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@@ -1076,7 +1076,7 @@ REPLACE INTO `item_db_re` VALUES (1685,'Dragonfly_Sitting_Foxtail_Staff','Dragon
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REPLACE INTO `item_db_re` VALUES (1686,'Large_Foxtail_Staff','Large Foxtail Staff',5,20,NULL,300,'70',NULL,1,1,0x80000000,7,2,2,2,'20',1,10,'bonus bLongAtkRate,8; bonus bDex,1; bonus bMaxHP,200; bonus bMaxSP,100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1687,'Beginner_Foxtail_Staff','Beginner Foxtail Staff',5,20,NULL,100,'40:15',NULL,1,1,0x80000000,7,2,2,1,'3',1,10,'bonus bMaxHP,100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1690,'Mysterious_Foxtail_Staff','Mysterious Foxtail Staff',5,20,NULL,400,'80:180',NULL,1,3,0x80000000,7,2,2,2,'60',1,10,'.@r = getrefine(); bonus bMaxSP,10*(.@r/3)+50; bonus bMatk,10*(.@r/3);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (1691,'Strange_God_Foxtail_Staff','Strange God Foxtail Staff',5,20,NULL,500,'100:240',NULL,1,2,0x80000000,7,2,2,3,'100',1,10,'bonus bMaxSP,100; .@r = getrefine(); bonus bMatkRate,2*(.@r/3); bonus bMaxSPrate,.@r/3; if(.@r>=7){ .@r = min(.@r,10)-7; bonus bWeaponAtkRate,(20*.@r)+40; bonus bWeaponMatkRate,(20*.@r)+40; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (1691,'Strange_God_Foxtail_Staff','Strange God Foxtail Staff',5,20,NULL,500,'100:240',NULL,1,2,0x80000000,7,2,2,3,'100',1,10,'bonus bMaxSP,100; .@r = getrefine(); bonus bMatkRate,2*(.@r/3); bonus bMaxSPrate,.@r/3; if(.@r>=7){ .@r = min(.@r,10)-7; bonus bWeaponAtkRate,(20*.@r)+40; bonus bWeaponMatkRate,(20*.@r)+40; } bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1692,'Magical_Foxtail_Staff','Magical Foxtail Staff',5,20,NULL,600,'120:260',NULL,1,2,0x80000000,7,2,2,3,'140',1,10,'bonus bMaxSP,100; .@r = getrefine(); bonus bMatkRate,2*(.@r/3); bonus bMaxSPrate,.@r/3; if(.@r>=7){ .@r = min(.@r,10)-7; bonus bWeaponAtkRate,(20*.@r)+40; bonus bWeaponMatkRate,(20*.@r)+40; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1693,'Magical_Yellow_Foxtail_Staff','Magical Yellow Foxtail Staff',5,20,NULL,700,'140:280',NULL,1,1,0x80000000,7,2,2,4,'175',1,10,'.@r = getrefine(); bonus bMatkRate,3*(.@r/2); bonus4 bAutoSpellOnSkill,"SU_FRESHSHRIMP","SU_ARCLOUSEDASH",max(1,getskilllv("SU_ARCLOUSEDASH")),200; bonus4 bAutoSpellOnSkill,"SU_SV_STEMSPEAR","SU_FRESHSHRIMP",max(1,getskilllv("SU_FRESHSHRIMP")),200; if(.@r>=7){ .@r = min(.@r,10)-7; bonus bWeaponAtkRate,(20*.@r)+40; bonus bWeaponMatkRate,(20*.@r)+40; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1694,'Foxtail_Model','Foxtail Model',5,20,NULL,300,'150',NULL,1,3,0x80000000,7,2,2,2,'60',1,10,'bonus bLongAtkRate,8; bonus bMaxHP,100; .@r = getrefine(); bonus bDex,(.@r/3)*2; bonus bMaxSP,(.@r/3)*10;',NULL,NULL);
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@@ -1384,7 +1384,7 @@ REPLACE INTO `item_db_re` VALUES (2127,'Secular_Mission','Secular Mission',4,20,
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REPLACE INTO `item_db_re` VALUES (2128,'Herald_Of_GOD_','Sacred Mission',4,128000,NULL,1600,NULL,120,NULL,1,0x00004000,63,2,32,NULL,'83',1,4,'bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2129,'Exorcism_Bible','Exorcism Bible',4,20,NULL,600,NULL,80,NULL,0,0x00008100,63,2,32,NULL,'50',1,5,'bonus bHPrecovRate,3; bonus bSPrecovRate,3; bonus bInt,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2130,'Cross_Shield','Cross Shield',4,20,NULL,2000,NULL,130,NULL,1,0x00004000,63,2,32,NULL,'80',1,4,'bonus bStr,1; bonus2 bSkillAtk,"PA_SHIELDCHAIN",30; bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",30; bonus bUseSPrate,10;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (2131,'Magic_Study_Vol1','Magic Bible Vol1',4,20,NULL,1000,NULL,18,NULL,1,0x00810204,18,2,32,NULL,'70',1,5,'bonus bMdef,3; bonus bInt,2; bonus2 bAddEffWhenHit,Eff_Stun,1000;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (2131,'Magic_Study_Vol1','Magic Bible Vol1',4,20,NULL,1000,NULL,18,NULL,1,0x00810204,63,2,32,NULL,'70',1,5,'bonus bMdef,3; bonus bInt,2; bonus2 bAddEffWhenHit,Eff_Stun,1000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2132,'Shelter_Resistance','Shell Of Resistance',4,20,NULL,0,NULL,9,NULL,0,0xFFFFFFFF,63,2,32,NULL,'0',0,2,'bonus2 bSubEle,Ele_All,20; bonus bShortWeaponDamageReturn,1; if (vip_status(VIP_STATUS_ACTIVE)) { bonus bAllStats,1; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2133,'Tournament_Shield','Tournament Shield',4,20,NULL,1000,NULL,105,NULL,1,0x00004082,18,2,32,NULL,'50',1,4,'bonus2 bAddClass,Class_All,1; if( Class == Job_Lord_Knight ) bonus bAspdRate,-5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2134,'Shield_Of_Naga','Shield of Naga',4,20,NULL,500,NULL,35,NULL,1,0x00CFFF80,18,2,32,NULL,'70',1,2,'.@r = getrefine(); bonus bMdef,3; if(.@r<11) { autobonus2 "{ bonus bShortWeaponDamageReturn,("+.@r+"*3); }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD; }"; } else { autobonus2 "{ bonus bShortWeaponDamageReturn,("+.@r+"*3); }",10,5000+(.@r/2*1000),BF_WEAPON,"{ specialeffect2 EF_GUARD; }"; }',NULL,NULL);
