|
@@ -5872,6 +5872,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
|
if (sd && map_foreachinallrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, BCT_ENEMY, skill_area_sub_count) >= 3)
|
|
if (sd && map_foreachinallrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, BCT_ENEMY, skill_area_sub_count) >= 3)
|
|
status_heal(src, 0, 0, 10, 0);
|
|
status_heal(src, 0, 0, 10, 0);
|