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@@ -1023,7 +1023,7 @@ har_in01,89,26,5 script Johnny James#har_in01 4_M_JOHNNYJAMES,{
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setpcblock PCBLOCK_NPC, true;
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setpcblock PCBLOCK_NPC, true;
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npctalk "You sneaky bastards, how dare you show up again? Go to hell!", "", bc_self;
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npctalk "You sneaky bastards, how dare you show up again? Go to hell!", "", bc_self;
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sleep2 2000;
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sleep2 2000;
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- cloakoffnpc "Ivoka Skudi#har02", getcharid(0);
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+ cloakoffnpcself( "Ivoka Skudi#har02" );
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setpcblock PCBLOCK_NPC, false;
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setpcblock PCBLOCK_NPC, false;
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npctalk "Ah, you'd better show some respect to our future mayor.", "Ivoka Skudi#har02", bc_self;
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npctalk "Ah, you'd better show some respect to our future mayor.", "Ivoka Skudi#har02", bc_self;
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mes "[Ivoka Skudi]";
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mes "[Ivoka Skudi]";
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@@ -1212,7 +1212,7 @@ har_in01,88,22,6 script Ivoka Skudi#har02 4_M_EVOKASCUDI,{
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mes "[Ivoka Skudi]";
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mes "[Ivoka Skudi]";
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mes "(Whispering) He's more simpleminded than I thought. Let's go report to the Sheriff.";
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mes "(Whispering) He's more simpleminded than I thought. Let's go report to the Sheriff.";
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close2;
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close2;
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- cloakonnpc "Ivoka Skudi#har02", getcharid(0);
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+ cloakonnpcself( "Ivoka Skudi#har02" );
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end;
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end;
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}
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}
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end;
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end;
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@@ -1234,19 +1234,19 @@ rockrdg1,156,312,3 script Unmoving Freight Train# 4_ENERGY_RED,{
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setpcblock PCBLOCK_NPC, true;
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setpcblock PCBLOCK_NPC, true;
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unittalk getcharid(3), "" + strcharinfo(0) + " : I think this is the place, but maybe I came too early.", bc_self;
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unittalk getcharid(3), "" + strcharinfo(0) + " : I think this is the place, but maybe I came too early.", bc_self;
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sleep2 2000;
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sleep2 2000;
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- cloakoffnpc "Johnny James#revt04", getcharid(0);
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+ cloakoffnpcself( "Johnny James#revt04" );
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sleep2 1000;
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sleep2 1000;
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emotion ET_QUESTION, getnpcid(0,"Johnny James#revt04");
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emotion ET_QUESTION, getnpcid(0,"Johnny James#revt04");
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npctalk "Who's this? You're not the one I was expecting.", "Johnny James#revt04", bc_self;
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npctalk "Who's this? You're not the one I was expecting.", "Johnny James#revt04", bc_self;
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sleep2 1000;
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sleep2 1000;
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- cloakoffnpc "Albert Ford#revt08", getcharid(0);
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+ cloakoffnpcself( "Albert Ford#revt08" );
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npctalk "Hey Boss, I told you not to go without me.", "Albert Ford#revt08", bc_self;
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npctalk "Hey Boss, I told you not to go without me.", "Albert Ford#revt08", bc_self;
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sleep2 2000;
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sleep2 2000;