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@@ -1419,7 +1419,7 @@ REPLACE INTO `item_db_re` VALUES (2162,'Bible_Of_Promise2','Bible of Promise(2nd
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REPLACE INTO `item_db_re` VALUES (2163,'Flow_Shield','Flow Shield',4,20,NULL,1300,NULL,50,NULL,1,0xFFFFFFFF,63,2,32,NULL,'65',1,3,'bonus2 bSubDefEle,Ele_Water,5; bonus2 bMagicSubDefEle,Ele_Water,5; bonus2 bSubRace,RC_Brute,-5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2164,'Sombre_Shield','Sombre Shield',4,20,NULL,1300,NULL,50,NULL,1,0xFFFFFFFF,63,2,32,NULL,'65',1,3,'bonus2 bSubDefEle,Ele_Dark,5; bonus2 bMagicSubDefEle,Ele_Dark,5; bonus2 bSubRace,RC_Undead,-5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2165,'Sol_Shield','Sol Shield',4,20,NULL,1300,NULL,50,NULL,1,0xFFFFFFFF,63,2,32,NULL,'65',1,3,'bonus2 bSubDefEle,Ele_Earth,5; bonus2 bMagicSubDefEle,Ele_Earth,5; bonus2 bSubRace,RC_Plant,-5;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (2166,'Exorcism_Bible_','Devil\'s Bible Drive',4,20,NULL,600,NULL,80,NULL,1,0x00008100,63,2,32,NULL,'50',1,5,'bonus bInt,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (2166,'Exorcism_Bible_','Devil\'s Bible Drive',4,20,NULL,600,NULL,80,NULL,1,0x00008100,63,2,32,NULL,'50',1,5,'bonus bHPrecovRate,3; bonus bSPrecovRate,3; bonus bInt,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2167,'Poison_Shield','Poison Shield',4,20,NULL,1300,NULL,50,NULL,1,0xFFFFFFFF,63,2,32,NULL,'65',1,3,'bonus2 bSubDefEle,Ele_Poison,5; bonus2 bMagicSubDefEle,Ele_Poison,5; bonus2 bSubRace,RC_Plant,-5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2168,'Immuned_Shield','Immune Shield',4,20,NULL,700,NULL,55,NULL,1,0xFFFFFFFF,63,2,32,NULL,'1',1,4,'.@r = getrefine(); if (.@r>=5) bonus2 bSubEle,Ele_Neutral,min(.@r,12)-4; if(.@r>6) bonus2 bSubEle,Ele_Neutral,5; if(.@r>8) { bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Wind,5; bonus2 bSubEle,Ele_Earth,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2169,'Kalasak','Kalasag',4,20,NULL,400,NULL,40,NULL,0,0xFFFFFFFF,63,2,32,NULL,'1',1,1,'bonus2 bSubClass,Class_Boss,getrefine()/3;',NULL,NULL);
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@@ -7612,28 +7612,28 @@ REPLACE INTO `item_db_re` VALUES (13295,'Light_Shuriken','Light Shuriken',10,0,N
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#===================================================================
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# Ninja Fuuma Shurikens
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#===================================================================
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-REPLACE INTO `item_db_re` VALUES (13300,'Huuma_Bird_Wing','Huuma Wing Shuriken',5,90000,NULL,3000,'150',NULL,1,0,0x02000000,63,2,34,4,'65',1,22,'bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Wind; bonus bDex,-2; bonus bAgi,-1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13301,'Huuma_Giant_Wheel','Huuma Giant Wheel Shuriken',5,40000,NULL,2500,'50',NULL,1,3,0x02000000,63,2,34,4,'42',1,22,'bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Bleeding,100;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13302,'Huuma_Giant_Wheel_','Huuma Giant Wheel Shuriken',5,40000,NULL,2500,'50',NULL,1,4,0x02000000,63,2,34,4,'42',1,22,'bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Bleeding,100;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13303,'Huuma_Blaze','Huuma Blaze Shuriken',5,78000,NULL,1500,'185',NULL,1,0,0x02000000,63,2,34,4,'55',1,22,'bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Fire; bonus bDex,-2; bonus3 bAutoSpell,"MG_FIREBALL",5,30;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13304,'Huuma_Calm_Mind','Huuma Calm Mind',5,20,NULL,1550,'112',NULL,1,2,0x02000000,63,2,34,3,'70',1,22,'bonus bUnbreakableWeapon; bonus2 bSkillAtk,"NJ_HUUMA",30; bonus bNoCastCancel;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13300,'Huuma_Bird_Wing','Huuma Wing Shuriken',5,90000,NULL,3000,'150',NULL,1,0,0x02000000,63,2,34,4,'65',1,22,'bonus bAtkEle,Ele_Wind; bonus bDex,-2; bonus bAgi,-1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13301,'Huuma_Giant_Wheel','Huuma Giant Wheel Shuriken',5,40000,NULL,2500,'50',NULL,1,3,0x02000000,63,2,34,4,'42',1,22,'bonus2 bAddEff,Eff_Bleeding,100;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13302,'Huuma_Giant_Wheel_','Huuma Giant Wheel Shuriken',5,40000,NULL,2500,'50',NULL,1,4,0x02000000,63,2,34,4,'42',1,22,'bonus2 bAddEff,Eff_Bleeding,100;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13303,'Huuma_Blaze','Huuma Blaze Shuriken',5,78000,NULL,1500,'185',NULL,1,0,0x02000000,63,2,34,4,'55',1,22,'bonus bAtkEle,Ele_Fire; bonus bDex,-2; bonus3 bAutoSpell,"MG_FIREBALL",5,30;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13304,'Huuma_Calm_Mind','Huuma Calm Mind',5,20,NULL,1550,'112',NULL,1,2,0x02000000,63,2,34,3,'70',1,22,'bonus2 bSkillAtk,"NJ_HUUMA",30; bonus bNoCastCancel;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13305,'BF_Huuma_Shuriken1','Brave Huuma Front Shuriken',5,20,NULL,0,'55',NULL,1,0,0x02000000,63,2,34,3,'80',1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13306,'BF_Huuma_Shuriken2','Valorous Huuma Front Shuriken',5,20,NULL,0,'55',NULL,1,0,0x02000000,63,2,34,3,'80',1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13307,'Krieger_Huuma_Shuriken1','Glorious Shuriken',5,20,NULL,0,'55:90',NULL,1,0,0x02000000,63,2,34,4,'80',1,22,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000; bonus bUnbreakableWeapon; .