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@@ -0,0 +1,825 @@
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+//===== eAthena Script =======================================
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+//= Socket Enchant
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+//===== By: ==================================================
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+//= Sousuke_PL
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+//===== Current Version: =====================================
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+//= 0.1
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+//===== Compatible With: =====================================
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+//= eAthena SVN
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+//===== Description: =========================================
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+//= item loses all element refinement and upgrades but
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+//= cards too?
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+//===== Additional Comments: =================================
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+//= 0.1
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+//============================================================
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+
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+
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+lhz_in02.gat,281,35,5 script Socket Enchant 84,{
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+
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+
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+ mes "[Socket Enchant]";
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+ mes "Hello.";
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+ mes "How can I help you?";
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+ next;
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+ menu "Upgrade my item",-,"Nothing",L_Not;
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+
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+ mes "[Socket Enchant]";
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+ mes "This is weapon or armor?";
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+ next;
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+ menu "Weapon",L_Weapon1,"Armor",L_Armor1;
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+
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+
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+//============================================================
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+//= Weapon
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+//============================================================
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+
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+ L_WaepJump:
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+ mes "[Socket Enchant]";
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+ mes "Choose the number of page. Type 1 to 5:";
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+ next;
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+ input @weapsite;
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+ if(@weapsite > 5) goto L_WaepJump;
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+
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+ if(@weapsite == 1) goto L_Weapon1;
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+ if(@weapsite == 2) goto L_Weapon2;
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+ if(@weapsite == 3) goto L_Weapon3;
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+ if(@weapsite == 4) goto L_Weapon4;
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+ if(@weapsite == 5) goto L_Weapon5;
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+
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+
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+
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+ L_Weapon1:
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+
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+ close2;
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+ mes "[Socket Enchant]";
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+ mes "Please choose your item:";
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+ menu "Trident[2]",Trident,"Rope[3]",Rope,"Violin[3]",Violin,"Chain[2]",Chain,"Gladius[2]",Gladius,"Gakkung Bow[1]",Gakkung_Bow,"Next",L_Weapon2,"Jump to page...",L_WaepJump;
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+
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+ L_Weapon2:
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+
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+ close2;
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+ mes "[Socket Enchant]";
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+ mes "Please choose your item:";
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+ menu "Pike[3]",Pike,"Haedonggum[1]",Haedonggum,"Lute[2]",Lute,"Wire Whip[2]",Wire_Whip,"Waghnak[3]",Waghnak,"Arbalest[1]",Arbalest,"Next",L_Weapon3,"Jump to page...",L_WaepJump;
