|
@@ -1259,7 +1259,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
|
|
break;
|
|
break;
|
|
|
|
|
|
case TK_DOWNKICK:
|
|
case TK_DOWNKICK:
|
|
- sc_start(bl,SC_STUN,100,skilllv,skill_get_time(skillid,skilllv));
|
|
|
|
|
|
+ sc_start(bl,SC_STUN,100,skilllv,skill_get_time2(skillid,skilllv));
|
|
break;
|
|
break;
|
|
|
|
|
|
case TK_JUMPKICK:
|
|
case TK_JUMPKICK:
|
|
@@ -1284,6 +1284,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
|
|
status_change_end(bl, SC_ADRENALINE2, -1);
|
|
status_change_end(bl, SC_ADRENALINE2, -1);
|
|
}
|
|
}
|
|
break;
|
|
break;
|
|
|
|
+ case TK_TURNKICK:
|
|
case MO_BALKYOUNG: //Note: attack_type is passed as BF_WEAPON for the actual target, BF_MISC for the splash-affected mobs.
|
|
case MO_BALKYOUNG: //Note: attack_type is passed as BF_WEAPON for the actual target, BF_MISC for the splash-affected mobs.
|
|
if(attack_type == BF_MISC) //70% base stun chance...
|
|
if(attack_type == BF_MISC) //70% base stun chance...
|
|
sc_start(bl,SC_STUN,70,skilllv,skill_get_time2(skillid,skilllv));
|
|
sc_start(bl,SC_STUN,70,skilllv,skill_get_time2(skillid,skilllv));
|
|
@@ -4955,7 +4956,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
|
case NPC_POWERUP:
|
|
case NPC_POWERUP:
|
|
sc_start(bl,SC_INCATKRATE,100,40*skilllv,skill_get_time(skillid, skilllv));
|
|
sc_start(bl,SC_INCATKRATE,100,40*skilllv,skill_get_time(skillid, skilllv));
|
|
//From experience it appears powerup is more hit, not +all stats.
|
|
//From experience it appears powerup is more hit, not +all stats.
|
|
- sc_start(bl,SC_INCDEX,100,20*skilllv,skill_get_time(skillid, skilllv));
|
|
|
|
|
|
+ sc_start(bl,SC_INCDEX,100,25*skilllv,skill_get_time(skillid, skilllv));
|
|
// sc_start(bl,SC_INCALLSTATUS,100,skilllv*5,skill_get_time(skillid, skilllv));
|
|
// sc_start(bl,SC_INCALLSTATUS,100,skilllv*5,skill_get_time(skillid, skilllv));
|
|
clif_skill_nodamage(src,bl,skillid,skilllv,1);
|
|
clif_skill_nodamage(src,bl,skillid,skilllv,1);
|
|
break;
|
|
break;
|
|
@@ -5361,24 +5362,24 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
|
sc_start(src,SC_SMA,100,skilllv,skill_get_time(SL_SMA,skilllv));
|
|
sc_start(src,SC_SMA,100,skilllv,skill_get_time(SL_SMA,skilllv));
|
|
break;
|
|
break;
|
|
|
|
|
|
- case SL_SKA: // [marquis007]
|
|
|
|
case SL_SWOO:
|
|
case SL_SWOO:
|
|
- case SL_SKE:
|
|
|
|
- if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
|
|
|
|
- status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
|
|
|
|
- clif_skill_fail(sd,skillid,0,0);
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (skillid == SL_SWOO && tsc && tsc->data[type].timer != -1) {
|
|
|
|
|
|
+ if (tsc && tsc->data[type].timer != -1) {
|
|
sc_start(src,SC_STUN,100,skilllv,10000);
|
|
sc_start(src,SC_STUN,100,skilllv,10000);
|
|
break;
|
|
break;
|
|
}
|
|
}
|
|
- clif_skill_nodamage(src,bl,skillid,skilllv,
|
|
|
|
- sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
|
|
|
|
|
|
+ case SL_SKA: // [marquis007]
|
|
|
|
+ case SL_SKE:
|
|
|
|
+ if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB)
|
|
|
|
+ clif_skill_fail(sd,skillid,0,0);
|
|
|
|
+ else
|
|
|
|
+ clif_skill_nodamage(src,bl,skillid,skilllv,
|
|
|
|
+ sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
|
|
|
|
|
|
if (skillid == SL_SKE)
|
|
if (skillid == SL_SKE)
|
|
sc_start(src,SC_SMA,100,skilllv,skill_get_time(SL_SMA,skilllv));
|
|
sc_start(src,SC_SMA,100,skilllv,skill_get_time(SL_SMA,skilllv));
|
|
|
|
+
|
|
|
|
+ //Regardless of who you target, caster gets stunned for 0.5 [Skotlex]
|
|
|
|
+ status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
|
|
break;
|
|
break;
|
|
|
|
|
|
// New guild skills [Celest]
|
|
// New guild skills [Celest]
|