@r = getrefine(); if(.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-3,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-3,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if(.@r>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13308,'Huuma_Blaze_I','Huuma Blaze Shuriken',5,0,NULL,0,'230',NULL,1,0,0x02000000,63,2,34,4,'0',0,22,'bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Fire; bonus bDex,2;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13309,'Huuma_Giant_Wheel_C','Huuma Giant Wheel Shuriken',5,0,NULL,0,'99',NULL,1,0,0x02000000,63,2,34,4,'1',0,22,'bonus2 bAddSize,Size_All,80;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13307,'Krieger_Huuma_Shuriken1','Glorious Shuriken',5,20,NULL,0,'55:90',NULL,1,0,0x02000000,63,2,34,4,'80',1,22,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000; bonus bUnbreakableWeapon; .@r = getrefine(); if(.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-3,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-3,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if(.@r>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13308,'Huuma_Blaze_I','Huuma Blaze Shuriken',5,0,NULL,0,'230',NULL,1,0,0x02000000,63,2,34,4,'0',0,22,'bonus bAtkEle,Ele_Fire; bonus3 bAutoSpell,"MG_FIREBALL",5,30; bonus bDex,2;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13309,'Huuma_Giant_Wheel_C','Huuma Giant Wheel Shuriken',5,0,NULL,0,'99',NULL,1,0,0x02000000,63,2,34,4,'1',0,22,'bonus2 bAddEff,Eff_Bleeding,100; bonus2 bAddSize,Size_All,80;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13310,'P_Huuma_Shuriken1','P.Huuma Suriken I',5,0,NULL,0,'150:50',NULL,1,0,0x02000000,63,2,34,3,'60',0,22,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13311,'Huuma_Shadow','Sword Huuma Shuriken',5,5000,NULL,1500,'170',NULL,1,0,0x02000000,63,2,34,3,'99',1,22,'bonus bStr,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13312,'Huuma_Job_Test','Prototype Huuma Shuriken',5,0,NULL,3000,'0',NULL,1,0,0x02000000,63,2,34,4,'99',1,22,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13313,'Huuma_Swirling_Petal','Flower Huuma Shuriken',5,100000,NULL,1500,'150:50',NULL,1,2,0x02000000,63,2,34,3,'110',1,22,'bonus2 bSkillAtk,"KO_HUUMARANKA",20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13314,'Huuma_Fluttering_Snow','Wave Huuma Shuriken',5,100000,NULL,1500,'200:50',NULL,1,0,0x02000000,63,2,34,4,'110',1,22,'bonus bAtkEle,Ele_Water; bonus3 bAutoSpell,"NJ_HYOUSYOURAKU",max(getskilllv("NJ_HYOUSYOURAKU"),1),30;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13315,'Huuma_Thunderstorm','Thunderstorm Huuma Shuriken',5,100000,NULL,1500,'200:50',NULL,1,0,0x02000000,63,2,34,4,'110',1,22,'bonus bAtkEle,Ele_Wind; bonus3 bAutoSpell,"NJ_RAIGEKISAI",max(getskilllv("NJ_RAIGEKISAI"),1),30;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13316,'Upg_Huuma_Shuriken','Upg Huuma Shuriken',5,20,NULL,1500,'55',NULL,1,1,0x02000000,63,2,34,3,'1',1,22,'.@r = getrefine(); bonus bBaseAtk,(.@r*10); bonus bMatk,(.@r*5); bonus bLongAtkRate,(.@r); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13317,'TE_Woe_Huuma','TE Woe Huuma',5,0,NULL,0,'80:100',NULL,1,0,0x22000000,63,2,2,3,'40',1,22,'bonus2 bAddRace,RC_Player_Human,40; bonus2 bAddEff,Eff_Bleeding,3000;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13315,'Huuma_Thunderstorm','Thunderstorm Huuma Shuriken',5,100000,NULL,1500,'200:50',NULL,1,0,0x02000000,63,2,34,4,'110',1,22,'bonus bAtkEle,Ele_Wind; bonus3 bAutoSpell,"NJ_RAIGEKISAI",max(getskilllv("NJ_RAIGEKISAI"),1),30; bonus2 bAddEff,Eff_Blind,500;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13316,'Upg_Huuma_Shuriken','Upg Huuma Shuriken',5,20,NULL,1500,'55',NULL,1,1,0x02000000,63,2,34,3,'1',1,22,'.@r = getrefine(); bonus bBaseAtk,(.@r*10); bonus bMatk,(.@r*5); bonus bLongAtkRate,(.@r); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); bonus bUnbreakableWeapon;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13317,'TE_Woe_Huuma','TE Woe Huuma',5,0,NULL,0,'80:100',NULL,1,0,0x22000000,63,2,2,3,'40',1,22,'bonus2 bAddRace,RC_Player_Human,40; bonus2 bAddEff,Eff_Bleeding,1000; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13321,'Half_BF_Huuma_Shuriken2','Half BF Huuma Shuriken',5,20,NULL,0,'55',NULL,1,0,0x02000000,63,2,34,3,'80',1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bAddRace,RC_Player_Human,40; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13322,'Huuma_Metal_Shuriken','Huuma Metal Shuriken',5,20,NULL,0,'50',NULL,1,1,0x02000000,63,2,34,3,'1',1,22,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus bBaseAtk,.@r*5; bonus bMatk,.@r*3; if(.@r>=2) bonus bNearAtkDef,1*.