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@@ -1824,8 +1824,13 @@ int status_calc_mob_(struct mob_data* md, bool first)
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ShowError("status_calc_mob: No castle set at map %s\n", map[md->bl.m].name);
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else
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if(gc->castle_id < 24 || md->class_ == MOBID_EMPERIUM) {
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+#if REMODE
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status->max_hp += 50 * gc->defense;
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status->max_sp += 70 * gc->defense;
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+#else
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+ status->max_hp += 1000 * gc->defense;
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+ status->max_sp += 200 * gc->defense;
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+#endif
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status->hp = status->max_hp;
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status->sp = status->max_sp;
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status->def += (gc->defense+2)/3;
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