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+
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+ L_Weapon3:
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+
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+ close2;
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+ mes "[Socket Enchant]";
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+ mes "Please choose your item:";
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+ menu "Hunter Bow",Hunter_Bow,"(Int) Survivor's Rod",Int_Survivors_Rod,"Zweihander",Zweihander,"Flamberge",Flamberge,"Infiltrator",Infiltrator,"Ballista",Ballista,"Next",L_Weapon4,"Jump to page...",L_WaepJump;
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+
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+ L_Weapon4:
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+
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+ close2;
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+ mes "[Socket Enchant]";
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+ mes "Please choose your item:";
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+ menu "Stunner",Stunner,"Berserk",Berserk,"Claymore",Claymore,"Gungnir",Gungnir,"Poison Knife",Poison_Knife,"Sucsamad",Sucsamad,"Next",L_Weapon5,"Jump to page...",L_WaepJump;
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+
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+ L_Weapon5:
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+
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+ close2;
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+ mes "[Socket Enchant]";
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+ mes "Please choose your item:";
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+ menu "Ginnungagap",Ginnungagap,"Cutlus",Cutlus,"Crescent Scythe",Crescent_Scythe,"Ice Pick",Ice_Pick,"(Dex) Survivor's Rod",Dex_Survivors_Rod,"Next",L_Weapon1,"Jump to page...",L_WaepJump;
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+
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+
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+ Trident:
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+ set @olditem,1460;
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+ set @newitem,1461;
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+ callfunc "f_weapon_c";
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+
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+ Rope:
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+ set @olditem,1950;
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+ set @newitem,1951;
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+ callfunc "f_weapon_c";
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+
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+ Violin:
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+ set @olditem,1901;
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+ set @newitem,1902;
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+ callfunc "f_weapon_c";
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+
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+ Chain:
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+ set @olditem,1519;
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+ set @newitem,1520;
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+ callfunc "f_weapon_b";
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+
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+ Gladius:
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+ set @olditem,1219;
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+ set @newitem,1220;
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+ callfunc "f_weapon_b";
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+
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+ Gakkung_Bow:
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+ set @olditem,1714;
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+ set @newitem,1716;
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+ callfunc "f_weapon_b";
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+
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+ Pike:
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+ set @olditem,1407;
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+ set @newitem,1408;
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+ callfunc "f_weapon_b";
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+
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+ Haedonggum:
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+ set @olditem,1123;
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+ set @newitem,1128;
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+ callfunc "f_weapon_b";
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+
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+ Lute:
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+ set @olditem,1905;
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+ set @newitem,1906;
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+ callfunc "f_weapon_b";
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+
