]="exp_guild";
-char item_bluebox_sqldb[32]="item_bluebox";
-char item_cardalbum_sqldb[32]="item_cardalbum";
-char item_giftbox_sqldb[32]="item_giftbox";
-char item_scroll_sqldb[32]="item_scroll";
-char item_violetbox_sqldb[32]="item_violetbox";
-char job_sqldb1[32]="job_db1";
-char mob_boss_sqldb[32]="mob_boss";
-char mob_branch_sqldb[32]="mob_branch";
-char mob_poring_sqldb[32]="mob_poring";
-char mob_skill_sqldb[32]="mob_skill_db";
-char pet_sqldb[32]="pet_db";
-char produce_sqldb[32]="produce_db";
-char refine_sqldb[32]="refine_db";
-char size_fix_sqldb[32]="size_fix";
-char skill_sqldb[32]="skill_db";
-char skill_require_sqldb[32]="skill_require_db";
-char skill_tree_sqldb[32]="skill_tree";
-// End [Valaris]
-
 char login_db[32] = "login";
 char login_db_level[32] = "level";
 char login_db_account_id[32] = "account_id";
@@ -3467,9 +3438,6 @@ int inter_config_read(char *cfgName)
 		} else if(strcmpi(w1,"use_sql_db")==0){
 			db_use_sqldbs = battle_config_switch(w2);
 			ShowStatus ("Using SQL dbs: %s\n",w2);
-		} else if(strcmpi(w1,"use_new_sql_db")==0){
-			db_use_newsqldbs = battle_config_switch(w2);
-			ShowStatus ("Using New SQL dbs: %s\n",w2);
 		//Login Server SQL DB
 		} else if(strcmpi(w1,"login_server_ip")==0){
 			strcpy(login_server_ip, w2);
@@ -3750,7 +3718,8 @@ void do_final(void) {
 	do_final_pet();
 	do_final_mob();
 	do_final_msg();
-	do_final_irc();
+	if(use_irc)
+		do_final_irc();
 
 	map_getallusers(NULL); //Clear the memory allocated for this array.
 	
@@ -3947,7 +3916,8 @@ int do_init(int argc, char *argv[]) {
 	add_timer_func_list(map_removemobs_timer, "map_removemobs_timer");
 	add_timer_interval(gettick()+1000, map_freeblock_timer, 0, 0, 60*1000);
 
-	do_init_irc();
+	if(use_irc)
+		do_init_irc();
 	do_init_atcommand();
 	do_init_battle();
 	do_init_chrif();

+ 0 - 29
src/map/map.h

@@ -1365,35 +1365,6 @@ extern char mob_db_db[32];
 extern char mob_db2_db[32];
 extern char login_db[32];
 
-// SQL for databases not supported yet. [Valaris]
-extern int db_use_newsqldbs;
-
-extern char abra_sqldb[32];
-extern char attr_fix_sqldb[32];
-extern char cast_sqldb[32];
-extern char castle_sqldb[32];
-extern char create_arrow_sqldb[32];
-extern char exp_sqldb[32];
-extern char exp_guild_sqldb[32];
-extern char item_bluebox_sqldb[32];
-extern char item_cardalbum_sqldb[32];
-extern char item_giftbox_sqldb[32];
-extern char item_scroll_sqldb[32];
-extern char item_violetbox_sqldb[32];
-extern char job_sqldb1[32];
-extern char mob_boss_sqldb[32];
-extern char mob_branch_sqldb[32];
-extern char mob_poring_sqldb[32];
-extern char mob_skill_sqldb[32];
-extern char pet_sqldb[32];
-extern char produce_sqldb[32];
-extern char refine_sqldb[32];
-extern char size_fix_sqldb[32];
-extern char skill_sqldb[32];
-extern char skill_require_sqldb[32];
-extern char skill_tree_sqldb[32];
-// End [Valaris]
-
 extern char login_db_level[32];
 extern char login_db_account_id[32];
 