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npctalk "Mm? I don't remember if Costello looks like that.", "Albert Ford#revt08", bc_self;
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npctalk "Mm? I don't remember if Costello looks like that.", "Albert Ford#revt08", bc_self;
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sleep2 2500;
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sleep2 2500;
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npctalk "Hey, I'm having an important meeting here. Scram!", "Johnny James#revt04", bc_self;
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npctalk "Hey, I'm having an important meeting here. Scram!", "Johnny James#revt04", bc_self;
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sleep2 2000;
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sleep2 2000;
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- cloakoffnpc "Wyatt Warp#revt03", getcharid(0);
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+ cloakoffnpcself( "Wyatt Warp#revt03" );
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sleep2 1000;
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sleep2 1000;
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npctalk "Johnny James? You shouldn't be so rude to the Officer.", "Wyatt Warp#revt03", bc_self;
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npctalk "Johnny James? You shouldn't be so rude to the Officer.", "Wyatt Warp#revt03", bc_self;
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sleep2 2500;
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sleep2 2500;
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@@ -1277,10 +1277,10 @@ rockrdg1,156,312,3 script Unmoving Freight Train# 4_ENERGY_RED,{
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npctalk "What? I haven't even started?", "Johnny James#revt04", bc_self;
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npctalk "What? I haven't even started?", "Johnny James#revt04", bc_self;
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sleep2 500;
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sleep2 500;
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specialeffect 563, AREA, "Johnny James#revt04";
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specialeffect 563, AREA, "Johnny James#revt04";
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- cloakoffnpc "Cactus Gunslinger#revt05", getcharid(0);
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- cloakoffnpc "Cactus Gunslinger#revt06", getcharid(0);
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- cloakoffnpc "Cactus Gunslinger#revt07", getcharid(0);
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- cloakoffnpc "Ivoka Skudi#revt02", getcharid(0);
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+ cloakoffnpcself( "Cactus Gunslinger#revt05" );
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+ cloakoffnpcself( "Cactus Gunslinger#revt06" );
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+ cloakoffnpcself( "Cactus Gunslinger#revt07" );
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+ cloakoffnpcself( "Ivoka Skudi#revt02" );
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npctalk "Freeze!", "Ivoka Skudi#revt02", bc_self;
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npctalk "Freeze!", "Ivoka Skudi#revt02", bc_self;
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sleep2 1000;
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sleep2 1000;
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specialeffect 453, AREA, "Johnny James#revt04";
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specialeffect 453, AREA, "Johnny James#revt04";
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@@ -1306,7 +1306,7 @@ rockrdg1,156,312,3 script Unmoving Freight Train# 4_ENERGY_RED,{
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npctalk "I-I'll go bring the rest of our gang!", "Albert Ford#revt08", bc_self;
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npctalk "I-I'll go bring the rest of our gang!", "Albert Ford#revt08", bc_self;
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sleep2 1000;
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sleep2 1000;
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npctalk "WHAT?", "Johnny James#revt04", bc_self;
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npctalk "WHAT?", "Johnny James#revt04", bc_self;
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- cloakonnpc "Albert Ford#revt08", getcharid(0);
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+ cloakonnpcself( "Albert Ford#revt08" );
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sleep2 1000;
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sleep2 1000;
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npctalk "ALBERT!", "Johnny James#revt04", bc_self;
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npctalk "ALBERT!", "Johnny James#revt04", bc_self;
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sleep2 2000;
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sleep2 2000;
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@@ -1329,11 +1329,11 @@ rockrdg1,156,312,3 script Unmoving Freight Train# 4_ENERGY_RED,{
