Kaynağa Gözat

Moved MVP log code so it can log all MVP, not only when player gets MVP item, thanks to Hatred_

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5113 54d463be-8e91-2dee-dedb-b68131a5f0ec
Komurka 19 yıl önce
ebeveyn
işleme
a09b779ee7
2 değiştirilmiş dosya ile 5 ekleme ve 4 silme
  1. 2 0
      Changelog-Trunk.txt
  2. 3 4
      src/map/mob.c

+ 2 - 0
Changelog-Trunk.txt

@@ -5,6 +5,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.  EV
 GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
 
 2006/01/30
+	* Moved MVP log code so it can log all MVP, not only when player gets MVP item,
+	  thanks to Hatred_ [Komurka]
 	* One more small fix on 'bSPVanishRate' (hp -> sp) [Komurka]
 	* Added bSPVanishRate to const.txt - Dark Priest Card should work now ^^
 	* Implemented bonus2 bSPVanishRate for Dark Priest Card [Komurka]

+ 3 - 4
src/map/mob.c

@@ -2703,12 +2703,11 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
 				log_pick(mvp_sd, "P", 0, item.nameid, 1, NULL);
 			}
 
-			if(log_config.mvpdrop > 0)
-				log_mvpdrop(mvp_sd, md->class_, log_mvp);
-				
-				break;
+			break;
 		}
 
+		if(log_config.mvpdrop > 0)
+			log_mvpdrop(mvp_sd, md->class_, log_mvp);
 	}
 
 	} // [MouseJstr]