Pārlūkot izejas kodu

* Added auto convert advanced job and baby class sprite ID's in mob_avail.txt to correct format
* Added SC_Speedup cannot be stacked with Increase Agility

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1232 54d463be-8e91-2dee-dedb-b68131a5f0ec

celest 20 gadi atpakaļ
vecāks
revīzija
aa07208aee
3 mainītis faili ar 15 papildinājumiem un 8 dzēšanām
  1. 5 0
      Changelog-SVN.txt
  2. 9 7
      src/map/mob.c
  3. 1 1
      src/map/status.c

+ 5 - 0
Changelog-SVN.txt

@@ -1,5 +1,10 @@
 Date	Added
 
+03/14
+        * Added auto convert advanced job and baby class sprite ID's in mob_avail.txt
+          to correct format [celest]
+        * Added SC_Speedup cannot be stacked with Increase Agility [celest]
+
 03/13
         * Added PvP/GvG check for Tiger Knuckle fist [celest]
         * Fixed Pressure reducing the target's SP twice, thanks to deepin [celest]

+ 9 - 7
src/map/mob.c

@@ -4052,21 +4052,24 @@ static int mob_readdb_mobavail(void)
 				*np=0;
 				p=np+1;
 			} else
-					str[j]=p;
-			}
+				str[j]=p;
+		}
 
 		if(str[0]==NULL)
 			continue;
 
 		class_=atoi(str[0]);
-
 		if(class_<=1000 || class_>MAX_MOB_DB)	// 値が異常なら処理しない。
 			continue;
+
 		k=atoi(str[1]);
-		if(k >= 0)
-			mob_db[class_].view_class=k;
+		if(k < 0)
+			continue;
+		if (j > 3 && k > 23 && k < 69)
+			k += 3977;	// advanced job/baby class
+		mob_db[class_].view_class=k;
 
-		if((mob_db[class_].view_class < 24) || (mob_db[class_].view_class > 4000)) {
+		if((k < 24) || (k > 4000)) {
 			mob_db[class_].sex=atoi(str[2]);
 			mob_db[class_].hair=atoi(str[3]);
 			mob_db[class_].hair_color=atoi(str[4]);
@@ -4078,7 +4081,6 @@ static int mob_readdb_mobavail(void)
 			mob_db[class_].option=atoi(str[10])&~0x46;
 			mob_db[class_].clothes_color=atoi(str[11]); // Monster player dye option - Valaris
 		}
-
 		else if(atoi(str[2]) > 0) mob_db[class_].equip=atoi(str[2]); // mob equipment [Valaris]
 
 		ln++;

+ 1 - 1
src/map/status.c

@@ -743,7 +743,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
 		}
 		if(sd->sc_data[SC_SLOWDOWN].timer!=-1)
 			sd->speed = sd->speed*150/100;
-		if(sd->sc_data[SC_SPEEDUP0].timer!=-1)
+		if(sd->sc_data[SC_SPEEDUP0].timer!=-1 && sd->sc_data[SC_INCREASEAGI].timer==-1)
 			sd->speed -= sd->speed*25/100;
 		if(sd->sc_data[SC_BLESSING].timer!=-1){	// ƒuƒŒƒbƒVƒ“ƒO
 			sd->paramb[0]+= sd->sc_data[SC_BLESSING].val1;