@r/2; if (BaseLevel >= 20 && BaseLevel <= 120) bonus bBaseAtk,3*.@r/10;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13323,'Infinity_Shuriken','Infinity Shuriken',5,0,NULL,500,'150:40',NULL,1,1,0x20000000,63,2,34,4,'100',1,22,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13327,'Crimson_Huuma_Shuriken','Crimson Huuma Shuriken',5,20,NULL,1000,'100',NULL,1,2,0x22000000,63,2,34,3,'70',1,22,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13322,'Huuma_Metal_Shuriken','Huuma Metal Shuriken',5,20,NULL,0,'50',NULL,1,1,0x02000000,63,2,34,3,'1',1,22,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus bBaseAtk,.@r*5; bonus bMatk,.@r*3; bonus bLongAtkRate,.@r; if (BaseLevel >= 20 && BaseLevel <= 120) bonus bBaseAtk,3*.@r/10;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13323,'Infinity_Shuriken','Infinity Shuriken',5,0,NULL,500,'150:40',NULL,1,1,0x20000000,63,2,34,4,'100',1,22,'bonus bUnbreakableWeapon;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13327,'Crimson_Huuma_Shuriken','Crimson Huuma Shuriken',5,20,NULL,1000,'100',NULL,1,2,0x22000000,63,2,34,3,'70',1,22,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus bBaseAtk,(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13328,'Huuma_Shuriken_of_Vicious_Mind','Huuma Shuriken of Vicious Mind',5,20,NULL,1500,'150:50',NULL,1,1,0x22000000,63,2,34,4,'160',1,22,'bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13329,'Unity_Huuma_Shuriken','Unity Huuma Shuriken',5,20,NULL,500,'95',NULL,1,1,0x22000000,63,2,34,3,'1',1,22,'bonus bBaseAtk,pow(getrefine(),2)*125/100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13332,'Huuma_Shuriken_of_Dancing_Petals','Huuma Shuriken of Dancing Petals',5,0,NULL,2000,'250',NULL,1,2,0x20000000,63,2,34,4,'100',1,22,'.@r = getrefine(); .@bonus = 20; if (.@r>=7) { bonus bLongAtkRate,10; } if (.@r>=9) { .@bonus += 20; } bonus2 bSkillAtk,"KO_HUUMARANKA",.@bonus;',NULL,NULL);
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@@ -7646,7 +7646,7 @@ REPLACE INTO `item_db_re` VALUES (13345,'Huuma_Shuriken_Clearness','Huuma Shurik
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REPLACE INTO `item_db_re` VALUES (13400,'Cutlas_','Cutlus',5,20,NULL,900,'150',NULL,1,1,0x000654E2,63,2,2,4,'40',1,2,'skill "SM_BASH",5; bonus bStr,2; bonus bDef,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13401,'Excalibur_C','Excalibur',5,1,NULL,0,'199',NULL,1,0,0x000654E2,63,2,2,4,'1',0,2,'bonus bInt,10; bonus bLuk,10; bonus bAtkEle,Ele_Holy;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13402,'Cutlas_C','Cutlus',5,2,NULL,0,'185',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'skill "SM_BASH",5; bonus bStr,2; bonus bDef,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13403,'Solar_Sword_C','Solar Sword',5,2,NULL,0,'120',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'bonus bAtkEle,Ele_Fire; bonus2 bSPLossRate,15,10; bonus2 bHPDrainRate,1000,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13403,'Solar_Sword_C','Solar Sword',5,2,NULL,0,'120',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'bonus bAtkEle,Ele_Fire; bonus2 bSPLossRate,15,10000; bonus2 bHPDrainRate,1000,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13404,'Platinum_Shotel','Platinum Shotel',5,20,NULL,1500,'130',NULL,1,1,0x000654E2,58,2,2,4,'55',1,2,'bonus bCritical,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13405,'Curved_Sword','Curved Sword',5,20,NULL,800,'125',NULL,1,2,0x000654E2,58,2,2,4,'55',1,2,'bonus bAspdRate,10; bonus2 bAddEff,Eff_Curse,300;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13406,'Edger','Edger',5,20,NULL,0,'120',NULL,1,0,0x000654E2,63,2,2,1,'0',0,2,'bonus2 bAddClass,Class_All,50;',NULL,NULL);
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@@ -7654,14 +7654,14 @@ REPLACE INTO `item_db_re` VALUES (13407,'Nagan_C','Refined Nagan',5,1,NULL,0,'14
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REPLACE INTO `item_db_re` VALUES (13408,'Fire_Brand_C','Refined Fireblend',5,1,NULL,0,'120',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'bonus bAtkEle,Ele_Fire; bonus bInt,2; skill "MG_FIREBOLT",5; bonus3 bAutoSpell,"MG_FIREBOLT",5,100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13409,'Immaterial_Sword_C','Refined Immaterial Sword',5,1,NULL,0,'160',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'bonus bAtkEle,Ele_Ghost; bonus3 bSPVanishRate,80,45,BF_WEAPON|BF_MAGIC|BF_MISC; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13410,'BF_Sword1','Valorous Gladiator Blade',5,20,NULL,0,'115',NULL,1,0,0x000654E3,63,2,2,3,'80',1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13411,'BF_Sword2','Brave Gladiator Blade',5,20,NULL,0,'115:74',NULL,1,0,0x000654E3,63,2,2,3,'80',1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus bMatkRate,10; bonus bUnbreakableWeapon;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13411,'BF_Sword2','Brave Gladiator Blade',5,20,NULL,0,'115:74',NULL,1,0,0x000654E3,63,2,2,3,'80',1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13412,'Twin_Edge_B','Twin Edge of Naght Sieger',5,20,NULL,1500,'150',NULL,1,3,0x000654E2,18,2,2,4,'75',1,2,'bonus