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@@ -94,41 +94,41 @@ glast_01,204,273,6 script Hugin#ghinstance 755,{
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1@gl_k,149,41,6 script Varmunt#ghinstance1 654,{
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if (getcharid(0) == getpartyleader(getcharid(1),2)) {
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mes "Hey ^0000ffguys^000000, were you sent here to help me?";
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- npctalk "Hey guys, were you sent here to help me?";
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+ npctalk "Varmunt : Hey guys, were you sent here to help me?";
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cutin "gl_barmund1",2;
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next;
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select("Oh. Well, about that...");
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mes "["+strcharinfo(0)+"]";
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mes "Oh yeah, hahaha, we were told to meet someone called Varmunt.";
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- unittalk getcharid(3),"Oh yeah, hahaha, we were told to meet someone called Varmunt.";
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+ unittalk getcharid(3), strcharinfo(0) +" : Oh yeah, hahaha, we were told to meet someone called Varmunt.";
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next;
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mes "[Varmunt]";
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mes "We don't have time. We must tell Sir Heinrich about Himmelmez's invasion.";
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- npctalk "We don't have time. We must tell Sir Heinrich about Himmelmez's invasion.";
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+ npctalk "Varmunt : We don't have time. We must tell Sir Heinrich about Himmelmez's invasion.";
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cutin "gl_barmund2",2;
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next;
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select("What Himmelmez...");
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mes "["+strcharinfo(0)+"]";
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mes "Himmelmez? Who the hell is she?";
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- unittalk getcharid(3),"Himmelmez? Who the hell is she?";
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+ unittalk getcharid(3), strcharinfo(0) +" : Himmelmez? Who the hell is she?";
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next;
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mes "[Varmunt]";
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mes "Didn't anybody give you the basic informations?";
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- npctalk "Didn't anybody give you the basic informations?";
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+ npctalk "Varmunt : Didn't anybody give you the basic informations?";
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cutin "gl_barmund3",2;
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next;
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mes "[Varmunt]";
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mes "The Valkyrie of the dead. She's after the Ymir's Heart pieces hidden here.";
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- npctalk "The Valkyrie of the dead. She's after the Ymir's Heart pieces hidden here";
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+ npctalk "Varmunt : The Valkyrie of the dead. She's after the Ymir's Heart pieces hidden here";
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cutin "gl_barmund2",2;
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next;
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mes "[Varmunt]";
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mes "She's capable of destroying the whole castle for this purpose.";
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- npctalk "She's capable of destroying the whole castle for this purpose.";
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+ npctalk "Varmunt : She's capable of destroying the whole castle for this purpose.";
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next;
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mes "[Varmunt]";
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mes "Hurry up! Inform Sir Heinrich that Himmelmez is coming. I will briefly explore the enchantments she made to this place!";
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- npctalk "Hurry up! Inform Sir Heinrich that Himmelmez is coming. I will briefly explore the enchantments she made to this place!";
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+ npctalk "Varmunt : Hurry up! Inform Sir Heinrich that Himmelmez is coming. I will briefly explore the enchantments she made to this place!";
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close2;
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cutin "gl_barmund2",255;
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donpcevent instance_npcname("Varmunt#ghinstance1")+"::OnDisable2";
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@@ -220,24 +220,24 @@ OnEnable:
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select("Heinrich, about the castle...");
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mes "["+strcharinfo(0)+"]";
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mes "Do you know what is happening now in the castle, Heinrich?";
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- unittalk getcharid(3),"Do you know what is happening now in the castle, Heinrich?";
