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@@ -702,7 +702,7 @@ REPLACE INTO `item_db_re` VALUES (1307,'Windhawk','Windhawk',5,18000,NULL,1500,'
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REPLACE INTO `item_db_re` VALUES (1308,'Golden_Axe','Golden Axe',5,20,NULL,3000,'170',NULL,1,0,0x00000001,63,2,2,4,'45',1,6,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1308,'Golden_Axe','Golden Axe',5,20,NULL,3000,'170',NULL,1,0,0x00000001,63,2,2,4,'45',1,6,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1309,'Orcish_Axe_','Orcish Axe',5,20,NULL,1500,'75',NULL,1,4,0x000654E3,63,2,2,3,'3',1,6,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1309,'Orcish_Axe_','Orcish Axe',5,20,NULL,1500,'75',NULL,1,4,0x000654E3,63,2,2,3,'3',1,6,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1310,'Krieger_Onehand_Axe1','Glorious Cleaver',5,20,NULL,0,'130',NULL,1,0,0x000444A2,63,2,2,4,'80',1,6,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,1; .@r = getrefine(); if(.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(((.@r>14)?14:.@r)-4,2); bonus2 bAddRace,RC_Player,pow(((.@r>14)?14:.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,5; } if(.@r>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1310,'Krieger_Onehand_Axe1','Glorious Cleaver',5,20,NULL,0,'130',NULL,1,0,0x000444A2,63,2,2,4,'80',1,6,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,1; .@r = getrefine(); if(.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(((.@r>14)?14:.@r)-4,2); bonus2 bAddRace,RC_Player,pow(((.@r>14)?14:.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,5; } if(.@r>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (1311,'Vecer_Axe','Vecer Axe',5,20,NULL,1500,'140',NULL,1,2,0x000444A2,18,2,2,3,'50',1,6,'if(readparam(bLuk)>=90) { bonus bBaseAtk,20; } if(readparam(bDex)>=90) { bonus bCritical,5; } if(readparam(bDex)>=90||readparam(bLuk)>=90) { bonus2 bSkillAtk,"MC_MAMMONITE",15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (1311,'Vecer_Axe','Vecer Axe',5,20,NULL,1500,'140',NULL,1,2,0x000444A2,18,2,2,3,'50',1,6,'if(readparam(bLuk)>=90) { bonus bBaseAtk,20; } if(readparam(bDex)>=90) { bonus bCritical,5; } if(readparam(bDex)>=90&&readparam(bLuk)>=90) { bonus2 bSkillAtk,"MC_MAMMONITE",15; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1312,'Orcish_Axe_C','Orcish Axe',5,0,NULL,0,'110',NULL,1,0,0x000654E3,63,2,2,3,'1',0,6,'bonus2 bAddSize,Size_All,70;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1312,'Orcish_Axe_C','Orcish Axe',5,0,NULL,0,'110',NULL,1,0,0x000654E3,63,2,2,3,'1',0,6,'bonus2 bAddSize,Size_All,70;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1313,'Tourist_Axe','Tourist Axe',5,0,NULL,500,'77',NULL,1,0,0x000654E3,63,2,2,1,'1',0,6,'bonus bStr,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1313,'Tourist_Axe','Tourist Axe',5,0,NULL,500,'77',NULL,1,0,0x000654E3,63,2,2,1,'1',0,6,'bonus bStr,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1314,'F_Tomahawk_C','Tomahawk',5,2,NULL,0,'200',NULL,1,0,0x000444A2,63,2,34,4,'0',0,7,'bonus bAtkEle,Ele_Wind;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1314,'F_Tomahawk_C','Tomahawk',5,2,NULL,0,'200',NULL,1,0,0x000444A2,63,2,34,4,'0',0,7,'bonus bAtkEle,Ele_Wind;',NULL,NULL);
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@@ -2562,7 +2562,7 @@ REPLACE INTO `item_db_re` VALUES (4423,'Galion_Card','Galion Card',6,20,NULL,10,
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REPLACE INTO `item_db_re` VALUES (4424,'Stapo_Card','Stapo Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'skill "TF_PICKSTONE",1; skill "TF_THROWSTONE",1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4424,'Stapo_Card','Stapo Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'skill "TF_PICKSTONE",1; skill "TF_THROWSTONE",1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4425,'Atroce_Card','Atroce Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bBaseAtk,25; autobonus "{ bonus bAspdRate,100; }",5,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4425,'Atroce_Card','Atroce Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bBaseAtk,25; autobonus "{ bonus bAspdRate,100; }",5,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4426,'Byorgue_Card','Byorgue Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'if(BaseJob==Job_Rogue) { bonus bMatkRate,10; bonus2 bAddClass,Class_All,10; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4426,'Byorgue_Card','Byorgue Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'if(BaseJob==Job_Rogue) { bonus bMatkRate,10; bonus2 bAddClass,Class_All,10; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (4427,'Sword_Guardian_Card','Sword Guardian Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'if(getiteminfo(getequipid(EQI_HAND_R),11)==2||getiteminfo(getequipid(EQI_HAND_R),11)==3) { bonus bHit,5; bonus bCritical,5; bonus2 bSkillAtk,62,25; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (4427,'Sword_Guardian_Card','Sword Guardian Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'.@i = getiteminfo(getequipid(EQI_HAND_R),11); if(.@i==2||.@i==3) { bonus bHit,5; bonus bCritical,5; bonus2 bSkillAtk,62,25; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4428,'Bow_Guardian_Card','Bow Guardian Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'if(getiteminfo(getequipid(EQI_HAND_R),11)==11) { bonus bHit,5; bonus bCritical,5; bonus2 bSkillAtk,"AC_SHOWER",50; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4428,'Bow_Guardian_Card','Bow Guardian Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'if(getiteminfo(getequipid(EQI_HAND_R),11)==11) { bonus bHit,5; bonus bCritical,5; bonus2 bSkillAtk,"AC_SHOWER",50; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4429,'Salamander_Card','Salamander Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'bonus2 bSkillAtk,"WZ_FIREPILLAR",40; bonus2 bSkillAtk,"WZ_METEOR",40;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4429,'Salamander_Card','Salamander Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'bonus2 bSkillAtk,"WZ_FIREPILLAR",40; bonus2 bSkillAtk,"WZ_METEOR",40;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4430,'Ifrit_Card','Ifrit Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus bBaseAtk,(JobLevel/10); bonus bCritical,(JobLevel/10); bonus bHit,(JobLevel/10); bonus3 bAutoSpellWhenHit,"NPC_EARTHQUAKE",10,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4430,'Ifrit_Card','Ifrit Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus bBaseAtk,(JobLevel/10); bonus bCritical,(JobLevel/10); bonus bHit,(JobLevel/10); bonus3 bAutoSpellWhenHit,"NPC_EARTHQUAKE",10,1;',NULL,NULL);
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@@ -2703,7 +2703,7 @@ REPLACE INTO `item_db_re` VALUES (4570,'Flamel_Card','Flamel Card',6,20,NULL,10,
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REPLACE INTO `item_db_re` VALUES (4571,'Gertie_Card','Gertie Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'bonus bFlee,10; skill "RG_CLOSECONFINE",1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4571,'Gertie_Card','Gertie Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'bonus bFlee,10; skill "RG_CLOSECONFINE",1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4572,'Randel_Card','Randel Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'bonus bFlee,10; skill "CR_AUTOGUARD",3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4572,'Randel_Card','Randel Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'bonus bFlee,10; skill "CR_AUTOGUARD",3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4573,'Trentini_Card','Trentini Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'bonus bFlee,10; if(BaseJob==Job_Dancer) { bonus bMaxHPrate,10; bonus bMaxSPrate,5;}',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4573,'Trentini_Card','Trentini Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'bonus bFlee,10; if(BaseJob==Job_Dancer) { bonus bMaxHPrate,10; bonus bMaxSPrate,5;}',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (4574,'General_Daehyon_Card','General Daehyon Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'if((getiteminfo(getequipid(EQI_HAND_R),11) == 3) || (getiteminfo(getequipid(EQI_HAND_R),11) == 4)) { bonus bBaseAtk,100; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (4574,'General_Daehyon_Card','General Daehyon Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'.