bAtkEle,Ele_Water; skill "MG_FROSTDIVER",5; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13413,'Twin_Edge_R','Twin Edge of Naght Sieger',5,20,NULL,1500,'160',NULL,1,3,0x000654E2,18,2,2,4,'75',1,2,'bonus bAtkEle,Ele_Fire; skill "WZ_METEOR",3; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13414,'Elemental_Sword','Elemental Sword',5,20,NULL,1200,'105:95',NULL,1,3,0x000654E2,18,2,2,3,'70',1,2,'bonus bStr,2; bonus bInt,4; bonus bDex,1; bonus2 bAddEle,Ele_Neutral,10; bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus4 bAutoSpellOnSkill,"MG_COLDBOLT","MG_FIREBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_FIREBOLT","MG_LIGHTNINGBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_LIGHTNINGBOLT","WZ_EARTHSPIKE",3,1000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13415,'N_Falchion','Novice Falchion',5,0,NULL,0,'59',NULL,1,3,0x000654E3,63,2,2,1,'2',0,2,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13416,'Krieger_Onehand_Sword1','Glorious Flamberge',5,20,NULL,0,'130',NULL,1,0,0x000654E3,63,2,2,4,'80',1,2,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; .@r = getrefine(); if(.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if(.@r>6) bonus bAspdRate,5; if(.@r>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13417,'Krieger_Onehand_Sword2','Glorious Rapier',5,20,NULL,0,'130:80',NULL,1,0,0x000654E3,63,2,2,4,'80',1,2,'.@r = getrefine(); bonus bInt,.@r-5; bonus bUnbreakableWeapon; if(.@r>5) bonus bUseSPrate,-10; if(.@r>8) bonus bInt,5;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13418,'Krieger_Onehand_Sword3','Glorious Holy Avenger',5,20,NULL,0,'130:80',NULL,1,0,0x000444A2,63,2,2,4,'80',1,2,'.@r = getrefine(); bonus bInt,.@r-5; bonus bUnbreakableWeapon; if(.@r>5) bonus bUseSPrate,-10; if(.@r>8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXAETERNA",1,1000; if(.@r>9) bonus bInt,5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13417,'Krieger_Onehand_Sword2','Glorious Rapier',5,20,NULL,0,'130:80',NULL,1,0,0x000654E3,63,2,2,4,'80',1,2,'.@r = getrefine(); bonus bInt,6; bonus bInt,.@r-5; bonus bUnbreakableWeapon; if(.@r>5) bonus bUseSPrate,-10; if(.@r>8) bonus bInt,5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13418,'Krieger_Onehand_Sword3','Glorious Holy Avenger',5,20,NULL,0,'130:80',NULL,1,0,0x000444A2,63,2,2,4,'80',1,2,'.@r = getrefine(); bonus bInt,6; bonus bInt,.@r-5; bonus bUnbreakableWeapon; if(.@r>5) bonus bUseSPrate,-10; if(.@r>8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXAETERNA",1,1000; if(.@r>9) bonus bInt,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13419,'Holy_Saber','Holy saber',5,20,NULL,0,'160',NULL,1,0,0x000654E2,63,2,2,3,'0',0,2,'bonus2 bAddEle,Ele_Undead,40; bonus2 bMagicAddEle,Ele_Undead,40;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13420,'Honglyun\'s_Sword','Honglyun\'s Sword',5,20,NULL,1200,'160',NULL,1,1,0x000654E2,63,2,2,4,'70',1,2,'bonus bAtkEle,Ele_Fire; bonus bStr,2; bonus bInt,2; bonus3 bAutoSpell,"WZ_METEOR",1,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13421,'Ruber','Ruber',5,20,NULL,1500,'170',NULL,1,1,0x000444A2,18,2,2,3,'50',1,2,'autobonus "{ bonus2 bSkillAtk,\\\"KN_BOWLINGBASH\\\",20; bonus2 bSkillAtk,\\\"SM_BASH\\\",20; }",5,15000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";',NULL,NULL);
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@@ -8893,7 +8893,7 @@ REPLACE INTO `item_db_re` VALUES (15163,'Agenda_Robe','Agenda Robe',4,20,NULL,10
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REPLACE INTO `item_db_re` VALUES (15164,'Consultative_Robe','Consultation Robe',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bVit,5; skill "PA_SACRIFICE",1; bonus2 bSubEle,Ele_Dark,.@r*3; bonus2 bSubEle,Ele_Fire,.@r*3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15165,'Pure_White_Marching_Hat','Pure White Marching Hat',4,20,NULL,300,NULL,0,NULL,1,0xFFFFFFFF,63,2,256,NULL,'60',1,1470,'.@r = getrefine(); bonus bStr,2; autobonus "{ bonus bAtkEle,Ele_Ghost; }",5+.@r,60000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; /* Unknow Rates */',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15166,'Rosary_Necklace','Rosary Necklace',4,20,NULL,300,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'60',0,1471,'bonus bFlee2,2; bonus bHealPower,3;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (15169,'Kardui_Robe','Kardui Robe',4,20,NULL,800,NULL,60,NULL,1,0xFFFFFFFF,63,2,16,NULL,'90',1,0,'bonus bMatk,10; bonus bMdef,5; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; if(getrefine()>=7) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if(getrefine()>=8) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; bonus bUnbreakableArmor,1; } if(getrefine()>=9) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (15169,'Kardui_Robe','Kardui Robe',4,20,NULL,800,NULL,60,NULL,1,0xFFFFFFFF,63,2,16,NULL,'90',1,0,'.@r = getrefine(); bonus bMatk,10; bonus bMdef,5; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; if(.@r>=7) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if(.