Ver código fonte

* Some small db updates
- fixed Bongun Card thanks to Gepard
- updated Ifrit Card to official
- Fire Wall now has 2 cells knockback
- set interval values of Fire Wall and Fire Formation to 20ms

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11581 54d463be-8e91-2dee-dedb-b68131a5f0ec

Playtester 17 anos atrás
pai
commit
9ec6519201
4 arquivos alterados com 11 adições e 5 exclusões
  1. 6 0
      db/Changelog.txt
  2. 2 2
      db/item_db.txt
  3. 1 1
      db/skill_db.txt
  4. 2 2
      db/skill_unit_db.txt

+ 6 - 0
db/Changelog.txt

@@ -25,6 +25,12 @@
 	13034 Desert_Twilight		Small chance to activate max Attack Speed for 7 seconds.
 
 =======================
+10/26
+	* Some small db updates [Playtester]
+	- fixed Bongun Card thanks to Gepard
+	- updated Ifrit Card to official
+	- Fire Wall now has 2 cells knockback
+	- set interval values of Fire Wall and Fire Formation to 20ms
 10/23
 	* Rev. 11559 Added Arunafeltz State WoE maps. [L0ne_W0lf]
 10/22

+ 2 - 2
db/item_db.txt

@@ -1591,7 +1591,7 @@
 4209,Violy_Card,Violy Card,6,,10,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,318,1+4*(getskilllv(318)==5),20; },{},{}
 4210,Wander_Man_Card,Wanderer Card,6,,10,10,,,,,,,,4,,,,,{ if(BaseClass == Job_Thief) bonus bFlee,20; if(isequipped(4172,4257,4230,4272) == 0) { bonus3 bAutoSpell,219,1,20; } else { bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,5; bonus2 bSPDrainValue,1,0; if(BaseClass == Job_Thief) bonus bNoGemStone,0; } },{},{}
 4211,Vocal_Card,Vocal Card,6,,10,10,,,,,,,,4,,,,,{ bonus bMdef,3; if(isequipped(4021)) bonus bFlee,18; },{},{}
-4212,Bon_Gun_Card,Bongun Card,6,,10,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,5,1,20; bonus2 bAddSkillBlow,5,5; bonus2 bAddDamageByClass,1026,100; },{},{}
+4212,Bon_Gun_Card,Bongun Card,6,,10,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,5,1,20; bonus2 bAddSkillBlow,5,5; bonus2 bAddDefClass,1026,-100; },{},{}
 4213,Brilight_Card,Brilight Card,6,,10,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Silence,600; },{},{}
 4214,Bloody_Murderer_Card,Bloody Murderer Card,6,,10,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_Insect,7; },{},{}
 4215,Blazzer_Card,Blazer Card,6,,10,10,,,,,,,,136,,,,,{ bonus2 bAddMonsterDropItemGroup,IG_Food,500; },{},{}
@@ -1809,7 +1809,7 @@
 4427,Sword_Guardian_Card,Sword Guardian Card,6,,10,10,,,,,,,,2,,,,,{ bonus bHit,5; bonus bCritical,5; if (getiteminfo(getequipid(EQI_HAND_R),11) == 2 || getiteminfo(getequipid(EQI_HAND_R),11) == 3) bonus2 bSkillAtk,62,25; },{},{}
 4428,Bow_Guardian_Card,Bow Guardian Card,6,,10,10,,,,,,,,2,,,,,{ bonus bHit,5; bonus bCritical,5; if (getiteminfo(getequipid(EQI_HAND_R),11) == 11) bonus2 bSkillAtk,47,50; },{},{}
 4429,Salamander_Card,Salamander Card,6,,10,10,,,,,,,,4,,,,,{ bonus2 bSkillAtk,80,40; bonus2 bSkillAtk,83,40; },{},{}
-4430,Ifrit_Card,Ifrit Card,6,,10,10,,,,,,,,136,,,,,{ bonus bBaseAtk,(JobLevel/7); bonus bCritical,(JobLevel/7); bonus bHit,(JobLevel/7); bonus3 bAutoSpellWhenHit,653,2,10; },{},{}
+4430,Ifrit_Card,Ifrit Card,6,,10,10,,,,,,,,136,,,,,{ bonus bBaseAtk,(JobLevel/10); bonus bCritical,(JobLevel/10); bonus bHit,(JobLevel/10); bonus3 bAutoSpellWhenHit,653,2,10; },{},{}
 4431,Kasa_Card,Kasa Card,6,,10,10,,,,,,,,4,,,,,{ bonus3 bAutoSpell,17,5,10; bonus3 bAutoSpell,19,5,10; },{},{}
 4432,Magmaring_Card,Magmaring Card,6,,10,10,,,,,,,,4,,,,,{ bonus bBaseAtk,5; bonus2 bAddEle,Ele_Earth,10; bonus2 bCriticalAddRace,RC_Brute,15; },{},{}
 4433,Imp_Card,Imp Card,6,,10,10,,,,,,,,136,,,,,{ bonus2 bSkillAtk,19,25; bonus2 bCastrate,19,-25; },{},{}

+ 1 - 1
db/skill_db.txt

@@ -57,7 +57,7 @@
 15,9,6,1,1,0,0,10,1,yes,0,0,0,magic,0	//MG_FROSTDIVER#Frost Diver#
 16,2,6,1,2,0x1,0,10,1,yes,0,0,0,magic,0	//MG_STONECURSE#Stone Curse#
 17,9,6,1,3,0x2,2,10,1,yes,0,0,0,magic,0	//MG_FIREBALL#Fire Ball#
-18,9,6,2,3,0,0,10,1,yes,0,0,3,magic,1	//MG_FIREWALL#Fire Wall#
+18,9,6,2,3,0,0,10,1,yes,0,0,3,magic,2	//MG_FIREWALL#Fire Wall#
 19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0	//MG_FIREBOLT#Fire Bolt#
 20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0	//MG_LIGHTNINGBOLT#Lightning Bolt#
 21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0	//MG_THUNDERSTORM#Thunderstorm#

+ 2 - 2
db/skill_unit_db.txt

@@ -24,7 +24,7 @@
 //
 
  12,0x7e,    ,  0, 0,  -1,all,   0x003	//MG_SAFETYWALL
- 18,0x7f,    , -1, 0,   1,enemy, 0x008	//MG_FIREWALL
+ 18,0x7f,    , -1, 0,  20,enemy, 0x008	//MG_FIREWALL
  21,0x86,    ,  0, 2,1000,enemy, 0x008	//MG_THUNDERSTORM
  25,0x85,    ,  1, 0,  -1,all,   0x003	//AL_PNEUMA
  27,0x81,0x80,  0, 0,  -1,all,   0x006	//AL_WARP
@@ -91,6 +91,6 @@
 516,0xba,    ,  3, 0, 100,enemy, 0x000	//GS_DESPERADO
 521,0xbe,    ,  0, 1,1000,enemy, 0x000	//GS_GROUNDDRIFT
 527,0xbc,    , -1, 0,2000,enemy, 0x000	//NJ_TATAMIGAESHI
-535,0xbd,    , -1, 0,   1,enemy, 0x008	//NJ_KAENSIN
+535,0xbd,    , -1, 0,  20,enemy, 0x008	//NJ_KAENSIN
 538,0xbb,    ,  1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000	//NJ_SUITON
 670,0xc7,    ,  5, 1,1000,all,   0x008	//NPC_EVILLAND