@i = getiteminfo(getequipid(EQI_HAND_R),11); if(.@i==3||.@i==4) { bonus bBaseAtk,100; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4575,'Armed_Guard_Soheon_Card','Armed Guard Soheon Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bBaseAtk,10; if(getiteminfo(getequipid(EQI_HAND_R),11) == 1) { .@r = getrefine(); if(.@r>=10) { bonus bAspd,1; } if(.@r>=14) { bonus bAspd,1; } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4575,'Armed_Guard_Soheon_Card','Armed Guard Soheon Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bBaseAtk,10; if(getiteminfo(getequipid(EQI_HAND_R),11) == 1) { .@r = getrefine(); if(.@r>=10) { bonus bAspd,1; } if(.@r>=14) { bonus bAspd,1; } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4576,'Gioia_Card','Gioia Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'bonus2 bMagicAtkEle,Ele_Wind,100; bonus2 bMagicAtkEle,Ele_Ghost,100; bonus2 bSubEle,Ele_All,-30;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4576,'Gioia_Card','Gioia Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'bonus2 bMagicAtkEle,Ele_Wind,100; bonus2 bMagicAtkEle,Ele_Ghost,100; bonus2 bSubEle,Ele_All,-30;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4577,'Elvira_Card','Elvira Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus2 bMagicAtkEle,Ele_Wind,20; bonus2 bMagicAtkEle,Ele_Ghost,20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4577,'Elvira_Card','Elvira Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus2 bMagicAtkEle,Ele_Wind,20; bonus2 bMagicAtkEle,Ele_Ghost,20;',NULL,NULL);
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@@ -9560,7 +9560,7 @@ REPLACE INTO `item_db_re` VALUES (19047,'Angeling_KnitCap','Angeling KnitCap',4,
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REPLACE INTO `item_db_re` VALUES (19048,'Elemental_Clothes','Elemental Clothes',4,0,NULL,500,NULL,45,NULL,1,0xFFFFFFFF,63,2,16,NULL,'80',1,NULL,'.@r = getrefine(); bonus bLongAtkRate,2+((.@r >= 9) ? 3 : 0)+((.@r >= 7) ? 2 : 0); if (.@r >= 7) bonus bUnbreakableArmor,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19048,'Elemental_Clothes','Elemental Clothes',4,0,NULL,500,NULL,45,NULL,1,0xFFFFFFFF,63,2,16,NULL,'80',1,NULL,'.@r = getrefine(); bonus bLongAtkRate,2+((.@r >= 9) ? 3 : 0)+((.@r >= 7) ? 2 : 0); if (.@r >= 7) bonus bUnbreakableArmor,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19051,'Warrior_Moon_Cat','Warrior Moon Cat',4,20,NULL,100,NULL,5,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,1308,'/*Enables use of Level 1 Monster\'s Cry*/ bonus bAllStats,3; bonus2 bHPDrainRate,40,5; bonus2 bSPDrainRate,10,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19051,'Warrior_Moon_Cat','Warrior Moon Cat',4,20,NULL,100,NULL,5,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,1308,'/*Enables use of Level 1 Monster\'s Cry*/ bonus bAllStats,3; bonus2 bHPDrainRate,40,5; bonus2 bSPDrainRate,10,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19052,'Sigruns_Wing','Rental Sigrun\'s Wing',4,10,NULL,0,NULL,2,NULL,0,0xFFFFFFFF,63,2,512,NULL,'1',0,568,'if (Class == Job_Swordman || Class == Job_Thief || Class == Job_Merchant || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) bonus bAspd,1; else if (Class == Job_Mage || Class == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) { bonus bMatk,5; bonus bHealPower,2; } else if (Class == Job_Archer || Class == Job_Gunslinger) bonus bLongAtkRate,2; else if (Class == Job_Novice || Class == Job_SuperNovice) { bonus bMaxHP,120; bonus bMaxSP,60; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19052,'Sigruns_Wing','Rental Sigrun\'s Wing',4,10,NULL,0,NULL,2,NULL,0,0xFFFFFFFF,63,2,512,NULL,'1',0,568,'if (Class == Job_Swordman || Class == Job_Thief || Class == Job_Merchant || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) bonus bAspd,1; else if (Class == Job_Mage || Class == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) { bonus bMatk,5; bonus bHealPower,2; } else if (Class == Job_Archer || Class == Job_Gunslinger) bonus bLongAtkRate,2; else if (Class == Job_Novice || Class == Job_SuperNovice) { bonus bMaxHP,120; bonus bMaxSP,60; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (19053,'Fighter_Moon_Cat','Fighter_Moon_Cat',4,20,NULL,100,NULL,5,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,1308,'/*Enables use of Level 1 Monster\'s Cry*/ .@r = getrefine(); bonus bAllStats,3; bonus2 bAddEff,Eff_Stun,500+(.@r*100);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (19053,'Fighter_Moon_Cat','Fighter Moon Cat',4,20,NULL,100,NULL,5,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,1308,'/*Enables use of Level 1 Monster\'s Cry*/ .@r = getrefine(); bonus bAllStats,3; bonus2 bAddEff,Eff_Stun,500+(.@r*100);',NULL,NULL);