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+ unittalk getcharid(3), strcharinfo(0) +" : Do you know what is happening now in the castle, Heinrich?";
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next;
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mes "[Heinrich]";
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mes "You are the adventurers who have come with Varmunt, right?";
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- npctalk "You are the adventurers who have come with Varmunt, right?";
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+ npctalk "Heinrich : You are the adventurers who have come with Varmunt, right?";
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next;
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mes "[Heinrich]";
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mes "What can I do for you? Is there something wrong?";
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- npctalk "What can I do for you? Is there something wrong?";
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+ npctalk "Heinrich : What can I do for you? Is there something wrong?";
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next;
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select("The Ymir's Heart. Himmelmez...");
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mes "["+strcharinfo(0)+"]";
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mes "Himmelmez, the Valkyrie of the dead is looking to get a piece of the Ymir's heart hidden in the castle!";
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- unittalk getcharid(3),"Himmelmez, the Valkyrie of the dead is looking to get a piece of the Ymir's heart hidden in the castle!";
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+ unittalk getcharid(3), strcharinfo(0) +" : Himmelmez, the Valkyrie of the dead is looking to get a piece of the Ymir's heart hidden in the castle!";
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next;
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mes "[Heinrich]";
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mes "Haha. That's a nice joke. Now tell me what brings you here.";
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- npctalk "Haha. That's a nice joke. Now tell me what brings you here.";
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+ npctalk "Heinrich : Haha. That's a nice joke. Now tell me what brings you here.";
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cutin "gl_heinrich1",2;
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next;
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mes "[Varmunt]";
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@@ -252,17 +252,17 @@ OnEnable:
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select("Even if you do not believe...");
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mes "["+strcharinfo(0)+"]";
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mes "Even if you don't believe it, do something. We do not have much time!";
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- unittalk getcharid(3),"Even if you don't believe it, do something. We do not have much time!";
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+ unittalk getcharid(3), strcharinfo(0) +" : Even if you don't believe it, do something. We do not have much time!";
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cutin "gl_barmund2",255;
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next;
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mes "[Heinrich]";
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mes "I will be glad if you give me two minutes, please. But now the king isn't in his room.";
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- npctalk "I will be glad if you give me two minutes, please. But now the king isn't in his room.";
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+ npctalk "Heinrich : I will be glad if you give me two minutes, please. But now the king isn't in his room.";
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cutin "gl_heinrich1",2;
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next;
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mes "[Heinrich]";
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mes "But I think that with such a busy agenda, he won't be able to take care of this.";
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- npctalk "But I think that with such a busy agenda, he won't be able to take care of this.";
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+ npctalk "Heinrich : But I think that with such a busy agenda, he won't be able to take care of this.";
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donpcevent instance_npcname("Heinrich#ghinstance1")+"::OnDisable";
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donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnEnable";
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donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnEnable";
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@@ -299,25 +299,25 @@ OnEnable:
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hideoffnpc instance_npcname("Varmunt#ghinstance2");
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end;
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OnTalk1:
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- npctalk "I am not joking Heinrich, Sir. Now, if my judgement is correct, she will be here soon.";
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+ npctalk "Varmunt : I am not joking Heinrich, Sir. Now, if my judgement is correct, she will be here soon.";