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+ Wire_Whip:
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+ set @olditem,1954;
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+ set @newitem,1955;
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+ callfunc "f_weapon_b";
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+
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+ Waghnak:
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+ set @olditem,1801;
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+ set @newitem,1802;
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+ callfunc "f_weapon_b";
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+
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+ Arbalest:
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+ set @olditem,1713;
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+ set @newitem,1715;
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+ callfunc "f_weapon_b";
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+
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+ Hunter_Bow:
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+ set @olditem,1718;
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+ set @newitem,1726;
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+ callfunc "f_weapon_a";
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+
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+ Int_Survivors_Rod:
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+ set @olditem,1619;
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+ set @newitem,1620;
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+ callfunc "f_weapon_a";
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+
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+ Zweihander:
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+ set @olditem,1168;
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+ set @newitem,1716;
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+ callfunc "f_weapon_a3";
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+
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+ Flamberge:
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+ set @olditem,1129;
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+ set @newitem,1149;
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+ callfunc "f_weapon_a";
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+
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+ Infiltrator:
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+ set @olditem,1261;
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+ set @newitem,1266;
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+ callfunc "f_weapon_a2";
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+
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+ Ballista:
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+ set @olditem,1722;
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+ set @newitem,1727;
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+ callfunc "f_weapon_a";
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+
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+ Stunner:
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+ set @olditem,1522;
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+ set @newitem,1532;
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+ callfunc "f_weapon_a";
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+
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+ Berserk:
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+ set @olditem,1814;
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+ set @newitem,1816;
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+ callfunc "f_weapon_a";
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+
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+ Claymore:
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+ set @olditem,1163;
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+ set @newitem,1172;
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+ callfunc "f_weapon_a";
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+
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+ Gungnir:
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+ set @olditem,1413;
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+ set @newitem,1418;
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+ callfunc "f_weapon_s";
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+
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+ Poison_Knife:
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+ set @olditem,1239;
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+ set @newitem,13016;
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+ callfunc "f_weapon_s";
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+
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+ Sucsamad:
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+ set @olditem,1236;
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+ set @newitem,13018;
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+ callfunc "f_weapon_s";
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+