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#===================================================================
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#===================================================================
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# Costume System
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# Costume System
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#===================================================================
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#===================================================================
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@@ -10419,16 +10419,16 @@ REPLACE INTO `item_db_re` VALUES (24194,'Exorcism_Shadow_Armor','Exorcism Shadow
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REPLACE INTO `item_db_re` VALUES (24195,'Divine_Shadow_Armor','Divine Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Undead,1+(.@r/2); bonus2 bMagicAddEle,Ele_Undead,1+(.@r/2);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24195,'Divine_Shadow_Armor','Divine Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Undead,1+(.@r/2); bonus2 bMagicAddEle,Ele_Undead,1+(.@r/2);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24196,'Hasty_Shadow_Shoes','Hasty Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bFlee,5+(getrefine()/2);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24196,'Hasty_Shadow_Shoes','Hasty Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bFlee,5+(getrefine()/2);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24197,'Hasty_Shadow_Armor','Hasty Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bFlee,5+(getrefine()/2);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24197,'Hasty_Shadow_Armor','Hasty Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bFlee,5+(getrefine()/2);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24198,'Basis_Shadow_Shield','Basis Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); if(.@r<7) bonus2 bSubEle,Ele_Neutral,1; else if(.@r==7 || .@r==8) bonus2 bSubEle,Ele_Neutral,2; else if(.@r>=9) bonus2 bSubEle,Ele_Neutral,3;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24199,'Hallowed_Shadow_Shield','Hallowed Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); if(.@r<7) bonus2 bSubEle,Ele_Dark,1; else if(.@r==7 || .@r==8) bonus2 bSubEle,Ele_Dark,2; else if(.@r>=9) bonus2 bSubEle,Ele_Dark,3;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24200,'Saharic_Shadow_Shield','Saharic Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); if(.@r<7) bonus2 bSubEle,Ele_Water,1; else if(.@r==7 || .@r==8) bonus2 bSubEle,Ele_Water,2; else if(.@r>=9) bonus2 bSubEle,Ele_Water,3;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24201,'Underneath_Shadow_Shield','Underneath Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); if(.@r<7) bonus2 bSubEle,Ele_Earth,1; else if(.@r==7 || .@r==8) bonus2 bSubEle,Ele_Earth,2; else if(.@r>=9) bonus2 bSubEle,Ele_Earth,3;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24202,'Flammable_Shadow_Shield','Flammable Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); if(.@r<7) bonus2 bSubEle,Ele_Fire,1; else if(.@r==7 || .@r==8) bonus2 bSubEle,Ele_Fire,2; else if(.@r>=9) bonus2 bSubEle,Ele_Fire,3;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24203,'Windy_Shadow_Shield','Windy Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); if(.@r<7) bonus2 bSubEle,Ele_Wind,1; else if(.@r==7 || .@r==8) bonus2 bSubEle,Ele_Wind,2; else if(.