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@@ -154,7 +154,7 @@ Monster name is the name the monsters will have on screen, and has no relation
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whatsoever to their names anywhere else. It's the mob id that counts, which
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identifies monster record in 'mob_db.txt' database of monsters. If the mob name
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is given as "--ja--", the 'japanese name' field from the monster database is
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-used, (which, in rAthena, actually contains an english name) if it's "--en--",
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+used, (which, in rAthena, actually contains an English name) if it's "--en--",
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it's the 'english name' from the monster database (which contains an uppercase
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name used to summon the monster with a GM command).
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@@ -163,7 +163,7 @@ executed, it is affected by spawn rates in 'battle_athena.conf'.
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Delay1 and delay2 control monster respawn delays - the first one is the fixed
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base respawn time, and the second is random variance on top of the base time.
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-Both values are given in miliseconds (1000 = 1 second).
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+Both values are given in milliseconds (1000 = 1 second).
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Note that the server also enforces a minimum respawn delay of 5 seconds.
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You can specify a custom level to use for the mob different from the one of
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@@ -361,7 +361,7 @@ through mobspawn (mob control commands) or the account ID of a character.
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Another way would be to right click on a mob,
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NPC or char as GM sprited char to view the GID.
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-This is mostly used for the new version of skill and the mob control commmands
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+This is mostly used for the new version of skill and the mob control commands
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implemented (but NEVER documented by Lance. Shame on you...).
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Item and pet scripts
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@@ -375,7 +375,7 @@ are executed once again to rebuild them. This also happens in several other
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situations (like upon login) but the full list is currently unknown.
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OnEquip_Script is a piece of script code run whenever the item is used by a character
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-by doubleclicking on it. OnUnequip_Script runs whenever the
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+by double-clicking on it. OnUnequip_Script runs whenever the
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equipment is unequip by a character
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Not all script commands work properly in the item scripts. Where commands and
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@@ -1020,7 +1020,7 @@ that color:
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mes "This is ^FF0000 red ^000000 and this is ^00FF00 green, ^000000 so.";
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Notice that the text coloring is handled purely by the client. If you use non-
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-english characters, the color codes might get screwed if they stick to letters
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+English characters, the color codes might get screwed if they stick to letters
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with no intervening space. Separating them with spaces from the letters on
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either side solves the problem.
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@@ -1491,7 +1491,7 @@ Note:
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!! A user-defined function must be declared /before/ a script attempts to
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!! call it. That is to say, any functions should be placed above scripts or NPCs
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- !! (or loaded in a seperate file first) before attempting to call them directly.
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+ !! (or loaded in a separate file first) before attempting to call them directly.
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---------------------------------------
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@@ -1988,7 +1988,7 @@ Example:
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for ( set .@i,0; .@i<.@bigloop; set .@i, .@i+1 ) {
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dothis;
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// will sleep the script for 1ms when detect an infinity loop to
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- // let rathena do what it need to do (socket, timer, process, etc.)
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+ // let rAthena do what it need to do (socket, timer, process, etc.)
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}
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freeloop(0); // disable
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@@ -2509,7 +2509,7 @@ See 'getequipid' for a full list of valid equipment slots.
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*getitemname(<item id>)
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Given the database ID number of an item, this function will return the text
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-stored in the 'japanese name' field (which, in rAthena, stores an english name
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+stored in the 'japanese name' field (which, in rAthena, stores an English name
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the players would normally see on screen.)
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---------------------------------------
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@@ -2634,7 +2634,7 @@ random change of a refine succeeding or failing and then going through with it
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(which is what the official NPC refinery scripts use it for)
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// This will find a random number from 0 - 99 and if that is equal to or more
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-// than the value recoverd by this command it will go to L_Fail
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+// than the value recovered by this command it will go to L_Fail
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if (getequippercentrefinery(EQI_HAND_L)<=rand(100)) goto L_Fail;
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---------------------------------------
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@@ -4644,7 +4644,7 @@ a maximum of 5 slots by default.
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Example:
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- // Gives the player oppurtunity to buy 4 different kinds of items.
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+ // Gives the player opportunity to buy 4 different kinds of items.
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buyingstore 4;
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---------------------------------------
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@@ -5384,7 +5384,7 @@ invoking character. Monster name and mob id obey the same rules as the one given
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at the beginning of this document for permanent monster spawns with the
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exceptions mentioned when describing 'monster' command.
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-The effect for the skill 'Call Homonuculus' will be displayed centered on the
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+The effect for the skill 'Call Homunculus' will be displayed centered on the
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invoking character.
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Timeout is the time in milliseconds the summon lives, and is set default
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@@ -5734,7 +5734,7 @@ Example 3:
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mes "[Man]";
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mes "I have been waiting "+(getnpctimer(0)/1000)+" seconds for you.";
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- // We divide the timer returned by 1000 to convert milleseconds to seconds.
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+ // We divide the timer returned by 1000 to convert milliseconds to seconds.
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close;
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Example 4:
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