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@@ -5740,7 +5740,7 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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RE_LVL_DMOD(100);
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RE_LVL_DMOD(100);
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break;
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break;
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case BO_EXPLOSIVE_POWDER:
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case BO_EXPLOSIVE_POWDER:
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- skillratio += -100 + 400 + 550 * skill_lv;
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+ skillratio += -100 + 500 + 650 * skill_lv;
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skillratio += 5 * sstatus->pow;
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skillratio += 5 * sstatus->pow;
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if (sc && sc->getSCE(SC_RESEARCHREPORT))
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if (sc && sc->getSCE(SC_RESEARCHREPORT))
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skillratio += 100 * skill_lv;
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skillratio += 100 * skill_lv;
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