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sleep2 1000;
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sleep2 1000;
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npctalk "Guys, let's go!", "Ivoka Skudi#revt02", bc_self;
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npctalk "Guys, let's go!", "Ivoka Skudi#revt02", bc_self;
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sleep2 2000;
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sleep2 2000;
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- cloakonnpc "Cactus Gunslinger#revt05", getcharid(0);
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- cloakonnpc "Cactus Gunslinger#revt06", getcharid(0);
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- cloakonnpc "Cactus Gunslinger#revt07", getcharid(0);
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- cloakonnpc "Ivoka Skudi#revt02", getcharid(0);
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- cloakonnpc "Johnny James#revt04", getcharid(0);
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+ cloakonnpcself( "Cactus Gunslinger#revt05" );
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+ cloakonnpcself( "Cactus Gunslinger#revt06" );
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+ cloakonnpcself( "Cactus Gunslinger#revt07" );
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+ cloakonnpcself( "Ivoka Skudi#revt02" );
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+ cloakonnpcself( "Johnny James#revt04" );
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sleep2 2000;
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sleep2 2000;
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npctalk "Let's go back, shall we?", "Wyatt Warp#revt03", bc_self;
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npctalk "Let's go back, shall we?", "Wyatt Warp#revt03", bc_self;
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rock_main_quest = 6;
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rock_main_quest = 6;
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@@ -1367,7 +1367,7 @@ rockrdg1,153,303,5 script Wyatt Warp#revt03 4_M_YATTWARP,{
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mes "[Wyatt Warp]";
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mes "[Wyatt Warp]";
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mes "Let's go back to my office.";
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mes "Let's go back to my office.";
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close2;
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close2;
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- cloakonnpc "Wyatt Warp#revt03", getcharid(0);
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+ cloakonnpcself( "Wyatt Warp#revt03" );
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end;
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end;
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}
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}
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end;
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end;
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@@ -1820,14 +1820,14 @@ rockrdg2,279,313,3 script Concaved Rock#revt09 4_ENERGY_RED,{
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close;
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close;
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}
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}
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npctalk "Boss? Is that you, Boss?", "Albert Ford#rockrdg2", bc_self;
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npctalk "Boss? Is that you, Boss?", "Albert Ford#rockrdg2", bc_self;
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- cloakoffnpc "Albert Ford#rockrdg2", getcharid(0);
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+ cloakoffnpcself( "Albert Ford#rockrdg2" );
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close;
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close;
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}
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}
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if (rock_main_quest == 14) {
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if (rock_main_quest == 14) {
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if (countitem(25249) < 1) {
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if (countitem(25249) < 1) {
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mes "I knocked on the signaling rock, and Albert Ford came out running.";
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mes "I knocked on the signaling rock, and Albert Ford came out running.";
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npctalk "Who are you?!", "Albert Ford#rockrdg2", bc_self;
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npctalk "Who are you?!", "Albert Ford#rockrdg2", bc_self;
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- cloakoffnpc "Albert Ford#rockrdg2", getcharid(0);
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+ cloakoffnpcself( "Albert Ford#rockrdg2" );