@r>=8) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; bonus bUnbreakableArmor; } if(.@r>=9) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15174,'Surfer_Swimsuit','Surfer Swimsuit',4,20,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,63,2,16,NULL,'40',1,NULL,'bonus bMaxHPrate,(getrefine()/3)+5; bonus bMaxSPrate,(getrefine()/3)+5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15175,'Flame_Dragon_Armor','Flame Dragon Armor',4,20,NULL,400,NULL,100,NULL,1,0xFFFFFFFF,63,2,16,NULL,'90',1,0,'.@r = getrefine(); if (.@r>=9) .@val = 20; else if (.@r>=7) .@val = 10; bonus bAllStats,1; bonus bHit,10+.@val; bonus2 bAddClass,Class_Boss,.@val;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15176,'Vigilante_Suit','Vigilante Suit',4,0,NULL,500,NULL,50,NULL,0,0x00020000,56,2,16,NULL,'100',1,0,'.@r = getrefine(); bonus bDex,5; bonus bLongAtkRate,3*(.@r/2); if (.@r>=9) bonus2 bSkillAtk,"SC_TRIANGLESHOT",20;',NULL,NULL);
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@@ -10128,7 +10128,7 @@ REPLACE INTO `item_db_re` VALUES (18987,'RWC13_Jormungandr_Hat','RWC13 Jormungan
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REPLACE INTO `item_db_re` VALUES (18997,'Riot_Chip','Runaway Chip',4,10,NULL,300,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,256,NULL,'100',1,1201,'bonus bHit,50; bonus bFlee,50; bonus bMaxSPrate,-50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19019,'Elemental_Crown','Elemental Crown',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,NULL,1,1219,'.@r = getrefine(); bonus bDex,(3 + (.@r/2)+ (readparam(bDex) > 130 ? .@r : 0)); bonus bLongAtkRate,4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19020,'Survive_Circlet','Survive Circlet',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,1220,'.@r = getrefine(); bonus bInt,(3 + (BaseLevel > 99 ? .@r : .@r/2)); bonus bMatkRate,4;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (19021,'Gigant_Helm','Gigant Helm',4,0,NULL,500,NULL,10,NULL,0,0xFFFFFFFF,63,2,256,NULL,NULL,1,1221,'bonus bStr,3+((BaseLevel > 130) ? getrefine() : 0); bonus2 bAddClass,Class_All,4;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (19021,'Gigant_Helm','Gigant Helm',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,1221,'.@r = getrefine(); bonus bStr,(3 + (BaseLevel > 99 ? .@r : .@r/2)); bonus2 bAddClass,Class_All,4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19022,'Floating_Stone_Of_Int','Floating Stone Of Intelligence',4,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,256,NULL,NULL,NULL,1230,NULL,'sc_start SC_FSTONE,INFINITE_TICK,0;','sc_end SC_FSTONE;');
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REPLACE INTO `item_db_re` VALUES (19024,'Protect_Feathers','Protect Feathers',4,0,NULL,500,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,512,NULL,'70',0,1232,'bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; bonus bAspdRate,-5; .@vit = readparam(bVit); if (.@vit >= 108) { bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; bonus bAspdRate,-5; } if (.@vit >= 120) { bonus bMaxHPRate,3; bonus bMdef,3; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19026,'Aegir_Helm','Aegir Helm',4,10,NULL,800,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'40',1,870,'bonus bVit,3;',NULL,NULL);
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@@ -11366,7 +11366,7 @@ REPLACE INTO `item_db_re` VALUES (22089,'Crimson_Gaiter_','Crimson Gaiter',4,0,N
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REPLACE INTO `item_db_re` VALUES (22101,'Angel_Poring_Boots','Angel Poring Boots',4,10,NULL,300,NULL,15,NULL,1,0xFFFFFFFF,63,2,64,NULL,'1',1,NULL,'bonus bAllStats,1; skill "AL_HEAL",1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22103,'Excelion_Leg','Excelion Leg',4,0,NULL,500,NULL,13,NULL,0,0xFFFFFFFF,63,2,64,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMaxHP,5+((BaseLevel > 129) ? 4 : 0)+(.@r/3)*3; bonus bMaxSP,5+((BaseLevel > 129) ? 4 : 0)+(.@r/3)*3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22104,'Pororoca_Shoes','Pororoca Shoes',4,20,NULL,500,NULL,15,NULL,0,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bMdef,15; bonus bMatkRate,2; bonus2 bMagicAtkEle,Ele_Water,2; skill "SA_DELUGE",5; if (getrefine()>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bMatkRate,3; bonus2 bMagicAtkEle,Ele_Water,3; } if (getrefine()>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bMatkRate,5; bonus2 bMagicAtkEle,Ele_Water,5; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (22106,'Giant_Boots','Giant Boots',4,0,NULL,500,NULL,13,NULL,1,0xFFFFFFFF,63,2,64,NULL,'1',1,NULL,'bonus2 bSubRace,RC_All,1; bonus bMaxHPrate,2; bonus bMaxSPrate,2; .@r = getrefine(); if (.@r > 4) { bonus bDefRate,2; bonus bMaxHPrate,4; bonus bMaxSPrate,4; } if (.@r > 6) { bonus bDefRate,2; bonus bMaxHPrate,4; bonus bMaxSPrate,4; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (22106,'Giant_Boots','Giant Boots',4,0,NULL,500,NULL,13,NULL,1,0xFFFFFFFF,63,2,64,NULL,'85',1,NULL,'bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; bonus bMaxHPrate,2; bonus bMaxSPrate,2; .