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end;
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OnTalk2:
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- npctalk "I trust this guy following me. The Ymir's Heart pieces must be hidden in a safe place before Himmelmez takes them!";
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+ npctalk "Varmunt : I trust this guy following me. The Ymir's Heart pieces must be hidden in a safe place before Himmelmez takes them!";
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end;
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OnTalk3:
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- npctalk "Himmelmez!! Through the cracks!";
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+ npctalk "Varmunt : Himmelmez!! Through the cracks!";
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end;
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OnTalk4:
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- npctalk "Unbelievable. My men are...This kind of thing is not possible!";
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+ npctalk "Varmunt : Unbelievable. My men are...This kind of thing is not possible!";
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end;
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OnTalk5:
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- npctalk "Heinrich, Sir! I need a quick decision.";
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+ npctalk "Varmunt : Heinrich, Sir! I need a quick decision.";
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end;
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OnTalk6:
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- npctalk "To prevent other attacks, go chase her!";
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+ npctalk "Varmunt : To prevent other attacks, go chase her!";
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end;
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OnTalk7:
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- npctalk "Now, your help is desperately needed. I hopefully ask you.";
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+ npctalk "Varmunt : Now, your help is desperately needed. I hopefully ask you.";
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end;
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}
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@@ -331,34 +331,34 @@ OnEnable:
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hideoffnpc instance_npcname("Heinrich#ghinstance2");
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end;
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OnTalk1:
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- npctalk "Who?!";
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+ npctalk "Heinrich : Who?!";
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end;
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OnTalk2:
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- npctalk "That who rules the dead? No doubt, a pretty story. Here, some tea will be served to entertain the ladies. Unfortunately, I do not...";
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+ npctalk "Heinrich : That who rules the dead? No doubt, a pretty story. Here, some tea will be served to entertain the ladies. Unfortunately, I do not...";
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end;
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OnTalk3:
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- npctalk "What did you say?";
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+ npctalk "Heinrich : What did you say?";
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end;
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OnTalk4:
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- npctalk "The King responded to the invitation of the Rune Midgard's Royal Family and hasn't come back yet.";
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+ npctalk "Heinrich : The King responded to the invitation of the Rune Midgard's Royal Family and hasn't come back yet.";
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end;
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OnTalk5:
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- npctalk "Just leave before you get in trouble. This is the King's will!";
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+ npctalk "Heinrich : Just leave before you get in trouble. This is the King's will!";
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end;
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OnTalk6:
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- npctalk "Damn! She has detected the position of the Ymir's Heart pieces.";
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+ npctalk "Heinrich : Damn! She has detected the position of the Ymir's Heart pieces.";
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end;
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OnTalk7:
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- npctalk "Now, Khalitzburg Crusaders and White Knights, follow me...";
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+ npctalk "Heinrich : Now, Khalitzburg Crusaders and White Knights, follow me...";
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end;
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OnTalk8:
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- npctalk "Unbelievable. My men are...This kind of thing is not possible!";
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+ npctalk "Heinrich : Unbelievable. My men are...This kind of thing is not possible!";
