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@@ -8349,6 +8349,20 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
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if (sd->status.hom_id) //Don't delete items when hom is already out.
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checkitem_flag = delitem_flag = 0;
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break;
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+ case AM_REST: //Can't vapo homun if you don't have an active homunc or it's hp is < 80%
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+ if (!merc_is_hom_active(sd->hd) || sd->hd->battle_status.hp < (sd->hd->battle_status.max_hp*80/100))
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+ {
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+ clif_skill_fail(sd,skill,0,0);
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+ return 0;
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+ }
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+ break;
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+ case AM_RESURRECTHOMUN: // Can't resurrect homun if you don't have a dead homun
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+ if (!sd->status.hom_id || sd->homunculus.vaporize || !sd->hd || sd->hd->battle_status.hp)
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+ {
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+ clif_skill_fail(sd,skill,0,0);
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+ return 0;
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+ }
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+ break;
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}
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if(!(type&2)){
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