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+ Ginnungagap:
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+ set @olditem,13002;
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+ set @newitem,13019;
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+ callfunc "f_weapon_s";
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+
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+ Cutlus:
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+ set @olditem,1135;
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+ set @newitem,13400;
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+ callfunc "f_weapon_s";
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+
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+ Crescent_Scythe:
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+ set @olditem,1466;
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+ set @newitem,1476;
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+ callfunc "f_weapon_s";
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+
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+ Ice_Pick:
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+ set @olditem,1230;
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+ set @newitem,13017;
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+ callfunc "f_weapon_s2";
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+
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+ Dex_Survivors_Rod:
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+ set @olditem,1617;
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+ set @newitem,1618;
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+ callfunc "f_weapon_s2";
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+
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+
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+
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+//============================================================
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+//= Armor
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+//============================================================
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+
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+ L_ArmorJump:
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+ mes "[Socket Enchant]";
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+ mes "Choose the number of page. Type 1 to 6:";
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+ next;
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+ input @weapsite;
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+ if(@armorsite > 6) goto L_ArmorJump;
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+
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+ if(@armorsite == 1) goto L_ArmorJump1;
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+ if(@armorsite == 2) goto L_ArmorJump2;
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+ if(@armorsite == 3) goto L_ArmorJump3;
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+ if(@armorsite == 4) goto L_ArmorJump4;
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+ if(@armorsite == 5) goto L_ArmorJump5;
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+ if(@armorsite == 6) goto L_ArmorJump6;
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+
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+
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+ L_Armor1:
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+
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+ close2;
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+ mes "[Socket Enchant]";
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+ mes "Please choose your item:";
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+ menu "Mantle",Mantle,"Coat",Coat,"Circlet",Circlet,"Biretta",Biretta,"Mirror Shield",Mirror_Shield,"Chain Mail",Chain_Mail,"Shield",Shield,"Bongun Hat",Bongun_Hat,"Next",L_Armor2,"Jump to page...",L_ArmorJump;
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+ L_Armor2:
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+
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+ close2;
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+ mes "[Socket Enchant]";
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+ mes "Please choose your item:";
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+ menu "Saint's Robe",Saints_Robe,"Silk Robe",Silk_Robe,"Boots",Boots,"Shoes",Shoes,"Muffler",Muffler,"Guard",Guard,"Buckler",Buckler,"Munak Hat",Munak_Hat,"Next",L_Armor3,"Jump to page...",L_ArmorJump;
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+
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+ L_Armor3:
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+
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+ close2;
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+ mes "[Socket Enchant]";
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+ mes "Please choose your item:";
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+ menu "Gemmed Sallet",Gemmed_Sallet,"Bucket Hat",Bucket_Hat,"Memory Book",Memory_Book,"Tights",Tights,"Legion Plate Armor",Legion_Plate_Armor,"Full Plate",Full_Plate,"Thief Clothes",Thief_Clothes,"Next",L_Armor4,"Jump to page...",L_ArmorJump;