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close;
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close;
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}
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}
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mes "I don't have to use this right now.";
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mes "I don't have to use this right now.";
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@@ -1840,7 +1840,7 @@ rockrdg2,279,313,3 script Concaved Rock#revt09 4_ENERGY_RED,{
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}
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}
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mes "I knocked on the signaling rock, and Albert Ford came out running.";
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mes "I knocked on the signaling rock, and Albert Ford came out running.";
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npctalk "Who are you?!", "Albert Ford#rockrdg2", bc_self;
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npctalk "Who are you?!", "Albert Ford#rockrdg2", bc_self;
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- cloakoffnpc "Albert Ford#rockrdg2", getcharid(0);
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+ cloakoffnpcself( "Albert Ford#rockrdg2" );
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close;
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close;
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}
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}
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if (rock_main_quest == 20) {
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if (rock_main_quest == 20) {
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@@ -1850,7 +1850,7 @@ rockrdg2,279,313,3 script Concaved Rock#revt09 4_ENERGY_RED,{
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}
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}
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if (countitem(25249) < 1) {
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if (countitem(25249) < 1) {
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mes "I knocked on the signaling rock, and Albert Ford came out running.";
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mes "I knocked on the signaling rock, and Albert Ford came out running.";
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- cloakoffnpc "Albert Ford#rockrdg2", getcharid(0);
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+ cloakoffnpcself( "Albert Ford#rockrdg2" );
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npctalk "Who are you?!", "Albert Ford#rockrdg2", bc_self;
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npctalk "Who are you?!", "Albert Ford#rockrdg2", bc_self;
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close;
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close;
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}
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}
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@@ -2066,7 +2066,7 @@ rockrdg2,295,309,3 script Albert Ford#rockrdg2 4_M_ALBERTFORD,{
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setquest 7803;// Happy for Broken Trust
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setquest 7803;// Happy for Broken Trust
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rock_main_quest = 14;
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rock_main_quest = 14;
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close2;
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close2;
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- cloakonnpc strnpcinfo(0), getcharid(0);
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+ cloakonnpcself();
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end;
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end;
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}
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}
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if (rock_main_quest == 14 && countitem(25249) < 1) {
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if (rock_main_quest == 14 && countitem(25249) < 1) {
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@@ -2084,7 +2084,7 @@ rockrdg2,295,309,3 script Albert Ford#rockrdg2 4_M_ALBERTFORD,{
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mes "Here, take it.";
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mes "Here, take it.";
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getitem 25249,1;// Mane_Of_Cow
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getitem 25249,1;// Mane_Of_Cow
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close2;
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close2;
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- cloakonnpc strnpcinfo(0), getcharid(0);
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+ cloakonnpcself();
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end;
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end;
