Przeglądaj źródła

* Corrected description for bonuses bHealPower and bHealPower2 stating skill names being supported, although the bonus does not accept 'skill' as parameter (bugreport:4619, since r13821).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14560 54d463be-8e91-2dee-dedb-b68131a5f0ec
ai4rei 14 lat temu
rodzic
commit
a6c1101658
2 zmienionych plików z 5 dodań i 3 usunięć
  1. 3 1
      Changelog-Trunk.txt
  2. 2 2
      doc/item_bonus.txt

+ 3 - 1
Changelog-Trunk.txt

@@ -1,7 +1,9 @@
 Date	Added
 
+2010/12/06
+	* Corrected description for bonuses bHealPower and bHealPower2 stating skill names being supported, although the bonus does not accept 'skill' as parameter (bugreport:4619, since r13821). [Ai4rei]
 2010/12/05
-	* Rev. 14559 Added support for bonus bAddItemHealRate, which works for all healing items care of Epoque. [L0n_W0lf]
+	* Rev. 14559 Added support for bonus bAddItemHealRate, which works for all healing items care of Epoque. [L0ne_W0lf]
 2010/12/04
 	* Fixed party booking search increasing result counter, even when no results were found, causing crashes from r14516 onwards (bugreport:4615, since r14412). [Ai4rei]
 2010/12/03

+ 2 - 2
doc/item_bonus.txt

@@ -115,8 +115,8 @@ bonus bNoGemStone,n;			Skills requiring Gemstones do no require them
 								(Hocus Pocus will still require 1 Yellow Gemstone | n is meaningless)
 bonus bIntravision,n;			Always see Hiding and Cloaking players/mobs (n is meaningless)
 
-bonus bHealPower,n;			Increase heal amount of all heal skills by n% (supports skill names)
-bonus bHealPower2,n;			Increase heal amount if you are healed by any skills by n% (supports skill names)
+bonus bHealPower,n;			Increase heal amount of all heal skills by n%
+bonus bHealPower2,n;			Increase heal amount if you are healed by any skills by n%
 bonus2 bAddEff,e,x;			Adds a x/10000 chance to cause effect e to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc)
 							e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
 bonus2 bResEff,e,x;			Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc)