|
@@ -8256,6 +8256,8 @@ static const struct _battle_data {
|
|
{ "manner_system", &battle_config.manner_system, 0xFFF, 0, 0xFFF, },
|
|
{ "manner_system", &battle_config.manner_system, 0xFFF, 0, 0xFFF, },
|
|
{ "pet_equip_required", &battle_config.pet_equip_required, 0, 0, 1, },
|
|
{ "pet_equip_required", &battle_config.pet_equip_required, 0, 0, 1, },
|
|
{ "multi_level_up", &battle_config.multi_level_up, 0, 0, 1, },
|
|
{ "multi_level_up", &battle_config.multi_level_up, 0, 0, 1, },
|
|
|
|
+ { "multi_level_up_base", &battle_config.multi_level_up_base, 0, 0, MAX_LEVEL, },
|
|
|
|
+ { "multi_level_up_job", &battle_config.multi_level_up_job, 0, 0, MAX_LEVEL, },
|
|
{ "max_exp_gain_rate", &battle_config.max_exp_gain_rate, 0, 0, INT_MAX, },
|
|
{ "max_exp_gain_rate", &battle_config.max_exp_gain_rate, 0, 0, INT_MAX, },
|
|
{ "backstab_bow_penalty", &battle_config.backstab_bow_penalty, 0, 0, 1, },
|
|
{ "backstab_bow_penalty", &battle_config.backstab_bow_penalty, 0, 0, 1, },
|
|
{ "night_at_start", &battle_config.night_at_start, 0, 0, 1, },
|
|
{ "night_at_start", &battle_config.night_at_start, 0, 0, 1, },
|