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}
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}
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if (rock_main_quest == 20 && checkquest(7807,HUNTING) == 2) {
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if (rock_main_quest == 20 && checkquest(7807,HUNTING) == 2) {
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@@ -2096,7 +2096,7 @@ rockrdg2,295,309,3 script Albert Ford#rockrdg2 4_M_ALBERTFORD,{
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mes "What? What is it?";
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mes "What? What is it?";
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mes "Don't call me unless you have something to tell me!";
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mes "Don't call me unless you have something to tell me!";
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close2;
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close2;
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- cloakonnpc strnpcinfo(0), getcharid(0);
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+ cloakonnpcself();
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end;
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end;
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}
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}
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mes "[Albert Ford]";
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mes "[Albert Ford]";
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@@ -2189,7 +2189,7 @@ rockrdg2,295,309,3 script Albert Ford#rockrdg2 4_M_ALBERTFORD,{
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setquest 7808;// Case Solved
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setquest 7808;// Case Solved
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rock_main_quest = 21;
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rock_main_quest = 21;
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close2;
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close2;
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- cloakonnpc strnpcinfo(0), getcharid(0);
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+ cloakonnpcself();
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}
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}
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end;
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end;
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}
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}
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@@ -2516,7 +2516,7 @@ rockrdg1,182,124,3 script Suspicious Sand Mound#rremef05 4_ENERGY_RED,15,15,{
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getitem 25246,1; // Juice_Package
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getitem 25246,1; // Juice_Package
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setquest 16082;
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setquest 16082;
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completequest 16082;
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completequest 16082;
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- cloakonnpc "Suspicious Sand Mound#rremef05", getcharid(0);
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+ cloakonnpcself( "Suspicious Sand Mound#rremef05" );
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if (countitem("Juice_Package") > 4) {
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if (countitem("Juice_Package") > 4) {
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next;
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next;
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.@name$ = strcharinfo(0);
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.@name$ = strcharinfo(0);
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@@ -2532,9 +2532,9 @@ rockrdg1,182,124,3 script Suspicious Sand Mound#rremef05 4_ENERGY_RED,15,15,{
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close;
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close;
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OnTouch:
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OnTouch:
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if (checkquest(16078,HUNTING) != 0 && checkquest(16078,HUNTING) != 1 || countitem("Juice_Package") > 4 || isbegin_quest(16082) == 2)
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if (checkquest(16078,HUNTING) != 0 && checkquest(16078,HUNTING) != 1 || countitem("Juice_Package") > 4 || isbegin_quest(16082) == 2)
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- cloakonnpc "Suspicious Sand Mound#rremef05", getcharid(0);
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+ cloakonnpcself( "Suspicious Sand Mound#rremef05" );
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else
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else
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- cloakoffnpc "Suspicious Sand Mound#rremef05", getcharid(0);
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+ cloakoffnpcself( "Suspicious Sand Mound#rremef05" );