+ 0 - 408
src/map/skill.c

@@ -11719,408 +11719,6 @@ int skill_readdb(void)
 	return 0;
 }
 
-// SQL Skill database reading [Valaris]
-#ifndef TXT_ONLY
-int skill_read_sqldb(void)
-{
-	const char unknown_str[NAME_LENGTH] ="unknown";
-	int i,j,k,l,m;
-	FILE *fp;
-	char line[1024],path[1024],*p;
-	char *filename[]={"produce_db.txt","produce_db2.txt"};
-	long unsigned int ln = 0;
-
-	/* スキルデ?タベ?ス */
-	memset(skill_db,0,sizeof(skill_db));
-
-	//For easier handling of converting. [Skotlex]
-#define TO_INT(a) (sql_row[a]==NULL?0:atoi(sql_row[a]))
-#define TO_STR(a) (sql_row[a]==NULL?unknown_str:sql_row[a])
-	sprintf (tmp_sql, "SELECT * FROM `%s`", skill_sqldb);
-	if (mysql_query(&mmysql_handle, tmp_sql)) {
-		ShowSQL("DB error (%s) - %s\n", skill_sqldb, mysql_error(&mmysql_handle));
-		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
-		return 1;
-	}
-	sql_res = mysql_store_result(&mmysql_handle);
-	if (sql_res) {
-		while((sql_row = mysql_fetch_row(sql_res))){
-			i=TO_INT(0);
-			if (i>=10000 && i<10015) // for guild skills [Celest]
-				i -= 9500;
-			else if(i<=0 || i>MAX_SKILL_DB)
-				continue;
-
-			ln++;
-
-			skill_split_atoi(sql_row[1],skill_db[i].range);
-			skill_db[i].hit=TO_INT(2);
-			skill_db[i].inf=TO_INT(3);
-			skill_db[i].pl=TO_INT(4);
-			skill_db[i].nk=TO_INT(5);
-			skill_db[i].max=TO_INT(6);
-			skill_split_atoi(sql_row[7],skill_db[i].num);
-
-			if(strcmpi(TO_STR(8),"yes") == 0)
-				skill_db[i].castcancel=1;
-			else
-				skill_db[i].castcancel=0;
-			skill_db[i].cast_def_rate=TO_INT(9);
-			skill_db[i].inf2=TO_INT(10);
-			skill_db[i].maxcount=TO_INT(11);
-			if(strcmpi(TO_STR(12),"weapon") == 0)
-				skill_db[i].skill_type=BF_WEAPON;
-			else if(strcmpi(TO_STR(12),"magic") == 0)
-				skill_db[i].skill_type=BF_MAGIC;
-			else if(strcmpi(TO_STR(12),"misc") == 0)
-				skill_db[i].skill_type=BF_MISC;
-			else
-				skill_db[i].skill_type=0;
-			skill_split_atoi(sql_row[13],skill_db[i].blewcount);
-
-			for (j = 0; skill_names[j].id != 0; j++)
-				if (skill_names[j].id == i) {
-					skill_db[i].name = skill_names[j].name;
-					skill_db[i].desc = skill_names[j].desc;
-					break;
-				}
-		}
-		mysql_free_result(sql_res);
-		ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", ln, skill_sqldb);
-		ln=0;
-	}
-
-	sprintf (tmp_sql, "SELECT * FROM `%s`", skill_require_sqldb);
-	if (mysql_query(&mmysql_handle, tmp_sql)) {
-		ShowSQL("DB error (%s) - %s\n", skill_require_sqldb, mysql_error(&mmysql_handle));
-		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
-		return 1;
-	}
-	sql_res = mysql_store_result(&mmysql_handle);
-	if (sql_res) {
-		while((sql_row = mysql_fetch_row(sql_res))){
-			i=TO_INT(0);
-			if (i>=10000 && i<10015) // for guild skills [Celest]
-				i -= 9500;
-			else if(i<=0 || i>MAX_SKILL_DB)
-				continue;
-	
-			ln++;
-
-			skill_split_atoi(sql_row[1],skill_db[i].hp);
-			skill_split_atoi(sql_row[2],skill_db[i].mhp);
-			skill_split_atoi(sql_row[3],skill_db[i].sp);
-			skill_split_atoi(sql_row[4],skill_db[i].hp_rate);
-			skill_split_atoi(sql_row[5],skill_db[i].sp_rate);
-			skill_split_atoi(sql_row[6],skill_db[i].zeny);
-		
-			p = sql_row[7];
-			for(j=0;j<32;j++){
-				l = atoi(p);
-				if (l==99) {
