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@@ -1808,22 +1808,8 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
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} //End of caster SC_ check
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//PK damage rates
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- if (battle_config.pk_mode && sd && bl->type == BL_PC && damage && map_getmapflag(bl->m, MF_PVP)) {
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- if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex]
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- if (flag&BF_WEAPON)
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- damage = damage * battle_config.pk_weapon_damage_rate / 100;
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- if (flag&BF_MAGIC)
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- damage = damage * battle_config.pk_magic_damage_rate / 100;
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- if (flag&BF_MISC)
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- damage = damage * battle_config.pk_misc_damage_rate / 100;
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- } else { //Normal attacks get reductions based on range.
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- if (flag & BF_SHORT)
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- damage = damage * battle_config.pk_short_damage_rate / 100;
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- if (flag & BF_LONG)
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- damage = damage * battle_config.pk_long_damage_rate / 100;
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- }
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- damage = i64max(damage,1);
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- }
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+ if (map_getmapflag(bl->m, MF_PVP) > 0)
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+ damage = battle_calc_pk_damage(*src, *bl, damage, skill_id, flag);
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if(battle_config.skill_min_damage && damage > 0 && damage < div_) {
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if ((flag&BF_WEAPON && battle_config.skill_min_damage&1)
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@@ -2004,6 +1990,41 @@ int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64
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return damage;
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}
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+/**
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+ * Calculates PK related damage adjustments (between players only).
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+ * @param src: Source object
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+ * @param bl: Target object
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+ * @param damage: Damage being done
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+ * @param skill_id: Skill used
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+ * @param flag: Battle flag type
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+ * @return Modified damage
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+ */
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+int64 battle_calc_pk_damage(block_list &src, block_list &bl, int64 damage, uint16 skill_id, int flag) {
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+ if (damage == 0) // No reductions to make.
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+ return 0;
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+
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+ if (battle_config.pk_mode == 0) // PK mode is disabled.
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+ return damage;
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+
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+ if (src.type == BL_PC && bl.type == BL_PC) {
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+ if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex]
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+ if (flag & BF_WEAPON)
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+ damage = damage * battle_config.pk_weapon_damage_rate / 100;
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+ if (flag & BF_MAGIC)
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+ damage = damage * battle_config.pk_magic_damage_rate / 100;
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+ if (flag & BF_MISC)
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+ damage = damage * battle_config.pk_misc_damage_rate / 100;
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+ } else { //Normal attacks get reductions based on range.
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+ if (flag & BF_SHORT)
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+ damage = damage * battle_config.pk_short_damage_rate / 100;
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+ if (flag & BF_LONG)
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+ damage = damage * battle_config.pk_long_damage_rate / 100;
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+ }
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+ }
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+
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+ return i64max(damage, 1);
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+}
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+
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/**
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* HP/SP drain calculation
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* @param damage Damage inflicted to the enemy
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@@ -8356,6 +8377,24 @@ int64 battle_calc_return_damage(struct block_list* tbl, struct block_list *src,
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rdamage = damage * tsc->data[SC_MAXPAIN]->val1 * 10 / 100;
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}
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+ // Config damage adjustment
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+ map_data *mapdata = map_getmapdata(src->m);
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+
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+ if (mapdata_flag_gvg2(mapdata))
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+ rdamage = battle_calc_gvg_damage(src, tbl, rdamage, skill_id, flag);
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+ else if (mapdata->flag[MF_BATTLEGROUND])
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+ rdamage = battle_calc_bg_damage(src, tbl, rdamage, skill_id, flag);
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+ else if (mapdata->flag[MF_PVP])
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+ rdamage = battle_calc_pk_damage(*src, *tbl, rdamage, skill_id, flag);
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+
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+ // Skill damage adjustment
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+ int skill_damage = battle_skill_damage(src, tbl, skill_id);
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+
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+ if (skill_damage != 0) {
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+ rdamage += rdamage * skill_damage / 100;
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+ rdamage = i64max(rdamage, 1);
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+ }
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+
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if (rdamage == 0)
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return 0; // No reflecting damage calculated.
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else
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