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+
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+ L_Armor4:
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+
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+ close2;
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+ mes "[Socket Enchant]";
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+ mes "Please choose your item:";
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+ menu "Greaves",Greaves,"Coif",Coif,"Manteau",Manteau,"Helm",Helm,"Ninja Suit",Ninja_Suit,"Orc Helm",Orc_Helm,"Ancient Cape",Ancient_Cape,"Next",L_Armor5,"Jump to page...",L_ArmorJump;
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+
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+ L_Armor5:
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+
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+ close2;
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+ mes "[Socket Enchant]";
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+ mes "Please choose your item:";
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+ menu "Monk Hat",Monk_Hat,"Golden Gear",Golden_Gear,"Brooch",Brooch,"Tiara",Tiara,"Sphinx Hat",Sphinx_Hat,"Robe of Cast",Robe_of_Cast,"Earring",Earring,"Next",L_Armor6,"Jump to page...",L_ArmorJump;
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+
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+ L_Armor6:
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+
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+ close2;
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+ mes "[Socket Enchant]";
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+ mes "Please choose your item:";
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+ menu "Ring",Ring,"Bow Thimble",Bow_Thimble,"Majestic Goat",Majestic_Goat,"Spiky Band",Spiky_Band,"Bone Helm",Bone_Helm,"Corsair",Corsair,"Crown",Crown,"Next",L_Armor1,"Jump to page...",L_ArmorJump;
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+
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+
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+ Mantle:
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+ set @olditem,2307;
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+ set @newitem,2308;
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+ callfunc "f_armor_c";
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+
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+ Coat: //http://ro.doddlercon.com/wiki/index.php?title=Socket_Enchant it's Long Coat O_o
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+ set @olditem,2309;
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+ set @newitem,2310;
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+ callfunc "f_armor_c";
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+
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+ Circlet:
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+ set @olditem,2232;
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+ set @newitem,2233;
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+ callfunc "f_armor_c";
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+
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+ Biretta:
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+ set @olditem,2216;
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+ set @newitem,2217;
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+ callfunc "f_armor_c";
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+
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+ Mirror_Shield:
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+ set @olditem,2107;
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+ set @newitem,2108;
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+ callfunc "f_armor_b";
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+
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+ Chain_Mail:
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+ set @olditem,2314;
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+ set @newitem,2315;
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+ callfunc "f_armor_b";
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+
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+ Shield:
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+ set @olditem,2105;
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+ set @newitem,2106;
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+ callfunc "f_armor_b";
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+
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+ Bongun_Hat:
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+ set @olditem,5046;
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+ set @newitem,5168;
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+ callfunc "f_armor_b";
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+
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+ Saints_Robe:
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+ set @olditem,2325;
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+ set @newitem,2326;
