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Resolves spawn direction not saving at relog (#7210)

* Fixes #7195.
* Adds a new save field for battle config spawn_direction which was not working for players who log out and in.
Thanks to @SapitoSucio and @Lemongrass3110!
Aleos пре 2 година
родитељ
комит
a2ce09fd56
7 измењених фајлова са 42 додато и 24 уклоњено
  1. 1 0
      sql-files/main.sql
  2. 3 0
      sql-files/upgrades/upgrade_20220830.sql
  3. 10 5
      src/char/char.cpp
  4. 1 0
      src/common/mmo.hpp
  5. 4 0
      src/map/clif.cpp
  6. 22 18
      src/map/unit.cpp
  7. 1 1
      src/map/unit.hpp

+ 1 - 0
sql-files/main.sql

@@ -282,6 +282,7 @@ CREATE TABLE IF NOT EXISTS `char` (
   `title_id` INT(11) unsigned NOT NULL default '0',
   `show_equip` tinyint(3) unsigned NOT NULL default '0',
   `inventory_slots` smallint(6) NOT NULL default '100',
+  `body_direction` tinyint(1) unsigned NOT NULL default '0',
   PRIMARY KEY  (`char_id`),
   UNIQUE KEY `name_key` (`name`),
   KEY `account_id` (`account_id`),

+ 3 - 0
sql-files/upgrades/upgrade_20220830.sql

@@ -0,0 +1,3 @@
+ALTER TABLE `char`
+	ADD COLUMN `body_direction` tinyint unsigned NOT NULL default '0'
+;

