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@@ -52932,185 +52932,185 @@ Body:
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- aegis_300585 # 300585
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- Yorscalp_P_Circlet # 400723
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Script: |
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- .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
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- if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@sum>=10) {
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- bonus2 bSkillAtk,"DK_HACKANDSLASHER",(.@sum-10)*12;
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- bonus2 bSkillAtk,"DK_STORMSLASH",(.@sum-10)*12;
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+ .@r = getequiprefinerycnt(EQI_HEAD_TOP);
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+ if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
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+ bonus2 bSkillAtk,"DK_HACKANDSLASHER",(.@r-10)*12;
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+ bonus2 bSkillAtk,"DK_STORMSLASH",(.@r-10)*12;
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}
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- Combos:
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- Combo:
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- aegis_300586 # 300586
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- Yorscalp_P_Circlet # 400723
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Script: |
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- .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
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- if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@sum>=10) {
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- bonus2 bSkillAtk,"IG_IMPERIAL_CROSS",(.@sum-10)*12;
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- bonus2 bSkillAtk,"IG_OVERSLASH",(.@sum-10)*12;
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+ .@r = getequiprefinerycnt(EQI_HEAD_TOP);
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+ if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
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+ bonus2 bSkillAtk,"IG_IMPERIAL_CROSS",(.@r-10)*12;
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+ bonus2 bSkillAtk,"IG_OVERSLASH",(.@r-10)*12;
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}
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- Combos:
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- Combo:
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- aegis_300587 # 300587
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- Yorscalp_P_Circlet # 400723
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Script: |
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- .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
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- if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@sum>=10) {
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- bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",(.@sum-10)*12;
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- bonus2 bSkillAtk,"IQ_BLAZING_FLAME_BLAST",(.@sum-10)*12;
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+ .@r = getequiprefinerycnt(EQI_HEAD_TOP);
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+ if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
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+ bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",(.@r-10)*12;
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+ bonus2 bSkillAtk,"IQ_BLAZING_FLAME_BLAST",(.@r-10)*12;
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}
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- Combos:
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- Combo:
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- aegis_300588 # 300588
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- Yorscalp_M_Circlet # 400724
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Script: |
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- .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
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- if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@sum>=10) {
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- bonus2 bSkillAtk,"CD_ARBITRIUM",(.@sum-10)*12;
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- bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",(.@sum-10)*12;
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- bonus2 bSkillAtk,"CD_DIVINUS_FLOS",(.@sum-10)*12;
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+ .@r = getequiprefinerycnt(EQI_HEAD_TOP);
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+ if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
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+ bonus2 bSkillAtk,"CD_ARBITRIUM",(.@r-10)*12;
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+ bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",(.@r-10)*12;
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+ bonus2 bSkillAtk,"CD_DIVINUS_FLOS",(.@r-10)*12;
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}
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- Combos:
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- Combo:
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- aegis_300589 # 300589
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- Yorscalp_P_Circlet # 400723
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Script: |
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- .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
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- if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@sum>=10) {
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- bonus2 bSkillAtk,"MT_ENERGY_CANNONADE",(.@sum-10)*12;
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- bonus2 bSkillAtk,"MT_SPARK_BLASTER",(.@sum-10)*12;
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+ .@r = getequiprefinerycnt(EQI_HEAD_TOP);
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+ if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
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+ bonus2 bSkillAtk,"MT_ENERGY_CANNONADE",(.@r-10)*12;
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+ bonus2 bSkillAtk,"MT_SPARK_BLASTER",(.@r-10)*12;
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}
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- Combos:
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- Combo:
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- aegis_300590 # 300590
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- Yorscalp_P_Circlet # 400723
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Script: |
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- .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
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- if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@sum>=10) {
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- bonus2 bSkillAtk,"BO_DUST_EXPLOSION",(.@sum-10)*12;
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- bonus2 bSkillAtk,"BO_MYSTERY_POWDER",(.@sum-10)*12;
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+ .@r = getequiprefinerycnt(EQI_HEAD_TOP);
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+ if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
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+ bonus2 bSkillAtk,"BO_DUST_EXPLOSION",(.@r-10)*12;
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+ bonus2 bSkillAtk,"BO_MYSTERY_POWDER",(.@r-10)*12;
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}
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- Combos:
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- Combo:
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- aegis_300591 # 300591
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- Yorscalp_P_Circlet # 400723
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Script: |