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end;
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OnTalk9:
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- npctalk "I'm sorry...";
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+ npctalk "Heinrich : I'm sorry...";
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end;
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OnTalk10:
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- npctalk "I'm sorry, my lord! Do not forgive me!";
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+ npctalk "Heinrich : I'm sorry, my lord! Do not forgive me!";
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end;
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}
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@@ -372,28 +372,28 @@ OnEnable:
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hideoffnpc instance_npcname("Heinrich#ghinstance3");
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end;
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OnTalk1:
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- npctalk "I cannot believe I killed my men with my own hands!";
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+ npctalk "Heinrich : I cannot believe I killed my men with my own hands!";
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end;
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OnTalk2:
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- npctalk "Varmunt is right about that. Now is not the time to regret.";
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+ npctalk "Heinrich : Varmunt is right about that. Now is not the time to regret.";
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end;
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OnTalk3:
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- npctalk "People, gather around and follow my orders.";
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+ npctalk "Heinrich : People, gather around and follow my orders.";
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end;
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OnTalk4:
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- npctalk "Himmelmez is turning into monsters all the people she put to sleep.";
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+ npctalk "Heinrich : Himmelmez is turning into monsters all the people she put to sleep.";
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end;
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OnTalk5:
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- npctalk "I don't know if there are survivors around here yet.";
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+ npctalk "Heinrich : I don't know if there are survivors around here yet.";
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end;
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OnTalk6:
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- npctalk "If there are survivors from this evil thing, please rescue them.";
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+ npctalk "Heinrich : If there are survivors from this evil thing, please rescue them.";
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end;
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OnTalk7:
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- npctalk "With Varmunt by my side, I'm going to chase Himmelmez down.";
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+ npctalk "Heinrich : With Varmunt by my side, I'm going to chase Himmelmez down.";
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end;
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OnTalk8:
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- npctalk "Hurry up Varmunt, let's chase her down.";
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+ npctalk "Heinrich : Hurry up Varmunt, let's chase her down.";
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end;
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}
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@@ -407,28 +407,28 @@ OnEnable:
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hideoffnpc instance_npcname("Himmelmez#ghinstance1");
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end;
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OnTalk1:
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- npctalk "This~ Did I interrupt your conversation? The thing is, it's been too long since the last guests saw some sadness spread...";
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+ npctalk "Himmelmez : This~ Did I interrupt your conversation? The thing is, it's been too long since the last guests saw some sadness spread...";
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end;
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OnTalk2:
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- npctalk "My name is Lisa Kahn Himmelmez. I am called the Valkyrie of the dead, master of the Dullahan.";
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+ npctalk "Himmelmez : My name is Lisa Kahn Himmelmez. I am called the Valkyrie of the dead, master of the Dullahan.";
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end;
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OnTalk3:
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- npctalk "There's no need to pretend to be so laid back. Don't bluff about the whereabouts of you Majesty and things will be alright.";
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+ npctalk "Himmelmez : There's no need to pretend to be so laid back. Don't bluff about the whereabouts of you Majesty and things will be alright.";