@r>=9) bonus2 bSubEle,Ele_Wind,3;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24204,'Envenom_Shadow_Shield','Envenom Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); if(.@r<7) bonus2 bSubEle,Ele_Poison,1; else if(.@r==7 || .@r==8) bonus2 bSubEle,Ele_Poison,2; else if(.@r>=9) bonus2 bSubEle,Ele_Poison,3;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24205,'Damned_Shadow_Shield','Damned Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); if(.@r<7) bonus2 bSubEle,Ele_Holy,1; else if(.@r==7 || .@r==8) bonus2 bSubEle,Ele_Holy,2; else if(.@r>=9) bonus2 bSubEle,Ele_Holy,3;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24206,'Exorcism_Shadow_Shield','Exorcism Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); if(.@r<7) bonus2 bSubEle,Ele_Ghost,1; else if(.@r==7 || .@r==8) bonus2 bSubEle,Ele_Ghost,2; else if(.@r>=9) bonus2 bSubEle,Ele_Ghost,3;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24207,'Divine_Shadow_Shield','Divine Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); if(.@r<7) bonus2 bSubEle,Ele_Undead,1; else if(.@r==7 || .@r==8) bonus2 bSubEle,Ele_Undead,2; else if(.@r>=9) bonus2 bSubEle,Ele_Undead,3;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24198,'Basis_Shadow_Shield','Basis Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Neutral,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24199,'Hallowed_Shadow_Shield','Hallowed Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Dark,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24200,'Saharic_Shadow_Shield','Saharic Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Water,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24201,'Underneath_Shadow_Shield','Underneath Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Earth,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24202,'Flammable_Shadow_Shield','Flammable Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Fire,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24203,'Windy_Shadow_Shield','Windy Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Wind,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24204,'Envenom_Shadow_Shield','Envenom Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Poison,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24205,'Damned_Shadow_Shield','Damned Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Holy,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24206,'Exorcism_Shadow_Shield','Exorcism Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Ghost,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24207,'Divine_Shadow_Shield','Divine Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Undead,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24208,'Expert_Shadow_Shoes','Expert Shadow Shoes',12,20,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'150:175',1,NULL,'bonus2 bExpAddRace,RC_All,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24208,'Expert_Shadow_Shoes','Expert Shadow Shoes',12,20,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'150:175',1,NULL,'bonus2 bExpAddRace,RC_All,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24209,'Expert_Shield_Shadow','Expert Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'150:175',1,NULL,'bonus2 bExpAddRace,RC_All,(getrefine()/4);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24209,'Expert_Shield_Shadow','Expert Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'150:175',1,NULL,'bonus2 bExpAddRace,RC_All,(getrefine()/4);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24210,'Beginner_Shadow_Shoes','Beginner Shadow Shoes',12,20,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1:49',1,NULL,'bonus2 bExpAddRace,RC_All,getrefine();',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24210,'Beginner_Shadow_Shoes','Beginner Shadow Shoes',12,20,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1:49',1,NULL,'bonus2 bExpAddRace,RC_All,getrefine();',NULL,NULL);
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@@ -10445,25 +10445,25 @@ REPLACE INTO `item_db_re` VALUES (24220,'Fire_Bolt_Shadow_Armor','Fire Bolt Shad