-					skill_db[i].weapon = 0xffffffff;
-					break;
-				}
-				else
-					skill_db[i].weapon |= 1<<l;
-				p=strchr(p,':');
-				if(!p)
-					break;
-				p++;
-			}
-
-			if( strcmpi(TO_STR(8),"hiding")==0 ) skill_db[i].state=ST_HIDING;
-			else if( strcmpi(TO_STR(8),"cloaking")==0 ) skill_db[i].state=ST_CLOAKING;
-			else if( strcmpi(TO_STR(8),"hidden")==0 ) skill_db[i].state=ST_HIDDEN;
-			else if( strcmpi(TO_STR(8),"riding")==0 ) skill_db[i].state=ST_RIDING;
-			else if( strcmpi(TO_STR(8),"falcon")==0 ) skill_db[i].state=ST_FALCON;
-			else if( strcmpi(TO_STR(8),"cart")==0 ) skill_db[i].state=ST_CART;
-			else if( strcmpi(TO_STR(8),"shield")==0 ) skill_db[i].state=ST_SHIELD;
-			else if( strcmpi(TO_STR(8),"sight")==0 ) skill_db[i].state=ST_SIGHT;
-			else if( strcmpi(TO_STR(8),"explosionspirits")==0 ) skill_db[i].state=ST_EXPLOSIONSPIRITS;
-			else if( strcmpi(TO_STR(8),"cartboost")==0 ) skill_db[i].state=ST_CARTBOOST;
-			else if( strcmpi(TO_STR(8),"recover_weight_rate")==0 ) skill_db[i].state=ST_RECOV_WEIGHT_RATE;
-			else if( strcmpi(TO_STR(8),"move_enable")==0 ) skill_db[i].state=ST_MOVE_ENABLE;
-			else if( strcmpi(TO_STR(8),"water")==0 ) skill_db[i].state=ST_WATER;
-			else skill_db[i].state=ST_NONE;
-
-			skill_split_atoi(sql_row[9],skill_db[i].spiritball);
-			skill_db[i].itemid[0]=TO_INT(10);
-			skill_db[i].amount[0]=TO_INT(11);
-			skill_db[i].itemid[1]=TO_INT(12);
-			skill_db[i].amount[1]=TO_INT(13);
-			skill_db[i].itemid[2]=TO_INT(14);
-			skill_db[i].amount[2]=TO_INT(15);
-			skill_db[i].itemid[3]=TO_INT(16);
-			skill_db[i].amount[3]=TO_INT(17);
-			skill_db[i].itemid[4]=TO_INT(18);
-			skill_db[i].amount[4]=TO_INT(19);
-			skill_db[i].itemid[5]=TO_INT(20);
-			skill_db[i].amount[5]=TO_INT(21);
-			skill_db[i].itemid[6]=TO_INT(22);
-			skill_db[i].amount[6]=TO_INT(23);
-			skill_db[i].itemid[7]=TO_INT(24);
-			skill_db[i].amount[7]=TO_INT(25);
-			skill_db[i].itemid[8]=TO_INT(26);
-			skill_db[i].amount[8]=TO_INT(27);
-			skill_db[i].itemid[9]=TO_INT(28);
-			skill_db[i].amount[9]=TO_INT(29);
-		}
-		mysql_free_result(sql_res);
-		ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", ln, skill_require_sqldb);
-		ln=0;
-	}
-
-	sprintf (tmp_sql, "SELECT * FROM `%s`", cast_sqldb);
-	if (mysql_query(&mmysql_handle, tmp_sql)) {
-		ShowSQL("DB error (%s) - %s\n", cast_sqldb, mysql_error(&mmysql_handle));
-		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
-		return 1;
-	}
-	sql_res = mysql_store_result(&mmysql_handle);
-	if (sql_res) {
-		while((sql_row = mysql_fetch_row(sql_res))){
-			i=TO_INT(0);
-			if (i>=10000 && i<10015) // for guild skills [Celest]
-				i -= 9500;
-			else if(i<=0 || i>MAX_SKILL_DB)
-				continue;
-
-			ln++;
-
-			skill_split_atoi(sql_row[1],skill_db[i].cast);
-			skill_split_atoi(sql_row[2],skill_db[i].delay);
-			skill_split_atoi(sql_row[3],skill_db[i].upkeep_time);
-			skill_split_atoi(sql_row[4],skill_db[i].upkeep_time2);
-		}
-		mysql_free_result(sql_res);
-		ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", ln, cast_sqldb);
-		ln=0;
-	}
-
-	/* スキルユニットデ?[タベ?[ス */
-
-	sprintf(path, "%s/skill_unit_db.txt", db_path);
-	fp=fopen(path,"r");
-	if (fp==NULL) {
-		ShowError("can't read %s\n", path);