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end;
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OnTalk4:
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- npctalk "Hohoho, do you have any questions? You're a really mysterious man.";
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+ npctalk "Himmelmez : Hohoho, do you have any questions? You're a really mysterious man.";
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end;
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OnTalk5:
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- npctalk "Not coveting the king's throne, you're such a stupid man, only waiting for his return. Your innocence is true, I love it.";
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+ npctalk "Himmelmez : Not coveting the king's throne, you're such a stupid man, only waiting for his return. Your innocence is true, I love it.";
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end;
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Ontalk6:
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- npctalk "You make me wish we hadn't met in this situation. Too bad we did.";
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+ npctalk "Himmelmez : You make me wish we hadn't met in this situation. Too bad we did.";
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end;
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Ontalk7:
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- npctalk "Well~ Today, with such a busy commandant, I won't be able to talk as much as I'd love for you to contemplate my explanation~";
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+ npctalk "Himmelmez : Well~ Today, with such a busy commandant, I won't be able to talk as much as I'd love for you to contemplate my explanation~";
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end;
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OnTalk8:
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- npctalk "I gotta get my job done. Meanwhile why don't you meet my men? Hohoho.";
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+ npctalk "Himmelmez : I gotta get my job done. Meanwhile why don't you meet my men? Hohoho.";
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end;
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}
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@@ -703,18 +703,18 @@ OnEffect1:
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end;
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OnTalkK:
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switch(atoi(replacestr(strnpcinfo(2),"ghinstance",""))) {
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- case 1: npctalk "I do not want to die."; break;
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- case 2: npctalk "Mom..."; break;
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- case 5: npctalk "Help."; break;
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- case 6: npctalk "My stomach hurts..."; break;
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- case 9: npctalk "Heinrich Sir, help!"; break;
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- case 10: npctalk "Ack... Ugh."; break;
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- case 13: npctalk "I'm thirsty."; break;
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- case 14: npctalk "Oh... No... I cannot die..."; break;
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- case 17: npctalk "This is so uncomfortable. Eww!"; break;
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- case 18: npctalk "Who am I..."; break;
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- case 21: npctalk "Uhh... My body."; break;
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- case 22: npctalk "I'm so thirsty!"; break;
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+ case 1: npctalk ". : I do not want to die."; break;
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+ case 2: npctalk ". : Mom..."; break;
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+ case 5: npctalk ". : Help."; break;
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+ case 6: npctalk ". : My stomach hurts..."; break;
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+ case 9: npctalk ". : Heinrich Sir, help!"; break;
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+ case 10: npctalk ". : Ack... Ugh."; break;
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+ case 13: npctalk ". : I'm thirsty."; break;
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+ case 14: npctalk ". : Oh... No... I cannot die..."; break;
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+ case 17: npctalk ". : This is so uncomfortable. Eww!"; break;
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+ case 18: npctalk ". : Who am I..."; break;
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+ case 21: npctalk ". : Uhh... My body."; break;
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+ case 22: npctalk ". : I'm so thirsty!"; break;
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}
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end;
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}
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@@ -833,33 +833,33 @@ OnMyMobDead:
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select("Hey, wake up! Are there any other survivors?");
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mes "["+strcharinfo(0)+"]";
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mes "Hey, wake up! Are you alone?";
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- unittalk getcharid(3),"Hey, wake up! Are you alone?";