@r = getrefine(); if (.@r > 4) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; bonus bMaxHPrate,4; bonus bMaxSPrate,4; } if (.@r > 6) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; bonus bMaxHPrate,4; bonus bMaxSPrate,4; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22107,'Modified_Str_Boots','Modified Str Boots',4,20,NULL,600,NULL,25,NULL,0,0x60000000,63,2,64,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bAtk,7*(.@r/3); if(readparam(bStr)>=120) bonus bBaseAtk,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22108,'Modified_Int_Boots','Modified Int Boots',4,20,NULL,600,NULL,25,NULL,0,0x60000000,63,2,64,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMdef,5; bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bMatk,10*(.@r/3); if(readparam(bInt)>=120) bonus bMatk,60;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22109,'Modified_Agi_Boots','Modified Agi Boots',4,20,NULL,600,NULL,25,NULL,0,0x60000000,63,2,64,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bAspdRate,3*(.@r/3); if(readparam(bAgi)>=120) bonus bAspd,1;',NULL,NULL);
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@@ -11407,6 +11407,7 @@ REPLACE INTO `item_db_re` VALUES (22201,'Lava_Leather_Sandals','Lava Leather San
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REPLACE INTO `item_db_re` VALUES (22207,'Imperial_Boots','Imperial Boots',4,20,NULL,400,NULL,12,NULL,0,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'.@r = getrefine(); bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; skill "AL_INCAGI",1; bonus2 bSkillAtk,"LG_BANISHINGPOINT",10*getskilllv("LG_CANNONSPEAR"); bonus2 bAddClass,Class_All,4*getskilllv("CR_DEVOTION"); if (getskilllv("LG_INSPIRATION")>=5) bonus2 bSkillCooldown,"LG_SHIELDSPELL",-2000; bonus2 bIgnoreDefClassRate,Class_All,20*getskilllv("LG_PINPOINTATTACK"); if (.@r>=5) { bonus bMaxSPrate,7; bonus bMaxHPrate,7; bonus bLongAtkRate,5; } if (.@r>=7) { bonus bMaxSPrate,10; bonus bMaxHPrate,10; bonus bLongAtkRate,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22210,'Fluffy_Fish_Shoes','Fluffy Fish Shoes',4,20,NULL,100,NULL,12,NULL,0,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'.@r = getrefine(); .@hpsp = 3; .@val = -10 * getskilllv("SU_SHRIMPARTY"); if (.@r>=5) { .@hpsp += 7; .@delay = -10; if (.@r>=7) { .@hpsp += 10; .@delay -= 10; } bonus bDelayrate,.@delay; } if (getskilllv("SU_SPIRITOFSEA") == 1) { autobonus3 "{ bonus2 bResEff,Eff_Stun,10000; bonus2 bResEff,Eff_Sleep,10000; bonus2 bResEff,EFF_Stone,10000; }",1000,30000,"SU_GROOMING"; } if (getskilllv("SU_GROOMING") == 5) { bonus bFixedCastrate,-50; bonus bNoKnockback; } bonus bMaxHPrate,.@hpsp; bonus bMaxSPrate,.@hpsp; bonus bMdef,10; bonus2 bVariableCastrate,"SU_FRESHSHRIMP",.@val; bonus2 bVariableCastrate,"SU_BUNCHOFSHRIMP",.@val; bonus2 bVariableCastrate,"SU_TUNABELLY",.@val; bonus2 bVariableCastrate,"SU_TUNAPARTY",.@val; bonus2 bVariableCastrate,"SU_SHRIMPARTY",.@val; bonus bHealPower,10*getskilllv("SU_PURRING");',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22214,'Authority_Sandals','Authority Sandals',4,20,NULL,500,NULL,10,NULL,0,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'.@r = getrefine(); bonus bMdef,10; bonus bAllStats,10; bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; if (.@r>=7) bonus bAllStats,10; if (.@r>=9) bonus bAllStats,10;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (22238,'Great_Hero_Boots','Great Hero Boots',4,20,NULL,600,NULL,15,NULL,1,0xFFFFFFFF,63,2,64,NULL,'150',1,0,'.@r = getrefine(); bonus bMaxHP,1500; bonus bMaxSP,150; bonus bMaxHPrate,.@r/3; bonus bMaxSPrate,.@r/3; if (.@r >= 7) { bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; } if (.@r >= 9) { .@val = -500; if (.@r >= 11) { .@val -= 200; if (.@r >= 13) { bonus bDelayRate,-5; bonus bVariableCastrate,-5; } } bonus bFixedCast,.@val; }',NULL,NULL);
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#===================================================================
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# New Usable items
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#===================================================================
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@@ -13740,6 +13741,37 @@ REPLACE INTO `item_db_re` VALUES (100231,'Ref_T_Potion','Golden X',0,10,NULL,30,