-		return 1;
-	}
-        k = 0;
-	while (fgets(line,1020,fp)) {
-		char *split[50];
-		if (line[0]=='/' && line[1]=='/')
-			continue;
-		j = skill_split_str(line,split,8);
-		if (split[7]==NULL || j<8)
-			continue;
-
-		i=atoi(split[0]);
-		if (i>=10000 && i<10015) // for guild skills [Celest]
-			i -= 9500;
-		else if(i<=0 || i>MAX_SKILL_DB)
-			continue;
-		skill_db[i].unit_id[0] = strtol(split[1],NULL,16);
-		skill_db[i].unit_id[1] = strtol(split[2],NULL,16);
-		skill_split_atoi(split[3],skill_db[i].unit_layout_type);
-		skill_db[i].unit_range = atoi(split[4]);
-		skill_db[i].unit_interval = atoi(split[5]);
-
-		if( strcmpi(split[6],"noenemy")==0 ) skill_db[i].unit_target=BCT_NOENEMY;
-		else if( strcmpi(split[6],"friend")==0 ) skill_db[i].unit_target=BCT_NOENEMY;
-		else if( strcmpi(split[6],"party")==0 ) skill_db[i].unit_target=BCT_PARTY;
-		else if( strcmpi(split[6],"ally")==0 ) skill_db[i].unit_target=BCT_PARTY|BCT_GUILD;
-		else if( strcmpi(split[6],"all")==0 ) skill_db[i].unit_target=BCT_ALL;
-		else if( strcmpi(split[6],"enemy")==0 ) skill_db[i].unit_target=BCT_ENEMY;
-		else if( strcmpi(split[6],"self")==0 ) skill_db[i].unit_target=BCT_SELF;
-		else if( strcmpi(split[6],"noone")==0 ) skill_db[i].unit_target=BCT_NOONE;
-		else skill_db[i].unit_target = strtol(split[6],NULL,16);
-
-		skill_db[i].unit_flag = strtol(split[7],NULL,16);
-		if (skill_db[i].unit_flag&UF_DEFNOTENEMY && battle_config.defnotenemy)
-			skill_db[i].unit_target=BCT_NOENEMY;
-
-		//By default, target just characters.
-		skill_db[i].unit_target |= BL_CHAR;
-		if (skill_db[i].unit_flag&UF_NOPC)
-			skill_db[i].unit_target &= ~BL_PC;
-		if (skill_db[i].unit_flag&UF_NOMOB)
-			skill_db[i].unit_target &= ~BL_MOB;
-		if (skill_db[i].unit_flag&UF_SKILL)
-			skill_db[i].unit_target |= BL_SKILL;
-
-		k++;
-	}
-	fclose(fp);
-	ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path);
-	skill_init_unit_layout();
-
-	/* ?サ造系スキルデ?タベ?ス */
-	memset(skill_produce_db,0,sizeof(skill_produce_db));
-	for(m=0;m<2;m++){
-		sprintf(path, "%s/%s", db_path, filename[m]);
-		fp=fopen(path,"r");
-		if(fp==NULL){
-			if(m>0)
-				continue;
-			ShowError("can't read %s\n",path);
-			return 1;
-		}
-		k=0;
-		while(fgets(line,1020,fp)){
-			char *split[6 + MAX_PRODUCE_RESOURCE * 2];
-			int x,y;
-			if(line[0]=='/' && line[1]=='/')
-				continue;
-			memset(split,0,sizeof(split));
-			j = skill_split_str(line,split,(3 + MAX_PRODUCE_RESOURCE * 2));
-			if(split[0]==0) //fixed by Lupus
-				continue;
-			i=atoi(split[0]);
-			if(i<=0) continue;
-
-			skill_produce_db[k].nameid=i;
-			skill_produce_db[k].itemlv=atoi(split[1]);
-			skill_produce_db[k].req_skill=atoi(split[2]);
-
-			for(x=3,y=0; split[x] && split[x+1] && y<MAX_PRODUCE_RESOURCE; x+=2,y++){
-				skill_produce_db[k].mat_id[y]=atoi(split[x]);
-				skill_produce_db[k].mat_amount[y]=atoi(split[x+1]);
-			}
-			k++;
-			if(k >= MAX_SKILL_PRODUCE_DB)
-				break;
-		}
-		fclose(fp);
-		ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",k,path);
-	}
-
-	memset(skill_arrow_db,0,sizeof(skill_arrow_db));
-
-	sprintf(path, "%s/create_arrow_db.txt", db_path);
-	fp=fopen(path,"r");
-	if(fp==NULL){
-		ShowError("can't read %s\n", path);
-		return 1;