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end;
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end;
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OnInit:
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OnInit:
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cloakonnpc();
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cloakonnpc();
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@@ -2564,7 +2564,7 @@ rockrdg1,286,247,3 script Suspicious Sand Mound#rremef06 4_ENERGY_RED,15,15,{
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getitem 25246,1; // Juice_Package
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getitem 25246,1; // Juice_Package
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setquest .@quest_id;
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setquest .@quest_id;
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completequest .@quest_id;
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completequest .@quest_id;
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- cloakonnpc .@npc_name$, getcharid(0);
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+ cloakonnpcself( .@npc_name$ );
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if (countitem("Juice_Package") > 4) {
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if (countitem("Juice_Package") > 4) {
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next;
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next;
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.@name$ = strcharinfo(0);
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.@name$ = strcharinfo(0);
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@@ -2584,7 +2584,7 @@ rockrdg1,286,247,3 script Suspicious Sand Mound#rremef06 4_ENERGY_RED,15,15,{
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mes "- It's not usable. I'll just have to leave it and look for another one. -";
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mes "- It's not usable. I'll just have to leave it and look for another one. -";
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setquest .@quest_id;
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setquest .@quest_id;
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completequest .@quest_id;
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completequest .@quest_id;
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- cloakonnpc strnpcinfo(0), getcharid(0);
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+ cloakonnpcself();
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close;
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close;
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S_Quest:
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S_Quest:
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@@ -2608,9 +2608,9 @@ OnTouch:
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.@quest_id = callsub( S_Quest );
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.@quest_id = callsub( S_Quest );
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.@npc_name$ = callsub( S_Name );
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.@npc_name$ = callsub( S_Name );
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if (checkquest(16078,HUNTING) != 0 && checkquest(16078,HUNTING) != 1 || countitem("Juice_Package") > 4 || isbegin_quest(.@quest_id) == 2)
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if (checkquest(16078,HUNTING) != 0 && checkquest(16078,HUNTING) != 1 || countitem("Juice_Package") > 4 || isbegin_quest(.@quest_id) == 2)
|
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- cloakonnpc .@npc_name$, getcharid(0);
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+ cloakonnpcself( .@npc_name$ );
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else
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else
|
|
- cloakoffnpc .@npc_name$, getcharid(0);
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+ cloakoffnpcself( .@npc_name$ );
|
|
end;
|
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end;
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OnInit:
|
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OnInit:
|
|
@@ -2702,7 +2702,7 @@ rockrdg1,146,164,1 script Wasteland Cactuten#rremef01 4_ENERGY_RED,15,15,{
|
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getitem 25246,1;// Juice_Package
|
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getitem 25246,1;// Juice_Package
|
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setquest 16083;// Discovered Wasteland Cactuten
|
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setquest 16083;// Discovered Wasteland Cactuten
|
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erasequest 16083;// Discovered Wasteland Cactuten
|
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erasequest 16083;// Discovered Wasteland Cactuten
|
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- cloakonnpc "Wasteland Cactuten#rremef01", getcharid(0);
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+ cloakonnpcself( "Wasteland Cactuten#rremef01" );
|
|