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REPLACE INTO `item_db_re` VALUES (24221,'Lightning_Bolt_Shadow_Armor','Lightning Bolt Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); if(.@r>=2) autobonus "{ bonus3 bAutoSpell,\\\"MG_LIGHTNINGBOLT\\\",(.@r/2),1000; }",(.@r*2)+100,100,BF_SHORT;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24221,'Lightning_Bolt_Shadow_Armor','Lightning Bolt Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); if(.@r>=2) autobonus "{ bonus3 bAutoSpell,\\\"MG_LIGHTNINGBOLT\\\",(.@r/2),1000; }",(.@r*2)+100,100,BF_SHORT;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24222,'Earth_Spike_Shadow_Armor','Earth Spike Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); if(.@r>=2) autobonus "{ bonus3 bAutoSpell,\\\"WZ_EARTHSPIKE\\\",(.@r/2),1000; }",(.@r*2)+100,100,BF_SHORT;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24222,'Earth_Spike_Shadow_Armor','Earth Spike Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); if(.@r>=2) autobonus "{ bonus3 bAutoSpell,\\\"WZ_EARTHSPIKE\\\",(.@r/2),1000; }",(.@r*2)+100,100,BF_SHORT;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24223,'Enhanced_Force_Shadow_Weapon','Enhanced Force Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,56,2,131072,NULL,'100',1,NULL,'bonus bAtk2,10; bonus bAtkRate,(getrefine()/2);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24223,'Enhanced_Force_Shadow_Weapon','Enhanced Force Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,56,2,131072,NULL,'100',1,NULL,'bonus bAtk2,10; bonus bAtkRate,(getrefine()/2);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24224,'Force_Shadow_Weapon','Force Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'70',1,NULL,'.@r = getrefine(); if(.@r<7) bonus bAtkRate,1; else if(.@r==7 || .@r==8) bonus bAtkRate,2; else if(.@r>=9) bonus bAtkRate,3;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24224,'Force_Shadow_Weapon','Force Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'70',1,NULL,'.@r = getrefine(); bonus bAtkRate,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24225,'Force_Shadow_Earring','Force Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'70',1,NULL,'.@r = getrefine(); bonus bAtk2,(5+.@r); if(.@r>=7) bonus bMaxHPrate,1; if(.@r>=9) bonus bMaxSPrate,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24225,'Force_Shadow_Earring','Force Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'70',1,NULL,'.@r = getrefine(); bonus bAtk2,(5+.@r); if(.@r>=7) bonus bMaxHPrate,1; if(.@r>=9) bonus bMaxSPrate,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24226,'Force_Shadow_Pendant','Force Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'70',1,NULL,'.@r = getrefine(); bonus bAtk2,(5+.@r); if(.@r>=7) bonus bMaxHPrate,1; if(.@r>=9) bonus bMaxSPrate,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24226,'Force_Shadow_Pendant','Force Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'70',1,NULL,'.@r = getrefine(); bonus bAtk2,(5+.@r); if(.@r>=7) bonus bMaxHPrate,1; if(.@r>=9) bonus bMaxSPrate,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24227,'Enhanced_Soul_Shadow_Weapon','Enhanced Soul Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,56,2,131072,NULL,'100',1,NULL,'bonus bMatk,10; bonus bMatkRate,(getrefine()/2);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24227,'Enhanced_Soul_Shadow_Weapon','Enhanced Soul Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,56,2,131072,NULL,'100',1,NULL,'bonus bMatk,10; bonus bMatkRate,(getrefine()/2);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24228,'Soul_Shadow_Weapon','Soul Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'70',1,NULL,'.@r = getrefine(); if(.@r<7) bonus bMatkRate,1; else if(.@r==7 || .@r==8) bonus bMatkRate,2; else if(.@r>=9) bonus bMatkRate,3;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24228,'Soul_Shadow_Weapon','Soul Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'70',1,NULL,'.@r = getrefine(); bonus bMatkRate,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24229,'Soul_Shadow_Earring','Soul Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'70',1,NULL,'.@r = getrefine(); bonus bMatk,(5+.@r); if(.@r>=7) bonus bMaxHPrate,1; if(.