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+ unittalk getcharid(3), strcharinfo(0) +" : Hey, wake up! Are you alone?";
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next;
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mes "[Aspiring Butcher]";
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mes "The Chamberlain... the Monk... They've become monsters. I couldn't do anything.";
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- npctalk "The Chamberlain... the Monk... They've become monsters. I couldn't do anything.";
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+ npctalk "Aspiring Butcher : The Chamberlain... the Monk... They've become monsters. I couldn't do anything.";
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next;
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mes "[Aspiring Butcher]";
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mes "I just stood still... Nothing, I couldn't do anything...";
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- npctalk "I just stood still... Nothing, I couldn't do anything...";
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+ npctalk "Aspiring Butcher : I just stood still... Nothing, I couldn't do anything...";
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next;
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select("Wake up!");
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mes "["+strcharinfo(0)+"]";
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mes "Wake up kid! Go east along the central passage to the outside! The path is safe!";
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- unittalk getcharid(3),"Wake up kid! Go east along the central passage to the outside! The path is safe!";
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+ unittalk getcharid(3), strcharinfo(0) +" : Wake up kid! Go east along the central passage to the outside! The path is safe!";
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next;
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mes "[Aspiring Butcher]";
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mes "East passage? Alone? How?";
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- npctalk "East passage? Alone? How?";
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+ npctalk "Aspiring Butcher : East passage? Alone? How?";
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next;
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select("I can guide you through the path.");
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mes "["+strcharinfo(0)+"]";
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mes "I will guide you, perhaps that will help. If you want to close your eyes try not to hit anything.";
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- unittalk getcharid(3),"I will guide you, perhaps that will help. If you want to close your eyes try not to hit anything.";
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+ unittalk getcharid(3), strcharinfo(0) +" : I will guide you, perhaps that will help. If you want to close your eyes try not to hit anything.";
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next;
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mes "[Aspiring Butcher]";
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|
mes "Aspiring Butcher: I know, I... I'm trying to.";
|
|
|
- npctalk "Aspiring Butcher: I know, I... I'm trying to.";
|
|
|
+ npctalk "Aspiring Butcher : Aspiring Butcher: I know, I... I'm trying to.";
|
|
|
donpcevent instance_npcname("Aspiring Butcher#clearGH")+"::OnDisable";
|
|
|
donpcevent instance_npcname("#ghmemorialmob02")+"::OnEnable";
|
|
|
close;
|
|
@@ -883,35 +883,35 @@ OnEnable:
|
|
|
if (getcharid(0) == getpartyleader(getcharid(1),2)) {
|
|
|
mes "[Hollgrehenn Destroyer]";
|
|
|
mes "Yaaa!! Die!!!";
|
|
|
- npctalk "Yaaa!! Die!!!";
|
|
|
+ npctalk "Hollgrehenn Destroyer : Yaaa!! Die!!!";
|
|
|
specialeffect EF_CRASHEARTH;
|
|
|
next;
|
|
|
select("Don't worry!");
|
|
|
mes "["+strcharinfo(0)+"]";
|
|
|
mes "Don't worry! Mam. Are you alone? No other survivors?";
|
|
|
- unittalk getcharid(3),"Don't worry! Mam. Are you alone? No other survivors?";
|
|
|
+ unittalk getcharid(3), strcharinfo(0) +" : Don't worry! Mam. Are you alone? No other survivors?";
|
|
|
next;
|
|
|
mes "[Hollgrehenn Destroyer]";
|
|
|
mes "I'm the only survivor left";
|
|
|
- npctalk "I'm the only survivor left";
|
|
|
+ npctalk "Hollgrehenn Destroyer : I'm the only survivor left";
|
|
|
next;
|
|
|
select("This is a very dangerous place.");
|
|
|
mes "["+strcharinfo(0)+"]";
|
|
|
mes "This is a very dangerous place. You know the central passage? Do you think you can move... and get to a safer place?";
|
|
|
- unittalk getcharid(3),"This is a very dangerous place. You know the central passage? Do you think you can move... and get to a safer place?";
|
|
|
+ unittalk getcharid(3), strcharinfo(0) +" : This is a very dangerous place. You know the central passage? Do you think you can move... and get to a safer place?";
|
|
|
next;
|
|
|
mes "[Hollgrehenn Destroyer]";
|
|
|
mes "Yes, I am able to move. I'll move for my baby's sake.";
|
|
|
- npctalk "Yes, I am able to move. I'll move for my baby's sake.";
|
|
|
+ npctalk "Hollgrehenn Destroyer : Yes, I am able to move. I'll move for my baby's sake.";
|
|
|
next;
|
|
|
select("Survive the road...");
|
|
|
mes "["+strcharinfo(0)+"]";
|
|
|
mes "You and your baby will get out of here safely. But I'm sorry I can't help you more.";
|
|
|
- unittalk getcharid(3),"You and your baby will get out of here safely. But I'm sorry I can't help you more.";
|
|
|
