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@@ -4,7 +4,7 @@
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//= A reference manual for the eAthena scripting language.
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//= A reference manual for the eAthena scripting language.
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//= Commands are sorted depending on their functionality.
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//= Commands are sorted depending on their functionality.
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//===== Version ===========================================
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//===== Version ===========================================
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-//= 3.43.20110529
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+//= 3.44.20110530
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//=========================================================
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//=========================================================
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//= 1.0 - First release, filled will as much info as I could
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//= 1.0 - First release, filled will as much info as I could
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//= remember or figure out, most likely there are errors,
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//= remember or figure out, most likely there are errors,
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@@ -177,6 +177,8 @@
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//= 3.43.20110529
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//= 3.43.20110529
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//= Updated 'npcshopitem', 'npcshopadditem' and 'npcshopdelitem' to support
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//= Updated 'npcshopitem', 'npcshopadditem' and 'npcshopdelitem' to support
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//= cashshops as well. [Ai4rei]
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//= cashshops as well. [Ai4rei]
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+//= 3.44.20110530
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+//= Documented special map names recognized by 'warpguild'. [Ai4rei]
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//=========================================================
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//=========================================================
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This document is a reference manual for all the scripting commands and functions
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This document is a reference manual for all the scripting commands and functions
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@@ -3692,6 +3694,13 @@ warpchar "prontera",150,100,20000001;
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Warps a guild to specified map and coordinate given the guild id, which you can get with
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Warps a guild to specified map and coordinate given the guild id, which you can get with
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getcharid(2). You can also request another guild id given the member's name with getcharid(2,<player_name>).
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getcharid(2). You can also request another guild id given the member's name with getcharid(2,<player_name>).
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+You can use the following "map names" for special warping behavior:
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+Random: All party members are randomly warped in their current map (as if they
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+ all used a fly wing)
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+SavePointAll: All party members are warped to their respective save point.
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+SavePoint: All party members are warped to the save point of the currently
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+ attached player (will fail if there's no player attached).
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+
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Example:
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Example:
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warpguild "prontera",x,y,Guild_ID;
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warpguild "prontera",x,y,Guild_ID;
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