@r>=9) bonus bMatkRate,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24229,'Soul_Shadow_Earring','Soul Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'70',1,NULL,'.@r = getrefine(); bonus bMatk,(5+.@r); if(.@r>=7) bonus bMaxHPrate,1; if(.@r>=9) bonus bMatkRate,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24230,'Soul_Shadow_Pendant','Soul Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'70',1,NULL,'.@r = getrefine(); bonus bMatk,(5+.@r); if(.@r>=7) bonus bMaxHPrate,1; if(.@r>=9) bonus bMatkRate,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24230,'Soul_Shadow_Pendant','Soul Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'70',1,NULL,'.@r = getrefine(); bonus bMatk,(5+.@r); if(.@r>=7) bonus bMaxHPrate,1; if(.@r>=9) bonus bMatkRate,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24231,'Blitz_Shadow_Shoes','Blitz Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bFlee,5; .@r = getrefine(); if(.@r>=2){ bonus bCritical,2; } if(.@r>=7){ bonus bAspd,1; } if(.@r>=9){ bonus bAspd,1; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24231,'Blitz_Shadow_Shoes','Blitz Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bFlee,5; .@r = getrefine(); if(.@r>=2){ bonus bCritical,2; } if(.@r>=7){ bonus bAspd,1; } if(.@r>=9){ bonus bAspd,1; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24232,'Blitz_Shadow_Shield','Blitz Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bCritical,5; .@r = getrefine(); if(.@r>=2){ bonus bCritical,2; } if(.@r>=7){ bonus bAspd,1; } if(.@r>=9){ bonus bAspd,1; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24232,'Blitz_Shadow_Shield','Blitz Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bCritical,5; .@r = getrefine(); if(.@r>=2){ bonus bCritical,2; } if(.@r>=7){ bonus bAspd,1; } if(.@r>=9){ bonus bAspd,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24233,'Exceeding_Shadow_Weapon','Exceeding Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'100',1,NULL,'bonus bBaseAtk,5; bonus bMatk,5; bonus bAtkRate,(getrefine()/2); bonus bMatkRate,(getrefine()/2);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24234,'Titan_Shadow_Earring','Titan Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); if(.@r<7) { bonus2 bAddSize,Size_Large,1; bonus2 bMagicAddSize,Size_Large,1; } else if(.@r==7 || .@r==8) { bonus2 bAddSize,Size_Large,2; bonus2 bMagicAddSize,Size_Large,2; } else if(.@r>=9) { bonus2 bAddSize,Size_Large,4; bonus2 bMagicAddSize,Size_Large,4; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24235,'Titan_Shadow_Pendant','Titan Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); if(.@r<7) { bonus2 bAddSize,Size_Large,1; bonus2 bMagicAddSize,Size_Large,1; } else if(.@r==7 || .@r==8) { bonus2 bAddSize,Size_Large,2; bonus2 bMagicAddSize,Size_Large,2; } else if(.@r>=9) { bonus2 bAddSize,Size_Large,4; bonus2 bMagicAddSize,Size_Large,4; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24236,'Boned_Shadow_Earring','Boned Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); if(.@r<7) { bonus2 bAddSize,Size_Medium,1; bonus2 bMagicAddSize,Size_Medium,1; } else if(.@r==7 || .@r==8) { bonus2 bAddSize,Size_Medium,2; bonus2 bMagicAddSize,Size_Medium,2; } else if(.@r>=9) { bonus2 bAddSize,Size_Medium,4; bonus2 bMagicAddSize,Size_Medium,4; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24237,'Boned_Shadow_Pendant','Boned Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); if(.@r<7) { bonus2 bAddSize,Size_Medium,1; bonus2 bMagicAddSize,Size_Medium,1; } else if(.@r==7 || .@r==8) { bonus2 bAddSize,Size_Medium,2; bonus2 bMagicAddSize,Size_Medium,2; } else if(.@r>=9) { bonus2 bAddSize,Size_Medium,4; bonus2 bMagicAddSize,Size_Medium,4; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24238,'Gigantic_Shadow_Earring','Gigantic Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); if(.@r<7) { bonus2 bAddSize,Size_Small,1; bonus2 bMagicAddSize,Size_Small,1; } else if(.@r==7 || .@r==8) { bonus2 bAddSize,Size_Small,2; bonus2 bMagicAddSize,Size_Small,2; } else if(.@r>=9) { bonus2 bAddSize,Size_Small,4; bonus2 bMagicAddSize,Size_Small,4; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24239,'Gigantic_Shadow_Pendant','Gigantic Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); if(.