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+ callfunc "f_armor_b2";
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+
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+ Silk_Robe:
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+ set @olditem,2321;
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+ set @newitem,2322;
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+ callfunc "f_armor_b2";
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+
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+ Boots:
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+ set @olditem,2405;
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+ set @newitem,2406;
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+ callfunc "f_armor_b2";
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+
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+ Shoes:
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+ set @olditem,2403;
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+ set @newitem,2404;
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+ callfunc "f_armor_b2";
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+
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+ Muffler:
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+ set @olditem,2503;
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+ set @newitem,2504;
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+ callfunc "f_armor_b2";
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+
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+ Guard:
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+ set @olditem,2101;
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+ set @newitem,2102;
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+ callfunc "f_armor_b2";
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+
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+ Buckler:
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+ set @olditem,2103;
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+ set @newitem,2104;
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+ callfunc "f_armor_b2";
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+
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+ Munak_Hat:
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+ set @olditem,2264;
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+ set @newitem,5167;
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+ callfunc "f_armor_a";
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+
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+ Gemmed_Sallet:
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+ set @olditem,2230;
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+ set @newitem,2231;
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+ callfunc "f_armor_a2";
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+
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+ Bucket_Hat:
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+ set @olditem,5114;
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+ set @newitem,5120;
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+ callfunc "f_armor_a2";
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+
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+ Memory_Book:
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+ set @olditem,2109;
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+ set @newitem,2121;
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+ callfunc "f_armor_a2";
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+
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+ Tights:
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+ set @olditem,2330;
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+ set @newitem,2331;
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+ callfunc "f_armor_a2";
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+
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+ Legion_Plate_Armor:
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+ set @olditem,2341;
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+ set @newitem,2342;
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+ callfunc "f_armor_a2";
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+
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+ Full_Plate:
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+ set @olditem,2316;
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+ set @newitem,2317;
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+ callfunc "f_armor_a2";
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+
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+ Thief_Clothes:
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+ set @olditem,2335;
|
|
|
+ set @newitem,2336;
|
|
|
+ callfunc "f_armor_a2";
|
|
|
+
|
|
|
+ Greaves:
|
|
|
+ set @olditem,2411;
|
|
|
+ set @newitem,2412;
|
|
|
+ callfunc "f_armor_a2";
|
|
|
+
|
|
|
+ Coif:
|
|
|
+ set @olditem,5092;
|
|
|
+ set @newitem,5093;
|
|
|
+ callfunc "f_armor_c";
|
|
|
+
|
|
|
+ Manteau:
|
|
|
+ set @olditem,2505;
|
|
|
+ set @newitem,2506;
|
|
|
+ callfunc "f_armor_c";
|
|
|
+
|
|
|
+ Helm:
|
|
|
+ set @olditem,2228;
|
|
|
