فهرست منبع

* Implemented Icescope's fix for devotion, reflect damage is no longer absorbed by the devoter. (bugreport:3189)
* As a folow up to r14301, increased MAX_REG_NUM to 256, to prevent possible data loss.
* Touched up the endless tower script slightly.
- Added ends to several NPCs which would allow you to restart timers.
- Added some missing stopnpctimers to npcs. (bugreport:4418)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14400 54d463be-8e91-2dee-dedb-b68131a5f0ec

L0ne_W0lf 14 سال پیش
والد
کامیت
a41b86bfdc
7فایلهای تغییر یافته به همراه50 افزوده شده و 7 حذف شده
  1. 3 0
      Changelog-Trunk.txt
  2. 4 0
      npc/Changelog.txt
  3. 24 1
      npc/instances/EndlessTower.txt
  4. 1 1
      src/common/mmo.h
  5. 15 3
      src/map/battle.c
  6. 1 1
      src/map/skill.c
  7. 2 1
      src/map/status.c

+ 3 - 0
Changelog-Trunk.txt

@@ -3,6 +3,9 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
+2010/09/06
+	* Rev. 14400 Implemented Icescope's fix for devotion, reflect damage is no longer absorbed by the devoter. (bugreport:3189) [L0ne_W0lf]
+	* As a folow up to r14301, increased MAX_REG_NUM to 256, to prevent possible data loss.
 2010/08/28
 	* Force a map_quit() call on the session data after a block/ban/changesex/acc deletion to remove leftovers of a player's session
 	  caused by when the fd has already been set to eof (player is not connected) but session data is kept (e.g. autotrading). [Paradox924X]

+ 4 - 0
npc/Changelog.txt

@@ -1,5 +1,9 @@
 Date		Added
 ======
+2010/09/06
+	* Rev. 14400 Touched up the endless tower script slightly. [L0ne_W0lf]
+	- Added ends to several NPCs which would allow you to restart timers.
+	- Added some missing stopnpctimers to npcs. (bugreport:4418)
 2010/08/28
 	* Rev. 14397 Removed a disablenpc from #102FShadowDust1. (bugreport:4415) [L0ne_W0lf]
 2010/08/26

+ 24 - 1
npc/instances/EndlessTower.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.1
+//= 1.2
 //===== Compatible With: ===================================== 
 //= eAthena SVN
 //===== Description: ========================================= 
@@ -13,6 +13,8 @@
 //===== Additional Comments: ================================= 
 //= 1.0 First version.
 //= 1.1 Removed a disablenpc from #102FShadowDust1. (bugreport:4415)
+//= 1.2 Added ends to several NPCs which would allow you to restart timers.
+//=     Added some missing stopnpctimers to npcs. (bugreport:4418)
 //============================================================ 
 
 alberta,214,77,6	script	Captain Janssen	709,{
@@ -480,6 +482,8 @@ e_tower,151,185,4	script	Purification Stone#et2	844,{
 }
 
 1@tower,29,365,1	script	#1F Controller	844,{
+	end;
+
 OnInstanceInit:
 	areamonster "1@tower",7,351,17,387,"Metaling",1613,15,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead";
 	areamonster "1@tower",7,351,17,387,"Marin",1242,5,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead";
@@ -3818,6 +3822,8 @@ OnInstanceInit:
 }
 
 6@tower,45,89,2	script	Spring of Life#2	844,{
+	end;
+
 OnEnable:
 	specialeffect EF_BUBBLE;
 	initnpctimer;
@@ -3830,6 +3836,8 @@ OnTimer2000:
 }
 
 6@tower,45,89,2	script	Spring of Life#3	844,{
+	end;
+
 OnEnable:
 	specialeffect EF_BUBBLE;
 	initnpctimer;
@@ -3860,6 +3868,8 @@ OnMyMobDead:
 }
 
 6@tower,156,151,2	script	#1st Beeper	844,{
+	end;
+
 OnEnable:
 	initnpctimer;
 	end;
@@ -3882,6 +3892,7 @@ OnTimer15500:
 
 OnTimer20500:
 	instance_announce 0,"Let's see who runs fastest. Are you ready?",bc_map,"0x00ffcc";
+	stopnpctimer;
 	areamonster "6@tower",151,66,153,106,"Bone Guardian",1152,50,instance_npcname("#1st Beeper", instance_id())+"::OnMyMobDead";
 	areamonster "6@tower",158,66,160,106,"Bone Guardian",1152,50,instance_npcname("#1st Beeper", instance_id())+"::OnMyMobDead";
 	end;
@@ -3898,6 +3909,8 @@ OnMyMobDead:
 }
 
 6@tower,156,151,2	script	#2nd Beeper	844,{
+	end;
+
 OnEnable:
 	initnpctimer;
 	end;
@@ -3912,6 +3925,7 @@ OnTimer5500:
 
 OnTimer10500:
 	instance_announce 0,"I demand an encore!",bc_map,"0x00ffcc";
+	stopnpctimer;
 	areamonster "6@tower",151,66,153,106,"Wind Guardian",1263,30,instance_npcname("#2nd Beeper", instance_id())+"::OnMyMobDead";
 	areamonster "6@tower",158,66,160,106,"Wind Guardian",1263,30,instance_npcname("#2nd Beeper", instance_id())+"::OnMyMobDead";
 	end;
@@ -3928,6 +3942,8 @@ OnMyMobDead:
 }
 
 6@tower,156,151,2	script	#3rd Beeper	844,{
+	end;
+
 OnEnable:
 	initnpctimer;
 	end;
@@ -3942,6 +3958,7 @@ OnTimer5500:
 