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- .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
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- if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@sum>=10) {
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- bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",(.@sum-10)*12;
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- bonus2 bSkillAtk,"SHC_CROSS_SLASH",(.@sum-10)*12;
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+ .@r = getequiprefinerycnt(EQI_HEAD_TOP);
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+ if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
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+ bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",(.@r-10)*12;
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+ bonus2 bSkillAtk,"SHC_CROSS_SLASH",(.@r-10)*12;
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}
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- Combos:
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- Combo:
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- aegis_300592 # 300592
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- Yorscalp_M_Circlet # 400724
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Script: |
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- .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
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- if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@sum>=10) {
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- bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",(.@sum-10)*12;
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- bonus2 bSkillAtk,"ABC_ABYSS_FLAME",(.@sum-10)*12;
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- bonus2 bSkillAtk,"ABC_ABYSS_FLAME_ATK",(.@sum-10)*12;
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+ .@r = getequiprefinerycnt(EQI_HEAD_TOP);
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+ if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
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+ bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",(.@r-10)*12;
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+ bonus2 bSkillAtk,"ABC_ABYSS_FLAME",(.@r-10)*12;
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+ bonus2 bSkillAtk,"ABC_ABYSS_FLAME_ATK",(.@r-10)*12;
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}
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- Combos:
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- Combo:
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- aegis_300593 # 300593
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- Yorscalp_M_Circlet # 400724
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Script: |
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- .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
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- if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@sum>=10) {
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- bonus2 bSkillAtk,"AG_ALL_BLOOM",(.@sum-10)*12;
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- bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",(.@sum-10)*12;
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- bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",(.@sum-10)*12;
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- bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",(.@sum-10)*12;
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+ .@r = getequiprefinerycnt(EQI_HEAD_TOP);
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+ if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
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+ bonus2 bSkillAtk,"AG_ALL_BLOOM",(.@r-10)*12;
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+ bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",(.@r-10)*12;
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+ bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",(.@r-10)*12;
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+ bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",(.@r-10)*12;
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}
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- Combos:
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- Combo:
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- aegis_300594 # 300594
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- Yorscalp_M_Circlet # 400724
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Script: |
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- .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
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- if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@sum>=10) {
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- bonus2 bSkillAtk,"EM_LIGHTNING_LAND",(.@sum-10)*12;
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- bonus2 bSkillAtk,"EM_TERRA_DRIVE",(.@sum-10)*12;
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+ .@r = getequiprefinerycnt(EQI_HEAD_TOP);
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+ if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
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+ bonus2 bSkillAtk,"EM_LIGHTNING_LAND",(.@r-10)*12;
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+ bonus2 bSkillAtk,"EM_TERRA_DRIVE",(.@r-10)*12;
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}
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- Combos:
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- Combo:
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- aegis_300595 # 300595
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- Yorscalp_P_Circlet # 400723
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Script: |
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- .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
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- if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@sum>=10) {
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- bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",(.@sum-10)*12;
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- bonus2 bSkillAtk,"WH_WILD_WALK",(.@sum-10)*12;
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+ .@r = getequiprefinerycnt(EQI_HEAD_TOP);
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+ if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
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+ bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",(.@r-10)*12;
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+ bonus2 bSkillAtk,"WH_WILD_WALK",(.@r-10)*12;
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}
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- Combos:
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- Combo:
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- aegis_300596 # 300596
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- Yorscalp_P_Circlet # 400723
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Script: |
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- .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
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- if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@sum>=10) {
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- bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",(.@sum-10)*12;
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- bonus2 bSkillAtk,"TR_ROSEBLOSSOM",(.@sum-10)*12;
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- bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",(.@sum-10)*12;
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+ .@r = getequiprefinerycnt(EQI_HEAD_TOP);
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+ if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
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+ bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",(.@r-10)*12;
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+ bonus2 bSkillAtk,"TR_ROSEBLOSSOM",(.@r-10)*12;
