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@@ -11618,7 +11618,7 @@ void pc_readdb(void) {
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memset(job_info,0,sizeof(job_info)); // job_info table
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#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
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- sv_readdb(db_path, "re/level_penalty.txt", ',', 4, 4, -1, &pc_readdb_levelpenalty, 0);
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+ sv_readdb(db_path, DBPATH "level_penalty.txt", ',', 4, 4, -1, &pc_readdb_levelpenalty, 0);
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sv_readdb(db_path, DBIMPORT"/level_penalty.txt", ',', 4, 4, -1, &pc_readdb_levelpenalty, 1);
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for( k=1; k < 3; k++ ){ // fill in the blanks
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int j;
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@@ -11656,9 +11656,9 @@ void pc_readdb(void) {
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s = pc_read_statsdb(dbsubpath2,s,i > 0);
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if (i == 0)
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#ifdef RENEWAL_ASPD
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- sv_readdb(dbsubpath1, "re/job_db1.txt",',',6+MAX_WEAPON_TYPE,6+MAX_WEAPON_TYPE,CLASS_COUNT,&pc_readdb_job1, false);
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+ sv_readdb(dbsubpath1, DBPATH "job_db1.txt",',',6+MAX_WEAPON_TYPE,6+MAX_WEAPON_TYPE,CLASS_COUNT,&pc_readdb_job1, false);
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#else
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- sv_readdb(dbsubpath1, "pre-re/job_db1.txt",',',5+MAX_WEAPON_TYPE,5+MAX_WEAPON_TYPE,CLASS_COUNT,&pc_readdb_job1, false);
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+ sv_readdb(dbsubpath1, DBPATH "job_db1.txt",',',5+MAX_WEAPON_TYPE,5+MAX_WEAPON_TYPE,CLASS_COUNT,&pc_readdb_job1, false);
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#endif
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else
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sv_readdb(dbsubpath1, "job_db1.txt",',',5+MAX_WEAPON_TYPE,6+MAX_WEAPON_TYPE,CLASS_COUNT,&pc_readdb_job1, true);
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