if (countitem(25246) > 4) {
|
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if (countitem(25246) > 4) {
|
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next;
|
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next;
|
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mes "[" + .@player_name$ + "]";
|
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mes "[" + .@player_name$ + "]";
|
|
@@ -2722,9 +2722,9 @@ rockrdg1,146,164,1 script Wasteland Cactuten#rremef01 4_ENERGY_RED,15,15,{
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OnTouch:
|
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OnTouch:
|
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if (isbegin_quest(16078) != 1 || countitem("Juice_Package") > 4 || isbegin_quest(16083) > 1)
|
|
if (isbegin_quest(16078) != 1 || countitem("Juice_Package") > 4 || isbegin_quest(16083) > 1)
|
|
- cloakonnpc "Wasteland Cactuten#rremef01", getcharid(0);
|
|
|
|
|
|
+ cloakonnpcself( "Wasteland Cactuten#rremef01" );
|
|
else
|
|
else
|
|
- cloakoffnpc "Wasteland Cactuten#rremef01", getcharid(0);
|
|
|
|
|
|
+ cloakoffnpcself( "Wasteland Cactuten#rremef01" );
|
|
end;
|
|
end;
|
|
|
|
|
|
OnInit:
|
|
OnInit:
|
|
@@ -2737,9 +2737,9 @@ rockrdg1,195,183,3 script Curious Coyote#rremef03 4_ENERGY_RED,15,15,{
|
|
end;
|
|
end;
|
|
OnTouch:
|
|
OnTouch:
|
|
if (isbegin_quest(16078) != 1 || countitem("Juice_Package") > 4 || isbegin_quest(16085) > 1)
|
|
if (isbegin_quest(16078) != 1 || countitem("Juice_Package") > 4 || isbegin_quest(16085) > 1)
|
|
- cloakonnpc "Curious Coyote#rremef03", getcharid(0);
|
|
|
|
|
|
+ cloakonnpcself( "Curious Coyote#rremef03" );
|
|
else
|
|
else
|
|
- cloakoffnpc "Curious Coyote#rremef03", getcharid(0);
|
|
|
|
|
|
+ cloakoffnpcself( "Curious Coyote#rremef03" );
|
|
end;
|
|
end;
|
|
OnInit:
|
|
OnInit:
|
|
cloakonnpc();
|
|
cloakonnpc();
|
|
@@ -2770,7 +2770,7 @@ OnTouch:
|
|
getitem 25246,1;// Juice_Package
|
|
getitem 25246,1;// Juice_Package
|
|
setquest 16085;// Discovered Coyote
|
|
setquest 16085;// Discovered Coyote
|
|
completequest 16085;// Discovered Coyote
|
|
completequest 16085;// Discovered Coyote
|
|
- cloakonnpc "Curious Coyote#rremef03", getcharid(0);
|
|
|
|
|
|
+ cloakonnpcself( "Curious Coyote#rremef03" );
|
|
if (countitem(25246) > 4) {
|
|
if (countitem(25246) > 4) {
|
|
next;
|
|
next;
|
|
mes "[" + .@player_name$ + "]";
|
|
mes "[" + .@player_name$ + "]";
|
|
@@ -2843,7 +2843,7 @@ rockrdg1,305,200,3 script Cactus Girl#rremef02 4_ENERGY_RED,15,15,{
|
|
getitem 25246,1;// Juice_Package
|
|
getitem 25246,1;// Juice_Package
|
|
setquest 16087;// Discovered Cactus Girl
|
|
setquest 16087;// Discovered Cactus Girl
|
|
completequest 16087;// Discovered Cactus Girl
|
|
completequest 16087;// Discovered Cactus Girl
|
|
- cloakonnpc "Cactus Girl#rremef02", getcharid(0);
|
|
|
|
|
|
+ cloakonnpcself( "Cactus Girl#rremef02" );
|
|
if (countitem(25246) > 4) {
|
|
if (countitem(25246) > 4) {
|
|
next;
|
|
next;
|
|
mes "[" + .@player_name$ + "]";
|
|
mes "[" + .@player_name$ + "]";
|
|
@@ -2865,9 +2865,9 @@ rockrdg1,305,200,3 script Cactus Girl#rremef02 4_ENERGY_RED,15,15,{
|
|
|
|
|
|
OnTouch:
|
|
OnTouch:
|
|
if (isbegin_quest(16078) != 1 || countitem("Juice_Package") > 4 || isbegin_quest(16087) > 1)
|
|
if (isbegin_quest(16078) != 1 || countitem("Juice_Package") > 4 || isbegin_quest(16087) > 1)
|
|
- cloakonnpc "Cactus Girl#rremef02", getcharid(0);
|
|
|
|
|
|
+ cloakonnpcself( "Cactus Girl#rremef02" );
|
|
else
|
|
else
|
|
- cloakoffnpc "Cactus Girl#rremef02", getcharid(0);
|
|
|
|
|
|
+ cloakoffnpcself( "Cactus Girl#rremef02" );
|
|
end;
|
|
end;
|
|
|
|
|
|
OnInit:
|
|
OnInit:
|
|
@@ -2880,9 +2880,9 @@ rockrdg1,266,219,3 script Absorbed Coyote#rremef04 4_ENERGY_RED,15,15,{
|
|
end;
|
|
end;
|
|
OnTouch:
|
|
OnTouch:
|
|
if (isbegin_quest(16078) != 1 || countitem("Juice_Package") > 4 || isbegin_quest(16088) > 1)
|
|
if (isbegin_quest(16078) != 1 || countitem("Juice_Package") > 4 || isbegin_quest(16088) > 1)
|
|
- cloakonnpc "Absorbed Coyote#rremef04", getcharid(0);
|
|
|
|
|
|
+ cloakonnpcself( "Absorbed Coyote#rremef04" );
|
|
else
|
|
else
|
|
- cloakoffnpc "Absorbed Coyote#rremef04", getcharid(0);
|
|
|
|
|
|
+ cloakoffnpcself( "Absorbed Coyote#rremef04" );
|
|
end;
|
|
end;
|
|
OnInit:
|
|
OnInit:
|
|
cloakonnpc();
|
|
cloakonnpc();
|
|
@@ -2913,7 +2913,7 @@ OnTouch:
|
|
getitem 25246,1;// Juice_Package
|
|
getitem 25246,1;// Juice_Package
|
|
setquest 16088;// Discovered Coyote
|
|
setquest 16088;// Discovered Coyote
|
|
completequest 16088;// Discovered Coyote
|
|
completequest 16088;// Discovered Coyote
|
|
- cloakonnpc "Absorbed Coyote#rremef04", getcharid(0);
|
|
|
|
|
|
+ cloakonnpcself( "Absorbed Coyote#rremef04" );
|
|
if (countitem(25246) > 4) {
|
|
if (countitem(25246) > 4) {
|
|
next;
|
|
next;
|
|
mes "[" + .@player_name$ + "]";
|
|
mes "[" + .@player_name$ + "]";
|
|
@@ -5162,16 +5162,16 @@ rockrdg1,36,250,5 script Mr. McPhy#rkdlout 4W_M_02,{
|
|
next;
|
|
next;
|
|
mes "[Mr. McPhy]";
|
|
mes "[Mr. McPhy]";
|
|
mes "But he couldn't have gone too far because he came back to me pretty quickly. Why don't you walk along the fence and look for holes with white hair floating around them?";