+ unittalk getcharid(3), strcharinfo(0) +" : You and your baby will get out of here safely. But I'm sorry I can't help you more.";
|
|
|
next;
|
|
|
mes "[Hollgrehenn Destroyer]";
|
|
|
mes "That's ok. Thank you for helping us. I'm good to go alone. Ah and good luck also.";
|
|
|
- npctalk "That's ok. Thank you for helping us. I'm good to go alone. Ah and good luck also.";
|
|
|
+ npctalk "Hollgrehenn Destroyer : That's ok. Thank you for helping us. I'm good to go alone. Ah and good luck also.";
|
|
|
donpcevent instance_npcname("Hollgrehenn Destroyer")+"::OnDisable";
|
|
|
donpcevent instance_npcname("#ghmemorialmob03")+"::OnEnable";
|
|
|
close;
|
|
@@ -1172,13 +1172,13 @@ OnEnable:
|
|
|
hideoffnpc instance_npcname("Heinrich#ghinstance4");
|
|
|
end;
|
|
|
OnTalk1:
|
|
|
- npctalk "Himmelmez! I won't let you take even a single more step here.";
|
|
|
+ npctalk "Heinrich : Himmelmez! I won't let you take even a single more step here.";
|
|
|
end;
|
|
|
OnTalk2:
|
|
|
- npctalk "What... is this?!";
|
|
|
+ npctalk "Heinrich : What... is this?!";
|
|
|
end;
|
|
|
OnTalk3:
|
|
|
- npctalk "Varmunt Sir! Help the adventurers and I'll chase Himmelmez!";
|
|
|
+ npctalk "Heinrich : Varmunt Sir! Help the adventurers and I'll chase Himmelmez!";
|
|
|
end;
|
|
|
}
|
|
|
|
|
@@ -1197,22 +1197,22 @@ OnEnable:
|
|
|
hideoffnpc instance_npcname("Himmelmez#ghinstance2");
|
|
|
end;
|
|
|
OnTalk1:
|
|
|
- npctalk "What an awfully lucky, I flew all the way over here and just one of them is really powerful.";
|
|
|
+ npctalk "Himmelmez : What an awfully lucky, I flew all the way over here and just one of them is really powerful.";
|
|
|
end;
|
|
|
OnTalk2:
|
|
|
- npctalk "But it doesn't matter to me.";
|
|
|
+ npctalk "Himmelmez : But it doesn't matter to me.";
|
|
|
end;
|
|
|
OnTalk3:
|
|
|
- npctalk "Now, all of you will die.";
|
|
|
+ npctalk "Himmelmez : Now, all of you will die.";
|
|
|
end;
|
|
|
OnTalk4:
|
|
|
- npctalk "Hahaha, so you guys thought I would come alone?";
|
|
|
+ npctalk "Himmelmez : Hahaha, so you guys thought I would come alone?";
|
|
|
end;
|
|
|
OnTalk5:
|
|
|
- npctalk "This is my new toy to keep you at my feet. Why don't you guys play while I entertain?";
|
|
|
+ npctalk "Himmelmez : This is my new toy to keep you at my feet. Why don't you guys play while I entertain?";
|
|
|
end;
|
|
|
OnTalk6:
|
|
|
- npctalk "Sincerely~, If I am given the opportunity I'd like to meet you again, Heinrich.";
|
|
|
+ npctalk "Himmelmez : Sincerely~, If I am given the opportunity I'd like to meet you again, Heinrich.";
|
|
|
end;
|
|
|
}
|
|
|
|
|
@@ -1243,10 +1243,10 @@ OnEnable:
|
|
|
hideoffnpc instance_npcname("Varmunt#ghinstance3");
|
|
|
end;
|
|
|
OnTalk1:
|
|
|
- npctalk "Heinrich Sir! Something unknown holds an inexplicably powerful force!";
|
|
|
+ npctalk "Varmunt : Heinrich Sir! Something unknown holds an inexplicably powerful force!";
|
|
|
end;
|
|
|
OnTalk2:
|
|
|
- npctalk "From the monster I picked up some great stuff. People who are interested, talk to me.";
|
|
|
+ npctalk "Varmunt : From the monster I picked up some great stuff. People who are interested, talk to me.";
|
|
|
end;
|
|
|
}
|
|
|
|
|
@@ -1268,19 +1268,19 @@ OnEnable:
|
|
|
hideoffnpc instance_npcname("Heinrich#ghinstance5");
|
|
|
end;
|
|
|
OnTalk1:
|
|
|
- npctalk "These things have never been in the castle!";
|
|
|
+ npctalk "Heinrich : These things have never been in the castle!";
|
|
|
end;
|
|
|
OnTalk2:
|
|
|
- npctalk "Trying to break this power with common weapons doesn't work. I tried it.";
|
|
|
+ npctalk "Heinrich : Trying to break this power with common weapons doesn't work. I tried it.";
|
|
|
end;
|
|
|
OnTalk3:
|
|
|
- npctalk "It is really unforgivable.";
|
|
|
+ npctalk "Heinrich : It is really unforgivable.";
|
|
|
end;
|
|
|
OnTalk4:
|
|
|
- npctalk "I, who already was a subordinate of genocide. How much more in the future...";
|
|
|
+ npctalk "Heinrich : I, who already was a subordinate of genocide. How much more in the future...";
|
|
|
end;
|
|
|
OnTalk5:
|
|
|
- npctalk "...";
|
|
|
+ npctalk "Heinrich : ...";
|
|
|
end;
|
|
|
}
|
|
|
|
|
@@ -1299,52 +1299,52 @@ OnEnable:
|
|
|
hideoffnpc instance_npcname("Varmunt#ghinstance4");
|
|
|
end;
|
|
|
OnTalk2:
|
|
|
- npctalk "Himmelmez's enchantment has completely blocked the passage to each section.";
|
|
|
+ npctalk "Varmunt : Himmelmez's enchantment has completely blocked the passage to each section.";
|
|
|
end;
|
|
|
OnTalk3:
|
|
|
- npctalk "Get out of the way for a moment. I'll try to somehow break the spell with magical powers.";
|
|
|
+ npctalk "Varmunt : Get out of the way for a moment. I'll try to somehow break the spell with magical powers.";
|
|
|
end;
|
|
|
OnTalk4:
|
|
|
- npctalk "The enchantment seems to be broken.";
|
|
|
+ npctalk "Varmunt : The enchantment seems to be broken.";
|
|
|
end;
|
|
|
OnTalk5:
|
|
|
- npctalk "I've never seen this spell before.";
|
|
|
+ npctalk "Varmunt : I've never seen this spell before.";
|
|
|
end;
|
|
|
OnTalk6:
|
|
|
- npctalk "Himmelmez doesn't use a seal on a person's body to turn it into an undead.";
|
|
|
+ npctalk "Varmunt : Himmelmez doesn't use a seal on a person's body to turn it into an undead.";
|
|
|
end;
|
|
|
OnTalk7:
|
|
|
- npctalk "She uses enchantment stones.This way, the spell is probably maintained.";
|
|
|
+ npctalk "Varmunt : She uses enchantment stones.This way, the spell is probably maintained.";
|
|
|
end;
|
|
|
OnTalk8:
|
|
|
- npctalk "We should kill the people who have the enchantment stones to break the spell.";
|
|
|
+ npctalk "Varmunt : We should kill the people who have the enchantment stones to break the spell.";
|
|
|
end;
|
|
|
OnTalk9:
|
|
|