+ 10 - 5
src/char/char.cpp

@@ -346,18 +346,21 @@ int char_mmo_char_tosql(uint32 char_id, struct mmo_charstatus* p){
 		(p->partner_id != cp->partner_id) || (p->father != cp->father) ||
 		(p->mother != cp->mother) || (p->child != cp->child) ||
  		(p->karma != cp->karma) || (p->manner != cp->manner) ||
-		(p->fame != cp->fame) || (p->inventory_slots != cp->inventory_slots)
+		(p->fame != cp->fame) || (p->inventory_slots != cp->inventory_slots) ||
+		(p->body_direction != cp->body_direction)
 	)
 	{
 		if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `class`='%d',"
 			"`hair`='%d', `hair_color`='%d', `clothes_color`='%d', `body`='%d',"
 			"`partner_id`='%u', `father`='%u', `mother`='%u', `child`='%u',"
-			"`karma`='%d',`manner`='%d', `fame`='%d', `inventory_slots`='%hu'"
+			"`karma`='%d',`manner`='%d', `fame`='%d', `inventory_slots`='%hu',"
+			"`body_direction`='%d'"
 			" WHERE  `account_id`='%d' AND `char_id` = '%d'",
 			schema_config.char_db, p->class_,
 			p->hair, p->hair_color, p->clothes_color, p->body,
 			p->partner_id, p->father, p->mother, p->child,
 			p->karma, p->manner, p->fame, p->inventory_slots,
+			p->body_direction,
 			p->account_id, p->char_id) )
 		{
 			Sql_ShowDebug(sql_handle);
@@ -936,7 +939,7 @@ int char_mmo_chars_fromsql(struct char_session_data* sd, uint8* buf, uint8* coun
 		"`robe`,`moves`,`unban_time`,`font`,`uniqueitem_counter`,`sex`,`hotkey_rowshift`,`title_id`,`show_equip`,"
 		"`hotkey_rowshift2`,"
 		"`max_ap`,`ap`,`trait_point`,`pow`,`sta`,`wis`,`spl`,`con`,`crt`,"
-		"`inventory_slots`"
+		"`inventory_slots`,`body_direction`"
 		" FROM `%s` WHERE `account_id`='%d' AND `char_num` < '%d'", schema_config.char_db, sd->account_id, MAX_CHARS)
 	||	SQL_ERROR == SqlStmt_Execute(stmt)
 	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 0,  SQLDT_INT,    &p.char_id, 0, NULL, NULL)
@@ -995,6 +998,7 @@ int char_mmo_chars_fromsql(struct char_session_data* sd, uint8* buf, uint8* coun
 	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 53, SQLDT_SHORT,  &p.con, 0, NULL, NULL)
 	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 54, SQLDT_SHORT,  &p.crt, 0, NULL, NULL)
 	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 55, SQLDT_UINT16, &p.inventory_slots, 0, NULL, NULL)
+	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 56, SQLDT_UINT8,  &p.body_direction, 0, NULL, NULL)
 	)
 	{
 		SqlStmt_ShowDebug(stmt);
@@ -1064,7 +1068,7 @@ int char_mmo_char_fromsql(uint32 char_id, struct mmo_charstatus* p, bool load_ev
 		"`save_map`,`save_x`,`save_y`,`partner_id`,`father`,`mother`,`child`,`fame`,`rename`,`delete_date`,`robe`, `moves`,"
 		"`unban_time`,`font`,`uniqueitem_counter`,`sex`,`hotkey_rowshift`,`clan_id`,`title_id`,`show_equip`,`hotkey_rowshift2`,"
 		"`max_ap`,`ap`,`trait_point`,`pow`,`sta`,`wis`,`spl`,`con`,`crt`,"
-		"`inventory_slots`"
+		"`inventory_slots`,`body_direction`"
 		" FROM `%s` WHERE `char_id`=? LIMIT 1", schema_config.char_db)
 	||	SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
 	||	SQL_ERROR == SqlStmt_Execute(stmt)
@@ -1141,6 +1145,7 @@ int char_mmo_char_fromsql(uint32 char_id, struct mmo_charstatus* p, bool load_ev
 	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 70, SQLDT_SHORT,  &p->con, 0, NULL, NULL)
 	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 71, SQLDT_SHORT,  &p->crt, 0, NULL, NULL)
 	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 72, SQLDT_UINT16, &p->inventory_slots, 0, NULL, NULL)
+	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 73, SQLDT_UINT8,  &p->body_direction, 0, NULL, NULL)
 	)
 	{
 		SqlStmt_ShowDebug(stmt);
@@ -2334,7 +2339,7 @@ bool char_checkdb(void){
 		"`moves`,`unban_time`,`font`,`sex`,`hotkey_rowshift`,`clan_id`,`last_login`,`title_id`,`show_equip`,"
 		"`hotkey_rowshift2`,"
 		"`max_ap`,`ap`,`trait_point`,`pow`,`sta`,`wis`,`spl`,`con`,`crt`,"
-		"`inventory_slots`"
+		"`inventory_slots`,`body_direction`"
 		" FROM `%s` LIMIT 1;", schema_config.char_db) ){
 		Sql_ShowDebug(sql_handle);
 		return false;

+ 1 - 0
src/common/mmo.hpp

@@ -572,6 +572,7 @@ struct mmo_charstatus {
 	short shield; // view-id
 	short head_top,head_mid,head_bottom;
 	short robe;
+	uint8 body_direction;
 
 	char name[NAME_LENGTH];
 	unsigned int base_level,job_level;

+ 4 - 0
src/map/clif.cpp

@@ -11045,6 +11045,10 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
 			//Login Event
 			npc_script_event(sd, NPCE_LOGIN);
 		}
+
+		// Set facing direction before check below to update client
+		if (battle_config.spawn_direction)
+			unit_setdir(&sd->bl, sd->status.body_direction, false);
 	} else {
 		//For some reason the client "loses" these on warp/map-change.
 		clif_updatestatus(sd,SP_STR);