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+ bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",(.@r-10)*12;
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}
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- Combos:
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- Combo:
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- aegis_300597 # 300597
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- Yorscalp_P_Circlet # 400723
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Script: |
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- .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
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- if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@sum>=10) {
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- bonus2 bSkillAtk,"SKE_NOON_BLAST",(.@sum-10)*12;
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- bonus2 bSkillAtk,"SKE_ALL_IN_THE_SKY",(.@sum-10)*12;
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+ .@r = getequiprefinerycnt(EQI_HEAD_TOP);
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+ if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
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+ bonus2 bSkillAtk,"SKE_NOON_BLAST",(.@r-10)*12;
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+ bonus2 bSkillAtk,"SKE_ALL_IN_THE_SKY",(.@r-10)*12;
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}
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- Combos:
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- Combo:
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- aegis_300598 # 300598
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- Yorscalp_P_Circlet # 400723
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Script: |
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- .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
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- if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@sum>=10) {
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- bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",(.@sum-10)*12;
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- bonus2 bSkillAtk,"NW_WILD_SHOT",(.@sum-10)*12;
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+ .@r = getequiprefinerycnt(EQI_HEAD_TOP);
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+ if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
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+ bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",(.@r-10)*12;
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+ bonus2 bSkillAtk,"NW_WILD_SHOT",(.@r-10)*12;
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}
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- Combos:
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- Combo:
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- aegis_300599 # 300599
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- Yorscalp_M_Circlet # 400724
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Script: |
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- .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
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- if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@sum>=10) {
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- bonus2 bSkillAtk,"SS_ANKOKURYUUAKUMU",(.@sum-10)*12;
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- bonus2 bSkillAtk,"SS_ANTENPOU",(.@sum-10)*12;
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+ .@r = getequiprefinerycnt(EQI_HEAD_TOP);
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+ if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
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+ bonus2 bSkillAtk,"SS_ANKOKURYUUAKUMU",(.@r-10)*12;
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+ bonus2 bSkillAtk,"SS_ANTENPOU",(.@r-10)*12;
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}
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- Combos:
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- Combo:
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- aegis_300600 # 300600
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- Yorscalp_M_Circlet # 400724
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Script: |
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- .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
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- if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@sum>=10) {
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- bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",(.@sum-10)*12;
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- bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",(.@sum-10)*12;
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+ .@r = getequiprefinerycnt(EQI_HEAD_TOP);
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+ if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
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+ bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",(.@r-10)*12;
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+ bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",(.@r-10)*12;
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}
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- Combos:
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- Combo:
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- aegis_300601 # 300601
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- Yorscalp_M_Circlet # 400724
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Script: |
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- .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
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- if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@sum>=10) {
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- bonus2 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",(.@sum-10)*12;
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- bonus2 bSkillAtk,"HN_JACK_FROST_NOVA",(.@sum-10)*12;
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+ .@r = getequiprefinerycnt(EQI_HEAD_TOP);
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+ if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
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+ bonus2 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",(.@r-10)*12;
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+ bonus2 bSkillAtk,"HN_JACK_FROST_NOVA",(.@r-10)*12;
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}
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- Combos:
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- Combo:
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- aegis_300602 # 300602
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- Yorscalp_M_Circlet # 400724
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Script: |
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- .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
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- if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@sum>=10) {
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- bonus2 bSkillAtk,"SH_HYUN_ROK_SPIRIT_POWER",(.@sum-10)*12;
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- bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",(.@sum-10)*12;
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+ .@r = getequiprefinerycnt(EQI_HEAD_TOP);
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+ if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
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+ bonus2 bSkillAtk,"SH_HYUN_ROK_SPIRIT_POWER",(.@r-10)*12;
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+ bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",(.@r-10)*12;
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}
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- Combos:
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- Combo:
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