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@@ -3802,6 +3802,8 @@ BUILDIN_FUNC(bonus2);
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BUILDIN_FUNC(bonus3);
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BUILDIN_FUNC(bonus3);
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BUILDIN_FUNC(bonus4);
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BUILDIN_FUNC(bonus4);
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BUILDIN_FUNC(bonus5);
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BUILDIN_FUNC(bonus5);
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+BUILDIN_FUNC(bonusautoscript);
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+BUILDIN_FUNC(bonusautoscript2);
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BUILDIN_FUNC(skill);
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BUILDIN_FUNC(skill);
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BUILDIN_FUNC(addtoskill); // [Valaris]
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BUILDIN_FUNC(addtoskill); // [Valaris]
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BUILDIN_FUNC(guildskill);
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BUILDIN_FUNC(guildskill);
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@@ -4134,6 +4136,8 @@ struct script_function buildin_func[] = {
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BUILDIN_DEF2(bonus,"bonus3","iiii"),
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BUILDIN_DEF2(bonus,"bonus3","iiii"),
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BUILDIN_DEF2(bonus,"bonus4","iiiii"),
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BUILDIN_DEF2(bonus,"bonus4","iiiii"),
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BUILDIN_DEF2(bonus,"bonus5","iiiiii"),
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BUILDIN_DEF2(bonus,"bonus5","iiiiii"),
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+ BUILDIN_DEF(bonusautoscript,"si?"),
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+ BUILDIN_DEF(bonusautoscript2,"si?"),
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BUILDIN_DEF(skill,"ii?"),
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BUILDIN_DEF(skill,"ii?"),
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BUILDIN_DEF(addtoskill,"ii?"), // [Valaris]
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BUILDIN_DEF(addtoskill,"ii?"), // [Valaris]
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BUILDIN_DEF(guildskill,"ii"),
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BUILDIN_DEF(guildskill,"ii"),
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@@ -7192,6 +7196,59 @@ BUILDIN_FUNC(bonus)
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return 0;
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return 0;
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}
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}
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+/// Bonus script that has a chance of being executed on attack.
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+BUILDIN_FUNC(bonusautoscript)
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+{
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+ int rate, flag = 0;
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+ const char *str;
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+ struct script_code *script;
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+ TBL_PC* sd;
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+
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+ sd = script_rid2sd(st);
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+ if( sd == NULL )
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+ return 1;// no player attached, report source
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+
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+ str = script_getstr(st,2);
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+ rate = script_getnum(st,3);
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+ if( script_hasdata(st,4) )
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+ flag = script_getnum(st,4);
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+ script = parse_script(str, "autoscript bonus", 0, 0);
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+ if (!script)
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+ return 1;
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+ if (!pc_autoscript_add(sd->autoscript, ARRAYLENGTH(sd->autoscript), rate, flag, script))
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+ {
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+ script_free_code(script);
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+ return 1;
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+ }
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+ return 0;
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+}
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+/// Bonus script that has a chance of being executed when attacked.
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+BUILDIN_FUNC(bonusautoscript2)
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+{
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+ int rate, flag = 0;
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+ const char *str;
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+ struct script_code *script;
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+ TBL_PC* sd;
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+
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+ sd = script_rid2sd(st);
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+ if( sd == NULL )
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+ return 1;// no player attached, report source
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+
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+ str = script_getstr(st,2);
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+ rate = script_getnum(st,3);
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+ if( script_hasdata(st,4) )
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+ flag = script_getnum(st,4);
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+ script = parse_script(str, "autoscript2 bonus", 0, 0);
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+ if (!script)
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+ return 1;
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+ if (!pc_autoscript_add(sd->autoscript2, ARRAYLENGTH(sd->autoscript2), rate, flag, script))
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+ {
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+ script_free_code(script);
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+ return 1;
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+ }
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+ return 0;
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+}
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+
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/// Changes the level of a player skill.
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/// Changes the level of a player skill.
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/// <flag> defaults to 1
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/// <flag> defaults to 1
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/// <flag>=0 : set the level of the skill
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/// <flag>=0 : set the level of the skill
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