+ 22 - 18
src/map/unit.cpp

@@ -121,8 +121,10 @@ int unit_walktoxy_sub(struct block_list *bl)
 	ud->state.change_walk_target=0;
 
 	if (bl->type == BL_PC) {
-		((TBL_PC *)bl)->head_dir = 0;
-		clif_walkok((TBL_PC*)bl);
+		map_session_data *sd = BL_CAST(BL_PC, bl);
+
+		sd->head_dir = DIR_NORTH;
+		clif_walkok(sd);
 	}
 #if PACKETVER >= 20170726
 	// If this is a walking NPC and it will use a player sprite
@@ -400,7 +402,7 @@ static TIMER_FUNC(unit_walktoxy_timer)
 		return 0;
 	}
 
-	ud->dir = dir;
+	unit_setdir(bl, dir, false);
 
 	int dx = dirx[dir];
 	int dy = diry[dir];
@@ -1023,7 +1025,6 @@ int unit_escape(struct block_list *bl, struct block_list *target, short dist, ui
 bool unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath)
 {
 	short dx,dy;
-	uint8 dir;
 	struct unit_data        *ud = NULL;
 	struct map_session_data *sd = NULL;
 
@@ -1044,8 +1045,7 @@ bool unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, boo
 	ud->to_x = dst_x;
 	ud->to_y = dst_y;
 
-	dir = map_calc_dir(bl, dst_x, dst_y);
-	ud->dir = dir;
+	unit_setdir(bl, map_calc_dir(bl, dst_x, dst_y), false);
 
 	dx = dst_x - bl->x;
 	dy = dst_y - bl->y;
@@ -1094,27 +1094,31 @@ bool unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, boo
  * Sets direction of a unit
  * @param bl: Object to set direction
  * @param dir: Direction (0-7)
- * @return 0
+ * @param send_update: Update the client area of direction (default: true)
+ * @return True on success or False on failure
  */
-int unit_setdir(struct block_list *bl, unsigned char dir)
+bool unit_setdir(block_list *bl, uint8 dir, bool send_update)
 {
-	struct unit_data *ud;
-
 	nullpo_ret(bl);
 
-	ud = unit_bl2ud(bl);
+	unit_data *ud = unit_bl2ud(bl);
 
-	if (!ud)
-		return 0;
+	if (ud == nullptr)
+		return false;
 
 	ud->dir = dir;
 
-	if (bl->type == BL_PC)
-		((TBL_PC *)bl)->head_dir = 0;
+	if (bl->type == BL_PC) {
+		map_session_data *sd = BL_CAST(BL_PC, bl);
 
-	clif_changed_dir(bl, AREA);
+		sd->head_dir = DIR_NORTH;
+		sd->status.body_direction = ud->dir;
+	}
 
-	return 0;
+	if (send_update)
+		clif_changed_dir(bl, AREA);
+
+	return true;
 }
 
 /**
@@ -2762,7 +2766,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, t_tick tick)
 
 	if( DIFF_TICK(ud->attackabletime,tick) <= 0 ) {
 		if (battle_config.attack_direction_change && (src->type&battle_config.attack_direction_change))
-			ud->dir = map_calc_dir(src, target->x, target->y);
+			unit_setdir(src, map_calc_dir(src, target->x, target->y), false);
 
 		if(ud->walktimer != INVALID_TIMER)
 			unit_stop_walking(src,1);

+ 1 - 1
src/map/unit.hpp

@@ -125,7 +125,7 @@ int unit_escape(struct block_list *bl, struct block_list *target, short dist, ui
 // Instant unit changes
 bool unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath);
 int unit_warp(struct block_list *bl, short map, short x, short y, clr_type type);
-int unit_setdir(struct block_list *bl, unsigned char dir);
+bool unit_setdir(block_list *bl, uint8 dir, bool send_update = true);
 uint8 unit_getdir(struct block_list *bl);
 int unit_blown(struct block_list* bl, int dx, int dy, int count, enum e_skill_blown flag);
 enum e_unit_blown unit_blown_immune(struct block_list* bl, uint8 flag);