+ set @newitem,2229;
|
|
|
+ callfunc "f_armor_c";
|
|
|
+
|
|
|
+ Ninja_Suit:
|
|
|
+ set @olditem,2337;
|
|
|
+ set @newitem,2359;
|
|
|
+ callfunc "f_armor_c";
|
|
|
+
|
|
|
+ Orc_Helm:
|
|
|
+ set @olditem,2299;
|
|
|
+ set @newitem,5157;
|
|
|
+ callfunc "f_armor_c";
|
|
|
+
|
|
|
+ Ancient_Cape:
|
|
|
+ set @olditem,2507;
|
|
|
+ set @newitem,2525;
|
|
|
+ callfunc "f_armor_a2";
|
|
|
+
|
|
|
+ Monk_Hat:
|
|
|
+ set @olditem,2251;
|
|
|
+ set @newitem,5158;
|
|
|
+ callfunc "f_armor_a2";
|
|
|
+
|
|
|
+ Golden_Gear:
|
|
|
+ set @olditem,2246;
|
|
|
+ set @newitem,5159;
|
|
|
+ callfunc "f_armor_a2";
|
|
|
+
|
|
|
+ Brooch:
|
|
|
+ set @olditem,2605;
|
|
|
+ set @newitem,2625;
|
|
|
+ callfunc "f_armor_a2";
|
|
|
+
|
|
|
+ Tiara:
|
|
|
+ set @olditem,2234;
|
|
|
+ set @newitem,5164;
|
|
|
+ callfunc "f_armor_s";
|
|
|
+
|
|
|
+ Sphinx_Hat:
|
|
|
+ set @olditem,5053;
|
|
|
+ set @newitem,5166;
|
|
|
+ callfunc "f_armor_s";
|
|
|
+
|
|
|
+ Robe_of_Cast:
|
|
|
+ set @olditem,2343;
|
|
|
+ set @newitem,2360;
|
|
|
+ callfunc "f_armor_s";
|
|
|
+
|
|
|
+ Earring:
|
|
|
+ set @olditem,2602;
|
|
|
+ set @newitem,2622;
|
|
|
+ callfunc "f_armor_s";
|
|
|
+
|
|
|
+ Ring:
|
|
|
+ set @olditem,2601;
|
|
|
+ set @newitem,2621;
|
|
|
+ callfunc "f_armor_s";
|
|
|
+
|
|
|
+ Bow_Thimble:
|
|
|
+ set @olditem,2619;
|
|
|
+ set @newitem,2671;
|
|
|
+ callfunc "f_armor_s";
|
|
|
+
|
|
|
+ Majestic_Goat:
|
|
|
+ set @olditem,2256;
|
|
|
+ set @newitem,5160;
|
|
|
+ callfunc "f_armor_s2";
|
|
|
+
|
|
|
+ Spiky_Band:
|
|
|
+ set @olditem,2258;
|
|
|
+ set @newitem,5161;
|
|
|
+ callfunc "f_armor_s2";
|
|
|
+
|
|
|
+ Bone_Helm:
|
|
|
+ set @olditem,5017;
|
|
|
+ set @newitem,5162;
|
|
|
+ callfunc "f_armor_s2";
|
|
|
+
|
|
|
+ Corsair:
|
|
|
+ set @olditem,5019;
|
|
|
+ set @newitem,5163;
|
|
|
+ callfunc "f_armor_s2";
|
|
|
+
|
|
|
+ Crown:
|
|
|
+ set @olditem,2235;
|
|
|
+ set @newitem,5165;
|
|
|
+ callfunc "f_armor_s2";
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+//============================================================
|
|
|
+//= Other
|
|
|
+//============================================================
|
|
|
+
|
|
|
+ L_Not:
|
|
|
+ mes "[Socket Enchant]";
|
|
|
+ mes "Bye~!";
|
|
|
+ close;
|
|
|
+
|
|
|
+ L_No:
|
|
|
+ mes "[Socket Enchant]";
|
|
|
+ mes "Ok, Bye.";
|
|
|
+ close;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+//============================================================
|
|
|
+//= Functions add slots
|
|
|
+//============================================================
|
|
|
+
|
|
|
+function script addslot {
|
|
|
+
|
|
|
+ mes "[Socket Enchant]";
|
|
|
+ mes "Upgrade cost "+@addprice+" zeny and ^5533FF"+@itemupname$+"^000000.";
|
|
|
+ next;
|
|
|
+ mes "[Socket Enchant]";
|
|
|
+ mes "Are you sure? Remember that it can fail.";
|
|
|
+ mes "Do you want to continue?";
|
|
|
+ next;
|
|
|
+ menu "Yes",-,"No",L_No;
|
|
|
+
|
|
|
+
|
|
|
+ if(countitem(@olditem)<1) goto L_NoItem;
|
|
|
+ if(Zeny<@addprice) goto L_NoZeny;
|
|
|
+ if(countitem(@itemup)<@itemupiece) goto L_NoItemUp;
|
|
|
+
|
|
|
+ delitem @itemup,@itemupiece;
|
|
|
+ set Zeny,Zeny-@addprice;
|
|
|
+ delitem @olditem,1;
|
|
|
+ if(@rateit>rand(1,100))goto L_Fail;
|
|
|
+ getitem @newitem,1;
|
|
|
+
|
|
|
+ mes "[Socket Enchant]";
|
|
|
+ mes "Ok, take your item, Bye.";
|
|
|
+ close;
|
|
|
+
|
|
|
+
|
|
|
+ L_NoItem:
|
|
|
+ mes "[Socket Enchant]";
|
|
|
+ mes "You don't have this item.";
|
|
|
+ mes "Come back when you get it.";
|
|
|
+ close;
|
|
|
+
|
|
|
+ L_NoItemUp:
|
|
|
+ mes "[Socket Enchant]";
|
|
|
+ mes "You don't have all ingridients. Come back when you get it.";
|
|
|
+ close;
|
|
|
+
|
|
|
+ L_NoZeny:
|
|
|
+ mes "[Socket Enchant]";
|
|
|
+ mes "You don't have enough money. Come back later.";
|
|
|
+ close;
|
|
|
+
|
|
|
+ L_Fail:
|
|
|
+ mes "[Socket Enchant]";
|
|
|
+ mes "Sorry, but i could't upgrade it.";
|
|
|
+ close;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+//============================================================
|
|
|
+
|
|
|
+function script addslot2 {
|
|
|
+
|
|
|
+ mes "[Socket Enchant]";
|
|
|
+ mes "Upgrade cost "+@addprice+" zeny and ^5533FF"+@itemupname1$+"^000000 and ^5533FF"+@itemupname2$+"^000000.";
|
|
|
+ next;
|
|
|
+ mes "[Socket Enchant]";
|
|
|
+ mes "Are you sure? Remember that it can fail.";
|
|
|
+ mes "Do you want to continue?";
|
|
|
+ next;
|
|
|
+ menu "Yes",-,"No",L_No;
|
|
|
+
|
|
|
+
|
|
|
+ if(countitem(@olditem)<1) goto L_NoItem;
|
|
|
+ if(Zeny<@addprice) goto L_NoZeny;
|
|
|
+ if((countitem(@itemup1)<@itemupiece1) && (countitem(@itemup2)<@itemupiece2)) goto L_NoItemUp;
|
|
|
+
|
|
|
+ delitem @itemup1,@itemupiece1;
|
|
|
+ delitem @itemup2,@itemupiece2;
|
|
|
+ set Zeny,Zeny-@addprice;
|
|
|
+ delitem @olditem,1;
|
|
|
+ if(@rateit>rand(1,100))goto L_Fail;
|
|
|
+ getitem @newitem,1;
|
|
|
+
|
|
|
+ mes "[Socket Enchant]";
|
|
|
+ mes "Ok, take your item, Bye.";
|
|
|
+ close;
|
|
|
+
|
|
|
+
|
|
|
+ L_NoItem:
|
|
|
+ mes "[Socket Enchant]";
|
|
|
+ mes "You don't have this item.";
|
|
|
+ mes "Come back when you get it.";
|
|
|
+ close;
|
|
|
+
|
|
|
+ L_NoItemUp:
|
|
|
+ mes "[Socket Enchant]";
|
|
|
+ mes "You don't have all ingridients. Come back when you get it.";