- npctalk "However, we can't identify them. The purification can only be done randomly.";
|
|
|
+ npctalk "Varmunt : However, we can't identify them. The purification can only be done randomly.";
|
|
|
end;
|
|
|
OnTalk10:
|
|
|
- npctalk "Commandant...";
|
|
|
+ npctalk "Varmunt : Commandant...";
|
|
|
end;
|
|
|
OnTalk11:
|
|
|
- npctalk "Commandant, it seems too loose.";
|
|
|
+ npctalk "Varmunt : Commandant, it seems too loose.";
|
|
|
end;
|
|
|
OnTalk12:
|
|
|
- npctalk "We are related to all these people, not just a few.";
|
|
|
+ npctalk "Varmunt : We are related to all these people, not just a few.";
|
|
|
end;
|
|
|
OnTalk13:
|
|
|
- npctalk "We can't deny that it's not their fault for what is going on.";
|
|
|
+ npctalk "Varmunt : We can't deny that it's not their fault for what is going on.";
|
|
|
end;
|
|
|
OnTalk14:
|
|
|
- npctalk "Well, let's do it then.";
|
|
|
+ npctalk "Varmunt : Well, let's do it then.";
|
|
|
end;
|
|
|
OnTalk15:
|
|
|
- npctalk "You guys are of a great help. Try to follow us.";
|
|
|
+ npctalk "Varmunt : You guys are of a great help. Try to follow us.";
|
|
|
end;
|
|
|
OnTalk16:
|
|
|
- npctalk "There can be a tough fight. Hold on, and it would be nice to eat something.";
|
|
|
+ npctalk "Varmunt : There can be a tough fight. Hold on, and it would be nice to eat something.";
|
|
|
end;
|
|
|
OnTalk17:
|
|
|
- npctalk "Guys. It is time to depart, Heinrich Sir.";
|
|
|
+ npctalk "Varmunt : Guys. It is time to depart, Heinrich Sir.";
|
|
|
end;
|
|
|
}
|
|
|
|
|
@@ -1665,22 +1665,22 @@ OnEnable:
|
|
|
hideoffnpc instance_npcname("Heinrich#ghinstance6");
|
|
|
end;
|
|
|
OnTalk1:
|
|
|
- npctalk "Gerhard!";
|
|
|
+ npctalk "Heinrich : Gerhard!";
|
|
|
end;
|
|
|
OnTalk2:
|
|
|
- npctalk "What are you doing to my men, Himmelmez?!";
|
|
|
+ npctalk "Heinrich : What are you doing to my men, Himmelmez?!";
|
|
|
end;
|
|
|
OnTalk3:
|
|
|
- npctalk "Himmelmez! You don't need to make any more sacrifices!";
|
|
|
+ npctalk "Heinrich : Himmelmez! You don't need to make any more sacrifices!";
|
|
|
end;
|
|
|
OnTalk4:
|
|
|
- npctalk "Let him go! I don't want one more sacrifice!";
|
|
|
+ npctalk "Heinrich : Let him go! I don't want one more sacrifice!";
|
|
|
end;
|
|
|
OnTalk5:
|
|
|
- npctalk "I will not forgive you.";
|
|
|
+ npctalk "Heinrich : I will not forgive you.";
|
|
|
end;
|
|
|
OnTalk6:
|
|
|
- npctalk "Just leave us alone, Himmelmez!!";
|
|
|
+ npctalk "Heinrich : Just leave us alone, Himmelmez!!";
|
|
|
end;
|
|
|
}
|
|
|
|
|
@@ -1700,7 +1700,7 @@ OnEnable:
|
|
|
hideoffnpc instance_npcname("Varmunt#ghinstance5");
|
|
|
end;
|
|
|
OnTalk1:
|
|
|
- npctalk "What? This cannot be. We must prevent Amdarias's attacks!";
|
|
|
+ npctalk "Varmunt : What? This cannot be. We must prevent Amdarias's attacks!";
|
|
|
end;
|
|
|
}
|
|
|
|
|
@@ -1714,37 +1714,37 @@ OnEnable:
|
|
|
hideoffnpc instance_npcname("Himmelmez#ghinstance4");
|
|
|
end;
|
|
|
OnTalk1:
|
|
|
- npctalk "Great~ I thought you wouldn't come near the end...";
|
|
|
+ npctalk "Himmelmez : Great~ I thought you wouldn't come near the end...";
|
|
|
end;
|
|
|
OnTalk2:
|
|
|
- npctalk "Huhu, I have already found a piece of Ymir's Heart, Heinrich.";
|
|
|
+ npctalk "Himmelmez : Huhu, I have already found a piece of Ymir's Heart, Heinrich.";
|
|
|
end;
|
|
|
OnTalk3:
|
|
|
- npctalk "It would've been faster if there were no distractions.";
|
|
|
+ npctalk "Himmelmez : It would've been faster if there were no distractions.";
|
|
|
end;
|
|
|
OnTalk4:
|
|
|
- npctalk "What do you think? Making it look like an accidental disease infected the king and the people around...";
|
|
|
+ npctalk "Himmelmez : What do you think? Making it look like an accidental disease infected the king and the people around...";
|
|
|
end;
|
|
|
OnTalk5:
|
|
|
- npctalk "You want that?";
|
|
|
+ npctalk "Himmelmez : You want that?";
|
|
|
end;
|
|
|
OnTalk6:
|
|
|
- npctalk "This one is your final blow, Heinrich.";
|
|
|
+ npctalk "Himmelmez : This one is your final blow, Heinrich.";
|
|
|
end;
|
|
|
OnTalk7:
|
|
|
- npctalk "It is said that stopping me requires a skillfull person.";
|
|
|
+ npctalk "Himmelmez : It is said that stopping me requires a skillfull person.";
|
|
|
end;
|
|
|
OnTalk8:
|
|
|
- npctalk "Seems like a perfect scenario to make my new monster, Amdarias.";
|
|
|
+ npctalk "Himmelmez : Seems like a perfect scenario to make my new monster, Amdarias.";
|
|
|
end;
|
|
|
OnTalk9:
|
|
|
- npctalk "Booh~ I'm scared.";
|
|
|
+ npctalk "Himmelmez : Booh~ I'm scared.";
|
|
|
end;
|
|
|
OnTalk10:
|
|
|
- npctalk "Anyway, it was nice talking to you. Maybe we'll have the chance to meet again in the next story.";
|
|
|
+ npctalk "Himmelmez : Anyway, it was nice talking to you. Maybe we'll have the chance to meet again in the next story.";
|
|
|
end;
|
|
|
OnTalk11:
|
|
|
- npctalk "Well, make sure you will come back again.";
|
|
|
+ npctalk "Himmelmez : Well, make sure you will come back again.";
|
|
|
end;
|
|
|
}
|
|
|
|
|
@@ -1795,13 +1795,13 @@ OnEnable:
|
|
|
hideoffnpc instance_npcname("Gerhard#ghinstance1");
|
|
|
end;
|
|
|
OnTalk1:
|
|
|
- npctalk "Damn it! Run away! I can't withstand anymore!";
|
|
|
+ npctalk "Gerhard : Damn it! Run away! I can't withstand anymore!";
|
|
|
end;
|
|
|
OnTalk2:
|
|
|
- npctalk "Commandant... Come on, you need to run away from here... Ugh.";
|
|
|
+ npctalk "Gerhard : Commandant... Come on, you need to run away from here... Ugh.";
|
|
|
end;
|
|
|
OnTalk3:
|
|
|
- npctalk "Even if you defile my body, I won't let you take my soul, Himmelmez!";
|
|
|
+ npctalk "Gerhard : Even if you defile my body, I won't let you take my soul, Himmelmez!";
|
|
|
end;
|
|
|
OnEffect1:
|
|
|
specialeffect EF_BARRIER;
|