@r<7) { bonus2 bAddSize,Size_Small,1; bonus2 bMagicAddSize,Size_Small,1; } else if(.@r==7 || .@r==8) { bonus2 bAddSize,Size_Small,2; bonus2 bMagicAddSize,Size_Small,2; } else if(.@r>=9) { bonus2 bAddSize,Size_Small,4; bonus2 bMagicAddSize,Size_Small,4; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24243,'Reload_Shadow_Shoes','Reload Shadow Shoes',12,20,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'.@r = getrefine(); if(.@r<7) bonus bDelayrate,-1; else if(.@r==7 || .@r==8) bonus bDelayrate,-2; else bonus bDelayrate,-3;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24244,'Reload_Shadow_Shield','Reload Shadow Shield',12,20,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); if(.@r<7) bonus bDelayrate,-1; else if(.@r==7 || .@r==8) bonus bDelayrate,-2; else bonus bDelayrate,-3;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24245,'Reload_Shadow_Armor','Reload Shadow Armor',12,20,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); if(.@r<7) bonus bDelayrate,-1; else if(.@r==7 || .@r==8) bonus bDelayrate,-2; else bonus bDelayrate,-3;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24233,'Exceeding_Shadow_Weapon','Exceeding Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'100',1,NULL,'.@r = getrefine()/2; bonus bBaseAtk,5; bonus bMatk,5; bonus bAtkRate,.@r; bonus bMatkRate,.@r;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24234,'Titan_Shadow_Earring','Titan Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Large,.@rate; bonus2 bMagicAddSize,Size_Large,.@rate;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24235,'Titan_Shadow_Pendant','Titan Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Large,.@rate; bonus2 bMagicAddSize,Size_Large,.@rate;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24236,'Boned_Shadow_Earring','Boned Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Medium,.@rate; bonus2 bMagicAddSize,Size_Medium,.@rate;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24237,'Boned_Shadow_Pendant','Boned Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Medium,.@rate; bonus2 bMagicAddSize,Size_Medium,.@rate;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24238,'Gigantic_Shadow_Earring','Gigantic Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Small,.@rate; bonus2 bMagicAddSize,Size_Small,.@rate;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24239,'Gigantic_Shadow_Pendant','Gigantic Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Small,.@rate; bonus2 bMagicAddSize,Size_Small,.@rate;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24243,'Reload_Shadow_Shoes','Reload Shadow Shoes',12,20,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'.@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24244,'Reload_Shadow_Shield','Reload Shadow Shield',12,20,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24245,'Reload_Shadow_Armor','Reload Shadow Armor',12,20,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3);',NULL,NULL);
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#
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#
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REPLACE INTO `item_db_re` VALUES (28000,'Tanos_Katar','Tanos Katar',5,10,NULL,1800,'220:80',NULL,NULL,1,0x00001000,63,2,34,4,'120',1,16,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28000,'Tanos_Katar','Tanos Katar',5,10,NULL,1800,'220:80',NULL,NULL,1,0x00001000,63,2,34,4,'120',1,16,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28001,'Katar_Of_Evil_Slayer','Katar Of Evil Slayer',5,10,NULL,1200,'120',NULL,1,1,0x00001000,63,2,34,3,'100',1,16,'bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; .@r = getrefine(); if(.@r>=9){ bonus bAtkRate,5; } if(.@r>=12){ bonus bAtkRate,7; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28001,'Katar_Of_Evil_Slayer','Katar Of Evil Slayer',5,10,NULL,1200,'120',NULL,1,1,0x00001000,63,2,34,3,'100',1,16,'bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; .@r = getrefine(); if(.@r>=9){ bonus bAtkRate,5; } if(.@r>=12){ bonus bAtkRate,7; }',NULL,NULL);
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