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REPLACE INTO `item_db_re` VALUES (100232,'Add_Atk_Potion','Red Herb Activator',0,10,NULL,30,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ADD_ATK_DAMAGE,500000,15;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (100233,'Add_Matk_Potion','Blue Herb Activator',0,10,NULL,30,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ADD_MATK_DAMAGE,500000,15;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100273,'Remodel_Hero_Boots','Ancient Hero\'s Boots Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100273;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100274,'Oriental_Sword_Cube','Oriental Sword Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100274;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100275,'Dragonic_Slayer_Cube','Dragonic Slayer Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100275;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100276,'Shiver_Katar_K_Cube','Shiver Katar Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100276;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100277,'Blade_Katar_Cube','Blade Katar Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100277;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100327,'Sword_Of_Bluefire_Cube','Red Lotus Sword Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100327;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100328,'Slate_Sword_Cube','Slate Sword Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100328;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100329,'Narcis_Bow_Cube','Narcissus Bow Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100329;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100330,'Trumpet_Shell_K_Cube','Trumpet Shell Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100330;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100331,'Barb_Wire_K_Cube','Barbed Wire Whip Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100331;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100360,'Avenger_Cube','Avenger Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100360;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100361,'Meteor_Striker_Cube','Meteor Striker Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100361;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100362,'Magic_Sword_Cube','Madogum Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100362;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100363,'Fatalist_Cube','Fatalist Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100363;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100376,'Royal_Bow_K_Cube','Royal Bow Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100376;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100377,'Scalet_Dragon_L_Cube','Scarlet Dragon Leather Bow Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100377;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100378,'Shadow_Staff_K_Cube','Shadow Staff Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100378;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100379,'Freezing_Rod_Cube','Chilling Cane Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100379;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100388,'Iron_Nail_K_Cube','Iron Nail Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100388;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100390,'Ray_Knuckle_Cube','Ray Knuckle Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100390;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100393,'Undine_Spear_K_Cube','Aquatic Spear Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100393;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100394,'Light_Blade_Cube','Light Blade Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100394;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100395,'Iron_Staff_Cube','Iron Staff Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100395;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100396,'Blue_Crystal_Staff_Cube','Blue Crystal Staff Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100396;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100397,'Demon_Hunt_Bible_Cube','Exoricist\'s Bible Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100397;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100398,'Saint_Hall_Cube','Saint Mace Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100398;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100399,'MeawFoxtail_Cube','Meowmeow Foxtail Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100399;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100400,'Fog_Dew_Sword_Cube','Kiri no Tsuyu Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100400;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100401,'Humma_Clear_Cube','Huuma Shuriken Clearness Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100401;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100437,'Ancient_Hero_Weapon_Modification_Cube','Ancient Hero Weapon Modification Cube',2,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+
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#REPLACE INTO `item_db_re` VALUES (100314,'Enchant_Stone_Box21','Costume Enchantment Stone Box 21',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getgroupitem(IG_Enchant_Stone_Box21);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (100128,'Noblesses_Refine_Ticket','Noblesses Refine Ticket',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'100',NULL,NULL,'/*upgradeui 100128;*/',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (100129,'Imperial_Refine_Ticket','Imperial Refine Ticket',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'125',NULL,NULL,'/*upgradeui 100129;*/',NULL,NULL);
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