|
|
mes "But he couldn't have gone too far because he came back to me pretty quickly. Why don't you walk along the fence and look for holes with white hair floating around them?";
|
|
- cloakoffnpc "#rkq1321", getcharid(0);
|
|
|
|
- cloakoffnpc "#rkdqgd11", getcharid(0);
|
|
|
|
- cloakoffnpc "#rkdqgd22", getcharid(0);
|
|
|
|
- cloakoffnpc "#rkdqgd33", getcharid(0);
|
|
|
|
|
|
+ cloakoffnpcself( "#rkq1321" );
|
|
|
|
+ cloakoffnpcself( "#rkdqgd11" );
|
|
|
|
+ cloakoffnpcself( "#rkdqgd22" );
|
|
|
|
+ cloakoffnpcself( "#rkdqgd33" );
|
|
close;
|
|
close;
|
|
}
|
|
}
|
|
if (isbegin_quest(1322) == 1 || isbegin_quest(1328) == 1) {
|
|
if (isbegin_quest(1322) == 1 || isbegin_quest(1328) == 1) {
|
|
mes "[Mr. McPhy]";
|
|
mes "[Mr. McPhy]";
|
|
mes "Did you find something? Then let's go back!";
|
|
mes "Did you find something? Then let's go back!";
|
|
- cloakonnpc "Mr. McPhy#rkdlout", getcharid(0);
|
|
|
|
|
|
+ cloakonnpcself( "Mr. McPhy#rkdlout" );
|
|
close;
|
|
close;
|
|
}
|
|
}
|
|
mes "[Mr. McPhy]";
|
|
mes "[Mr. McPhy]";
|
|
@@ -5179,15 +5179,15 @@ rockrdg1,36,250,5 script Mr. McPhy#rkdlout 4W_M_02,{
|
|
next;
|
|
next;
|
|
mes "[Mr. McPhy]";
|
|
mes "[Mr. McPhy]";
|
|
mes "Oh, right! Spotty has been shedding a lot lately. Maybe you should look for holes with white hair floating around them.";
|
|
mes "Oh, right! Spotty has been shedding a lot lately. Maybe you should look for holes with white hair floating around them.";
|
|
- cloakoffnpc "#rkq1321", getcharid(0);
|
|
|
|
- cloakoffnpc "#rkq1323", getcharid(0);
|
|
|
|
- cloakoffnpc "#rkq1324", getcharid(0);
|
|
|
|
- cloakoffnpc "#rkq1325", getcharid(0);
|
|
|
|
- cloakoffnpc "#rkq1326", getcharid(0);
|
|
|
|
- cloakoffnpc "#rkq1327", getcharid(0);
|
|
|
|
- cloakoffnpc "#rkdqgd11", getcharid(0);
|
|
|
|
- cloakoffnpc "#rkdqgd22", getcharid(0);
|
|
|
|
- cloakoffnpc "#rkdqgd33", getcharid(0);
|
|
|
|
|
|
+ cloakoffnpcself( "#rkq1321" );
|
|
|
|
+ cloakoffnpcself( "#rkq1323" );
|
|
|
|
+ cloakoffnpcself( "#rkq1324" );
|
|
|
|
+ cloakoffnpcself( "#rkq1325" );
|
|
|
|
+ cloakoffnpcself( "#rkq1326" );
|
|
|
|
+ cloakoffnpcself( "#rkq1327" );
|
|
|
|
+ cloakoffnpcself( "#rkdqgd11" );
|
|
|
|
+ cloakoffnpcself( "#rkdqgd22" );
|
|
|
|
+ cloakoffnpcself( "#rkdqgd33" );
|
|
next;
|
|
next;
|
|
mes "[Mr. McPhy]";
|
|
mes "[Mr. McPhy]";
|
|
mes "And he doesn't seem to venture out too far. It's probably because he's still young. I've marked three possible locations in the middle of your map. You don't have to look further than those locations.";
|
|
mes "And he doesn't seem to venture out too far. It's probably because he's still young. I've marked three possible locations in the middle of your map. You don't have to look further than those locations.";
|
|
@@ -5209,7 +5209,7 @@ rockrdg1,36,250,5 script Mr. McPhy#rkdlout 4W_M_02,{
|
|
}
|
|
}
|
|
mes "[Mr. McPhy]";
|
|
mes "[Mr. McPhy]";
|
|
mes "*Gasp* Buffalo Bandits!";
|
|
mes "*Gasp* Buffalo Bandits!";
|
|
- cloakonnpc "Mr. McPhy#rkdlout", getcharid(0);
|
|
|
|
|
|
+ cloakonnpcself( "Mr. McPhy#rkdlout" );
|
|
close;
|
|
close;
|
|
|
|
|
|
OnInit:
|
|
OnInit:
|
|
@@ -5274,10 +5274,10 @@ rockrdg1,43,145,3 script Hole#rkq1321 4_CRACK,{
|
|
mes "I should take it with me for now. -";
|
|
mes "I should take it with me for now. -";
|
|
completequest 1321;
|
|
completequest 1321;
|
|
setquest 1322;// Found Something
|
|
setquest 1322;// Found Something
|
|
- cloakonnpc "#rkq1321", getcharid(0);
|
|
|
|
- cloakonnpc "#rkdqgd11", getcharid(0);
|
|
|
|
- cloakonnpc "#rkdqgd22", getcharid(0);
|
|
|
|
- cloakonnpc "#rkdqgd33", getcharid(0);
|
|
|
|
|
|
+ cloakonnpcself( "#rkq1321" );
|
|
|
|
+ cloakonnpcself( "#rkdqgd11" );
|
|
|
|
+ cloakonnpcself( "#rkdqgd22" );
|
|
|
|
+ cloakonnpcself( "#rkdqgd33" );
|
|
close;
|
|
close;
|
|
}
|
|
}
|
|
mes "It has something inside it. -";
|
|
mes "It has something inside it. -";
|
|
@@ -5285,15 +5285,15 @@ rockrdg1,43,145,3 script Hole#rkq1321 4_CRACK,{
|
|
mes "- This must be what Mr. McPhy is looking for. I should bring it to her. -";
|
|
mes "- This must be what Mr. McPhy is looking for. I should bring it to her. -";
|
|
erasequest .@list[.@i];
|
|
erasequest .@list[.@i];
|
|
setquest 1328;// Found Missing Items
|
|
setquest 1328;// Found Missing Items
|
|
- cloakonnpc "#rkq1321", getcharid(0);
|
|
|
|
- cloakonnpc "#rkq1323", getcharid(0);
|
|
|
|
- cloakonnpc "#rkq1324", getcharid(0);
|
|
|
|
- cloakonnpc "#rkq1325", getcharid(0);
|
|
|
|
- cloakonnpc "#rkq1326", getcharid(0);
|
|
|
|
- cloakonnpc "#rkq1327", getcharid(0);
|
|
|
|
- cloakonnpc "#rkdqgd11", getcharid(0);
|
|
|
|
- cloakonnpc "#rkdqgd22", getcharid(0);
|
|
|
|
- cloakonnpc "#rkdqgd33", getcharid(0);
|
|
|
|
|
|
+ cloakonnpcself( "#rkq1321" );
|
|
|
|
+ cloakonnpcself( "#rkq1323" );
|
|
|
|
+ cloakonnpcself( "#rkq1324" );
|
|
|
|
+ cloakonnpcself( "#rkq1325" );
|
|
|
|
+ cloakonnpcself( "#rkq1326" );
|
|
|
|
+ cloakonnpcself( "#rkq1327" );
|
|
|
|
+ cloakonnpcself( "#rkdqgd11" );
|
|
|
|
+ cloakonnpcself( "#rkdqgd22" );
|
|
|
|
+ cloakonnpcself( "#rkdqgd33" );
|
|
close;
|
|
close;
|
|
}
|
|
}
|
|
switch( .@list[.@i] ) {
|
|
switch( .@list[.@i] ) {
|