 OnTimer10500:
 	instance_announce 0,"How would you like to play one more round?",bc_map,"0x00ffcc";
+	stopnpctimer;
 	areamonster "6@tower",151,66,153,106,"Sword Edge Guardian",1132,20,instance_npcname("#3rd Beeper", instance_id())+"::OnMyMobDead";
 	areamonster "6@tower",158,66,160,106,"Sword Edge Guardian",1132,20,instance_npcname("#3rd Beeper", instance_id())+"::OnMyMobDead";
 	end;
@@ -3958,6 +3975,8 @@ OnMyMobDead:
 }
 
 6@tower,156,151,2	script	#4th Beeper	844,{
+	end;
+
 OnEnable:
 	initnpctimer;
 	end;
@@ -4053,6 +4072,8 @@ OnTimer10500:
 }
 
 6@tower,169,127,2	script	#Effect30	844,{
+	end;
+
 OnInstanceInit:
 	disablenpc instance_npcname("#Effect30", instance_id());
 	end;
@@ -4069,6 +4090,8 @@ OnTimer1000:
 }
 
 6@tower,169,127,2	script	#Effect31	844,{
+	end;
+
 OnInstanceInit:
 	disablenpc instance_npcname("#Effect31", instance_id());
 	end;

+ 1 - 1
src/common/mmo.h

@@ -90,7 +90,7 @@
 #define ACCOUNT_REG_NUM 64
 #define ACCOUNT_REG2_NUM 16
 //Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
-#define MAX_REG_NUM 96
+#define MAX_REG_NUM 256
 #define DEFAULT_WALK_SPEED 150
 #define MIN_WALK_SPEED 0
 #define MAX_WALK_SPEED 1000

+ 15 - 3
src/map/battle.c

@@ -164,7 +164,13 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr data)
 		check_distance_bl(dat->src, target, dat->distance)) //Check to see if you haven't teleported. [Skotlex]
 	{
 		map_freeblock_lock();
-		status_fix_damage(dat->src, target, dat->damage, dat->delay);
+		if(dat->skill_id != CR_REFLECTSHIELD)
+			status_fix_damage(dat->src, target, dat->damage, dat->delay); // We have to seperate here between reflect damage and others [icescope]
+		else
+		{
+			status_damage(dat->src, map_id2bl(dat->target), dat->damage, 0, dat->delay, 16);
+			dat->skill_id = 0;
+		}
 		if( dat->attack_type && !status_isdead(target) )
 			skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,dat->dmg_lv,tick);
 		if( dat->damage > 0 && dat->attack_type )
@@ -183,7 +189,13 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
 
 	if (!battle_config.delay_battle_damage) {
 		map_freeblock_lock();
-		status_fix_damage(src, target, damage, ddelay);
+		if(skill_id != CR_REFLECTSHIELD)
+			status_fix_damage(src, target, damage, ddelay); // We have to seperate here between reflect damage and others [icescope]
+		else
+		{
+			status_damage(src, target, damage, 0, ddelay, 16);
+			skill_id = 0;
+		}
 		if( attack_type && !status_isdead(target) )
 			skill_additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, gettick());
 		if( damage > 0 && attack_type )
@@ -3216,7 +3228,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
 	if (rdamage > 0) { //By sending attack type "none" skill_additional_effect won't be invoked. [Skotlex]
 		if(tsd && src != target)
 			battle_drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src));
-		battle_delay_damage(tick, wd.amotion, target, src, 0, 0, 0, rdamage, ATK_DEF, rdelay);
+		battle_delay_damage(tick, wd.amotion, target, src, 0, CR_REFLECTSHIELD, 0, rdamage, ATK_DEF, rdelay); // the skill id is needed we use CR_REFLECTSHIELD as default [icescope]
 	}
 
 	if (tsc) {

+ 1 - 1
src/map/skill.c

@@ -1948,7 +1948,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
 	if( rdamage > 0 )
 	{
 		if( dmg.amotion )
-			battle_delay_damage(tick, dmg.amotion,bl,src,0,0,0,rdamage,ATK_DEF,0);
+			battle_delay_damage(tick, dmg.amotion,bl,src,0,CR_REFLECTSHIELD,0,rdamage,ATK_DEF,0); // also here the reflect shield, but for skills [icescope]
 		else
 			status_fix_damage(bl,src,rdamage,0);
 		clif_damage(src,src,tick, dmg.amotion,0,rdamage,dmg.div_>1?dmg.div_:1,4,0);

+ 2 - 1
src/map/status.c

@@ -640,6 +640,7 @@ int status_charge(struct block_list* bl, int hp, int sp)
 //If flag&2, fail if target does not has enough to substract.
 //If flag&4, if killed, mob must not give exp/loot.
 //If flag&8, sp loss on dead target.
+//If flag&16, reflect damage is done, which can't be absorbed by Devotion. [icescope]
 int status_damage(struct block_list *src,struct block_list *target,int hp, int sp, int walkdelay, int flag)
 {
 	struct status_data *status;
@@ -680,7 +681,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
 	if( battle_config.invincible_nodamage && src && sc && sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] )
 		hp = 1;
 
-	if( hp && !(flag&(1|8)) ) {
+	if( hp && !(flag&(1|8|16)) ) {
 		if( sc ) {
 			struct status_change_entry *sce;
 			if( (sce = sc->data[SC_DEVOTION]) && src && battle_getcurrentskill(src) != PA_PRESSURE )