-	}
-	k=0;
-	while(fgets(line,1020,fp)){
-		char *split[16];
-		int x,y;
-		if(line[0]=='/' && line[1]=='/')
-			continue;
-		memset(split,0,sizeof(split));
-		j = skill_split_str(line,split,13);
-		if(split[0]==0) //fixed by Lupus
-			continue;
-		i=atoi(split[0]);
-		if(i<=0)
-			continue;
-
-		skill_arrow_db[k].nameid=i;
-
-		for(x=1,y=0;split[x] && split[x+1] && y<5;x+=2,y++){
-			skill_arrow_db[k].cre_id[y]=atoi(split[x]);
-			skill_arrow_db[k].cre_amount[y]=atoi(split[x+1]);
-		}
-		k++;
-		if(k >= MAX_SKILL_ARROW_DB)
-			break;
-	}
-	fclose(fp);
-	ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",k,path);
-
-	memset(skill_abra_db,0,sizeof(skill_abra_db));
-	sprintf(path, "%s/abra_db.txt", db_path);
-	fp=fopen(path,"r");
-	if(fp==NULL){
-		ShowError("can't read %s\n", path);
-		return 1;
-	}
-	k=0;
-	while(fgets(line,1020,fp)){
-		char *split[16];
-		if(line[0]=='/' && line[1]=='/')
-			continue;
-		memset(split,0,sizeof(split));
-		j = skill_split_str(line,split,13);
-		if(split[0]==0) //fixed by Lupus
-			continue;
-		i=atoi(split[0]);
-		if(i<=0)
-			continue;
-
-		skill_abra_db[i].req_lv=atoi(split[2]);
-		skill_abra_db[i].per=atoi(split[3]);
-
-		k++;
-		if(k >= MAX_SKILL_ABRA_DB)
-			break;
-	}
-	fclose(fp);
-	ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",k,path);
-
-	sprintf(path, "%s/skill_castnodex_db.txt", db_path);
-	fp=fopen(path,"r");
-	if(fp==NULL){
-		ShowError("can't read %s\n", path);
-		return 1;
-	}
-	while(fgets(line,1020,fp)){
-		char *split[50];
-		if(line[0]=='/' && line[1]=='/')
-			continue;
-		memset(split,0,sizeof(split));
-		j = skill_split_str(line,split,4);
-		if(split[0]==0) //fixed by Lupus
-			continue;
-		i=atoi(split[0]);
-		if (i>=10000 && i<10015) // for guild skills [Celest]
-			i -= 9500;
-		else if(i<=0 || i>MAX_SKILL_DB)
-			continue;
-
-		skill_split_atoi(split[1],skill_db[i].castnodex);
-		if (!split[2])
-			continue;
-		skill_split_atoi(split[2],skill_db[i].delaynodex);
-		if(!split[3])
-			continue;
-		skill_split_atoi(split[3],skill_db[i].delaynowalk);
-	}
-	fclose(fp);
-	ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path);
-
-	sprintf(path, "%s/skill_nocast_db.txt", db_path);
-	fp=fopen(path,"r");
-	if(fp==NULL){
-		ShowError("can't read %s\n", path);
-		return 1;
-	}
-	k=0;
-	while(fgets(line,1020,fp)){
-		char *split[16];
-		if(line[0]=='/' && line[1]=='/')
-			continue;
-		memset(split,0,sizeof(split));
-		j = skill_split_str(line,split,2);
-		if(split[0]==0) //fixed by Lupus
-			continue;
-		i=atoi(split[0]);
-		if (i>=10000 && i<10015) // for guild skills [Celest]
-			i -= 9500;
-		else if(i<=0 || i>MAX_SKILL_DB)
-			continue;
-		skill_db[i].nocast=atoi(split[1]);
-		k++;
-	}
-	fclose(fp);
-	ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path);
-
-	return 0;
-}
-#endif
-
 /*===============================================
  * For reading leveluseskillspamount.txt [Celest]
  *-----------------------------------------------
@@ -12179,12 +11777,6 @@ void skill_reload(void)
  */
 int do_init_skill(void)
 {
-
-#ifndef TXT_ONLY
-	if(db_use_newsqldbs)
-	      skill_read_sqldb();
-	else
-#endif /* TXT_ONLY */
 	skill_readdb();
 
 	if (battle_config.skill_sp_override_grffile)