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@@ -82,7 +82,7 @@ Random Target: Picks a new random target in range on each attack / skill.
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Aegis Mob Types:
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-What Aegis has are mob-types, where each type represents an AI behaviour that
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+What Aegis has are mob-types, where each type represents an AI behavior that
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is mimicked by a group of eA mode bits. This is the table to convert from one
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to another:
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@@ -91,22 +91,22 @@ Aegis/eA (description)
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02: 0x0083 (passive, looter)
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03: 0x1089 (passive, assist and change-target melee)
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04: 0x3885 (angry, change-target melee/chase)
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-05: 0x2085 (aggro, change-target chase)
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+05: 0x2085 (aggressive, change-target chase)
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06: 0x0000 (passive, immobile, can't attack) [plants]
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07: 0x108B (passive, looter, assist, change-target melee)
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-08: 0x6085 (aggro, change-target chase, target weak enemies)
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-09: 0x3095 (aggro, change-target melee/chase, cast sensor idle) [Guardian]
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-10: 0x0084 (aggro, immobile)
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-11: 0x0084 (aggro, immobile) [Guardian]
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-12: 0x2085 (aggro, change-target chase) [Guardian]
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-13: 0x308D (aggro, change-target melee/chase, assist)
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+08: 0x6085 (aggressive, change-target chase, target weak enemies)
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+09: 0x3095 (aggressive, change-target melee/chase, cast sensor idle) [Guardian]
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+10: 0x0084 (aggressive, immobile)
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+11: 0x0084 (aggressive, immobile) [Guardian]
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+12: 0x2085 (aggressive, change-target chase) [Guardian]
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+13: 0x308D (aggressive, change-target melee/chase, assist)
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17: 0x0091 (passive, cast sensor idle)
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-19: 0x3095 (aggro, change-target melee/chase, cast sensor idle)
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-20: 0x3295 (aggro, change-target melee/chase, cast sensor idle/chase)
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-21: 0x3695 (aggro, change-target melee/chase, cast sensor idle/chase, chase-change target)
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+19: 0x3095 (aggressive, change-target melee/chase, cast sensor idle)
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+20: 0x3295 (aggressive, change-target melee/chase, cast sensor idle/chase)
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+21: 0x3695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target)
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25: 0x0001 (passive, can't attack) [Pet]
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-26: 0xB695 (aggro, change-target melee/chase, cast sensor idle/chase, chase-change target, random target)
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-27: 0x8084 (aggro, immobile, random target)
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+26: 0xB695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target, random target)
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+27: 0x8084 (aggressive, immobile, random target)
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- Note that the detector bit due to being Insect/Demon, plant and Boss mode
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bits need to be added independently of this list.
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