|
|
|
+ close;
|
|
|
+
|
|
|
+ L_NoZeny:
|
|
|
+ mes "[Socket Enchant]";
|
|
|
+ mes "You don't have enough money. Come back later.";
|
|
|
+ close;
|
|
|
+
|
|
|
+ L_Fail:
|
|
|
+ mes "[Socket Enchant]";
|
|
|
+ mes "Sorry, but i could't upgrade it.";
|
|
|
+ close;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+//============================================================
|
|
|
+//= Functions
|
|
|
+//============================================================
|
|
|
+
|
|
|
+//= Weapon
|
|
|
+
|
|
|
+function script f_weapon_c {
|
|
|
+
|
|
|
+ set @rateit,50; //success rate
|
|
|
+ set @addprice,200000;
|
|
|
+ set @itemup,1010;
|
|
|
+ set @itemupiece,10;
|
|
|
+ set @itemupname$,"10 Phracon";
|
|
|
+ callfunc "addslot";
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+function script f_weapon_b {
|
|
|
+
|
|
|
+ set @rateit,40; //success rate
|
|
|
+ set @addprice,300000;
|
|
|
+ set @itemup1,984;
|
|
|
+ set @itemupiece1,2;
|
|
|
+ set @itemupname1$,"2 Oridecon";
|
|
|
+ set @itemup2,999;
|
|
|
+ set @itemupiece2,5;
|
|
|
+ set @itemupname2$,"5 Steel";
|
|
|
+ callfunc "addslot2";
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+function script f_weapon_a {
|
|
|
+
|
|
|
+ set @rateit,30; //success rate
|
|
|
+ set @addprice,500000;
|
|
|
+ set @itemup1,984;
|
|
|
+ set @itemupiece1,2;
|
|
|
+ set @itemupname1$,"2 Oridecon";
|
|
|
+ set @itemup2,999;
|
|
|
+ set @itemupiece2,10;
|
|
|
+ set @itemupname2$,"10 Steel";
|
|
|
+ callfunc "addslot2";
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+function script f_weapon_a2 {
|
|
|
+
|
|
|
+ set @rateit,30; //success rate
|
|
|
+ set @addprice,700000;
|
|
|
+ set @itemup1,984;
|
|
|
+ set @itemupiece1,2;
|
|
|
+ set @itemupname1$,"2 Oridecon";
|
|
|
+ set @itemup2,999;
|
|
|
+ set @itemupiece2,10;
|
|
|
+ set @itemupname2$,"10 Steel";
|
|
|
+ callfunc "addslot2";
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+function script f_weapon_a3 {
|
|
|
+
|
|
|
+ set @rateit,30; //success rate
|
|
|
+ set @addprice,800000;
|
|
|
+ set @itemup1,984;
|
|
|
+ set @itemupiece1,2;
|
|
|
+ set @itemupname1$,"2 Oridecon";
|
|
|
+ set @itemup2,999;
|
|
|
+ set @itemupiece2,10;
|
|
|
+ set @itemupname2$,"10 Steel";
|
|
|
+ callfunc "addslot2";
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+function script f_weapon_s {
|
|
|
+
|
|
|
+ set @rateit,20; //success rate
|
|
|
+ set @addprice,1000000;
|
|
|
+ set @itemup1,984;
|
|
|
+ set @itemupiece1,5;
|
|
|
+ set @itemupname1$,"5 Oridecon";
|
|
|
+ set @itemup2,999;
|
|
|
+ set @itemupiece2,10;
|
|
|
+ set @itemupname2$,"10 Steel";
|
|
|
+ callfunc "addslot2";
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+function script f_weapon_s2 {
|
|
|
+
|
|
|
+ set @rateit,20; //success rate
|
|
|
+ set @addprice,2000000;
|
|
|
+ set @itemup1,984;
|
|
|
+ set @itemupiece1,5;
|
|
|
+ set @itemupname1$,"5 Oridecon";
|
|
|
+ set @itemup2,999;
|
|
|
+ set @itemupiece2,10;
|
|
|
+ set @itemupname2$,"10 Steel";
|
|
|
+ callfunc "addslot2";
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+//= Armor
|
|
|
+
|
|
|
+function script f_armor_c {
|
|
|
+
|
|
|
+ set @rateit,50; //success rate
|
|
|
+ set @addprice,200000;
|
|
|
+ set @itemup,999;
|
|
|
+ set @itemupiece,3;
|
|
|
+ set @itemupname$,"3 Steel";
|
|
|
+ callfunc "addslot";
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+function script f_armor_b {
|
|
|
+
|
|
|
+ set @rateit,40; //success rate
|
|
|
+ set @addprice,250000;
|
|
|
+ set @itemup,999;
|
|
|
+ set @itemupiece,5;
|
|
|
+ set @itemupname$,"5 Steel";
|
|
|
+ callfunc "addslot";
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+function script f_armor_b2 {
|
|
|
+
|
|
|
+ set @rateit,40; //success rate
|
|
|
+ set @addprice,300000;
|
|
|
+ set @itemup,999;
|
|
|
+ set @itemupiece,5;
|
|
|
+ set @itemupname$,"5 Steel";
|
|
|
+ callfunc "addslot";
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+function script f_armor_a {
|
|
|
+
|
|
|
+ set @rateit,30; //success rate
|
|
|
+ set @addprice,300000;
|
|
|
+ set @itemup,985;
|
|
|
+ set @itemupiece,1;
|
|
|
+ set @itemupname$,"1 Elunium";
|
|
|
+ callfunc "addslot";
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+function script f_armor_a2 {
|
|
|
+
|
|
|
+ set @rateit,30; //success rate
|
|
|
+ set @addprice,400000;
|
|
|
+ set @itemup,985;
|
|
|
+ set @itemupiece,1;
|
|
|
+ set @itemupname$,"1 Elunium";
|
|
|
+ callfunc "addslot";
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+function script f_armor_s {
|
|
|
+
|
|
|
+ set @rateit,20; //success rate
|
|
|
+ set @addprice,1000000;
|
|
|
+ set @itemup,985;
|
|
|
+ set @itemupiece,2;
|
|
|
+ set @itemupname$,"2 Elunium";
|
|
|
+ callfunc "addslot";
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+function script f_armor_s2 {
|
|
|
+
|
|
|
+ set @rateit,20; //success rate
|
|
|
+ set @addprice,2000000;
|
|
|
+ set @itemup,985;
|
|
|
+ set @itemupiece,2;
|
|
|
+ set @itemupname$,"2 Elunium";
|
|
|
+ callfunc "addslot";
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+prt_in.gat,32,72,5 duplicate(Socket Enchant) Socket Enchant 84
|
|
|
+payon.gat,141,164,6 duplicate(Socket Enchant) Socket Enchant 84
|
|
|
+morocc_in.gat,62,40,5 duplicate(Socket Enchant) Socket Enchant 84
|